Files
jak-project/goal_src/jak2/levels/common/enemy/hover/wasp.gc
T
water111 637990314b wip: better stack var support (#4222)
Closes #736

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2026-04-19 00:14:44 +02:00

1515 lines
53 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: wasp.gc
;; name in dgo: wasp
;; dgos: FOR, DMI, FRA, STR, NEB, D3A, UNB
;; DECOMP BEGINS
(defpartgroup group-wasp-explosion
:id 157
:duration (seconds 2)
:linger-duration (seconds 1)
:flags (use-local-clock unk-5 unk-6 unk-7)
:bounds (static-bspherem 0 0 0 15)
:rotate ((degrees 0) (degrees 90) (degrees 0))
:scale (0.25 0.25 0.25)
:parts ((sp-item 726 :flags (bit6) :period (seconds 3) :length (seconds 0.017))
(sp-item 727 :flags (bit6) :period (seconds 3) :length (seconds 0.017))
(sp-item 728 :period (seconds 3) :length (seconds 0.05))
(sp-item 729 :fade-after (meters 60) :period (seconds 3) :length (seconds 0.035) :offset 10)
(sp-item 730 :fade-after (meters 60) :falloff-to (meters 60) :period (seconds 3) :length (seconds 0.167) :offset 20)
(sp-item 731 :fade-after (meters 200) :falloff-to (meters 200) :period (seconds 3) :length (seconds 0.085) :offset 20)
(sp-item 732 :fade-after (meters 150) :falloff-to (meters 150) :period (seconds 3) :length (seconds 0.067) :offset 30)
)
)
(defpart 727
:init-specs ((:texture (glow effects))
(:num 1.0)
(:scale-x (meters 2))
(:rot-x (degrees 11.25))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 24.0)
(:scalevel-x (meters 0.10666667))
(:rotvel-z (degrees 0.3))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -4.266667)
(:fade-b -4.266667)
(:fade-a 0.0)
(:timer (seconds 0.5))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14 glow))
(:next-time (seconds 0.25))
(:next-launcher 733)
)
)
(defpart 733
:init-specs ((:scalevel-x (meters 0))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.85333335)
(:fade-g -1.7066667)
(:fade-b -1.7066667)
(:fade-a -0.64)
)
)
(defpart 732
:init-specs ((:texture (explosion-wave effects))
(:num 2.0 0.2)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0) (degrees 3600) :store)
(:scale-y (meters 0.8) (meters 0.2))
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 32.0 32.0)
(:scalevel-x (meters 0.01) (meters 0.13333334))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -0.36)
(:fade-b -4.24)
(:fade-a -0.22068965)
(:friction 0.95)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.085))
(:next-launcher 734)
(:conerot-x '*sp-temp*)
(:conerot-y (degrees 0) (degrees 3600))
)
)
(defpart 731
:init-specs ((:texture (explosion-nebula effects))
(:birth-func 'birth-func-texture-group)
(:num 3.0)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 32.0 32.0)
(:vel-y (meters 0.02) (meters 0.01))
(:scalevel-x (meters 0.01) (meters 0.13333334))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -0.36)
(:fade-b -4.24)
(:fade-a -0.22068965)
(:friction 0.95)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:userdata :data (new 'static 'boxed-array :type int32 40 1 0 #xc00000 #xc03300))
(:next-time (seconds 0.085))
(:next-launcher 734)
(:conerot-x (degrees 0) (degrees 3600))
(:conerot-y (degrees 0) (degrees 3600))
)
)
(defpart 734
:init-specs ((:fade-r 0.0) (:fade-g 0.0) (:fade-b 0.0) (:next-time (seconds 0.017) (seconds 0.065)) (:next-launcher 735))
)
(defpart 735
:init-specs ((:scalevel-x (meters 0.016666668) (meters 0.016666668))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.44)
(:fade-g -2.36)
(:fade-b -2.64)
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 736)
)
)
(defpart 736
:init-specs ((:scalevel-x (meters 0.008333334) (meters 0.008333334))
(:scalevel-y :copy scalevel-x)
(:fade-r -1.2944444)
(:fade-g -0.7111111)
(:fade-b -0.094444446)
(:fade-a -0.06545454 -0.06545454)
(:next-time (seconds 0.5) (seconds 0.097))
(:next-launcher 737)
)
)
(defpart 737
:init-specs ((:fade-r 0.0) (:fade-g 0.0) (:fade-b 0.0) (:fade-a -0.1125))
)
(defpart 726
:init-specs ((:texture (glow effects))
(:num 1.0)
(:scale-x (meters 5))
(:rot-x (degrees 11.25))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 96.0)
(:scalevel-x (meters 0.5))
(:rotvel-z (degrees 0.3))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -1.28)
(:fade-b -5.1)
(:fade-a 0.0)
(:timer (seconds 0.217))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow))
(:next-time (seconds 0.1))
(:next-launcher 738)
)
)
(defpart 738
:init-specs ((:scalevel-x (meters -0.2857143))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -3.6571429)
(:fade-b 0.0)
(:fade-a -2.7428572)
)
)
(defpart 730
:init-specs ((:texture (specs effects))
(:num 8.0 2.0)
(:x (meters 0.25))
(:scale-x (meters 1) (meters 0.25))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 16.0 48.0)
(:vel-y (meters 0.083333336) (meters 0.083333336))
(:scalevel-x (meters 0.006666667) (meters 0.0016666667))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -0.18)
(:fade-b -2.12)
(:accel-y (meters -0.00016666666) (meters -0.00033333333))
(:friction 0.87)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 739)
(:conerot-x (degrees 0) (degrees 3600))
(:conerot-y (degrees 0) (degrees 3600))
)
)
(defpart 739
:init-specs ((:scalevel-x (meters 0.0016666667))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g 0.02)
(:fade-b 0.23555556)
(:next-time (seconds 0.15) (seconds 0.047))
(:next-launcher 740)
)
)
(defpart 740
:init-specs ((:fade-r -0.5543478) (:fade-g -0.5543478) (:fade-a -0.13913043))
)
(defpart 728
:init-specs ((:texture (bigpuff effects))
(:num 8.0 1.0)
(:x (meters 0) (meters 0.6))
(:scale-x (meters 2.5) (meters 2))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 70.0 20.0)
(:g 70.0 20.0)
(:b 70.0 20.0)
(:a 0.0 40.0)
(:vel-y (meters 0) (meters 0.1))
(:scalevel-x (meters 0.033333335) (meters 0.02))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r 3.3)
(:fade-g 3.12)
(:fade-b 1.18)
(:fade-a 1.76)
(:friction 0.88)
(:timer (seconds 2.367))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3))
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 741)
(:conerot-x (degrees 0) (degrees 3600))
(:conerot-y (degrees 0) (degrees 3600))
)
)
(defpart 741
:init-specs ((:scalevel-x (meters 0.0033333334))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.53333336)
(:fade-g -1.9666667)
(:fade-b -2.2)
(:fade-a -0.41666666)
(:next-time (seconds 0.15) (seconds 0.047))
(:next-launcher 742)
)
)
(defpart 742
:init-specs ((:scalevel-x (meters 0))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.38833332)
(:fade-g -0.21333334)
(:fade-b -0.028333334)
(:fade-a -0.38833332)
)
)
(defpart 729
:init-specs ((:texture (flamingstick effects))
(:num 4.0 2.0)
(:scale-x (meters 0.2) (meters 0.5))
(:rot-x 4)
(:rot-z (degrees 0) (degrees 360))
(:scale-y (meters 0.2) (meters 0.1))
(:r 128.0 128.0)
(:g 96.0)
(:b 64.0)
(:a 64.0 64.0)
(:scalevel-x (meters 0.13333334) (meters 0.02))
(:fade-g 1.6)
(:fade-b 3.2)
(:fade-a -1.6)
(:timer (seconds 0.3))
(:flags (sp-cpuinfo-flag-2))
)
)
(deftype wasp-shot (metalhead-shot)
()
)
(defmethod play-impact-sound ((this wasp-shot) (arg0 projectile-options))
(let ((v1-0 arg0))
(cond
((zero? v1-0)
(sound-play "wasp-shot-fire")
)
((= v1-0 (projectile-options lose-altitude))
(sound-play "wasp-shot-hit")
)
)
)
0
(none)
)
(defmethod init-proj-settings! ((this wasp-shot))
"Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc"
(set! (-> this tail-pos quad) (-> this root trans quad))
(set! (-> this attack-mode) 'wasp-shot)
(set! (-> this max-speed) 491520.0)
(set! (-> this move) metalhead-shot-move)
(set! (-> this timeout) (seconds 1.375))
0
(none)
)
(defskelgroup skel-wasp wasp wasp-lod0-jg -1
((wasp-lod0-mg (meters 20)) (wasp-lod1-mg (meters 999999)))
:bounds (static-spherem 0 0 0 7.5)
:shadow wasp-shadow-mg
:origin-joint-index 3
)
(defskelgroup skel-wasp-explode wasp wasp-explode-lod0-jg wasp-explode-idle-ja
((wasp-explode-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 7.5)
:origin-joint-index 3
)
(define *wasp-exploder-params*
(new 'static 'joint-exploder-static-params
:joints (new 'static 'boxed-array :type joint-exploder-static-joint-params
(new 'static 'joint-exploder-static-joint-params :joint-index 3 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 4 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 5 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 6 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 7 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 8 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 9 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 10 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 11 :parent-joint-index -1)
)
:collide-spec #x1
)
)
(define *wasp-enemy-info* (new 'static 'enemy-info
:use-die-falling #t
:use-victory #f
:use-jump-blocked #f
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #f
:hover-if-no-ground #f
:idle-anim-script #f
:idle-anim 4
:notice-anim 4
:hostile-anim 4
:hit-anim 12
:knocked-anim 10
:knocked-land-anim 11
:die-anim 14
:die-falling-anim 15
:victory-anim 4
:jump-wind-up-anim -1
:jump-in-air-anim -1
:jump-land-anim -1
:neck-joint 7
:look-at-joint 7
:bullseye-joint 4
:sound-hit (static-sound-name "wasp-hit")
:sound-die (static-sound-name "wasp-die")
:notice-distance (meters 70)
:notice-distance-delta (meters 10)
:proximity-notice-distance (meters 55)
:default-hit-points 6
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
:movement-gravity (meters -100)
:friction 0.8
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:attack-mode 'generic
:attack-damage 2
:jump-height-min (meters 3)
:jump-height-factor 0.5
:knocked-seek-ry-clamp 2730.6667
:knocked-soft-vxz-lo 72089.6
:knocked-soft-vxz-hi 108134.4
:knocked-soft-vy-lo 81920.0
:knocked-soft-vy-hi 122880.0
:knocked-medium-vxz-lo 147456.0
:knocked-medium-vxz-hi 196608.0
:knocked-medium-vy-lo 135168.0
:knocked-medium-vy-hi 151552.0
:knocked-hard-vxz-lo 53248.0
:knocked-hard-vxz-hi 101580.8
:knocked-hard-vy-lo 60620.8
:knocked-hard-vy-hi 95027.2
:knocked-huge-vxz-lo 164659.2
:knocked-huge-vxz-hi 249036.8
:knocked-huge-vy-lo 183500.8
:knocked-huge-vy-hi 217907.2
:knocked-yellow-vxz-lo 40960.0
:knocked-yellow-vxz-hi 49152.0
:knocked-yellow-vy-lo 57344.0
:knocked-yellow-vy-hi 81920.0
:knocked-red-vxz-lo 24576.0
:knocked-red-vxz-hi 196608.0
:knocked-red-vy-lo 94208.0
:knocked-red-vy-hi 151552.0
:knocked-blue-vxz-lo 40960.0
:knocked-blue-vxz-hi 49152.0
:knocked-blue-vy-lo 24576.0
:knocked-blue-vy-hi 81920.0
:shadow-size (meters 2)
:shadow-max-y (meters 10)
:shadow-min-y (meters -20)
:shadow-locus-dist (meters 150)
:gem-joint 7
:gem-offset (new 'static 'sphere :r 163840.0)
)
)
(set! (-> *wasp-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
(defmethod general-event-handler ((this wasp) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
"Handles various events for the enemy
@TODO - unsure if there is a pattern for the events and this should have a more specific name"
(case arg2
(('hit 'hit-knocked)
(logclear! (-> this mask) (process-mask actor-pause))
(logclear! (-> this focus-status) (focus-status dangerous))
(logclear! (-> this enemy-flags) (enemy-flag use-notice-distance))
(logior! (-> this enemy-flags) (enemy-flag alert))
(logior! (-> this focus-status) (focus-status hit))
(if (zero? (-> this hit-points))
(logior! (-> this focus-status) (focus-status dead))
)
(logclear! (-> this enemy-flags) (enemy-flag lock-focus))
(enemy-method-62 this)
(logior! (-> this enemy-flags) (enemy-flag lock-focus))
(process-contact-action arg0)
(send-event arg0 'get-attack-count 1)
(if (zero? (-> this hit-points))
(go (method-of-object this die-explode))
(go (method-of-object this knocked))
)
)
(else
((method-of-type hover-enemy general-event-handler) this arg0 arg1 arg2 arg3)
)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod enemy-method-52 ((this wasp) (arg0 vector))
(let ((s4-0 (-> this root)))
(case (-> this incoming knocked-type)
(((knocked-type knocked-type-2))
(let ((gp-1 (-> this root transv)))
(let ((a1-1 (handle->process (-> this incoming attacker-handle))))
(if a1-1
(vector-! gp-1 (-> (the-as process-focusable a1-1) root trans) (-> this root trans))
(vector-! gp-1 (-> this incoming attacker-pos) (-> this root trans))
)
)
(set! (-> gp-1 y) 0.0)
(vector-normalize! gp-1 1.0)
(vector-rotate90-around-y! gp-1 gp-1)
(if (< 0.0 (vector-dot
(vector-! (new 'stack-no-clear 'vector) (-> this incoming attacker-pos) (-> s4-0 trans))
(vector-x-quaternion! (new 'stack-no-clear 'vector) (-> s4-0 quat))
)
)
(vector-negate! gp-1 gp-1)
)
(let ((f30-1 (rnd-float-range this 0.0 1.0))
(s5-1 (-> this enemy-info))
)
(vector-float*! gp-1 gp-1 (lerp (-> s5-1 knocked-hard-vxz-lo) (-> s5-1 knocked-hard-vxz-hi) f30-1))
(set! (-> gp-1 y) (lerp (-> s5-1 knocked-hard-vy-lo) (-> s5-1 knocked-hard-vy-hi) f30-1))
)
)
)
(else
(call-parent-method this arg0)
)
)
)
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod go-idle ((this wasp))
(cond
((logtest? (-> this fact enemy-options) (enemy-option user0))
(go (method-of-object this shoot-bridge-wait))
)
((logtest? (enemy-option ambush) (-> this fact enemy-options))
(go (method-of-object this ambush))
)
(else
(go (method-of-object this notice))
)
)
(none)
)
(defmethod go-hostile ((this wasp))
(go (method-of-object this hostile))
)
(defmethod react-to-focus ((this wasp))
"@TODO - flesh out docs"
(go-hostile this)
)
;; WARN: Return type mismatch object vs none.
(defmethod enemy-method-129 ((this wasp))
(if (logtest? (-> this fact enemy-options) (enemy-option user0))
(set! (-> this focus-pos quad) (-> this plat-pos quad))
((method-of-type hover-enemy enemy-method-129) this)
)
(none)
)
(defmethod common-post ((this wasp))
"Does a lot of various things relating to interacting with the target
- tracks when the enemy was last drawn
- looks at the target and handles attacking
@TODO Not extremely well understood yet"
(seek! (-> this gun-x-angle) (-> this gun-x-angle-final) (* 21845.334 (seconds-per-frame)))
((method-of-type hover-enemy common-post) this)
(none)
)
(defbehavior shoot-bridge-post wasp ()
(get-point-at-percent-along-path! (-> self path) (-> self focus-pos) 0.5 'interp)
(hover-nav-control-method-11 (-> self hover) (-> self focus-pos))
(hover-enemy-dest-post)
(none)
)
(defstate dormant (wasp)
:virtual #t
:enter (behavior ()
(if (logtest? (-> self fact enemy-options) (enemy-option user0))
(go-virtual shoot-bridge-wait)
)
)
)
(defstate ambush (wasp)
:virtual #t
:post (behavior ()
(let ((t9-0 (-> (method-of-type hover-enemy ambush) post)))
(if t9-0
((the-as (function none) t9-0))
)
)
(set! (-> self last-fire-time) (+ (current-time) (seconds -1.5)))
)
)
(defstate notice (wasp)
:virtual #t
:post (behavior ()
(let ((t9-0 (-> (method-of-type hover-enemy notice) post)))
(if t9-0
((the-as (function none) t9-0))
)
)
(set! (-> self last-fire-time) (+ (current-time) (seconds -1.5)))
)
)
(defstate shoot-bridge-wait (wasp)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trigger)
(go-virtual shoot-bridge-intro)
)
)
)
:enter (behavior ()
(logior! (-> self enemy-flags) (enemy-flag cam-attack-mode))
(hover-enemy-method-140 self #f)
(if (logtest? (-> self path flags) (path-control-flag not-found))
(go process-drawable-art-error "no path")
)
(hover-enemy-method-141 self 1.0)
(hover-enemy-method-144 self)
(let ((s5-0 (get-point-in-path! (-> self path) (new 'stack-no-clear 'vector) 0.0 'interp))
(s4-0 (get-point-in-path! (-> self path) (new 'stack-no-clear 'vector) 1.0 'interp))
(gp-0 (displacement-between-points-at-percent-normalized! (-> self path) (new 'stack-no-clear 'vector) 0.0))
)
(set! (-> self focus-pos quad) (-> s4-0 quad))
(hover-nav-control-method-10 (-> self hover) s5-0 gp-0 (the-as vector #t))
(set-vector! (-> self rotation-vec) 0.0 (vector-y-angle gp-0) 0.0 0.0)
)
(hover-enemy-method-146 self)
(hover-nav-control-method-18 (-> self hover) (-> self path) -1 6)
(set-time! (-> self last-fire-time))
(set! (-> self bridge-index) 0)
(logclear! (-> self enemy-flags) (enemy-flag vulnerable vulnerable-backup))
(logclear! (-> self mask) (process-mask collectable))
(logclear! (-> self enemy-flags) (enemy-flag attackable-backup))
)
:exit (behavior ()
(let ((gp-0 (get-point-in-path! (-> self path) (new 'stack-no-clear 'vector) 0.0 'interp))
(v1-2 (get-point-in-path! (-> self path) (new 'stack-no-clear 'vector) 1.0 'interp))
)
(hover-nav-control-method-10
(-> self hover)
gp-0
(vector-normalize! (vector-! (new 'stack-no-clear 'vector) v1-2 gp-0) 1.0)
(the-as vector #t)
)
)
)
:code sleep-code
)
(defstate shoot-bridge-intro (wasp)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('shoot)
(go-virtual shoot-bridge-hostile)
)
)
)
:enter (behavior ()
(set! (-> self plat-pos quad) (-> self entity-group data 0 actor extra trans quad))
)
:trans (behavior ()
(if (< (vector-vector-distance
(-> self root trans)
(get-point-in-path! (-> self path) (new 'stack-no-clear 'vector) 6.0 'interp)
)
40960.0
)
(go-virtual shoot-bridge-hold)
)
)
:code hover-enemy-fly-code
:post (behavior ()
(hover-nav-control-method-11 (-> self hover) (the-as vector #f))
(hover-enemy-dest-post)
)
)
(defstate shoot-bridge-hold (wasp)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('shoot)
(go-virtual shoot-bridge-hostile)
)
)
)
:code hover-enemy-fly-code
:post (behavior ()
(hover-nav-control-method-11 (-> self hover) (the-as vector #f))
(hover-enemy-dest-post)
)
)
(defstate shoot-bridge-hostile (wasp)
:virtual #t
:exit (-> (method-of-type wasp ambush) exit)
:trans (behavior ()
(let ((v1-0 (-> self entity-group))
(a0-0 (-> self bridge-index))
)
(cond
((< a0-0 (-> v1-0 length))
(let ((a1-1 (-> v1-0 data a0-0 actor extra trans)))
(set! (-> self plat-pos quad) (-> a1-1 quad))
(+! (-> self plat-pos y) -8192.0)
(set! (-> self focus-pos quad) (-> self plat-pos quad))
(when (< (vector-vector-distance (-> self root trans) a1-1)
(- 327680.0 (* 81920.0 (the float (-> self bridge-index))))
)
(+! (-> self bridge-index) 1)
(go-virtual shoot-bridge-attack)
)
)
)
(else
(go-virtual shoot-bridge-outro)
)
)
)
)
:code hover-enemy-fly-code
:post (behavior ()
(let ((a1-0 (new 'stack-no-clear 'vector)))
(set! (-> a1-0 quad) (-> self focus-pos quad))
(+! (-> a1-0 z) 81920.0)
(+! (-> a1-0 y) 40960.0)
(hover-nav-control-method-11 (-> self hover) a1-0)
)
(hover-enemy-dest-post)
)
)
(defstate shoot-bridge-attack (wasp)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('event-attack)
(let ((gp-0 (new 'stack-no-clear 'projectile-init-by-other-params)))
(set! (-> gp-0 ent) (-> self entity))
(set! (-> gp-0 charge) 1.0)
(set! (-> gp-0 options) (projectile-options))
(set! (-> gp-0 notify-handle) (the-as handle #f))
(set! (-> gp-0 owner-handle) (the-as handle #f))
(set! (-> gp-0 ignore-handle) (process->handle self))
(let* ((v1-6 *game-info*)
(a0-6 (+ (-> v1-6 attack-id) 1))
)
(set! (-> v1-6 attack-id) a0-6)
(set! (-> gp-0 attack-id) a0-6)
)
(set! (-> gp-0 timeout) (seconds 4))
(spawn-wasp-shot self gp-0 19 0.000000000000000000000000000000000000000000024 -1.0)
(spawn-wasp-shot self gp-0 23 0.00000000000000000000000000000000000000000003 1.0)
)
(sound-play "wasp-fire" :position (-> self root trans))
)
(else
(enemy-event-handler proc argc message block)
)
)
)
:enter (behavior ()
(set-time! (-> self state-time))
(set! (-> self attack-miss-dist-curr) (-> self attack-miss-dist-min))
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(sound-play "wasp-warn" :position (-> self root trans))
(ja-no-eval :group! (-> self draw art-group data (-> self hover-info shoot-anim))
:num! (seek!)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(set-time! (-> self last-fire-time))
(set! (-> self restart-fly-anims) #t)
(go-virtual shoot-bridge-hostile)
)
:post (behavior ()
(let* ((a1-0 (-> self node-list data (-> self hover-info gun-base)))
(a0-2 (vector<-cspace! (new 'stack-no-clear 'vector) a1-0))
(gp-0 (new 'stack-no-clear 'vector))
)
(let ((v1-4 (new 'stack-no-clear 'vector)))
(set! (-> v1-4 quad) (-> self focus-pos quad))
(+! (-> v1-4 y) (-> self attack-miss-dist-curr))
(vector-! gp-0 v1-4 a0-2)
)
(vector-normalize! gp-0 1.0)
(set! (-> self gun-x-angle-final) (- (vector-x-angle gp-0)))
)
(quaternion-vector-angle! (the-as quaternion (-> self gun-jmod target)) *x-vector* (-> self gun-x-angle))
(seek!
(-> self attack-miss-dist-curr)
(-> self attack-miss-dist-max)
(* 0.5 (seconds-per-frame) (- (-> self attack-miss-dist-max) (-> self attack-miss-dist-min)))
)
(let ((a1-8 (new 'stack-no-clear 'vector)))
(set! (-> a1-8 quad) (-> self focus-pos quad))
(+! (-> a1-8 z) 81920.0)
(+! (-> a1-8 y) 40960.0)
(hover-nav-control-method-11 (-> self hover) a1-8)
)
(hover-enemy-dest-post)
)
)
(defstate shoot-bridge-outro (wasp)
:virtual #t
:enter (behavior ()
(let ((v1-1 (-> self root root-prim)))
(set! (-> v1-1 prim-core collide-as) (collide-spec))
(set! (-> v1-1 prim-core collide-with) (collide-spec))
)
0
(hover-nav-control-method-18 (-> self hover) (-> self path) 7 -1)
(let ((gp-0 (get-point-at-percent-along-path! (-> self path) (new 'stack-no-clear 'vector) 1.0 'interp))
(v1-7 (get-point-in-path! (-> self path) (new 'stack-no-clear 'vector) 8.0 'interp))
)
(set! (-> self focus-pos quad) (-> gp-0 quad))
(hover-nav-control-method-10
(-> self hover)
v1-7
(vector-normalize! (vector-! (new 'stack-no-clear 'vector) v1-7 (-> self root trans)) 1.0)
(the-as vector #t)
)
)
(set-time! (-> self state-time))
)
:trans (behavior ()
(when (< (vector-vector-distance
(-> self root trans)
(get-point-in-path! (-> self path) (new 'stack-no-clear 'vector) (get-num-segments (-> self path)) 'interp)
)
8192.0
)
(cleanup-for-death self)
(go empty-state)
)
)
:code hover-enemy-fly-code
:post (behavior ()
(if (not (hover-nav-control-method-23 (-> self hover)))
(hover-nav-control-method-11 (-> self hover) (the-as vector #f))
(hover-nav-control-method-11
(-> self hover)
(get-point-at-percent-along-path! (-> self path) (new 'stack-no-clear 'vector) 1.0 'interp)
)
)
(hover-enemy-dest-post)
)
)
(defstate hostile (wasp)
:virtual #t
:trans (behavior ()
(let ((gp-0 (ja-group))
(f0-0 (ja-aframe-num 0))
)
(when (and (= gp-0 wasp-idle-ja)
(or (and (>= f0-0 0.0) (>= 1.0 f0-0))
(and (>= f0-0 16.0)
(>= (the float (+ (-> (the-as art-joint-anim wasp-idle-ja) frames num-frames) -1)) (ja-frame-num 0))
)
)
)
(if (and (time-elapsed?
(-> self last-fire-time)
(the int (* 300.0 (rand-vu-float-range (-> self attack-wait-min) (-> self attack-wait-max))))
)
(get-enemy-target self)
)
(go-virtual attack)
)
)
)
)
)
(defstate attack (wasp)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('event-attack)
(let ((gp-0 (new 'stack-no-clear 'projectile-init-by-other-params)))
(set! (-> gp-0 ent) (-> self entity))
(set! (-> gp-0 charge) 1.0)
(set! (-> gp-0 options) (projectile-options))
(set! (-> gp-0 notify-handle) (the-as handle #f))
(set! (-> gp-0 owner-handle) (the-as handle #f))
(set! (-> gp-0 ignore-handle) (process->handle self))
(let* ((v1-6 *game-info*)
(a0-6 (+ (-> v1-6 attack-id) 1))
)
(set! (-> v1-6 attack-id) a0-6)
(set! (-> gp-0 attack-id) a0-6)
)
(set! (-> gp-0 timeout) (seconds 4))
(spawn-wasp-shot self gp-0 19 0.000000000000000000000000000000000000000000024 -1.0)
(spawn-wasp-shot self gp-0 23 0.00000000000000000000000000000000000000000003 1.0)
)
(sound-play "wasp-fire" :position (-> self root trans))
)
(else
(enemy-event-handler proc argc message block)
)
)
)
:enter (behavior ()
(set-time! (-> self state-time))
(set! (-> self attack-miss-dist-curr) (-> self attack-miss-dist-min))
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(sound-play "wasp-warn" :position (-> self root trans))
(ja-no-eval :group! (-> self draw art-group data (-> self hover-info shoot-anim))
:num! (seek!)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(set-time! (-> self last-fire-time))
(set! (-> self restart-fly-anims) #t)
(go-hostile self)
)
:post (behavior ()
(let* ((a1-0 (-> self node-list data (-> self hover-info gun-base)))
(a0-2 (vector<-cspace! (new 'stack-no-clear 'vector) a1-0))
(gp-0 (new 'stack-no-clear 'vector))
)
(let ((v1-4 (new 'stack-no-clear 'vector)))
(set! (-> v1-4 quad) (-> self focus-pos quad))
(+! (-> v1-4 y) (-> self attack-miss-dist-curr))
(vector-! gp-0 v1-4 a0-2)
)
(vector-normalize! gp-0 1.0)
(set! (-> self gun-x-angle-final) (- (vector-x-angle gp-0)))
)
(quaternion-vector-angle! (the-as quaternion (-> self gun-jmod target)) *x-vector* (-> self gun-x-angle))
(seek!
(-> self attack-miss-dist-curr)
(-> self attack-miss-dist-max)
(* 0.5 (seconds-per-frame) (- (-> self attack-miss-dist-max) (-> self attack-miss-dist-min)))
)
(hover-enemy-hostile-post)
)
)
(defstate knocked-recover (wasp)
:virtual #t
:event enemy-event-handler
:code (behavior ()
(local-vars (v1-35 enemy-flag) (v1-43 enemy-flag))
(ja-channel-push! 1 (seconds 0.5))
(ja-no-eval :group! (-> self draw art-group data (-> self knocked-recover-anim)) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(set! (-> self restart-fly-anims) #t)
(if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
(let ((v1-34 (-> self enemy-flags)))
(if (logtest? v1-34 (enemy-flag vulnerable-backup))
(set! v1-35 (logior v1-34 (enemy-flag vulnerable)))
(set! v1-35 (logclear v1-34 (enemy-flag vulnerable)))
)
)
(set! (-> self enemy-flags) v1-35)
(if (logtest? (-> self enemy-flags) (enemy-flag attackable-backup))
(logior! (-> self mask) (process-mask collectable))
(logclear! (-> self mask) (process-mask collectable))
)
(let ((v1-42 (-> self enemy-flags)))
(if (logtest? (enemy-flag trackable-backup) v1-42)
(set! v1-43 (logior (enemy-flag trackable) v1-42))
(set! v1-43 (logclear v1-42 (enemy-flag trackable)))
)
)
(set! (-> self enemy-flags) v1-43)
(logclear! (-> self enemy-flags) (enemy-flag lock-focus))
(logclear! (-> self focus-status) (focus-status hit))
(hover-nav-control-method-21 (-> self hover))
(go-hostile self)
)
)
(defstate die-explode (wasp)
:virtual #t
:event enemy-event-handler
:code (behavior ()
(dying self)
(set! (-> self hit-points) 0)
(let ((v1-3 (-> self root root-prim)))
(set! (-> v1-3 prim-core collide-as) (collide-spec))
(set! (-> v1-3 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
(sound-stop (-> self sound-id))
(sound-play "wasp-explode")
(let ((gp-1 (new 'stack 'joint-exploder-tuning (the-as uint 0))))
(process-spawn
joint-exploder
(art-group-get-by-name *level* "skel-wasp-explode" (the-as (pointer uint32) #f))
22
gp-1
*wasp-exploder-params*
:to self
)
)
(part-tracker-spawn :to self :group group-wasp-explosion :mat-joint (-> self root trans))
(while (-> self child)
(suspend)
)
(cleanup-for-death self)
)
)
(defstate die-now (wasp)
:virtual #t
:event enemy-event-handler
:code (behavior ()
(dying self)
(let ((v1-3 (-> self root root-prim)))
(set! (-> v1-3 prim-core collide-as) (collide-spec))
(set! (-> v1-3 prim-core collide-with) (collide-spec))
)
0
(set! (-> self hit-points) 0)
(do-effect (-> self skel effect) 'death-default 0.0 -1)
(suspend-for (seconds 1)
)
(send-event self 'death-end)
(cleanup-for-death self)
)
:post transform-post
)
;; WARN: Return type mismatch process vs process-focusable.
(defmethod get-enemy-target ((this wasp))
"@returns the [[process-focusable]] that the enemy is currently focusing on, or [[#f]] otherwise"
(let ((s5-0 (handle->process (-> this focus handle))))
(the-as
process-focusable
(when s5-0
(let* ((a0-4 (-> this root))
(s4-1 (vector+! (new 'stack-no-clear 'vector) (-> a0-4 trans) (-> a0-4 transv)))
(s3-1 (vector-! (new 'stack-no-clear 'vector) s4-1 (-> this focus-pos)))
(s2-1 (vector-z-quaternion! (new 'stack-no-clear 'vector) (get-quat (the-as process-focusable s5-0) 0)))
(s3-2 (vector-normalize-copy! (new 'stack-no-clear 'vector) s3-1 1.0))
)
(if (and (and s5-0
(not (logtest? (-> (the-as process-focusable s5-0) focus-status) (focus-status disable dead ignore grabbed)))
)
(< 0.0 (vector-dot s2-1 s3-2))
(< (vector-vector-distance s4-1 (-> this focus-pos)) 225280.0)
(and (< (fabs (vector-x-angle s3-2)) 3640.889) (enemy-method-95 this (-> this focus-pos) 5461.3335))
)
s5-0
)
)
)
)
)
)
(defmethod enemy-method-77 ((this wasp) (arg0 enemy-knocked-info))
(cond
((rnd-percent? this 0.5)
(set! (-> this knocked-anim) 10)
(set! (-> this knocked-recover-anim) 11)
)
(else
(set! (-> this knocked-anim) 12)
(set! (-> this knocked-recover-anim) 13)
)
)
(ja-channel-push! 1 0)
(let ((a1-3 (-> this draw art-group data (-> this knocked-anim)))
(a0-5 (-> this skel root-channel 0))
)
(set! (-> a0-5 frame-group) (the-as art-joint-anim a1-3))
(set! (-> a0-5 param 0) (the float (+ (-> (the-as art-joint-anim a1-3) frames num-frames) -1)))
(set! (-> a0-5 param 1) (-> arg0 anim-speed))
(set! (-> a0-5 frame-num) 0.0)
(joint-control-channel-group! a0-5 (the-as art-joint-anim a1-3) num-func-seek!)
)
#t
)
(defmethod enemy-method-78 ((this wasp) (arg0 enemy-knocked-info))
(let ((v1-4 (-> this draw art-group data (-> this enemy-info knocked-land-anim)))
(a0-3 (-> this skel root-channel 0))
)
(set! (-> a0-3 frame-group) (the-as art-joint-anim v1-4))
(set! (-> a0-3 param 0) (the float (+ (-> (the-as art-joint-anim v1-4) frames num-frames) -1)))
(set! (-> a0-3 param 1) (-> arg0 anim-speed))
(set! (-> a0-3 frame-num) 0.0)
(joint-control-channel-group! a0-3 (the-as art-joint-anim v1-4) num-func-seek!)
)
#t
)
(defmethod enemy-method-80 ((this wasp) (arg0 enemy-knocked-info))
(-> this root)
(>= (-> arg0 on-surface-count) 1)
)
(defmethod enemy-method-81 ((this wasp))
#f
)
(defmethod kill-prefer-falling ((this wasp))
"If available in `enemy-info`, [[go]] to the [[die-falling]] state, if not, [[die]]"
(cond
((and (-> this next-state) (= (-> this next-state name) 'knocked))
(go (method-of-object this die-now))
)
((-> this enemy-info use-die-falling)
(go (method-of-object this die-falling))
)
(else
(go (method-of-object this die))
)
)
)
(defmethod spawn-wasp-shot ((this wasp) (arg0 projectile-init-by-other-params) (arg1 int) (arg2 float) (arg3 float))
(vector<-cspace! (-> arg0 pos) (-> this node-list data arg1))
(let ((s3-1 (quaternion-vector-angle!
(new 'stack-no-clear 'quaternion)
(vector-normalize-copy!
(new 'stack-no-clear 'vector)
(-> this node-list data arg1 bone transform vector 1)
1.0
)
(* 273.06668 arg3)
)
)
(a1-8 (vector-normalize-copy!
(new 'stack-no-clear 'vector)
(-> this node-list data arg1 bone transform vector 2)
1.0
)
)
)
(vector-orient-by-quat! (-> arg0 vel) a1-8 s3-1)
)
(vector-normalize! (-> arg0 vel) 491520.0)
(spawn-projectile wasp-shot arg0 this *default-dead-pool*)
0
(none)
)
(defmethod hover-enemy-method-142 ((this wasp))
(let ((s5-0 (-> this main-joint-acc))
(s4-0 (-> this main-joint-vel))
(gp-0
(lambda ((arg0 wasp) (arg1 cspace) (arg2 float) (arg3 float) (arg4 vector) (arg5 vector) (arg6 int))
(let ((sv-192 arg2)
(s0-0 arg3)
(sv-224 arg4)
(s1-0 arg5)
(s3-0 arg6)
(s4-0 (vector<-cspace! (new 'stack-no-clear 'vector) arg1))
(s5-0 (new 'stack-no-clear 'matrix))
(a1-3 (matrix-with-scale->quaternion (new 'stack-no-clear 'quaternion) (-> arg1 bone transform)))
(sv-208 (new 'stack-no-clear 'quaternion))
(s2-1 (new 'stack-no-clear 'vector))
)
(-> arg0 scale)
(quaternion-rotate-local-z! sv-208 a1-3 sv-192)
(quaternion->matrix s5-0 sv-208)
(set! (-> s2-1 quad) (-> arg0 root scale quad))
(scale-matrix! s5-0 s2-1 s5-0)
(let* ((s1-1 (vector-inv-orient-by-quat! (new 'stack-no-clear 'vector) s1-0 (-> arg0 root quat)))
(v0-6 (vector-inv-orient-by-quat! (new 'stack-no-clear 'vector) sv-224 (-> arg0 root quat)))
(f30-0 (* 2457600.0 (seconds-per-frame)))
(f28-0
(seek
(-> arg0 thrust s3-0)
(+ (* 0.4 (fmax 0.0 (* (-> v0-6 x) s0-0)))
(fmax 0.0 (-> v0-6 y))
(fabs (/ (-> v0-6 z) 5))
(fmax 0.0 (-> s1-1 y))
)
(/ f30-0 5)
)
)
)
(let ((f20-0 (lerp-scale 819.2 4096.0 f28-0 1638.4 f30-0))
(f26-0 (lerp-scale 4915.2 11468.8 f28-0 1638.4 f30-0))
)
(lerp-scale 0.0 -4915.2 f28-0 1638.4 f30-0)
(let ((f22-0 (lerp-scale 0.5 1.5 f28-0 1638.4 f30-0))
(f24-0 (lerp-scale 0.1 1.0 f28-0 1638.4 f30-0))
)
(lerp-scale 0.1 1.0 f28-0 1638.4 f30-0)
(let ((f1-10 (lerp-scale 0.02 0.6 f28-0 1638.4 f30-0))
(f2-6 (fmin 1.0 (-> s2-1 x)))
(f0-15 (fmin 1.0 (-> s2-1 y)))
)
(set! (-> *part-id-table* 718 init-specs 4 initial-valuef) (* f20-0 f2-6))
(set! (-> *part-id-table* 718 init-specs 5 initial-valuef) (* f26-0 f0-15))
(set! (-> *part-id-table* 722 init-specs 3 initial-valuef) (* f22-0 f2-6))
(set! (-> *part-id-table* 719 init-specs 1 initial-valuef) (* f24-0 f0-15))
(set! (-> *part-id-table* 720 init-specs 1 initial-valuef) (* f1-10 f0-15))
(set! (-> *part-id-table* 721 init-specs 0 initial-valuef) (* f24-0 f0-15))
(set! (-> arg0 thrust s3-0) f28-0)
(let ((f0-16 (* f26-0 f0-15)))
(vector-normalize-copy! (new 'stack-no-clear 'vector) (-> s5-0 vector 1) (/ f0-16 -2))
)
)
)
)
(set! (-> s5-0 trans quad) (-> s4-0 quad))
(spawn-with-matrix (-> arg0 engine-part) s5-0)
(let ((f0-18 (lerp-scale 0.75 1.0 f28-0 1638.4 f30-0)))
(sound-play-by-name
(static-sound-name "wasp-jets")
(-> arg0 sound-id)
(the int (* 1024.0 f0-18))
0
0
(sound-group sfx)
(-> arg0 root trans)
)
)
)
)
0
(none)
)
)
)
(gp-0
this
(-> this node-list data (-> this hover-info engine-left))
(-> this hover-info thrust-rotate-left)
-1.0
s5-0
s4-0
0
)
(gp-0
this
(-> this node-list data (-> this hover-info engine-right))
(-> this hover-info thrust-rotate-right)
1.0
s5-0
s4-0
1
)
)
0
(none)
)
(defmethod init-enemy-collision! ((this wasp))
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrated-by) (penetrate
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
vehicle
flut-attack
board
mech-punch
dark-punch
dark-giant
)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 10) 0)))
(set! (-> s5-0 total-prims) (the-as uint 11))
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
(set! (-> s4-0 prim-core collide-with) (collide-spec backgnd))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 15564.8)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-14 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-14 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-14 prim-core collide-with) (collide-spec backgnd))
(set! (-> v1-14 prim-core action) (collide-action solid))
(set! (-> v1-14 transform-index) 0)
(set-vector! (-> v1-14 local-sphere) 0.0 5324.8 -2048.0 6144.0)
)
(let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-16 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-16 prim-core collide-with) (collide-spec backgnd))
(set! (-> v1-16 prim-core action) (collide-action solid))
(set! (-> v1-16 transform-index) 0)
(set-vector! (-> v1-16 local-sphere) 0.0 3276.8 -2048.0 4915.2)
)
(let ((v1-18 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-18 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-18 prim-core collide-with) (collide-spec backgnd))
(set! (-> v1-18 prim-core action) (collide-action solid))
(set! (-> v1-18 transform-index) 0)
(set-vector! (-> v1-18 local-sphere) 0.0 7372.8 -2048.0 4915.2)
)
(let ((v1-20 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-20 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-20 prim-core action) (collide-action semi-solid))
(set! (-> v1-20 transform-index) 3)
(set-vector! (-> v1-20 local-sphere) 0.0 0.0 1228.8 3481.6)
)
(let ((v1-22 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-22 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-22 prim-core action) (collide-action semi-solid))
(set! (-> v1-22 transform-index) 7)
(set-vector! (-> v1-22 local-sphere) 0.0 0.0 0.0 3072.0)
)
(let ((v1-24 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-24 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-24 prim-core action) (collide-action semi-solid))
(set! (-> v1-24 transform-index) 9)
(set-vector! (-> v1-24 local-sphere) 0.0 1638.4 0.0 2048.0)
)
(let ((v1-26 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-26 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-26 prim-core action) (collide-action semi-solid))
(set! (-> v1-26 transform-index) 10)
(set-vector! (-> v1-26 local-sphere) -819.2 0.0 0.0 1638.4)
)
(let ((v1-28 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-28 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-28 prim-core action) (collide-action semi-solid))
(set! (-> v1-28 transform-index) 12)
(set-vector! (-> v1-28 local-sphere) 0.0 -1638.4 0.0 2048.0)
)
(let ((v1-30 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-30 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-30 prim-core action) (collide-action semi-solid))
(set! (-> v1-30 transform-index) 13)
(set-vector! (-> v1-30 local-sphere) 819.2 0.0 0.0 1638.4)
)
(let ((v1-32 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-32 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-32 prim-core action) (collide-action semi-solid))
(set! (-> v1-32 transform-index) 15)
(set-vector! (-> v1-32 local-sphere) 0.0 0.0 0.0 3072.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-35 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-35 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-35 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
(set! (-> this root) s5-0)
)
0
(none)
)
(defmethod deactivate ((this wasp))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (nonzero? (-> this smoke-part))
(kill-and-free-particles (-> this smoke-part))
)
(if (nonzero? (-> this engine-part))
(kill-and-free-particles (-> this engine-part))
)
(sound-stop (-> this sound-id))
((method-of-type hover-enemy deactivate) this)
(none)
)
;; WARN: Return type mismatch hover-enemy vs wasp.
(defmethod relocate ((this wasp) (offset int))
(if (nonzero? (-> this gun-jmod))
(&+! (-> this gun-jmod) offset)
)
(if (nonzero? (-> this smoke-part))
(&+! (-> this smoke-part) offset)
)
(if (nonzero? (-> this engine-part))
(&+! (-> this engine-part) offset)
)
(the-as wasp ((method-of-type hover-enemy relocate) this offset))
)
(defmethod hover-enemy-method-149 ((this wasp))
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-wasp" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
0
(none)
)
(defmethod hover-enemy-method-150 ((this wasp))
*wasp-enemy-info*
)
(defmethod hover-enemy-method-151 ((this wasp))
(new 'static 'hover-enemy-info
:fly-forward-anim 7
:fly-backward-anim 8
:fly-left-anim 6
:fly-right-anim 5
:shoot-anim 9
:main-joint 3
:gun-base 15
:engine-left 10
:engine-right 13
:thrust-rotate-left 16384.0
:thrust-rotate-right -16384.0
)
)
(defmethod hover-enemy-method-152 ((this wasp))
(new 'static 'hover-nav-params :max-speed 73728.0 :max-acceleration 122880.0 :friction 0.05)
)
(defmethod init-enemy! ((this wasp))
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
(hover-enemy-method-149 this)
(init-enemy-behaviour-and-stats! this (hover-enemy-method-150 this))
(hover-enemy-method-155 this)
(set! (-> this neck up) (the-as uint 1))
(set! (-> this neck nose) (the-as uint 2))
(set! (-> this neck ear) (the-as uint 0))
(set! (-> this scale) (rnd-float-range this 0.9 1.3))
(set! (-> this sound-id) (new-sound-id))
(set! (-> this root dynam gravity y) 327680.0)
(set! (-> this root dynam gravity-length) 327680.0)
(set! (-> this root dynam gravity-max) 327680.0)
(set! (-> this gun-jmod)
(the-as joint-mod (new 'process 'joint-mod-rotate-local this (-> this hover-info gun-base) #t))
)
(set! (-> this gun-x-angle) 0.0)
(set! (-> this gun-x-angle-final) 0.0)
(logclear! (-> this mask) (process-mask actor-pause))
(logclear! (-> this enemy-flags) (enemy-flag actor-pause-backup))
(let* ((sv-16 (new 'static 'res-tag))
(v1-28 (res-lump-data (-> this entity) 'actor-groups (pointer actor-group) :tag-ptr (& sv-16)))
)
(if (and v1-28 (= (-> sv-16 elt-count) 1))
(set! (-> this entity-group) (-> v1-28 0))
(set! (-> this entity-group) #f)
)
)
(let* ((sv-32 (new 'static 'res-tag))
(v1-32 (res-lump-data (-> this entity) 'timeout (pointer float) :tag-ptr (& sv-32)))
)
(cond
((and v1-32 (= (-> sv-32 elt-count) 2))
(set! (-> this attack-wait-min) (-> v1-32 0))
(set! (-> this attack-wait-max) (-> v1-32 1))
)
(else
(set! (-> this attack-wait-min) 1.0)
(set! (-> this attack-wait-max) 3.0)
)
)
)
(let* ((f30-0 4096.0)
(sv-48 (new 'static 'res-tag))
(v1-39 (res-lump-data (-> this entity) 'min-max (pointer float) :tag-ptr (& sv-48)))
)
(set! (-> this attack-miss-dist-min) (* f30-0 (if (and v1-39 (> (the-as int (-> sv-48 elt-count)) 0))
(-> v1-39 0)
-1.0
)
)
)
)
(let* ((f30-1 4096.0)
(sv-64 (new 'static 'res-tag))
(v1-43 (res-lump-data (-> this entity) 'min-max (pointer float) :tag-ptr (& sv-64)))
)
(set! (-> this attack-miss-dist-max) (* f30-1 (if (and v1-43 (< 1 (the-as int (-> sv-64 elt-count))))
(-> v1-43 1)
1.0
)
)
)
)
(set! (-> this path) (new 'process 'path-control this 'intro 0.0 (-> this entity) #f))
(set! (-> this path-u) 0.0)
(logior! (-> this path flags) (path-control-flag display draw-line draw-point draw-text))
(set! (-> this smoke-part) (create-launch-control group-wasp-gun-smoke this))
(set! (-> this engine-part) (create-launch-control group-wasp-engine this))
(add-connection
*part-engine*
this
7
this
318
(new 'static 'vector :x 1187.84 :y -3112.96 :z 1392.64 :w 163840.0)
)
(add-connection
*part-engine*
this
7
this
318
(new 'static 'vector :x -1187.84 :y -3112.96 :z 1392.64 :w 163840.0)
)
(add-connection *part-engine* this 7 this 743 (new 'static 'vector :y 1433.6 :z 1228.8 :w 163840.0))
0
(none)
)