Files
jak-project/test/decompiler/reference/jak2/levels/under/under-shoot-block_REF.gc
T
water111 637990314b wip: better stack var support (#4222)
Closes #736

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2026-04-19 00:14:44 +02:00

2383 lines
70 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type under-block-spawner
(deftype under-block-spawner (basic)
((col int8)
(row int8)
(active-handle handle)
(waiting-handle handle)
(exploded-time time-frame)
)
)
;; definition for method 3 of type under-block-spawner
(defmethod inspect ((this under-block-spawner))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tcol: ~D~%" (-> this col))
(format #t "~1Trow: ~D~%" (-> this row))
(format #t "~1Tactive-handle: ~D~%" (-> this active-handle))
(format #t "~1Twaiting-handle: ~D~%" (-> this waiting-handle))
(format #t "~1Texploded-time: ~D~%" (-> this exploded-time))
(label cfg-4)
this
)
;; definition of type under-block-slot
(deftype under-block-slot (basic)
((col int8)
(row int8)
)
)
;; definition for method 3 of type under-block-slot
(defmethod inspect ((this under-block-slot))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tcol: ~D~%" (-> this col))
(format #t "~1Trow: ~D~%" (-> this row))
(label cfg-4)
this
)
;; definition of type under-block-puzzle
(deftype under-block-puzzle (basic)
((auto-unlock? symbol)
(cells-wide int8)
(cells-tall int8)
(last-block-id int8)
(slot-mask uint8)
(slot-mask-full uint8)
(prev-special-attack-id uint32)
(orient-ry float)
(spawners (array under-block-spawner))
(slots (array under-block-slot))
(cells (pointer int32))
(pulse-ops (pointer int8))
(origin vector :inline)
(local-to-world matrix :inline)
)
)
;; definition for method 3 of type under-block-puzzle
(defmethod inspect ((this under-block-puzzle))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tauto-unlock?: ~A~%" (-> this auto-unlock?))
(format #t "~1Tcells-wide: ~D~%" (-> this cells-wide))
(format #t "~1Tcells-tall: ~D~%" (-> this cells-tall))
(format #t "~1Tlast-block-id: ~D~%" (-> this last-block-id))
(format #t "~1Tslot-mask: ~D~%" (-> this slot-mask))
(format #t "~1Tslot-mask-full: ~D~%" (-> this slot-mask-full))
(format #t "~1Tprev-special-attack-id: ~D~%" (-> this prev-special-attack-id))
(format #t "~1Torient-ry: ~f~%" (-> this orient-ry))
(format #t "~1Tspawners: ~A~%" (-> this spawners))
(format #t "~1Tslots: ~A~%" (-> this slots))
(format #t "~1Tcells: #x~X~%" (-> this cells))
(format #t "~1Tpulse-ops: #x~X~%" (-> this pulse-ops))
(format #t "~1Torigin: #<vector @ #x~X>~%" (-> this origin))
(format #t "~1Tlocal-to-world: #<matrix @ #x~X>~%" (-> this local-to-world))
(label cfg-4)
this
)
;; definition for symbol *under-block-puzzles*, type (array under-block-puzzle)
(define *under-block-puzzles*
(new 'static 'boxed-array :type under-block-puzzle
(new 'static 'under-block-puzzle
:auto-unlock? #t
:cells-wide 5
:cells-tall 8
:orient-ry 11286.756
:spawners (new 'static 'boxed-array :type under-block-spawner
(new 'static 'under-block-spawner :col 1 :row 2)
(new 'static 'under-block-spawner :col 2 :row 1)
)
:slots (new 'static 'boxed-array :type under-block-slot
(new 'static 'under-block-slot :col 1 :row 5)
(new 'static 'under-block-slot :col 3 :row 5)
)
:cells (new 'static 'array int32 12 0 0 0 0 0 0 0 0 0 0 0 0)
:pulse-ops (new 'static 'array int8 144
44
1
0
0
1
0
0
0
88
2
0
0
1
0
0
0
-124
3
0
0
1
0
0
0
-80
4
0
0
1
0
0
0
-36
5
0
0
1
0
0
0
-22
6
0
0
1
0
0
0
-38
7
0
0
1
0
0
0
-84
8
0
0
1
0
0
0
96
9
0
0
1
0
0
0
-10
9
0
0
1
0
0
0
#x6e
10
0
0
1
0
0
0
-56
10
0
0
1
0
0
0
4
11
0
0
1
0
0
0
34
11
0
0
1
0
0
0
64
11
0
0
1
0
0
0
94
11
0
0
1
0
0
0
#x7c
11
0
0
2
0
0
0
0
0
0
0
0
0
0
0
)
:origin (new 'static 'vector :x -472567.8 :y -274432.0 :z 8110768.0 :w 1.0)
)
(new 'static 'under-block-puzzle
:auto-unlock? #t
:cells-wide 6
:cells-tall 8
:orient-ry 11286.756
:spawners (new 'static 'boxed-array :type under-block-spawner (new 'static 'under-block-spawner :col 1 :row 2))
:slots (new 'static 'boxed-array :type under-block-slot (new 'static 'under-block-slot :col 3 :row 5))
:cells (new 'static 'array int32 12
-16843010
#xfefefe
-16843010
-16908034
#xfefefe
-16843010
#xfe
#xfefe00
-33554432
#xfe
-16843264
-16843010
)
:pulse-ops (new 'static 'array int8 112
44
1
0
0
1
0
0
0
58
2
0
0
1
0
0
0
42
3
0
0
1
0
0
0
-4
3
0
0
1
0
0
0
-80
4
0
0
1
0
0
0
70
5
0
0
1
0
0
0
-66
5
0
0
1
0
0
0
24
6
0
0
1
0
0
0
84
6
0
0
1
0
0
0
#x72
6
0
0
1
0
0
0
-112
6
0
0
1
0
0
0
-82
6
0
0
1
0
0
0
-52
6
0
0
2
0
0
0
0
0
0
0
0
0
0
0
)
:origin (new 'static 'vector :x -969931.2 :y -274432.0 :z 8208644.0 :w 1.0)
)
(new 'static 'under-block-puzzle
:auto-unlock? #f
:cells-wide 7
:cells-tall 6
:orient-ry 11286.756
:spawners (new 'static 'boxed-array :type under-block-spawner
(new 'static 'under-block-spawner :row 4)
(new 'static 'under-block-spawner :row 5)
)
:slots (new 'static 'boxed-array :type under-block-slot
(new 'static 'under-block-slot :col 5 :row 1)
(new 'static 'under-block-slot :col 5 :row 4)
)
:cells (new 'static 'array int32 12 #xff00 0 -16777216 0 0 0 0 0 #xff #xff 0 0)
:pulse-ops (new 'static 'array int8 208
44
1
0
0
1
0
0
0
88
2
0
0
1
0
0
0
-124
3
0
0
1
0
0
0
-80
4
0
0
1
0
0
0
-36
5
0
0
1
0
0
0
8
7
0
0
1
0
0
0
52
8
0
0
1
0
0
0
96
9
0
0
1
0
0
0
-116
10
0
0
1
0
0
0
-72
11
0
0
1
0
0
0
-28
12
0
0
1
0
0
0
16
14
0
0
1
0
0
0
60
15
0
0
1
0
0
0
74
16
0
0
1
0
0
0
58
17
0
0
1
0
0
0
12
18
0
0
1
0
0
0
-64
18
0
0
1
0
0
0
86
19
0
0
1
0
0
0
-50
19
0
0
1
0
0
0
40
20
0
0
1
0
0
0
100
20
0
0
1
0
0
0
-126
20
0
0
1
0
0
0
-96
20
0
0
1
0
0
0
-66
20
0
0
1
0
0
0
-36
20
0
0
2
0
0
0
0
0
0
0
0
0
0
0
)
:origin (new 'static 'vector :x -1120440.4 :y -290775.03 :z 8072909.0 :w 1.0)
)
)
)
;; failed to figure out what this is:
(defskelgroup skel-under-shoot-block under-shoot-block under-shoot-block-lod0-jg under-shoot-block-idle-ja
((under-shoot-block-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 3.2)
)
;; failed to figure out what this is:
(defskelgroup skel-under-shoot-block-explode under-shoot-block under-shoot-block-explode-lod0-jg under-shoot-block-explode-idle-ja
((under-shoot-block-explode-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 15)
)
;; definition for symbol *under-shoot-block-exploder-params*, type joint-exploder-static-params
(define *under-shoot-block-exploder-params*
(new 'static 'joint-exploder-static-params
:joints (new 'static 'boxed-array :type joint-exploder-static-joint-params
(new 'static 'joint-exploder-static-joint-params :joint-index 3 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 4 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 5 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 6 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 7 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 8 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 9 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 10 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 11 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 12 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 13 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 14 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 15 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 16 :parent-joint-index -1)
)
:collide-spec #x1
)
)
;; definition of type under-block
(deftype under-block (process-focusable)
((puzzle under-block-puzzle)
(my-parent (pointer process))
(prev-attack-id uint32)
(spawner-id int8)
(my-id int8)
(col int8)
(row int8)
(prev-col int8)
(prev-row int8)
(move-dir-x int8)
(move-dir-z int8)
(pulse-op int8)
(pulse-pc int8)
(pulse-ctr int8)
(flags under-block-flags)
(activated-time time-frame)
(rot-axis vector :inline)
(away-from-focal-pt vector :inline)
)
(:state-methods
waiting
rise-up
follow
idle
active
flip
rock
sink-partially
sunk-partially
victory
beaten
fall
explode
die-fast
)
(:methods
(under-block-method-41 (_type_ symbol) none)
(under-block-method-42 (_type_) none)
(under-block-method-43 (_type_ int int) symbol)
(under-block-method-44 (_type_) symbol)
(under-block-method-45 (_type_) none)
(under-block-method-46 (_type_ int int) none)
(under-block-method-47 (_type_ int int) int)
(under-block-method-48 (_type_ int int) symbol)
(under-block-method-49 (_type_ int int) symbol)
(under-block-method-50 (_type_) none)
)
)
;; definition for method 3 of type under-block
(defmethod inspect ((this under-block))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-focusable inspect)))
(t9-0 this)
)
(format #t "~2Tpuzzle: ~A~%" (-> this puzzle))
(format #t "~2Tmy-parent: #x~X~%" (-> this my-parent))
(format #t "~2Tprev-attack-id: ~D~%" (-> this prev-attack-id))
(format #t "~2Tspawner-id: ~D~%" (-> this spawner-id))
(format #t "~2Tmy-id: ~D~%" (-> this my-id))
(format #t "~2Tcol: ~D~%" (-> this col))
(format #t "~2Trow: ~D~%" (-> this row))
(format #t "~2Tprev-col: ~D~%" (-> this prev-col))
(format #t "~2Tprev-row: ~D~%" (-> this prev-row))
(format #t "~2Tmove-dir-x: ~D~%" (-> this move-dir-x))
(format #t "~2Tmove-dir-z: ~D~%" (-> this move-dir-z))
(format #t "~2Tpulse-op: ~D~%" (-> this pulse-op))
(format #t "~2Tpulse-pc: ~D~%" (-> this pulse-pc))
(format #t "~2Tpulse-ctr: ~D~%" (-> this pulse-ctr))
(format #t "~2Tflags: ~D~%" (-> this flags))
(format #t "~2Tactivated-time: ~D~%" (-> this activated-time))
(format #t "~2Trot-axis: #<vector @ #x~X>~%" (-> this rot-axis))
(format #t "~2Taway-from-focal-pt: #<vector @ #x~X>~%" (-> this away-from-focal-pt))
(label cfg-4)
this
)
;; definition of type under-shoot-block
(deftype under-shoot-block (process-drawable)
((puzzle under-block-puzzle)
(actor-group (pointer actor-group))
(allow-unlock? symbol)
)
(:state-methods
idle
victory-locked
victory
beaten
)
(:methods
(under-shoot-block-method-24 (_type_ int int) none)
(under-shoot-block-method-25 (_type_ int int float int) none)
(under-shoot-block-method-26 (_type_) none)
(under-shoot-block-method-27 (_type_ symbol) none)
(under-shoot-block-method-28 (_type_) int)
)
)
;; definition for method 3 of type under-shoot-block
(defmethod inspect ((this under-shoot-block))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tpuzzle: ~A~%" (-> this puzzle))
(format #t "~2Tactor-group: #x~X~%" (-> this actor-group))
(format #t "~2Tallow-unlock?: ~A~%" (-> this allow-unlock?))
(format #t "~2Tstate-time: ~D~%" (-> this state-time))
(label cfg-4)
this
)
;; definition for function under-block-event-handler
(defbehavior under-block-event-handler under-block ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('track)
(cond
((-> arg3 param 0)
(if (logtest? (-> self flags) (under-block-flags unbflags-0))
#t
'abort
)
)
(else
(logtest? (-> self flags) (under-block-flags unbflags-0))
)
)
)
(('attack)
(when (logtest? (-> self flags) (under-block-flags unbflags-0))
(let ((gp-0 (the-as attack-info (-> arg3 param 1))))
(when (and (!= (-> gp-0 id) (-> self prev-attack-id)) (!= (-> gp-0 id) (-> self puzzle prev-special-attack-id)))
(let ((s5-0 (get-penetrate-using-from-attack-event (the-as process-drawable arg0) arg3)))
(when (not (logtest? (penetrate jak-yellow-shot jak-red-shot jak-blue-shot jak-dark-shot) s5-0))
(if (< (+ 7372.8 (-> self root trans y)) (-> (target-pos 0) y))
(return #f)
)
)
(set! (-> self prev-attack-id) (-> gp-0 id))
(if (logtest? s5-0 (penetrate punch))
(set! (-> self puzzle prev-special-attack-id) (-> gp-0 id))
)
)
(when #t
(let ((s4-0 (new 'stack-no-clear 'vector))
(s5-1 0)
(gp-1 0)
)
(vector-! s4-0 (-> self root trans) (target-pos 0))
(vector-rotate-around-y! s4-0 s4-0 (- (-> self puzzle orient-ry)))
(cond
((< (fabs (-> s4-0 z)) (fabs (-> s4-0 x)))
(if (>= (-> s4-0 x) 0.0)
(set! s5-1 1)
(set! s5-1 -1)
)
)
((>= (-> s4-0 z) 0.0)
(set! gp-1 1)
)
(else
(set! gp-1 -1)
)
)
(cond
((under-block-method-43 self s5-1 gp-1)
(set! (-> self move-dir-x) s5-1)
(set! (-> self move-dir-z) gp-1)
(under-block-method-48 self (+ (-> self col) s5-1) (+ (-> self row) gp-1))
(logclear! (-> self flags) (under-block-flags unbflags-0))
(if (zero? (-> self activated-time))
(under-block-method-42 self)
)
(go-virtual flip)
)
((under-block-method-49 self s5-1 gp-1)
(set! (-> self move-dir-x) s5-1)
(set! (-> self move-dir-z) gp-1)
(logclear! (-> self flags) (under-block-flags unbflags-0))
(go-virtual rock)
)
((and (-> self next-state) (= (-> self next-state name) 'idle))
(go-virtual active)
)
)
)
)
#t
)
)
)
)
(('rise-up)
(if (and (-> self next-state) (= (-> self next-state name) 'waiting))
(go-virtual rise-up)
)
)
(('sunk-partially)
(and (-> self next-state) (= (-> self next-state name) 'sunk-partially))
)
(('victory)
(if (and (-> self next-state) (= (-> self next-state name) 'sunk-partially))
(go-virtual victory)
)
)
(('die-fast)
(go-virtual die-fast)
)
)
)
;; definition for method 48 of type under-block
(defmethod under-block-method-48 ((this under-block) (arg0 int) (arg1 int))
(let ((v1-0 (-> this puzzle)))
(when (and (>= arg0 0) (< arg0 (-> v1-0 cells-wide)) (>= arg1 0) (< arg1 (-> v1-0 cells-tall)))
(let* ((a1-1 (+ (* arg1 (-> v1-0 cells-wide)) arg0))
(a2-4 (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a1-1))))
(a0-1 (-> this my-id))
)
(when (or (zero? a2-4) (= a2-4 a0-1))
(set! (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a1-1))) a0-1)
#t
)
)
)
)
)
;; definition for method 46 of type under-block
;; WARN: Return type mismatch int vs none.
(defmethod under-block-method-46 ((this under-block) (arg0 int) (arg1 int))
(let ((v1-0 (-> this puzzle)))
(when (and (>= arg0 0) (< arg0 (-> v1-0 cells-wide)) (>= arg1 0) (< arg1 (-> v1-0 cells-tall)))
(let ((a1-1 (+ (* arg1 (-> v1-0 cells-wide)) arg0)))
(when (= (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a1-1))) (-> this my-id))
(set! (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a1-1))) 0)
0
)
)
)
)
(none)
)
;; definition for method 47 of type under-block
(defmethod under-block-method-47 ((this under-block) (arg0 int) (arg1 int))
(let ((v1-0 (-> this puzzle))
(v0-0 -1)
)
(when (and (>= arg0 0) (< arg0 (-> v1-0 cells-wide)) (>= arg1 0) (< arg1 (-> v1-0 cells-tall)))
(let ((a0-7 (+ (* arg1 (-> v1-0 cells-wide)) arg0)))
(set! v0-0 (-> (the-as (pointer int8) (&+ (-> v1-0 cells) a0-7))))
)
)
v0-0
)
)
;; definition for method 43 of type under-block
(defmethod under-block-method-43 ((this under-block) (arg0 int) (arg1 int))
(let ((v1-3 (under-block-method-47 this (+ (-> this col) arg0) (+ (-> this row) arg1))))
(or (zero? v1-3) (= v1-3 -2) (= v1-3 (-> this my-id)))
)
)
;; definition for method 49 of type under-block
(defmethod under-block-method-49 ((this under-block) (arg0 int) (arg1 int))
(= (under-block-method-47 this (+ (-> this col) arg0) (+ (-> this row) arg1)) -1)
)
;; definition for method 44 of type under-block
(defmethod under-block-method-44 ((this under-block))
(let ((v1-0 (-> this puzzle))
(a2-0 (-> this puzzle slots))
)
(countdown (a1-1 (-> a2-0 length))
(let ((a3-2 (-> a2-0 a1-1)))
(when (and (= (-> a3-2 col) (-> this col)) (= (-> a3-2 row) (-> this row)))
(logior! (-> v1-0 slot-mask) (ash 1 a1-1))
(return #t)
)
)
)
)
#f
)
;; definition for method 42 of type under-block
;; WARN: Return type mismatch int vs none.
(defmethod under-block-method-42 ((this under-block))
(set-time! (-> this activated-time))
(logior! (-> this flags) (under-block-flags unbflags-1))
(set! (-> this pulse-pc) 0)
(set! (-> this pulse-op) 0)
0
(none)
)
;; definition for method 45 of type under-block
;; WARN: Return type mismatch object vs none.
;; WARN: Function (method 45 under-block) has a return type of none, but the expression builder found a return statement.
(defmethod under-block-method-45 ((this under-block))
(let ((v1-0 (-> this puzzle)))
(when (logtest? (-> this flags) (under-block-flags unbflags-1))
(cond
((!= (-> v1-0 slot-mask) (-> v1-0 slot-mask-full))
(when (zero? (-> this pulse-op))
(if (not (time-elapsed?
(-> this activated-time)
(the-as time-frame (-> (the-as (pointer uint32) (&+ (-> this puzzle pulse-ops) (* (-> this pulse-pc) 4)))))
)
)
(return #f)
)
(set! (-> this pulse-op)
(the-as int (-> (the-as (pointer uint32) (&+ (-> this puzzle pulse-ops) (* (+ (-> this pulse-pc) 1) 4)))))
)
(+! (-> this pulse-pc) 2)
(case (-> this pulse-op)
((1)
(set! (-> this pulse-ctr) 3)
(sound-play "und-block-flash")
)
((2)
(go (method-of-object this explode))
)
)
)
(case (-> this pulse-op)
((1)
(let ((v1-24 (-> this pulse-ctr)))
(cond
((= v1-24 3)
(set-vector! (-> this draw color-mult) 1.1 0.25 0.25 1.0)
(+! (-> this pulse-ctr) -1)
)
((or (= v1-24 2) (= v1-24 1))
(set-vector! (-> this draw color-mult) 1.0 1.0 1.0 1.0)
(set-vector! (-> this draw color-emissive) 1.0 1.0 1.0 1.0)
(+! (-> this pulse-ctr) -1)
)
((zero? v1-24)
(set-vector! (-> this draw color-mult) 1.0 1.0 1.0 1.0)
(set-vector! (-> this draw color-emissive) 0.0 0.0 0.0 1.0)
(set! (-> this pulse-op) 0)
0
)
)
)
)
)
)
(else
(logclear! (-> this flags) (under-block-flags unbflags-1))
(set-vector! (-> this draw color-mult) 1.0 1.0 1.0 1.0)
(set-vector! (-> this draw color-emissive) 0.0 0.0 0.0 1.0)
)
)
)
)
(none)
)
;; definition for method 41 of type under-block
;; WARN: Return type mismatch int vs none.
(defmethod under-block-method-41 ((this under-block) (arg0 symbol))
(let ((v1-1 (-> this root root-prim)))
(case arg0
(('active)
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-as) (collide-spec))
0
)
(('fall)
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-with) (collide-spec))
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-as) (collide-spec))
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-with) (collide-spec))
0
)
(('beaten)
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-as) (collide-spec))
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-as) (collide-spec obstacle pusher))
)
)
)
(none)
)
;; failed to figure out what this is:
(defpartgroup group-shoot-block-explode
:id 497
:duration (seconds 2)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 6)
:parts ((sp-item 2181 :flags (bit6) :period (seconds 3) :length (seconds 0.017))
(sp-item 2182 :flags (bit6) :period (seconds 3) :length (seconds 0.017))
(sp-item 2183 :period (seconds 3) :length (seconds 0.05))
(sp-item 2184 :fade-after (meters 60) :falloff-to (meters 60) :period (seconds 3) :length (seconds 0.167) :offset 20)
(sp-item 2185 :fade-after (meters 200) :falloff-to (meters 200) :period (seconds 3) :length (seconds 0.085) :offset 20)
(sp-item 2186 :fade-after (meters 150) :falloff-to (meters 150) :period (seconds 3) :length (seconds 0.067) :offset 30)
)
)
;; failed to figure out what this is:
(defpart 2186
:init-specs ((:texture (explosion-wave effects))
(:num 2.0)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0) (degrees 360) :store)
(:scale-y (meters 0.8) (meters 0.2))
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 32.0 32.0)
(:scalevel-x (meters 0.1) (meters 0.26666668))
(:scalevel-y :copy scalevel-x)
(:fade-r -5.12)
(:fade-g -6.4)
(:fade-b -7.28)
(:fade-a -0.1254902)
(:friction 0.95)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.085))
(:next-launcher 2187)
(:conerot-x '*sp-temp*)
)
)
;; failed to figure out what this is:
(defpart 2185
:init-specs ((:texture (explosion-nebula effects))
(:num 2.0)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 32.0 32.0)
(:vel-y (meters 0.013333334) (meters 0.026666667))
(:scalevel-x (meters 0.01) (meters 0.26666668))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r -5.12)
(:fade-g -6.4)
(:fade-b -7.28)
(:fade-a -0.1254902)
(:friction 0.93 0.06)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.085))
(:next-launcher 2187)
(:conerot-x (degrees 0) (degrees 360))
)
)
;; failed to figure out what this is:
(defpart 2187
:init-specs ((:scalevel-x (meters 0.016666668) (meters 0.016666668))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g 0.0)
(:fade-b 0.0)
(:fade-a -0.062068965 -0.72)
(:next-time (seconds 0.05) (seconds 0.047))
(:next-launcher 2188)
)
)
;; failed to figure out what this is:
(defpart 2188
:init-specs ((:fade-a -0.2))
)
;; failed to figure out what this is:
(defpart 2182
:init-specs ((:texture (glow-soft effects))
(:num 1.0)
(:scale-x (meters 10))
(:rot-x (degrees 11.25))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 24.0)
(:scalevel-x (meters 0.13333334))
(:rotvel-z (degrees 0.3))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -2.1333334)
(:fade-b -4.266667)
(:fade-a 0.0)
(:timer (seconds 0.5))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14 glow))
(:next-time (seconds 0.25))
(:next-launcher 2189)
)
)
;; failed to figure out what this is:
(defpart 2189
:init-specs ((:scalevel-x (meters 0))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.85333335)
(:fade-g -1.7066667)
(:fade-b -1.7066667)
(:fade-a -0.64)
)
)
;; failed to figure out what this is:
(defpart 2181
:init-specs ((:texture (glow effects))
(:num 1.0)
(:scale-x (meters 10))
(:rot-x (degrees 11.25))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 24.0)
(:scalevel-x (meters 0.5))
(:rotvel-z (degrees 0.3))
(:scalevel-y :copy scalevel-x)
(:fade-r -4.266667)
(:fade-g -4.266667)
(:fade-b -4.266667)
(:fade-a 0.0)
(:timer (seconds 0.217))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow))
(:next-time (seconds 0.1))
(:next-launcher 2190)
)
)
;; failed to figure out what this is:
(defpart 2190
:init-specs ((:scalevel-x (meters -0.2857143))
(:scalevel-y :copy scalevel-x)
(:fade-r -1.8285714)
(:fade-g -3.6571429)
(:fade-b -3.6571429)
(:fade-a -1.3714286)
)
)
;; failed to figure out what this is:
(defpart 2184
:init-specs ((:texture (specs effects))
(:num 12.0 2.0)
(:x (meters 0.25))
(:scale-x (meters 1) (meters 0.25))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 16.0 48.0)
(:vel-y (meters 0.083333336) (meters 0.083333336))
(:scalevel-x (meters 0.006666667) (meters 0.0016666667))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -3.1)
(:fade-b -0.1)
(:accel-y (meters -0.00016666666) (meters -0.00033333333))
(:friction 0.87)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 2191)
(:conerot-x (degrees 0) (degrees 360))
)
)
;; failed to figure out what this is:
(defpart 2191
:init-specs ((:scalevel-x (meters 0.0016666667))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.14444445)
(:fade-g -0.33333334)
(:fade-b -0.33333334)
(:next-time (seconds 0.15) (seconds 0.047))
(:next-launcher 2192)
)
)
;; failed to figure out what this is:
(defpart 2192
:init-specs ((:fade-r 0.0) (:fade-g -0.08695652) (:fade-a -0.18478261))
)
;; failed to figure out what this is:
(defpart 2183
:init-specs ((:texture (bigpuff effects))
(:num 12.0 4.0)
(:x (meters 0) (meters 0.6))
(:scale-x (meters 2.5) (meters 2))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0 64.0)
(:g 96.0 32.0)
(:b 64.0 32.0)
(:a 0.0)
(:vel-y (meters 0.053333335) (meters 0.06666667))
(:scalevel-x (meters 0.033333335) (meters 0.02))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-a 0.64)
(:friction 0.84 0.06)
(:timer (seconds 2.367))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 2193)
(:conerot-x (degrees -1440) (degrees 2880))
)
)
;; failed to figure out what this is:
(defpart 2193
:init-specs ((:scalevel-x (meters 0.0033333334))
(:scalevel-y :copy scalevel-x)
(:next-time (seconds 0) (seconds 0.315))
(:next-launcher 2194)
)
)
;; failed to figure out what this is:
(defpart 2194
:init-specs ((:scalevel-x (meters 0)) (:scalevel-y :copy scalevel-x) (:fade-a -0.128))
)
;; definition for method 50 of type under-block
;; INFO: Used lq/sq
(defmethod under-block-method-50 ((this under-block))
(with-pp
(let ((s5-0
(new
'stack
'joint-exploder-tuning
(the-as uint (if (logtest? (-> this flags) (under-block-flags unbflags-2))
1
0
)
)
)
)
)
(when (logtest? (-> this flags) (under-block-flags unbflags-2))
(set! (-> s5-0 fountain-rand-transv-lo quad) (-> this away-from-focal-pt quad))
(set! (-> s5-0 fountain-rand-transv-hi x) 24576.0)
(set! (-> s5-0 fountain-rand-transv-hi y) 49152.0)
(set! (-> s5-0 fountain-rand-transv-hi z) 10240.0)
(set! (-> s5-0 fountain-rand-transv-hi w) 18432.0)
)
(process-spawn
joint-exploder
(art-group-get-by-name *level* "skel-under-shoot-block-explode" (the-as (pointer uint32) #f))
5
s5-0
*under-shoot-block-exploder-params*
:to this
)
)
(if (>= 204800.0 (vector-vector-distance (target-pos 0) (-> this root trans)))
(activate! *camera-smush-control* 409.6 37 210 1.0 0.995 (-> pp clock))
)
(let ((s5-2 (new 'stack-no-clear 'explosion-init-params)))
(set! (-> s5-2 spawn-point quad) (-> this root trans quad))
(quaternion-copy! (-> s5-2 spawn-quat) (-> this root quat))
(set! (-> s5-2 radius) 16384.0)
(set! (-> s5-2 group) group-shoot-block-explode)
(set! (-> s5-2 collide-with) (collide-spec jak bot player-list))
(set! (-> s5-2 penetrate-using) (penetrate explode))
(explosion-spawn this explosion s5-2)
)
(none)
)
)
;; failed to figure out what this is:
(defstate waiting (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(logclear! (-> self flags) (under-block-flags unbflags-0))
)
:code sleep-code
)
;; failed to figure out what this is:
(defstate rise-up (under-block)
:virtual #t
:event under-block-event-handler
:trans rider-trans
:code (behavior ()
(logclear! (-> self flags) (under-block-flags unbflags-0))
(while (not (under-block-method-48 self (-> self col) (-> self row)))
(suspend)
)
(under-block-method-41 self 'active)
(set-time! (-> self state-time))
(sound-play "und-block-rise")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(set! (-> gp-1 vector 0 quad) (-> self root trans quad))
(set! (-> gp-1 vector 1 quad) (-> gp-1 vector 0 quad))
(+! (-> gp-1 vector 1 y) 16384.0)
(until (>= 409.6 (fabs (- (-> gp-1 vector 1 y) (-> self root trans y))))
(vector-seek-3d-smooth! (-> self root trans) (-> gp-1 vector 1) (* 30720.0 (seconds-per-frame)) 0.25)
(rider-post)
(suspend)
)
(set! (-> self root trans quad) (-> gp-1 vector 1 quad))
)
(rider-post)
(go-virtual idle)
)
)
;; failed to figure out what this is:
(defstate follow (under-block)
:virtual #t
:event under-block-event-handler
:trans rider-trans
:code (behavior ()
(logclear! (-> self flags) (under-block-flags unbflags-0))
(set-time! (-> self state-time))
(let ((gp-0 (new 'stack-no-clear 'matrix)))
(set! (-> gp-0 vector 0 quad) (-> self root trans quad))
(set! (-> gp-0 vector 1 quad) (-> gp-0 vector 0 quad))
(+! (-> gp-0 vector 1 y) 16384.0)
(until (>= 409.6 (fabs (- (-> gp-0 vector 1 y) (-> self root trans y))))
(vector-seek-3d-smooth! (-> self root trans) (-> gp-0 vector 1) (* 30720.0 (seconds-per-frame)) 0.25)
(rider-post)
(suspend)
)
(set! (-> self root trans quad) (-> gp-0 vector 1 quad))
)
(rider-post)
(go-virtual waiting)
0
)
)
;; failed to figure out what this is:
(defstate idle (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(logior! (-> self flags) (under-block-flags unbflags-0))
(under-block-method-41 self 'active)
)
:code sleep-code
)
;; failed to figure out what this is:
(defstate active (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(logior! (-> self flags) (under-block-flags unbflags-0))
(under-block-method-41 self 'active)
)
:exit (behavior ()
(logclear! (-> self flags) (under-block-flags unbflags-0))
)
:trans (behavior ()
(under-block-method-45 self)
)
:code sleep-code
)
;; failed to figure out what this is:
(defstate flip (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(set! (-> self prev-col) (-> self col))
(set! (-> self prev-row) (-> self row))
(+! (-> self col) (-> self move-dir-x))
(+! (-> self row) (-> self move-dir-z))
(under-block-method-48 self (-> self col) (-> self row))
)
:exit (behavior ()
(under-block-method-46 self (-> self prev-col) (-> self prev-row))
)
:trans (behavior ()
(under-block-method-45 self)
)
:code (behavior ()
(local-vars (at-0 int))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(sound-play "und-block-roll")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(set! (-> gp-1 vector 1 quad) (-> self root trans quad))
(set-vector!
(-> gp-1 vector 0)
(+ 8192.0 (* 16384.0 (the float (-> self col))))
8192.0
(+ 8192.0 (* 16384.0 (the float (-> self row))))
1.0
)
(vector-matrix*! (-> gp-1 vector 0) (-> gp-1 vector 0) (-> self puzzle local-to-world))
(quaternion-copy! (the-as quaternion (-> gp-1 trans)) (-> self root quat))
(vector-! (-> self rot-axis) (-> gp-1 vector 0) (-> gp-1 vector 1))
(set! (-> self rot-axis y) 0.0)
(vector-normalize! (-> self rot-axis) 1.0)
(vector-rotate90-around-y! (-> self rot-axis) (-> self rot-axis))
(quaternion-vector-angle! (the-as quaternion (-> gp-1 vector 2)) (-> self rot-axis) -16384.0)
(quaternion*!
(the-as quaternion (-> gp-1 vector 2))
(the-as quaternion (-> gp-1 vector 2))
(the-as quaternion (-> gp-1 trans))
)
(set-time! (-> self state-time))
(until #f
(let ((f30-0 (fmin 1.0 (* 0.022222223 (the float (- (current-time) (-> self state-time)))))))
(let ((s5-1 (-> self root)))
(set! (-> s5-1 transv quad) (-> s5-1 trans quad))
(vector-lerp! (-> s5-1 trans) (-> gp-1 vector 1) (-> gp-1 vector 0) f30-0)
(set! (-> s5-1 trans y) (+ -8192.0 (* 11585.237 (sin (lerp 8192.0 24576.0 f30-0))) (-> s5-1 trans y)))
(vector-! (-> s5-1 transv) (-> s5-1 trans) (-> s5-1 transv))
(let ((v1-17 (-> s5-1 transv)))
(.lvf vf1 (&-> (-> s5-1 transv) quad))
(let ((f0-12 (-> self clock frames-per-second)))
(.mov at-0 f0-12)
)
(.mov vf2 at-0)
(.mov.vf.w vf1 vf0)
(.mul.x.vf.xyz vf1 vf1 vf2)
(.svf (&-> v1-17 quad) vf1)
)
(quaternion-slerp!
(-> s5-1 quat)
(the-as quaternion (-> gp-1 trans))
(the-as quaternion (-> gp-1 vector 2))
f30-0
)
)
(transform-post)
(when (>= f30-0 1.0)
(cond
((under-block-method-44 self)
(go-virtual sink-partially)
)
((= (under-block-method-47 self (-> self col) (-> self row)) -2)
(go-virtual fall)
)
(else
(go-virtual active)
)
)
)
)
(suspend)
)
)
#f
)
)
)
;; failed to figure out what this is:
(defstate rock (under-block)
:virtual #t
:event under-block-event-handler
:trans (behavior ()
(under-block-method-45 self)
)
:code (behavior ()
(sound-play "und-block-knock")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(let ((a1-1 (+ (-> self col) (-> self move-dir-x)))
(a0-4 (+ (-> self row) (-> self move-dir-z)))
)
(set! (-> gp-1 vector 1 quad) (-> self root trans quad))
(set-vector!
(-> gp-1 vector 0)
(+ 8192.0 (* 16384.0 (the float a1-1)))
8192.0
(+ 8192.0 (* 16384.0 (the float a0-4)))
1.0
)
)
(vector-matrix*! (-> gp-1 vector 0) (-> gp-1 vector 0) (-> self puzzle local-to-world))
(quaternion-copy! (the-as quaternion (-> gp-1 trans)) (-> self root quat))
(vector-! (-> self rot-axis) (-> gp-1 vector 0) (-> gp-1 vector 1))
(set! (-> self rot-axis y) 0.0)
(vector-normalize! (-> self rot-axis) 1.0)
(vector-rotate90-around-y! (-> self rot-axis) (-> self rot-axis))
(quaternion-vector-angle! (the-as quaternion (-> gp-1 vector 2)) (-> self rot-axis) -16384.0)
(quaternion*!
(the-as quaternion (-> gp-1 vector 2))
(the-as quaternion (-> gp-1 vector 2))
(the-as quaternion (-> gp-1 trans))
)
(set-time! (-> self state-time))
(until #f
(let ((f30-0 (fmin 1.0 (* 0.0074074073 (the float (- (current-time) (-> self state-time)))))))
(let ((s5-1 (-> self root)))
(set! (-> s5-1 transv quad) (-> s5-1 trans quad))
(vector-lerp! (-> s5-1 trans) (-> gp-1 vector 1) (-> gp-1 vector 0) f30-0)
(set! (-> s5-1 trans y) (+ -8192.0 (* 11585.237 (sin (lerp 8192.0 24576.0 f30-0))) (-> s5-1 trans y)))
(quaternion-slerp!
(-> s5-1 quat)
(the-as quaternion (-> gp-1 trans))
(the-as quaternion (-> gp-1 vector 2))
f30-0
)
)
(transform-post)
(if (>= f30-0 0.15)
(goto cfg-5)
)
)
(suspend)
)
#f
(label cfg-5)
(set-time! (-> self state-time))
(until #f
(let* ((f1-9 (fmin 1.0 (* 0.0074074073 (the float (- (current-time) (-> self state-time))))))
(s5-2 (-> self root))
(f30-1 (fmax 0.0 (- 0.15 f1-9)))
)
(set! (-> s5-2 transv quad) (-> s5-2 trans quad))
(vector-lerp! (-> s5-2 trans) (-> gp-1 vector 1) (-> gp-1 vector 0) f30-1)
(set! (-> s5-2 trans y) (+ -8192.0 (* 11585.237 (sin (lerp 8192.0 24576.0 f30-1))) (-> s5-2 trans y)))
(quaternion-slerp!
(-> s5-2 quat)
(the-as quaternion (-> gp-1 trans))
(the-as quaternion (-> gp-1 vector 2))
f30-1
)
(transform-post)
(if (= f30-1 0.0)
(go-virtual active)
)
)
(suspend)
)
)
#f
)
)
;; failed to figure out what this is:
(defstate sink-partially (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(logclear! (-> self flags) (under-block-flags unbflags-0))
)
:trans (behavior ()
(under-block-method-45 self)
)
:code (behavior ()
(set-time! (-> self state-time))
(sound-play "und-block-lock")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(set! (-> gp-1 vector 0 quad) (-> self root trans quad))
(set! (-> gp-1 vector 1 quad) (-> gp-1 vector 0 quad))
(+! (-> gp-1 vector 1 y) -1228.8)
(until (>= 40.96 (fabs (- (-> gp-1 vector 1 y) (-> self root trans y))))
(vector-seek-3d-smooth! (-> self root trans) (-> gp-1 vector 1) (* 8192.0 (seconds-per-frame)) 0.25)
(transform-post)
(suspend)
)
)
(go-virtual sunk-partially)
)
)
;; failed to figure out what this is:
(defstate sunk-partially (under-block)
:virtual #t
:event under-block-event-handler
:trans (behavior ()
(under-block-method-45 self)
)
:code sleep-code
)
;; failed to figure out what this is:
(defstate victory (under-block)
:virtual #t
:event under-block-event-handler
:trans (behavior ()
(under-block-method-45 self)
)
:code (behavior ()
(set-time! (-> self state-time))
(sound-play "und-block-sink")
(let ((gp-1 (new 'stack-no-clear 'matrix)))
(set! (-> gp-1 vector 0 quad) (-> self root trans quad))
(set! (-> gp-1 vector 1 quad) (-> gp-1 vector 0 quad))
(set! (-> gp-1 vector 1 y) (-> self puzzle origin y))
(+! (-> gp-1 vector 1 y) -8192.0)
(until (>= 40.96 (fabs (- (-> gp-1 vector 1 y) (-> self root trans y))))
(vector-seek-3d-smooth! (-> self root trans) (-> gp-1 vector 1) (* 12288.0 (seconds-per-frame)) 0.25)
(transform-post)
(suspend)
)
)
(go-virtual beaten)
)
)
;; failed to figure out what this is:
(defstate beaten (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(logclear! (-> self flags) (under-block-flags unbflags-0))
(under-block-method-41 self 'beaten)
)
:code sleep-code
)
;; failed to figure out what this is:
(defstate fall (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(logclear! (-> self flags) (under-block-flags unbflags-0))
(logclear! (-> self mask) (process-mask actor-pause))
(under-block-method-41 self 'fall)
)
:trans (behavior ()
(under-block-method-45 self)
)
:code (behavior ()
(set-time! (-> self state-time))
(let ((gp-0 (new 'stack-no-clear 'quaternion))
(s5-0 (new 'stack-no-clear 'quaternion))
(f30-0 0.0)
)
(quaternion-copy! gp-0 (-> self root quat))
(while (not (time-elapsed? (-> self state-time) (seconds 1.25)))
(+! f30-0 (* 65536.0 (seconds-per-frame)))
(quaternion-vector-angle! s5-0 (-> self rot-axis) (- f30-0))
(quaternion*! (-> self root quat) s5-0 gp-0)
(suspend)
)
)
(go-virtual explode)
)
:post (behavior ()
(let ((gp-0 (-> self root)))
(set! (-> gp-0 transv y) (- (-> gp-0 transv y) (* 348160.0 (seconds-per-frame))))
(let ((a2-0 (new 'stack-no-clear 'collide-query)))
(set! (-> a2-0 collide-with) (-> gp-0 root-prim prim-core collide-with))
(set! (-> a2-0 ignore-process0) self)
(set! (-> a2-0 ignore-process1) #f)
(set! (-> a2-0 ignore-pat) (-> gp-0 pat-ignore-mask))
(set! (-> a2-0 action-mask) (collide-action solid))
(fill-cache-integrate-and-collide gp-0 (-> gp-0 transv) a2-0 (meters 0))
)
(when (and (logtest? (-> (the-as collide-shape-moving gp-0) status) (collide-status touch-surface))
(time-elapsed? (-> self state-time) (seconds 0.01))
)
(logior! (-> self flags) (under-block-flags unbflags-2))
(go-virtual explode)
)
)
(ja-post)
)
)
;; failed to figure out what this is:
(defstate explode (under-block)
:virtual #t
:event under-block-event-handler
:enter (behavior ()
(logclear! (-> self flags) (under-block-flags unbflags-0))
(under-block-method-46 self (-> self col) (-> self row))
(let ((v1-4 (-> self puzzle)))
(countdown (a0-3 (-> v1-4 slots length))
(let ((a1-3 (-> v1-4 slots a0-3)))
(if (and (= (-> a1-3 col) (-> self col)) (= (-> a1-3 row) (-> self row)))
(logclear! (-> v1-4 slot-mask) (ash 1 a0-3))
)
)
)
)
(set-vector! (-> self draw color-mult) 1.0 1.0 1.0 1.0)
(set-vector! (-> self draw color-emissive) 0.0 0.0 0.0 1.0)
(send-event (ppointer->process (-> self my-parent)) 'explode (-> self spawner-id))
)
:code (behavior ()
(sound-play "und-block-explo")
(under-block-method-50 self)
(logior! (-> self draw status) (draw-control-status no-draw))
(let ((v1-7 (-> self root root-prim)))
(set! (-> v1-7 prim-core collide-as) (collide-spec))
(set! (-> v1-7 prim-core collide-with) (collide-spec))
)
0
(while (-> self child)
(suspend)
)
)
)
;; failed to figure out what this is:
(defstate die-fast (under-block)
:virtual #t
:code nothing
)
;; definition for function cshape-reaction-under-block
;; INFO: Used lq/sq
;; WARN: Return type mismatch collide-status vs none.
(defbehavior cshape-reaction-under-block under-block ((arg0 control-info) (arg1 collide-query) (arg2 vector))
(if (logtest? (cshape-reaction-just-move arg0 arg1 arg2) (collide-status touch-surface))
(set! (-> self away-from-focal-pt quad) (-> arg1 best-other-tri intersect quad))
)
(none)
)
;; definition for function under-block-init-by-other
;; WARN: Return type mismatch object vs none.
(defbehavior under-block-init-by-other under-block ((arg0 int) (arg1 int) (arg2 symbol) (arg3 (pointer process)))
(set! (-> self spawner-id) arg0)
(set! (-> self my-id) arg1)
(set! (-> self my-parent) arg3)
(let ((v1-0 arg3))
(set! (-> self puzzle)
(the-as under-block-puzzle (-> (the-as under-block (if v1-0
(the-as under-block (-> v1-0 0 self))
)
)
focus-status
)
)
)
)
(set! (-> self event-hook) under-block-event-handler)
(let ((s4-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction)
(the-as (function control-info collide-query vector vector collide-status) cshape-reaction-under-block)
)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s4-0 total-prims) (the-as uint 4))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> s3-0 prim-core collide-with) (collide-spec backgnd jak bot player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 13107.2)
(set! (-> s4-0 root-prim) s3-0)
)
(pusher-init s4-0)
(let ((v1-19 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-19 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-19 prim-core action) (collide-action solid rideable))
(set! (-> v1-19 transform-index) 3)
(set-vector! (-> v1-19 local-sphere) 0.0 0.0 0.0 13107.2)
)
(let ((v1-21 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-21 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> v1-21 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-21 prim-core action) (collide-action solid rideable))
(set! (-> v1-21 transform-index) 3)
(set-vector! (-> v1-21 local-sphere) 0.0 0.0 0.0 13107.2)
)
(let ((v1-23 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-23 prim-core collide-with) (collide-spec backgnd))
(set! (-> v1-23 prim-core action) (collide-action solid))
(set! (-> v1-23 transform-index) 3)
(set-vector! (-> v1-23 local-sphere) 0.0 0.0 0.0 6553.6)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-26 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-26 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-26 prim-core collide-with))
)
(set! (-> self root) s4-0)
)
(cond
((= arg2 'beaten)
(let ((v1-31 (-> self puzzle slots arg0)))
(set! (-> self col) (-> v1-31 col))
(set! (-> self row) (-> v1-31 row))
)
)
(else
(let ((v1-35 (-> self puzzle spawners arg0)))
(set! (-> self col) (-> v1-35 col))
(set! (-> self row) (-> v1-35 row))
)
)
)
(let ((s5-1 (-> self root)))
(set-vector!
(-> s5-1 trans)
(+ 8192.0 (* 16384.0 (the float (-> self col))))
8192.0
(+ 8192.0 (* 16384.0 (the float (-> self row))))
1.0
)
(vector-matrix*! (-> s5-1 trans) (-> s5-1 trans) (-> self puzzle local-to-world))
(case arg2
(('waiting 'beaten)
(+! (-> s5-1 trans y) -16384.0)
)
(('follow)
(+! (-> s5-1 trans y) -32768.0)
)
)
(matrix->quaternion (-> s5-1 quat) (-> self puzzle local-to-world))
(vector-identity! (-> s5-1 scale))
)
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-under-shoot-block" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(transform-post)
(logior! (-> self mask) (process-mask enemy))
(set! (-> self draw light-index) (the-as uint 30))
(cond
((= arg2 'idle)
(under-block-method-48 self (-> self col) (-> self row))
(go-virtual idle)
)
((= arg2 'beaten)
(go-virtual beaten)
)
((= arg2 'follow)
(go-virtual follow)
)
(else
(go-virtual waiting)
)
)
(none)
)
;; definition for method 25 of type under-shoot-block
;; WARN: Return type mismatch symbol vs none.
(defmethod under-shoot-block-method-25 ((this under-shoot-block) (arg0 int) (arg1 int) (arg2 float) (arg3 int))
(let ((gp-0 (new 'stack-no-clear 'matrix)))
(set-vector! (-> gp-0 vector 0) -8192.0 0.0 -8192.0 1.0)
(set-vector! (-> gp-0 vector 1) -8192.0 0.0 8192.0 1.0)
(set-vector! (-> gp-0 vector 2) 8192.0 0.0 8192.0 1.0)
(set-vector! (-> gp-0 trans) 8192.0 0.0 -8192.0 1.0)
(vector-float*! (-> gp-0 vector 0) (-> gp-0 vector 0) arg2)
(vector-float*! (-> gp-0 vector 1) (-> gp-0 vector 1) arg2)
(vector-float*! (-> gp-0 vector 2) (-> gp-0 vector 2) arg2)
(vector-float*! (-> gp-0 trans) (-> gp-0 trans) arg2)
(let ((v1-12 (&+ gp-0 64)))
(set! (-> v1-12 vector 0 x) (+ 8192.0 (* 16384.0 (the float arg0))))
(set! (-> v1-12 vector 0 y) 0.0)
(set! (-> v1-12 vector 0 z) (+ 8192.0 (* 16384.0 (the float arg1))))
(set! (-> v1-12 vector 0 w) 1.0)
)
(vector+! (-> gp-0 vector 0) (-> gp-0 vector 0) (the-as vector (&+ gp-0 64)))
(vector+! (-> gp-0 vector 1) (-> gp-0 vector 1) (the-as vector (&+ gp-0 64)))
(vector+! (-> gp-0 vector 2) (-> gp-0 vector 2) (the-as vector (&+ gp-0 64)))
(vector+! (-> gp-0 trans) (-> gp-0 trans) (the-as vector (&+ gp-0 64)))
(let ((s4-0 (-> this puzzle local-to-world)))
(vector-matrix*! (-> gp-0 vector 0) (-> gp-0 vector 0) s4-0)
(vector-matrix*! (-> gp-0 vector 1) (-> gp-0 vector 1) s4-0)
(vector-matrix*! (-> gp-0 vector 2) (-> gp-0 vector 2) s4-0)
(vector-matrix*! (-> gp-0 trans) (-> gp-0 trans) s4-0)
)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
(-> gp-0 vector 0)
(-> gp-0 vector 1)
(the-as rgba arg3)
#f
(the-as rgba -1)
)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
(-> gp-0 vector 1)
(-> gp-0 vector 2)
(the-as rgba arg3)
#f
(the-as rgba -1)
)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
(-> gp-0 vector 2)
(-> gp-0 trans)
(the-as rgba arg3)
#f
(the-as rgba -1)
)
(add-debug-line
#t
(bucket-id debug-no-zbuf1)
(-> gp-0 trans)
(-> gp-0 vector 0)
(the-as rgba arg3)
#f
(the-as rgba -1)
)
)
(none)
)
;; definition for method 24 of type under-shoot-block
(defmethod under-shoot-block-method-24 ((this under-shoot-block) (arg0 int) (arg1 int))
(local-vars (v1-11 symbol) (v1-20 symbol))
(let ((a0-1 (-> this puzzle)))
(if (>= (-> (the-as (pointer int8) (&+ (-> a0-1 cells) (+ (* arg1 (-> a0-1 cells-wide)) arg0)))) 0)
(under-shoot-block-method-25 this arg0 arg1 1.0 (the-as int (the-as uint #x80ffffff)))
(under-shoot-block-method-25 this arg0 arg1 0.95 (shl #x8000 16))
)
)
(let ((v1-9 (-> this puzzle spawners)))
(countdown (a0-7 (-> v1-9 length))
(let ((a1-5 (-> v1-9 a0-7)))
(when (and (= (-> a1-5 col) arg0) (= (-> a1-5 row) arg1))
(set! v1-11 #t)
(goto cfg-12)
)
)
)
)
(set! v1-11 #f)
(label cfg-12)
(if v1-11
(under-shoot-block-method-25 this arg0 arg1 0.6 (the-as int (the-as uint #x8000ffff)))
)
(let ((v1-18 (-> this puzzle slots)))
(countdown (a0-9 (-> v1-18 length))
(let ((a1-12 (-> v1-18 a0-9)))
(when (and (= (-> a1-12 col) arg0) (= (-> a1-12 row) arg1))
(set! v1-20 #t)
(goto cfg-23)
)
)
)
)
(set! v1-20 #f)
(label cfg-23)
(if v1-20
(under-shoot-block-method-25 this arg0 arg1 0.6 (the-as int (the-as uint #x80ffff00)))
)
(none)
)
;; definition for method 26 of type under-shoot-block
;; WARN: Return type mismatch symbol vs none.
(defmethod under-shoot-block-method-26 ((this under-shoot-block))
(countdown (s5-0 (-> this puzzle cells-tall))
(countdown (s4-0 (-> this puzzle cells-wide))
(under-shoot-block-method-24 this s4-0 s5-0)
)
)
(none)
)
;; definition for method 28 of type under-shoot-block
(defmethod under-shoot-block-method-28 ((this under-shoot-block))
(let* ((v1-0 (-> this puzzle))
(v0-0 (+ (-> v1-0 last-block-id) 1))
)
(if (or (< 127 v0-0) (<= v0-0 0))
(set! v0-0 1)
)
(set! (-> v1-0 last-block-id) v0-0)
v0-0
)
)
;; definition for method 27 of type under-shoot-block
;; INFO: Used lq/sq
;; WARN: Return type mismatch symbol vs none.
(defmethod under-shoot-block-method-27 ((this under-shoot-block) (arg0 symbol))
(let ((s4-0 (-> this puzzle)))
(set! (-> s4-0 prev-special-attack-id) (the-as uint 0))
(set! (-> s4-0 slot-mask) (the-as uint 0))
(let ((v1-0 0))
(countdown (a0-2 (-> s4-0 slots length))
(set! v1-0 (logior v1-0 (ash 1 a0-2)))
)
(set! (-> s4-0 slot-mask-full) (the-as uint v1-0))
(if arg0
(set! (-> s4-0 slot-mask) (the-as uint v1-0))
)
)
(matrix-rotate-y! (-> s4-0 local-to-world) (-> s4-0 orient-ry))
(set! (-> s4-0 local-to-world trans quad) (-> s4-0 origin quad))
(set! (-> s4-0 local-to-world trans w) 1.0)
(let ((v1-3 (-> s4-0 cells)))
(countdown (a0-11 (* (-> s4-0 cells-wide) (-> s4-0 cells-tall)))
(when (> (-> (the-as (pointer int8) (&+ v1-3 a0-11))) 0)
(set! (-> (the-as (pointer int8) (&+ v1-3 a0-11))) 0)
0
)
)
)
(countdown (s3-0 (-> s4-0 spawners length))
(let ((s2-0 (-> s4-0 spawners s3-0)))
(set! (-> s2-0 exploded-time) 0)
(cond
(arg0
(let ((s1-0 (get-process *default-dead-pool* under-block #x4000)))
(set! (-> s2-0 active-handle)
(ppointer->handle
(when s1-0
(let ((t9-2 (method-of-type under-block activate)))
(t9-2 (the-as under-block s1-0) this (symbol->string (-> under-block symbol)) (the-as pointer #x70004000))
)
(let ((s0-0 run-function-in-process)
(sv-16 s1-0)
(sv-32 under-block-init-by-other)
(sv-48 s3-0)
)
((the-as (function object object object object object object none) s0-0)
sv-16
sv-32
sv-48
(under-shoot-block-method-28 this)
'beaten
(process->ppointer this)
)
)
(-> s1-0 ppointer)
)
)
)
)
(set! (-> s2-0 waiting-handle) (the-as handle #f))
)
(else
(let ((s1-1 (get-process *default-dead-pool* under-block #x4000)))
(set! (-> s2-0 active-handle)
(ppointer->handle
(when s1-1
(let ((t9-6 (method-of-type under-block activate)))
(t9-6 (the-as under-block s1-1) this (symbol->string (-> under-block symbol)) (the-as pointer #x70004000))
)
(let ((s0-1 run-function-in-process)
(sv-64 s1-1)
(sv-80 under-block-init-by-other)
(sv-96 s3-0)
)
((the-as (function object object object object object object none) s0-1)
sv-64
sv-80
sv-96
(under-shoot-block-method-28 this)
'idle
(process->ppointer this)
)
)
(-> s1-1 ppointer)
)
)
)
)
(let ((s1-2 (get-process *default-dead-pool* under-block #x4000)))
(set! (-> s2-0 waiting-handle)
(ppointer->handle
(when s1-2
(let ((t9-10 (method-of-type under-block activate)))
(t9-10 (the-as under-block s1-2) this (symbol->string (-> under-block symbol)) (the-as pointer #x70004000))
)
(let ((s0-2 run-function-in-process)
(sv-112 s1-2)
(sv-128 under-block-init-by-other)
(sv-144 s3-0)
)
((the-as (function object object object object object object none) s0-2)
sv-112
sv-128
sv-144
(under-shoot-block-method-28 this)
'waiting
(process->ppointer this)
)
)
(-> s1-2 ppointer)
)
)
)
)
)
)
)
)
)
(none)
)
;; definition for function under-shoot-block-event-handler
(defbehavior under-shoot-block-event-handler under-shoot-block ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(local-vars (v0-0 object))
(case arg2
(('explode)
(let ((v1-4 (-> self puzzle spawners (-> arg3 param 0))))
(set! (-> v1-4 active-handle) (the-as handle #f))
(set! v0-0 (current-time))
(set! (-> v1-4 exploded-time) (the-as time-frame v0-0))
)
v0-0
)
(('query)
(case (-> arg3 param 0)
(('beaten)
(and (-> self next-state) (let ((v1-8 (-> self next-state name)))
(or (= v1-8 'victory-locked) (= v1-8 'victory) (= v1-8 'beaten))
)
)
)
)
)
(('unlock)
(set! v0-0 #t)
(set! (-> self allow-unlock?) (the-as symbol v0-0))
v0-0
)
)
)
;; failed to figure out what this is:
(defstate idle (under-shoot-block)
:virtual #t
:event under-shoot-block-event-handler
:trans (behavior ()
(let ((gp-0 (-> self puzzle)))
(if (= (-> gp-0 slot-mask) (-> gp-0 slot-mask-full))
(go-virtual victory-locked)
)
(let ((gp-1 (-> gp-0 spawners)))
(countdown (s5-0 (-> gp-1 length))
(let ((s4-0 (-> gp-1 s5-0)))
(when (and (not (handle->process (-> s4-0 active-handle))) (time-elapsed? (-> s4-0 exploded-time) (seconds 1)))
(set! (-> s4-0 active-handle) (-> s4-0 waiting-handle))
(let ((s3-0 (get-process *default-dead-pool* under-block #x4000)))
(set! (-> s4-0 waiting-handle)
(ppointer->handle
(when s3-0
(let ((t9-2 (method-of-type under-block activate)))
(t9-2 (the-as under-block s3-0) self (symbol->string (-> under-block symbol)) (the-as pointer #x70004000))
)
(let ((s2-0 run-function-in-process)
(s1-0 s3-0)
(s0-0 under-block-init-by-other)
(sv-96 s5-0)
)
((the-as (function object object object object object object none) s2-0)
s1-0
s0-0
sv-96
(under-shoot-block-method-28 self)
'follow
(process->ppointer self)
)
)
(-> s3-0 ppointer)
)
)
)
)
(send-event (handle->process (-> s4-0 active-handle)) 'rise-up)
)
)
)
)
)
0
)
:code sleep-code
)
;; failed to figure out what this is:
(defstate victory-locked (under-shoot-block)
:virtual #t
:event under-shoot-block-event-handler
:trans (behavior ()
(local-vars (v1-9 symbol))
(let ((gp-0 (-> self puzzle spawners)))
(countdown (s5-0 (-> gp-0 length))
(let ((v1-3 (-> gp-0 s5-0)))
(when (not (send-event (handle->process (-> v1-3 active-handle)) 'sunk-partially))
(set! v1-9 #f)
(goto cfg-13)
)
)
)
)
(set! v1-9 #t)
(label cfg-13)
(when v1-9
(if (-> self allow-unlock?)
(go-virtual victory)
)
)
)
:code sleep-code
)
;; failed to figure out what this is:
(defstate victory (under-shoot-block)
:virtual #t
:event under-shoot-block-event-handler
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(sound-play "und-block-chime")
(set-time! (-> self state-time))
(until (time-elapsed? (-> self state-time) (seconds 0.5))
(suspend)
)
(let ((gp-1 (-> self puzzle spawners)))
(countdown (s5-1 (-> gp-1 length))
(let ((v1-10 (-> gp-1 s5-1)))
(send-event (handle->process (-> v1-10 active-handle)) 'victory)
)
)
)
(let ((v1-17 (-> self actor-group)))
(when v1-17
(let ((a1-3 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-3 from) (process->ppointer self))
(set! (-> a1-3 num-params) 0)
(set! (-> a1-3 message) 'trigger)
(let ((t9-4 send-event-function)
(v1-19 (-> v1-17 0 data 1 actor))
)
(t9-4
(if v1-19
(-> v1-19 extra process)
)
a1-3
)
)
)
)
)
(go-virtual beaten)
)
)
;; failed to figure out what this is:
(defstate beaten (under-shoot-block)
:virtual #t
:event under-shoot-block-event-handler
:code sleep-code
)
;; definition for method 10 of type under-shoot-block
(defmethod deactivate ((this under-shoot-block))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(let ((s5-0 (-> this puzzle spawners)))
(countdown (s4-0 (-> s5-0 length))
(let ((s3-0 (-> s5-0 s4-0)))
(send-event (handle->process (-> s3-0 active-handle)) 'die-fast)
(send-event (handle->process (-> s3-0 waiting-handle)) 'die-fast)
)
)
)
(call-parent-method this)
(none)
)
;; definition for method 11 of type under-shoot-block
;; INFO: Used lq/sq
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this under-shoot-block) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> this root) (new 'process 'trsqv))
(process-drawable-from-entity! this arg0)
(let ((s5-1 (res-lump-value (-> this entity) 'extra-id uint128 :default (the-as uint128 -1) :time -1000000000.0)))
(if (or (< (the-as int s5-1) 0) (>= (the-as int s5-1) (-> *under-block-puzzles* length)))
(go process-drawable-art-error "bad puzzle id")
)
(let* ((sv-16 (new 'static 'res-tag))
(a0-7 (res-lump-data (-> this entity) 'actor-groups pointer :tag-ptr (& sv-16)))
)
(if (and a0-7 (nonzero? (-> sv-16 elt-count)))
(set! (-> this actor-group) (the-as (pointer actor-group) a0-7))
(set! (-> this actor-group) (the-as (pointer actor-group) #f))
)
)
(let ((v1-13 (-> *under-block-puzzles* s5-1)))
(set! (-> this puzzle) v1-13)
(set! (-> this allow-unlock?) (-> v1-13 auto-unlock?))
)
)
(let ((s5-2
(and (-> this entity) (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete)))
)
)
(under-shoot-block-method-27 this (the-as symbol s5-2))
(if s5-2
(go (method-of-object this beaten))
(go (method-of-object this idle))
)
)
(none)
)