mirror of
https://github.com/open-goal/jak-project
synced 2026-07-09 23:01:56 -04:00
1163 lines
38 KiB
Common Lisp
Vendored
Generated
1163 lines
38 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; failed to figure out what this is:
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(defpartgroup group-ginsu-sparks
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:id 475
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:bounds (static-bspherem 0 0 0 8)
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:parts ((sp-item 2105) (sp-item 2106 :fade-after (meters 90)))
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)
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;; failed to figure out what this is:
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(defpart 2105
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:init-specs ((:texture (motion-blur-part effects))
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(:num 2.0 3.0)
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(:scale-x (meters 2.5))
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(:rot-x 4)
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(:scale-y (meters 0.033))
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(:r 255.0)
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(:g 255.0)
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(:b 255.0)
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(:a 128.0)
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(:omega (degrees 0.0225))
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(:vel-y (meters 0.06666667) (meters 0.06666667))
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(:fade-g -0.85 -1.7)
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(:fade-b -8.0)
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(:fade-a -0.21333334 -0.21333334)
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(:accel-y (meters -0.0016666667) (meters -0.00066666666))
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(:friction 0.93)
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(:timer (seconds 0.1) (seconds 0.197))
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(:flags (sp-cpuinfo-flag-3))
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(:func 'sparticle-motion-blur)
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(:conerot-x (degrees 0) (degrees 3600))
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(:conerot-y (degrees 0) (degrees 3600))
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)
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)
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;; failed to figure out what this is:
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(defpart 2106
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:init-specs ((:texture (glow effects))
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(:num 1.0)
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(:x (meters 0.5) (meters 0.5))
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(:scale-x (meters 1) (meters 0.5))
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(:rot-x (degrees 2.25))
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(:scale-y :copy scale-x)
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(:r 255.0)
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(:g 255.0)
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(:b 255.0)
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(:a 96.0)
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(:omega (degrees 2036.25))
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(:fade-a -4.8)
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(:timer (seconds 0.067))
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(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow))
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(:userdata 409.6)
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)
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)
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;; failed to figure out what this is:
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(defpartgroup group-ginsu-blade
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:id 476
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:duration (seconds 0.017)
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:flags (use-local-clock)
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:bounds (static-bspherem 0 0 0 4)
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:parts ((sp-item 2107 :flags (is-3d bit6 bit7))
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(sp-item 2108 :fade-after (meters 60) :flags (bit7) :period (seconds 1) :length (seconds 0.017))
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(sp-item 2108 :fade-after (meters 60) :flags (bit7) :period (seconds 2.985) :length (seconds 0.017))
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(sp-item 2108 :fade-after (meters 60) :flags (bit7) :period (seconds 4.967) :length (seconds 0.017))
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)
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)
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;; failed to figure out what this is:
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(defpart 2107
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:init-specs ((:texture (drill-enemy-blade-blur drillmid-sprite))
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(:num 1.0)
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(:y (meters 0.09))
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(:scale-x (meters 3) (meters 0.5))
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(:rot-x (degrees 0))
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(:rot-y (degrees 0))
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(:rot-z (degrees 0))
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(:scale-y :copy scale-x)
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(:r 64.0 128.0)
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(:g :copy r)
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(:b :copy g)
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(:a 64.0 2 64.0)
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(:timer (seconds 0.017))
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(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-12))
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(:rotate-y (degrees 0))
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)
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)
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;; failed to figure out what this is:
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(defpart 2108
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:init-specs ((:texture (glow effects))
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(:num 1.0)
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(:x (meters 0.5) (meters 0.5))
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(:scale-x (meters 1) (meters 0.5))
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(:rot-x (degrees 1.125))
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(:scale-y :copy scale-x)
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(:r 255.0)
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(:g 255.0)
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(:b 255.0)
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(:a 64.0)
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(:omega (degrees 1361.25))
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(:timer (seconds 0.017))
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(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-12 glow))
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(:userdata 409.6)
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(:rotate-y (degrees 0) (degrees 3600))
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)
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)
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;; failed to figure out what this is:
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(defskelgroup skel-ginsu ginsu ginsu-lod0-jg ginsu-idle-ja
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((ginsu-lod0-mg (meters 20)) (ginsu-lod1-mg (meters 40)) (ginsu-lod2-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 2.5)
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:shadow ginsu-shadow-mg
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:origin-joint-index 8
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)
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;; definition of type ginsu-anim-info
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(deftype ginsu-anim-info (structure)
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((anim-index int32)
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)
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)
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;; definition for method 3 of type ginsu-anim-info
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(defmethod inspect ((this ginsu-anim-info))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(format #t "[~8x] ~A~%" this 'ginsu-anim-info)
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(format #t "~1Tanim-index: ~D~%" (-> this anim-index))
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(label cfg-4)
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this
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)
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;; definition of type ginsu-global-info
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(deftype ginsu-global-info (basic)
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((prev-blue-hit int8)
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(blue-hit-anim int32 3)
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)
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)
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;; definition for method 3 of type ginsu-global-info
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(defmethod inspect ((this ginsu-global-info))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(format #t "[~8x] ~A~%" this (-> this type))
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(format #t "~1Tprev-blue-hit: ~D~%" (-> this prev-blue-hit))
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(format #t "~1Tblue-hit-anim[3] @ #x~X~%" (-> this blue-hit-anim))
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(label cfg-4)
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this
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)
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;; definition of type ginsu
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(deftype ginsu (nav-enemy)
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((blade-jm joint-mod)
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(blade-speed cam-float-seeker :inline)
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(blade-angle float)
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(desired-distance float)
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(spiral-time time-frame)
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(blade-part sparticle-launch-control)
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(ambush-path path-control)
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(path-pos float)
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(ambush-started symbol)
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(blade-sound sound-id)
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(blade-sound-playing symbol)
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(grind-sound sound-id)
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(grind-sound-playing symbol)
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(grind-timer time-frame)
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)
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(:state-methods
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anticipate-attack
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attack
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)
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(:methods
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(ginsu-method-180 (_type_) none)
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(ginsu-method-181 (_type_ vector) vector)
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(ginsu-method-182 (_type_) none)
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(ginsu-method-183 (_type_ symbol) none)
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)
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)
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;; definition for method 3 of type ginsu
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(defmethod inspect ((this ginsu))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type nav-enemy inspect)))
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(t9-0 this)
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)
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(format #t "~2Tblade-jm: ~A~%" (-> this blade-jm))
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(format #t "~2Tblade-speed: #<cam-float-seeker @ #x~X>~%" (-> this blade-speed))
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(format #t "~2Tblade-angle: ~f~%" (-> this blade-angle))
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(format #t "~2Tdesired-distance: ~f~%" (-> this desired-distance))
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(format #t "~2Tspiral-time: ~D~%" (-> this spiral-time))
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(format #t "~2Tblade-part: ~A~%" (-> this blade-part))
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(format #t "~2Tambush-path: ~A~%" (-> this ambush-path))
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(format #t "~2Tpath-pos: ~f~%" (-> this path-pos))
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(format #t "~2Tambush-started: ~A~%" (-> this ambush-started))
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(format #t "~2Tblade-sound: ~D~%" (-> this blade-sound))
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(format #t "~2Tblade-sound-playing: ~A~%" (-> this blade-sound-playing))
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(format #t "~2Tgrind-sound: ~D~%" (-> this grind-sound))
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(format #t "~2Tgrind-sound-playing: ~A~%" (-> this grind-sound-playing))
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(format #t "~2Tgrind-timer: ~D~%" (-> this grind-timer))
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(label cfg-4)
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this
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)
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;; definition for symbol *ginsu-global-info*, type ginsu-global-info
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(define *ginsu-global-info*
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(new 'static 'ginsu-global-info :blue-hit-anim (new 'static 'array int32 3 5 5 5))
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)
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;; definition for symbol *ginsu-nav-enemy-info*, type nav-enemy-info
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(define *ginsu-nav-enemy-info*
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(new 'static 'nav-enemy-info
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:use-die-falling #t
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:use-victory #f
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:use-jump-blocked #t
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:debug-draw-neck #f
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:jump-debug-draw #f
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:move-to-ground #t
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:hover-if-no-ground #f
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:idle-anim-script (new 'static 'array idle-control-frame 4
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(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x5 :param0 #x1 :param1 #x1)
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(new 'static 'idle-control-frame)
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(new 'static 'idle-control-frame)
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(new 'static 'idle-control-frame)
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)
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:idle-anim 5
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:notice-anim 10
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:hostile-anim 5
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:hit-anim 5
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:knocked-anim 11
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:knocked-land-anim 12
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:die-anim 11
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:die-falling-anim 5
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:victory-anim 5
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:jump-wind-up-anim 5
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:jump-in-air-anim 5
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:jump-land-anim 5
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:neck-joint 7
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:look-at-joint 7
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:bullseye-joint 4
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:sound-die (static-sound-name "ginsu-die")
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:notice-distance (meters 40)
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:notice-distance-delta (meters 10)
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:proximity-notice-distance (meters 40)
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:default-hit-points 1
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:gnd-collide-with (collide-spec backgnd)
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:overlaps-others-collide-with-filter (collide-spec jak bot enemy hit-by-others-list player-list)
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:penetrate-knocked (penetrate
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generic-attack
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flop
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punch
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spin
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roll
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uppercut
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bonk
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tube
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vehicle
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flut-attack
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board
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mech-punch
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mech-bonk
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dark-skin
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dark-punch
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dark-bomb
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dark-giant
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shield
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explode
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jak-yellow-shot
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jak-red-shot
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jak-blue-shot
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jak-dark-shot
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enemy-yellow-shot
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enemy-dark-shot
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eco-yellow
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knocked
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)
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:movement-gravity (meters -100)
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:friction 0.8
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:attack-shove-back (meters 3)
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:attack-shove-up (meters 2)
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:attack-mode 'generic
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:attack-damage 2
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:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
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:jump-height-min (meters 3)
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:jump-height-factor 0.5
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:knocked-seek-ry-clamp 4551.1113
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:knocked-soft-vxz-lo 72089.6
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:knocked-soft-vxz-hi 108134.4
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:knocked-soft-vy-lo 81920.0
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:knocked-soft-vy-hi 122880.0
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:knocked-medium-vxz-lo 147456.0
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:knocked-medium-vxz-hi 196608.0
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:knocked-medium-vy-lo 135168.0
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:knocked-medium-vy-hi 151552.0
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:knocked-hard-vxz-lo 78643.2
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:knocked-hard-vxz-hi 117964.8
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:knocked-hard-vy-lo 183500.8
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:knocked-hard-vy-hi 209715.2
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:knocked-huge-vxz-lo 164659.2
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:knocked-huge-vxz-hi 249036.8
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:knocked-huge-vy-lo 183500.8
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:knocked-huge-vy-hi 217907.2
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:knocked-yellow-vxz-lo 40960.0
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:knocked-yellow-vxz-hi 49152.0
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:knocked-yellow-vy-lo 57344.0
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:knocked-yellow-vy-hi 81920.0
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:knocked-red-vxz-lo 24576.0
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:knocked-red-vxz-hi 196608.0
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:knocked-red-vy-lo 94208.0
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:knocked-red-vy-hi 151552.0
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:knocked-blue-vxz-lo 40960.0
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:knocked-blue-vxz-hi 49152.0
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:knocked-blue-vy-lo 24576.0
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:knocked-blue-vy-hi 81920.0
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:shadow-size (meters 2)
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:shadow-max-y (meters 1)
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:shadow-min-y (meters -1)
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:shadow-locus-dist (meters 150)
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:gem-joint 7
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:gem-offset (new 'static 'sphere :r 163840.0)
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:callback-info #f
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:use-momentum #f
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:use-frustration #t
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:use-stop-chase #f
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:use-circling #t
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:use-pacing #t
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:walk-anim 5
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:turn-anim 5
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:run-anim 5
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:taunt-anim -1
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:run-travel-speed (meters 16)
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:run-acceleration (meters 1)
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:run-turning-acceleration (meters 100)
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:walk-travel-speed (meters 16)
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:walk-acceleration (meters 1)
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:walk-turning-acceleration (meters 3)
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:maximum-rotation-rate (degrees 360)
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:notice-nav-radius (meters 1.5)
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:frustration-distance (meters 8)
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:frustration-time (seconds 4)
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:blocked-time (seconds 0.3)
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:circle-dist-lo 20480.0
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:circle-dist-hi 61440.0
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:nav-mesh #f
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)
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)
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;; failed to figure out what this is:
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(set! (-> *ginsu-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
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;; definition for method 180 of type ginsu
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;; INFO: Used lq/sq
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;; WARN: Return type mismatch int vs none.
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(defmethod ginsu-method-180 ((this ginsu))
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(let ((v1-2 (if (> (-> this skel active-channels) 0)
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(-> this skel root-channel 0 frame-group)
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)
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)
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)
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(when (not (and v1-2 (or (= v1-2 (-> this draw art-group data 11)) (= v1-2 (-> this draw art-group data 12)))))
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(update! (-> this blade-speed) 0.0)
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(let ((f0-1 (+ (-> this blade-angle) (* 970903.75 (-> this blade-speed value)))))
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(set! (-> this blade-angle) (- f0-1 (* (the float (the int (/ f0-1 65536.0))) 65536.0)))
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)
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(quaternion-axis-angle! (-> this blade-jm quat) 0.0 1.0 0.0 (-> this blade-angle))
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(let ((s5-0 (new 'stack-no-clear 'matrix)))
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(let* ((a2-1 (-> this node-list data 8 bone transform))
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(v1-14 (-> a2-1 quad 0))
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(a0-10 (-> a2-1 quad 1))
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(a1-3 (-> a2-1 quad 2))
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(a2-2 (-> a2-1 trans quad))
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)
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(set! (-> s5-0 quad 0) v1-14)
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(set! (-> s5-0 quad 1) a0-10)
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(set! (-> s5-0 quad 2) a1-3)
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(set! (-> s5-0 trans quad) a2-2)
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)
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(when (logtest? (enemy-flag drawn-mirrored) (-> this enemy-flags))
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(vector-negate! (-> s5-0 vector 0) (-> s5-0 vector 0))
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(set! (-> s5-0 vector 0 w) 0.0)
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)
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(spawn-with-matrix (-> this blade-part) s5-0)
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)
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)
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)
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0
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(none)
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)
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;; definition for method 181 of type ginsu
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(defmethod ginsu-method-181 ((this ginsu) (arg0 vector))
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(vector-reset! arg0)
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(let ((a0-2 (handle->process (-> this focus handle))))
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(if a0-2
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(vector-! arg0 (get-trans (the-as process-focusable a0-2) 0) (-> this root trans))
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)
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)
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arg0
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)
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;; definition for method 55 of type ginsu
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;; WARN: Return type mismatch symbol vs none.
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(defmethod common-post ((this ginsu))
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"Does a lot of various things relating to interacting with the target
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- tracks when the enemy was last drawn
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- looks at the target and handles attacking
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@TODO Not extremely well understood yet"
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(ginsu-method-180 this)
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(let ((t9-1 (method-of-type nav-enemy common-post)))
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(t9-1 this)
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)
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(cond
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((not (and (-> this next-state) (let ((v1-6 (-> this next-state name)))
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(or (= v1-6 'idle)
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(= v1-6 'active)
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(= v1-6 'dormant)
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(= v1-6 'ambush)
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(= v1-6 'knocked)
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(= v1-6 'idle)
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(= v1-6 'dormant)
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(= v1-6 'die)
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(= v1-6 'die-falling)
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)
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)
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)
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)
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(sound-play "ginsu-loop" :id (-> this blade-sound) :position (-> this root trans))
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(set! (-> this blade-sound-playing) #t)
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)
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((-> this blade-sound-playing)
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(sound-stop (-> this blade-sound))
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(set! (-> this blade-sound-playing) #f)
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)
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)
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(cond
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((and (not (and (-> this next-state) (let ((v1-17 (-> this next-state name)))
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(or (= v1-17 'idle)
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(= v1-17 'active)
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(= v1-17 'dormant)
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(= v1-17 'ambush)
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(= v1-17 'knocked)
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(= v1-17 'idle)
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(= v1-17 'dormant)
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(= v1-17 'die)
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|
(= v1-17 'die-falling)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(< (- (current-time) (-> this grind-timer)) 0)
|
|
)
|
|
(sound-play "ginsu-grind" :id (-> this grind-sound) :position (-> this root trans))
|
|
(set! (-> this grind-sound-playing) #t)
|
|
)
|
|
((-> this grind-sound-playing)
|
|
(sound-stop (-> this grind-sound))
|
|
(set! (-> this grind-sound-playing) #f)
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 182 of type ginsu
|
|
;; INFO: Used lq/sq
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod ginsu-method-182 ((this ginsu))
|
|
(local-vars (s5-1 art-element))
|
|
(let ((s5-0 (new 'stack-no-clear 'vector))
|
|
(s4-0 (new 'stack-no-clear 'matrix))
|
|
)
|
|
(if (> (-> this skel active-channels) 0)
|
|
(-> this skel root-channel 0 frame-group)
|
|
)
|
|
(let* ((v1-8 (if (> (-> this skel active-channels) 0)
|
|
(-> this skel root-channel 0 frame-group)
|
|
)
|
|
)
|
|
(f30-0 (if (and v1-8 (= v1-8 (-> this draw art-group data 7)))
|
|
(cos 9102.223)
|
|
(cos 7281.778)
|
|
)
|
|
)
|
|
)
|
|
(let ((a1-0 (-> this nav state)))
|
|
(set! (-> s5-0 quad) (-> a1-0 velocity quad))
|
|
)
|
|
(quaternion->matrix s4-0 (-> this root quat))
|
|
(let ((f0-1 (vector-dot s5-0 (-> s4-0 vector 0))))
|
|
(if (logtest? (enemy-flag drawn-mirrored) (-> this enemy-flags))
|
|
(set! f0-1 (- f0-1))
|
|
)
|
|
(cond
|
|
((< (- f30-0) f0-1)
|
|
(set! s5-1 (-> this draw art-group data 9))
|
|
)
|
|
((< f0-1 f30-0)
|
|
(set! s5-1 (-> this draw art-group data 8))
|
|
)
|
|
(else
|
|
(set! s5-1 (-> this draw art-group data 7))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((v1-33 (if (> (-> this skel active-channels) 0)
|
|
(-> this skel root-channel 0 frame-group)
|
|
)
|
|
)
|
|
)
|
|
(cond
|
|
((and v1-33 (= v1-33 s5-1))
|
|
(let ((a0-11 (-> this skel root-channel 0)))
|
|
(set! (-> a0-11 param 0) 1.0)
|
|
(joint-control-channel-group-eval! a0-11 (the-as art-joint-anim #f) num-func-loop!)
|
|
)
|
|
)
|
|
(else
|
|
(let ((f30-2 (/ (ja-frame-num 0) (the float (ja-num-frames 0)))))
|
|
(ja-channel-push! 1 (seconds 0.5))
|
|
(set! (-> this skel root-channel 0 frame-group) (the-as art-joint-anim s5-1))
|
|
(let ((gp-1 (-> this skel root-channel 0)))
|
|
(set! (-> gp-1 num-func) num-func-identity)
|
|
(set! (-> gp-1 frame-num) (* f30-2 (the float (ja-num-frames 0))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 142 of type ginsu
|
|
;; INFO: Used lq/sq
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod nav-enemy-method-142 ((this ginsu) (arg0 nav-control))
|
|
(let ((s3-0 (new 'stack-no-clear 'vector)))
|
|
(let ((a0-2 (handle->process (-> this focus handle))))
|
|
(cond
|
|
(a0-2
|
|
(vector-! s3-0 (get-trans (the-as process-focusable a0-2) 0) (-> this root trans))
|
|
)
|
|
(else
|
|
(let ((a0-7 (-> arg0 state)))
|
|
(set! (-> s3-0 quad) (-> a0-7 heading quad))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> s3-0 y) 0.0)
|
|
(vector-normalize! s3-0 1.0)
|
|
(let ((s5-3 (new 'stack-no-clear 'quaternion))
|
|
(s4-0 (-> this root quat))
|
|
)
|
|
(quaternion-set! s5-3 0.0 (sqrtf (* 0.5 (- 1.0 (-> s3-0 z)))) 0.0 (sqrtf (* 0.5 (+ 1.0 (-> s3-0 z)))))
|
|
(if (< (-> s3-0 x) 0.0)
|
|
(set! (-> s5-3 y) (- (-> s5-3 y)))
|
|
)
|
|
(quaternion-pseudo-seek
|
|
s4-0
|
|
s4-0
|
|
s5-3
|
|
(* (fmax 0.5 (/ (-> this nav state speed) METER_LENGTH)) (seconds-per-frame))
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 74 of type ginsu
|
|
;; WARN: disable def twice: 11. This may happen when a cond (no else) is nested inside of another conditional, but it should be rare.
|
|
(defmethod general-event-handler ((this ginsu) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
|
|
"Handles various events for the enemy
|
|
@TODO - unsure if there is a pattern for the events and this should have a more specific name"
|
|
(local-vars (v0-1 object))
|
|
(case arg2
|
|
(('touched)
|
|
(when (the-as process (as-type arg0 ginsu))
|
|
(let ((s5-1 (vector<-cspace! (new 'stack-no-clear 'vector) (-> this node-list data 8))))
|
|
(let ((a0-5 (vector<-cspace! (new 'stack-no-clear 'vector) (-> this node-list data 8))))
|
|
(vector+! s5-1 s5-1 a0-5)
|
|
)
|
|
(vector-float*! s5-1 s5-1 0.5)
|
|
(spawn (-> this part) s5-1)
|
|
)
|
|
(set! v0-1 (+ (current-time) (seconds 0.125)))
|
|
(set! (-> this grind-timer) (the-as time-frame v0-1))
|
|
v0-1
|
|
)
|
|
)
|
|
(('touch 'bonk 'attack)
|
|
(cond
|
|
((or (!= arg0 *target*) (focus-test? *target* dark))
|
|
((method-of-type nav-enemy general-event-handler) this arg0 arg1 arg2 arg3)
|
|
)
|
|
(else
|
|
(send-event arg0 'attack #f (static-attack-info ((id (new-attack-id)))))
|
|
#f
|
|
)
|
|
)
|
|
)
|
|
(('trigger)
|
|
(set! v0-1 #t)
|
|
(set! (-> this ambush-started) (the-as symbol v0-1))
|
|
v0-1
|
|
)
|
|
(else
|
|
((method-of-type nav-enemy general-event-handler) this arg0 arg1 arg2 arg3)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate circling (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy circling) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(if (< 0.5 (rand-vu))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logxor (shl 256 32) (the-as int (-> self enemy-flags)))))
|
|
)
|
|
)
|
|
:trans (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy circling) trans)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-method-182 self)
|
|
)
|
|
:code sleep-code
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate hostile (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy hostile) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(if (< 0.5 (rand-vu))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logxor (shl 256 32) (the-as int (-> self enemy-flags)))))
|
|
)
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logclear (-> self enemy-flags) (enemy-flag enemy-flag41))))
|
|
(set-time! (-> self starting-time))
|
|
(set-time! (-> self spiral-time))
|
|
(set! (-> self desired-distance) (vector-length (ginsu-method-181 self (new 'stack-no-clear 'vector))))
|
|
)
|
|
:trans (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy hostile) trans)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(if (and (< (vector-length (ginsu-method-181 self (new 'stack-no-clear 'vector))) 16384.0)
|
|
(logtest? (-> self draw status) (draw-control-status on-screen))
|
|
)
|
|
(go-virtual anticipate-attack)
|
|
)
|
|
(if (nav-enemy-method-163 self)
|
|
(go-stare2 self)
|
|
)
|
|
(if (logtest? (enemy-flag enemy-flag41) (-> self enemy-flags))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logxor (shl 256 32) (the-as int (-> self enemy-flags)))))
|
|
)
|
|
(ginsu-method-182 self)
|
|
)
|
|
:code sleep-code
|
|
:post (behavior ()
|
|
(let ((s5-0 (ginsu-method-181 self (new 'stack-no-clear 'vector)))
|
|
(gp-0 (new-stack-vector0))
|
|
)
|
|
0.0
|
|
0.0
|
|
(set! (-> s5-0 y) 0.0)
|
|
(let* ((f0-3 (vector-normalize-ret-len! s5-0 1.0))
|
|
(f1-1 (- 1.0 (* 0.0016666667 (the float (- (current-time) (-> self spiral-time))))))
|
|
(f2-3 (fmax 12288.0 (* 102400.0 f1-1)))
|
|
(f0-4 (- f0-3 (fmin (fmax 12288.0 (* 122880.0 f1-1)) (fmax f2-3 (-> self desired-distance)))))
|
|
(f30-0 (fmin 8192.0 (fmax -8192.0 f0-4)))
|
|
)
|
|
(set! (-> gp-0 x) (- (-> s5-0 z)))
|
|
(set! (-> gp-0 z) (-> s5-0 x))
|
|
(if (logtest? (enemy-flag enemy-flag40) (-> self enemy-flags))
|
|
(vector-negate! gp-0 gp-0)
|
|
)
|
|
(vector+float*! gp-0 (-> self root trans) gp-0 20480.0)
|
|
(vector+float*! gp-0 gp-0 s5-0 f30-0)
|
|
)
|
|
(cloest-point-on-mesh (-> self nav) gp-0 gp-0 (the-as nav-poly #f))
|
|
(if (< (vector-vector-xz-distance gp-0 (-> self root trans)) 409.6)
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag41) (-> self enemy-flags))))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logclear (-> self enemy-flags) (enemy-flag enemy-flag41))))
|
|
)
|
|
(let ((v1-32 (-> self nav state)))
|
|
(logclear! (-> v1-32 flags) (nav-state-flag directional-mode))
|
|
(logior! (-> v1-32 flags) (nav-state-flag target-poly-dirty))
|
|
(set! (-> v1-32 target-post quad) (-> gp-0 quad))
|
|
)
|
|
)
|
|
0
|
|
(nav-enemy-method-176 self)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate anticipate-attack (ginsu)
|
|
:virtual #t
|
|
:event enemy-event-handler
|
|
:enter (behavior ()
|
|
(logior! (-> self enemy-flags) (enemy-flag lock-focus))
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(let ((v1-4 (-> self nav)))
|
|
(set! (-> v1-4 target-speed) 8192.0)
|
|
)
|
|
0
|
|
(set-time! (-> self state-time))
|
|
(ja-channel-push! 1 (seconds 0.2))
|
|
(ja :group! ginsu-idle-ja :num! min)
|
|
)
|
|
:exit (behavior ()
|
|
(logclear! (-> self enemy-flags) (enemy-flag lock-focus))
|
|
(if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup))
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(logclear! (-> self focus-status) (focus-status dangerous))
|
|
)
|
|
)
|
|
:trans (behavior ()
|
|
(if (not (and (handle->process (-> self focus handle))
|
|
(not (logtest? (-> (the-as process-focusable (handle->process (-> self focus handle))) focus-status)
|
|
(focus-status disable dead ignore grabbed)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(go-virtual circling)
|
|
)
|
|
(if (logtest? (-> self enemy-flags) (enemy-flag victory))
|
|
(go-virtual circling)
|
|
)
|
|
(if (time-elapsed? (-> self state-time) (seconds 0.75))
|
|
(go-virtual attack)
|
|
)
|
|
(ja :num! (loop!))
|
|
)
|
|
:code sleep-code
|
|
:post (behavior ()
|
|
(let ((gp-0 (ginsu-method-181 self (new 'stack-no-clear 'vector))))
|
|
(set! (-> gp-0 y) 0.0)
|
|
(vector-normalize! gp-0 -819.2)
|
|
(vector+! gp-0 gp-0 (-> self root trans))
|
|
(cloest-point-on-mesh (-> self nav) gp-0 gp-0 (the-as nav-poly #f))
|
|
(if (< (vector-vector-xz-distance gp-0 (-> self root trans)) 409.6)
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag41) (-> self enemy-flags))))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logclear (-> self enemy-flags) (enemy-flag enemy-flag41))))
|
|
)
|
|
(let ((v1-12 (-> self nav state)))
|
|
(logclear! (-> v1-12 flags) (nav-state-flag directional-mode))
|
|
(logior! (-> v1-12 flags) (nav-state-flag target-poly-dirty))
|
|
(set! (-> v1-12 target-post quad) (-> gp-0 quad))
|
|
)
|
|
)
|
|
0
|
|
(nav-enemy-method-176 self)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate attack (ginsu)
|
|
:virtual #t
|
|
:event enemy-event-handler
|
|
:enter (behavior ()
|
|
(logior! (-> self enemy-flags) (enemy-flag lock-focus))
|
|
(ginsu-method-183 self #t)
|
|
(set! (-> self root penetrate-using) (penetrate generic-attack lunge))
|
|
(enemy-method-49 self)
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(let* ((v1-9 *game-info*)
|
|
(a0-5 (+ (-> v1-9 attack-id) 1))
|
|
)
|
|
(set! (-> v1-9 attack-id) a0-5)
|
|
(set! (-> self attack-id) a0-5)
|
|
)
|
|
(let ((v1-10 (-> self nav)))
|
|
(set! (-> v1-10 target-speed) 49152.0)
|
|
)
|
|
0
|
|
(set-time! (-> self state-time))
|
|
(ja :group! ginsu-attack-ja :num! min)
|
|
)
|
|
:exit (behavior ()
|
|
(logclear! (-> self enemy-flags) (enemy-flag lock-focus))
|
|
(if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup))
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(logclear! (-> self focus-status) (focus-status dangerous))
|
|
)
|
|
(ginsu-method-183 self #f)
|
|
)
|
|
:trans (behavior ()
|
|
(enemy-method-49 self)
|
|
(if (not (and (handle->process (-> self focus handle))
|
|
(not (logtest? (-> (the-as process-focusable (handle->process (-> self focus handle))) focus-status)
|
|
(focus-status disable dead ignore grabbed)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(go-virtual circling)
|
|
)
|
|
(if (logtest? (-> self enemy-flags) (enemy-flag victory))
|
|
(go-virtual circling)
|
|
)
|
|
(ja :num! (seek!))
|
|
(if (ja-done? 0)
|
|
(go-virtual circling)
|
|
)
|
|
)
|
|
:code sleep-code
|
|
:post nav-enemy-chase-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate ambush (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type enemy ambush) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(logclear! (-> self mask) (process-mask actor-pause))
|
|
(logior! (-> self enemy-flags) (enemy-flag cam-attack-mode))
|
|
(ja-channel-set! 0)
|
|
(set! (-> self root scale x) 0.01)
|
|
(set! (-> self root scale y) 0.01)
|
|
(set! (-> self root scale z) 0.01)
|
|
)
|
|
:exit (behavior ()
|
|
(logior! (-> self mask) (process-mask actor-pause))
|
|
(logior! (-> self enemy-flags) (enemy-flag actor-pause-backup))
|
|
)
|
|
:trans (behavior ()
|
|
(let ((t9-0 (-> (method-of-type enemy ambush) trans)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(when (-> self ambush-started)
|
|
(when (zero? (-> self skel active-channels))
|
|
(ja-channel-push! 1 0)
|
|
(ja :group! ginsu-idle-ja :num! min)
|
|
)
|
|
(vector-seek! (-> self root scale) (new 'static 'vector :x 1.0 :y 1.0 :z 1.0) 0.02)
|
|
(+! (-> self path-pos) (/ 2048.0 (total-distance (-> self ambush-path))))
|
|
(let ((f30-1 (-> self path-pos)))
|
|
(when (>= f30-1 1.0)
|
|
(set! (-> self path-pos) 1.0)
|
|
(go-hostile self)
|
|
)
|
|
(get-point-at-percent-along-path! (-> self ambush-path) (-> self root trans) f30-1 'interp)
|
|
)
|
|
(ja :num! (loop!))
|
|
)
|
|
)
|
|
:code sleep-code
|
|
:post enemy-simple-post
|
|
)
|
|
|
|
;; definition for function ginsu-sounds-off
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defbehavior ginsu-sounds-off ginsu ()
|
|
(if (-> self blade-sound-playing)
|
|
(sound-stop (-> self blade-sound))
|
|
)
|
|
(when (-> self grind-sound-playing)
|
|
(sound-stop (-> self grind-sound))
|
|
(set! (-> self grind-sound-playing) #f)
|
|
(set! (-> self grind-timer) 0)
|
|
0
|
|
)
|
|
(none)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate idle (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy idle) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-sounds-off)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate dormant (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy dormant) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-sounds-off)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate die (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy die) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-sounds-off)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate die-falling (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy die-falling) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-sounds-off)
|
|
)
|
|
)
|
|
|
|
;; definition for method 70 of type ginsu
|
|
(defmethod go-hostile ((this ginsu))
|
|
(cond
|
|
((or (and (-> this enemy-info use-frustration) (logtest? (enemy-flag not-frustrated) (-> this enemy-flags)))
|
|
(nav-enemy-method-163 this)
|
|
)
|
|
(go-stare2 this)
|
|
)
|
|
(else
|
|
(let* ((v1-8 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
|
|
(v1-9 (the-as number (logior (the-as int #x3f800000) v1-8)))
|
|
)
|
|
(if (and (< (+ -1.0 (the-as float v1-9)) 0.1) (logtest? (-> this draw status) (draw-control-status on-screen)))
|
|
(go (method-of-object this anticipate-attack))
|
|
(go (method-of-object this hostile))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; definition for method 116 of type ginsu
|
|
;; WARN: Return type mismatch object vs none.
|
|
(defmethod go-idle ((this ginsu))
|
|
(if (not (logtest? (-> this ambush-path flags) (path-control-flag not-found)))
|
|
(go (method-of-object this ambush))
|
|
(go (method-of-object this idle))
|
|
)
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 10 of type ginsu
|
|
(defmethod deactivate ((this ginsu))
|
|
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
|
|
(if (nonzero? (-> this blade-part))
|
|
(kill-and-free-particles (-> this blade-part))
|
|
)
|
|
(if (-> this blade-sound-playing)
|
|
(sound-stop (-> this blade-sound))
|
|
)
|
|
(if (-> this grind-sound-playing)
|
|
(sound-stop (-> this grind-sound))
|
|
)
|
|
((method-of-type nav-enemy deactivate) this)
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 7 of type ginsu
|
|
;; WARN: Return type mismatch nav-enemy vs ginsu.
|
|
(defmethod relocate ((this ginsu) (offset int))
|
|
(if (nonzero? (-> this blade-jm))
|
|
(&+! (-> this blade-jm) offset)
|
|
)
|
|
(if (nonzero? (-> this blade-part))
|
|
(&+! (-> this blade-part) offset)
|
|
)
|
|
(if (nonzero? (-> this ambush-path))
|
|
(&+! (-> this ambush-path) offset)
|
|
)
|
|
(the-as ginsu ((method-of-type nav-enemy relocate) this offset))
|
|
)
|
|
|
|
;; definition for method 183 of type ginsu
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod ginsu-method-183 ((this ginsu) (arg0 symbol))
|
|
(let ((v1-3 (-> (the-as collide-shape-prim-group (-> this root root-prim)) child 1)))
|
|
(cond
|
|
(arg0
|
|
(set! (-> v1-3 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-3 prim-core collide-with) (collide-spec jak bot))
|
|
)
|
|
(else
|
|
(set! (-> v1-3 prim-core collide-as) (collide-spec))
|
|
(set! (-> v1-3 prim-core collide-with) (collide-spec))
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 46 of type ginsu
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod enemy-method-46 ((this ginsu) (arg0 int))
|
|
"@abstract"
|
|
(case arg0
|
|
((1)
|
|
(let ((v1-2 (-> this root root-prim)))
|
|
(logior! (-> v1-2 prim-core action) (collide-action solid))
|
|
(let ((v1-4 (-> (the-as collide-shape-prim-group v1-2) child 0)))
|
|
(logior! (-> v1-4 prim-core action) (collide-action solid))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 114 of type ginsu
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod init-enemy-collision! ((this ginsu))
|
|
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
|
|
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
|
|
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s5-0 reaction) cshape-reaction-default)
|
|
(set! (-> s5-0 no-reaction)
|
|
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
|
|
)
|
|
(set! (-> s5-0 penetrated-by) (penetrate
|
|
generic-attack
|
|
lunge
|
|
flop
|
|
punch
|
|
spin
|
|
roll
|
|
uppercut
|
|
bonk
|
|
tube
|
|
vehicle
|
|
flut-attack
|
|
board
|
|
mech-punch
|
|
dark-punch
|
|
dark-giant
|
|
)
|
|
)
|
|
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
|
|
(set! (-> s5-0 total-prims) (the-as uint 3))
|
|
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> s4-0 prim-core collide-with)
|
|
(collide-spec backgnd jak bot crate enemy obstacle hit-by-others-list player-list)
|
|
)
|
|
(set! (-> s4-0 prim-core action) (collide-action deadly no-standon))
|
|
(set! (-> s4-0 transform-index) 8)
|
|
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 9216.0)
|
|
(set! (-> s5-0 root-prim) s4-0)
|
|
)
|
|
(let ((v1-14 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-14 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-14 prim-core collide-with)
|
|
(collide-spec backgnd jak bot crate enemy obstacle hit-by-others-list player-list)
|
|
)
|
|
(set! (-> v1-14 prim-core action) (collide-action no-standon))
|
|
(set! (-> v1-14 transform-index) 8)
|
|
(set-vector! (-> v1-14 local-sphere) 0.0 0.0 0.0 4915.2)
|
|
)
|
|
(let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-16 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-16 prim-core collide-with) (collide-spec jak bot player-list))
|
|
(set! (-> v1-16 prim-core action) (collide-action deadly))
|
|
(set! (-> v1-16 transform-index) 7)
|
|
(set-vector! (-> v1-16 local-sphere) 0.0 0.0 0.0 2662.4)
|
|
)
|
|
(set! (-> s5-0 nav-radius) 4505.6)
|
|
(let ((v1-18 (-> s5-0 root-prim)))
|
|
(set! (-> s5-0 backup-collide-as) (-> v1-18 prim-core collide-as))
|
|
(set! (-> s5-0 backup-collide-with) (-> v1-18 prim-core collide-with))
|
|
)
|
|
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
|
|
(set! (-> s5-0 event-self) 'touched)
|
|
(set! (-> this root) s5-0)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 115 of type ginsu
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod init-enemy! ((this ginsu))
|
|
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
|
|
(stack-size-set! (-> this main-thread) 256)
|
|
(initialize-skeleton
|
|
this
|
|
(the-as skeleton-group (art-group-get-by-name *level* "skel-ginsu" (the-as (pointer uint32) #f)))
|
|
(the-as pair 0)
|
|
)
|
|
(set! (-> this skel generate-frame-function) create-interpolated2-joint-animation-frame)
|
|
(init-enemy-behaviour-and-stats! this *ginsu-nav-enemy-info*)
|
|
(logclear! (-> this nav flags) (nav-control-flag update-heading-from-facing))
|
|
(set! (-> this enemy-flags) (the-as enemy-flag (logclear (-> this enemy-flags) (enemy-flag enemy-flag43))))
|
|
(logclear! (-> this nav flags) (nav-control-flag limit-rotation-rate))
|
|
(let ((v1-14 (-> this neck)))
|
|
(set! (-> v1-14 up) (the-as uint 1))
|
|
(set! (-> v1-14 nose) (the-as uint 2))
|
|
(set! (-> v1-14 ear) (the-as uint 0))
|
|
(set-vector! (-> v1-14 twist-max) 10922.667 7281.778 0.0 1.0)
|
|
(set! (-> v1-14 ignore-angle) 18204.445)
|
|
)
|
|
(let ((v1-16 (-> this nav)))
|
|
(set! (-> v1-16 speed-scale) 1.0)
|
|
)
|
|
0
|
|
(set-gravity-length (-> this root dynam) 573440.0)
|
|
(ginsu-method-183 this #f)
|
|
(set! (-> this blade-jm) (new 'process 'joint-mod (joint-mod-mode joint-set*) this 8))
|
|
(init (-> this blade-speed) 1.0 0.01 0.1 0.9)
|
|
(set! (-> this part) (create-launch-control group-ginsu-sparks this))
|
|
(set! (-> this blade-part) (create-launch-control group-ginsu-blade this))
|
|
(set! (-> this ambush-path) (new 'process 'curve-control this 'intro -1000000000.0))
|
|
(set! (-> this ambush-started) #f)
|
|
(set! (-> this path-pos) 0.0)
|
|
(if (not (logtest? (-> this ambush-path flags) (path-control-flag not-found)))
|
|
(logior! (-> this ambush-path flags) (path-control-flag display draw-line draw-point draw-text))
|
|
)
|
|
(set! (-> this blade-sound) (new-sound-id))
|
|
(set! (-> this blade-sound-playing) #f)
|
|
(set! (-> this grind-sound) (new-sound-id))
|
|
(set! (-> this grind-sound-playing) #f)
|
|
(set! (-> this grind-timer) 0)
|
|
0
|
|
(none)
|
|
)
|