Files
jak-project/test/decompiler/reference/jak2/levels/intro/intro-obs_REF.gc
T
Hat Kid bc66d416b4 decompiler: call-parent-state-handler and suspend-for macros (#3625)
Also fix `hud-draw-pris2` bucket in Jak 3 to make subtitles work and
foreground HUD envmap.
2024-09-04 19:35:54 +02:00

485 lines
16 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type intro-flamer
(deftype intro-flamer (process-drawable)
((up-dir vector :inline)
(average-dir vector :inline)
(id int32)
(path-u float)
(path-du float)
(z-rot float)
(flit-prev-offset vector :inline)
(flit-next-offset vector :inline)
(flit-factor float)
(flit-timer uint64)
(flit-interval uint64)
)
(:state-methods
idle
die
)
(:methods
(intro-flamer-method-22 (_type_) path-control)
)
)
;; definition for method 3 of type intro-flamer
(defmethod inspect ((this intro-flamer))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tup-dir: #<vector @ #x~X>~%" (-> this up-dir))
(format #t "~2Taverage-dir: #<vector @ #x~X>~%" (-> this average-dir))
(format #t "~2Tid: ~D~%" (-> this id))
(format #t "~2Tpath-u: ~f~%" (-> this path-u))
(format #t "~2Tpath-du: ~f~%" (-> this path-du))
(format #t "~2Tz-rot: ~f~%" (-> this z-rot))
(format #t "~2Tflit-prev-offset: #<vector @ #x~X>~%" (-> this flit-prev-offset))
(format #t "~2Tflit-next-offset: #<vector @ #x~X>~%" (-> this flit-next-offset))
(format #t "~2Tflit-factor: ~f~%" (-> this flit-factor))
(format #t "~2Tflit-timer: ~D~%" (-> this flit-timer))
(format #t "~2Tflit-interval: ~D~%" (-> this flit-interval))
(label cfg-4)
this
)
;; failed to figure out what this is:
(defskelgroup skel-intro-flamer intro-flamer intro-flamer-lod0-jg intro-flamer-fly-straight-ja
((intro-flamer-lod0-mg (meters 20)) (intro-flamer-lod1-mg (meters 40)) (intro-flamer-lod2-mg (meters 999999)))
:bounds (static-spherem 0 0 0 7.5)
:shadow intro-flamer-shadow-mg
:origin-joint-index 3
)
;; failed to figure out what this is:
(defstate idle (intro-flamer)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('die)
(go-virtual die)
)
)
)
:trans (behavior ()
(if (= (-> self path-u) 1.0)
(go-virtual die)
)
(when (time-elapsed? (the-as int (-> self flit-timer)) (the-as time-frame (-> self flit-interval)))
(let ((f28-0 (rand-vu-float-range -1.0 1.0))
(f30-0 (rand-vu-float-range -1.0 1.0))
(f0-1 (rand-vu-float-range 0.2 0.6))
)
(set! (-> self flit-prev-offset quad) (-> self flit-next-offset quad))
(set-vector! (-> self flit-next-offset) (* 4096.0 f28-0) (* 4096.0 f30-0) 0.0 0.0)
(set! (-> self flit-factor) 0.0)
(set! (-> self flit-interval) (the-as uint (the int (* 300.0 f0-1))))
)
(set! (-> self flit-timer) (the-as uint (current-time)))
)
)
:code (behavior ()
(ja-channel-set! 1)
(let ((f30-0 (rand-vu-float-range 0.8 1.2)))
(until #f
(ja-no-eval :group! intro-flamer-fly-straight-ja :num! (seek! max f30-0) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
)
#f
)
:post (behavior ()
(seek! (-> self path-u) 1.0 (* (-> self path-du) (seconds-per-frame)))
(let ((s3-0 (intro-flamer-method-22 self))
(s4-0 (new 'stack-no-clear 'vector))
(s5-0 (new 'stack-no-clear 'quaternion))
(f30-0 (-> self path-u))
(gp-0 (new 'stack-no-clear 'vector))
)
(get-point-at-percent-along-path! s3-0 gp-0 f30-0 'interp)
(displacement-between-points-at-percent-normalized! s3-0 s4-0 (fmin 1.0 (+ 0.05 f30-0)))
(let ((t9-4 vector-normalize!)
(a0-4 (new 'stack-no-clear 'vector))
)
(set! (-> a0-4 x) (-> s4-0 x))
(set! (-> a0-4 y) 0.0)
(set! (-> a0-4 z) (-> s4-0 z))
(set! (-> a0-4 w) 1.0)
(let ((s3-1 (t9-4 a0-4 1.0))
(t9-5 vector-normalize!)
(a0-5 (new 'stack-no-clear 'vector))
)
(set! (-> a0-5 x) (-> self average-dir x))
(set! (-> a0-5 y) 0.0)
(set! (-> a0-5 z) (-> self average-dir z))
(set! (-> a0-5 w) 1.0)
(let* ((v1-10 (t9-5 a0-5 1.0))
(f0-15 (vector-dot (vector-cross! (new 'stack-no-clear 'vector) s3-1 v1-10) *up-vector*))
(f0-16 (* 49152.0 f0-15))
)
(set! (-> self z-rot)
(deg-seek (-> self z-rot) (fmax -15473.777 (fmin 15473.777 f0-16)) (* 21845.334 (seconds-per-frame)))
)
)
)
)
(let ((a2-5 (vector-rotate-z! (new 'stack-no-clear 'vector) *up-vector* (-> self z-rot))))
(forward-up->quaternion s5-0 s4-0 a2-5)
)
(quaternion-slerp! (-> self root quat) (-> self root quat) s5-0 (* 8.0 (seconds-per-frame)))
(seek! (-> self flit-factor) 1.0 (* 8.0 (seconds-per-frame)))
(let* ((v1-25 (-> self flit-prev-offset))
(a1-10 (-> self flit-next-offset))
(a0-14 (vector-! (new 'stack-no-clear 'vector) a1-10 v1-25))
(s5-1 (new 'stack-no-clear 'vector))
)
(vector+float*! s5-1 v1-25 a0-14 (-> self flit-factor))
(vector-orient-by-quat! s5-1 s5-1 (-> self root quat))
(vector+! (-> self root trans) gp-0 s5-1)
)
)
(cond
((logtest? (-> self draw status) (draw-control-status on-screen))
(new 'stack-no-clear 'vector)
(new 'stack-no-clear 'vector)
(let ((gp-1 (new 'stack-no-clear 'collide-query)))
(set! (-> gp-1 start-pos quad) (-> self root trans quad))
(set-vector! (-> gp-1 move-dist) 0.0 -81920.0 0.0 1.0)
(let ((v1-37 gp-1))
(set! (-> v1-37 radius) 2048.0)
(set! (-> v1-37 collide-with) (collide-spec backgnd))
(set! (-> v1-37 ignore-process0) self)
(set! (-> v1-37 ignore-process1) #f)
(set! (-> v1-37 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
(set! (-> v1-37 action-mask) (collide-action solid))
)
(cond
((>= (fill-and-probe-using-line-sphere *collide-cache* gp-1) 0.0)
(let ((v1-41 (-> self draw shadow-ctrl)))
(logclear! (-> v1-41 settings flags) (shadow-flags disable-draw))
)
0
(let ((a0-28 (-> gp-1 best-other-tri intersect)))
(let ((f0-36 (-> self root trans y)))
(let ((v1-45 (-> self draw shadow-ctrl)))
(set! (-> v1-45 settings bot-plane w) (- (+ (- -12288.0 f0-36) (-> a0-28 y))))
)
0
(let ((v1-48 (-> self draw shadow-ctrl)))
(set! (-> v1-48 settings top-plane w) (- (+ (- 12288.0 f0-36) (-> a0-28 y))))
)
)
0
(let* ((f2-2 (vector-vector-distance a0-28 (-> self root trans)))
(f0-41 (* 0.000030517578 (fmax 0.0 (fmin 32768.0 (+ -57344.0 f2-2)))))
)
(set! (-> self draw shadow-ctrl settings shadow-dir w) (lerp 409600.0 40960.0 f0-41))
)
)
)
(else
(let ((v1-58 (-> self draw shadow-ctrl)))
(logior! (-> v1-58 settings flags) (shadow-flags disable-draw))
)
0
)
)
)
)
(else
(let ((v1-61 (-> self draw shadow-ctrl)))
(logior! (-> v1-61 settings flags) (shadow-flags disable-draw))
)
0
)
)
(ja-post)
)
)
;; failed to figure out what this is:
(defstate die (intro-flamer)
:virtual #t
:code (behavior ()
(suspend)
(cleanup-for-death self)
)
)
;; definition for method 22 of type intro-flamer
;; WARN: Return type mismatch object vs path-control.
(defmethod intro-flamer-method-22 ((this intro-flamer))
(the-as path-control (send-event (ppointer->process (-> this parent)) 'path (-> this id)))
)
;; definition for method 11 of type intro-flamer
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this intro-flamer) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> this root) (new 'process 'trsqv))
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-intro-flamer" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(go (method-of-object this idle))
(none)
)
;; definition for function intro-flamer-init-by-other
;; INFO: Used lq/sq
;; WARN: Return type mismatch object vs none.
(defbehavior intro-flamer-init-by-other intro-flamer ((arg0 int) (arg1 path-control) (arg2 vector))
(set! (-> self root) (new 'process 'trsqv))
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-intro-flamer" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(set! (-> self draw force-lod) 2)
(set! (-> self id) arg0)
(set! (-> self path-u) 0.0)
(set! (-> self path-du) (rand-vu-float-range 0.15 0.32))
(set! (-> self z-rot) 0.0)
(set! (-> self flit-timer) (the-as uint (current-time)))
(set! (-> self flit-interval) (the-as uint 0))
(vector-reset! (-> self flit-prev-offset))
(vector-reset! (-> self flit-next-offset))
(set! (-> self flit-factor) 0.0)
(get-point-in-path! arg1 (-> self root trans) 0.0 'interp)
(let ((s4-1 (new 'stack-no-clear 'vector)))
(displacement-between-points-at-percent-normalized! arg1 s4-1 0.0)
(forward-up-nopitch->quaternion (-> self root quat) s4-1 *up-vector*)
)
(set! (-> self draw shadow-ctrl)
(new 'process 'shadow-control 0.0 0.0 614400.0 (shadow-flags shdf03) 491520.0)
)
(set! (-> self draw light-index) (the-as uint 30))
(set! (-> self average-dir quad) (-> arg2 quad))
(go-virtual idle)
(none)
)
;; definition of type metalhead-spawner
(deftype metalhead-spawner (process)
((path-tbl path-control 19)
(init-pos vector :inline)
(average-dir vector :inline)
)
(:state-methods
idle
active
die
)
)
;; definition for method 3 of type metalhead-spawner
(defmethod inspect ((this metalhead-spawner))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process inspect)))
(t9-0 this)
)
(format #t "~2Tpath-tbl[19] @ #x~X~%" (-> this path-tbl))
(format #t "~2Tinit-pos: #<vector @ #x~X>~%" (-> this init-pos))
(format #t "~2Taverage-dir: #<vector @ #x~X>~%" (-> this average-dir))
(label cfg-4)
this
)
;; failed to figure out what this is:
(defstate idle (metalhead-spawner)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trigger)
(go-virtual active)
)
(('path)
(-> self path-tbl (-> block param 0))
)
)
)
:code sleep-code
)
;; failed to figure out what this is:
(defstate active (metalhead-spawner)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('untrigger)
(go-virtual idle)
)
(('die)
(go-virtual die)
)
(('path)
(-> self path-tbl (-> block param 0))
)
)
)
:code (behavior ()
(let ((gp-0 0))
(until #f
(set! gp-0 (mod (+ gp-0 (rand-vu-int-range 1 6)) 19))
(let ((s5-0 (get-process *default-dead-pool* intro-flamer #x4000)))
(when s5-0
(let ((t9-2 (method-of-type process activate)))
(t9-2 s5-0 self (symbol->string (-> intro-flamer symbol)) (the-as pointer #x70004000))
)
(run-now-in-process s5-0 intro-flamer-init-by-other gp-0 (-> self path-tbl gp-0) (-> self average-dir))
(-> s5-0 ppointer)
)
)
(let ((s5-1 (the int (* 300.0 (rand-vu-float-range 0.03 0.08)))))
(suspend-for s5-1
)
)
)
)
#f
)
:post (behavior ()
(dotimes (gp-0 19)
(debug-draw (-> self path-tbl gp-0))
)
)
)
;; failed to figure out what this is:
(defstate die (metalhead-spawner)
:virtual #t
:code (behavior ()
(let ((gp-0 (-> self child)))
(while gp-0
(send-event (ppointer->process gp-0) 'die)
(set! gp-0 (-> gp-0 0 brother))
)
)
(while (-> self child)
(suspend)
)
(process-entity-status! self (entity-perm-status dead) #t)
)
)
;; definition for method 7 of type metalhead-spawner
(defmethod relocate ((this metalhead-spawner) (offset int))
(dotimes (v1-0 19)
(if (nonzero? (-> this path-tbl v1-0))
(&+! (-> this path-tbl v1-0) offset)
)
)
(call-parent-method this offset)
)
;; definition for method 11 of type metalhead-spawner
;; INFO: Used lq/sq
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this metalhead-spawner) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> this init-pos quad) (-> arg0 extra trans quad))
(vector-reset! (-> this average-dir))
(dotimes (s5-0 19)
(let ((s4-0 (new 'process 'curve-control this 'path (the float (+ s5-0 1)))))
(set! (-> this path-tbl s5-0) s4-0)
(logior! (-> s4-0 flags) (path-control-flag display draw-line draw-point draw-text))
(let* ((s3-0 (get-point-at-percent-along-path! s4-0 (new 'stack-no-clear 'vector) 0.0 'interp))
(v1-10 (get-point-at-percent-along-path! s4-0 (new 'stack-no-clear 'vector) 1.0 'interp))
(s4-2 (vector-! (new 'stack-no-clear 'vector) v1-10 s3-0))
)
(vector-normalize! s4-2 1.0)
(vector+! (-> this average-dir) (-> this average-dir) s4-2)
)
)
)
(vector-normalize! (-> this average-dir) 1.0)
(go (method-of-object this idle))
(none)
)
;; definition of type vil-windmill-sail
(deftype vil-windmill-sail (process-drawable)
()
(:state-methods
idle
)
)
;; definition for method 3 of type vil-windmill-sail
(defmethod inspect ((this vil-windmill-sail))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; failed to figure out what this is:
(defskelgroup skel-vil-windmill-sail vil-windmill-sail vil-windmill-sail-lod0-jg vil-windmill-sail-idle-ja
((vil-windmill-sail-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 25)
)
;; failed to figure out what this is:
(defstate idle (vil-windmill-sail)
:virtual #t
:code (behavior ()
(until #f
(ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
:post ja-post
)
;; definition for method 11 of type vil-windmill-sail
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this vil-windmill-sail) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> this root) (new 'process 'trsqv))
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-vil-windmill-sail" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(go (method-of-object this idle))
(none)
)