Files
jak-project/test/decompiler/reference/jak3/engine/ai/enemy-h_REF.gc
T
Tyler Wilding c3cc91c9ba jak2/3: update enemy method name related to playing sound effects (#4176)
Was investigating https://github.com/open-goal/jak-project/issues/3012
and found out it's no longer an issue, fixed at some point.

Updated the method name, it actually looks like quite a few methods were
nicely named / documented in jak 3, so i might automate backporting that
documentation (likely a bunch that can go all the way back to jak 1 as
well).

Closes #3012
2026-04-05 01:14:14 -04:00

761 lines
32 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type enemy-focus
(deftype enemy-focus (focus)
((aware enemy-aware)
(flags enemy-flag)
)
(:methods
(focus-on! (_type_ process-focusable enemy) symbol :replace)
(focus-on-with-awareness! (_type_ process-focusable enemy-aware) symbol)
)
)
;; definition for method 3 of type enemy-focus
(defmethod inspect ((this enemy-focus))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'enemy-focus)
(format #t "~1Thandle: ~D~%" (-> this handle))
(format #t "~1Tcollide-with: ~D~%" (-> this collide-with))
(format #t "~1Taware: ~D~%" (-> this aware))
(format #t "~1Tflags: ~D~%" (-> this flags))
(label cfg-4)
this
)
;; definition of type enemy-info
(deftype enemy-info (basic)
((fact-defaults fact-info-enemy-defaults)
(use-die-falling symbol)
(use-victory symbol)
(use-jump-blocked symbol)
(debug-draw-neck symbol)
(jump-debug-draw symbol)
(move-to-ground symbol)
(hover-if-no-ground symbol)
(idle-anim-script (inline-array idle-control-frame))
(idle-anim int32)
(notice-anim int32)
(hostile-anim int32)
(hit-anim int32)
(knocked-anim int32)
(knocked-land-anim int32)
(die-anim int32)
(die-falling-anim int32)
(victory-anim int32)
(jump-wind-up-anim int32)
(jump-in-air-anim int32)
(jump-land-anim int32)
(neck-joint int32)
(look-at-joint int32)
(bullseye-joint int32)
(sound-hit sound-name)
(sound-die sound-name)
(notice-distance meters)
(notice-distance-delta meters)
(proximity-notice-distance meters)
(default-hit-points float)
(gnd-collide-with collide-spec)
(overlaps-others-collide-with-filter collide-spec)
(penetrate-flinch penetrate)
(penetrate-knocked penetrate)
(movement-gravity meters)
(friction float)
(slip-factor float)
(attack-shove-back meters)
(attack-shove-up meters)
(attack-mode symbol)
(attack-damage int32)
(recover-gnd-collide-with collide-spec)
(knocked-can-land-timeout time-frame)
(knocked-recover-timeout time-frame)
(ragdoll-blend-out-time time-frame)
(ragdoll-rotate-velocity-mult float)
(jump-height-min meters)
(jump-height-factor float)
(knocked-seek-ry-clamp float)
(knocked-soft-vxz-lo meters)
(knocked-soft-vxz-hi meters)
(knocked-soft-vy-lo meters)
(knocked-soft-vy-hi meters)
(knocked-medium-vxz-lo meters)
(knocked-medium-vxz-hi meters)
(knocked-medium-vy-lo meters)
(knocked-medium-vy-hi meters)
(knocked-hard-vxz-lo meters)
(knocked-hard-vxz-hi meters)
(knocked-hard-vy-lo meters)
(knocked-hard-vy-hi meters)
(knocked-huge-vxz-lo meters)
(knocked-huge-vxz-hi meters)
(knocked-huge-vy-lo meters)
(knocked-huge-vy-hi meters)
(knocked-yellow-vxz-lo meters)
(knocked-yellow-vxz-hi meters)
(knocked-yellow-vy-lo meters)
(knocked-yellow-vy-hi meters)
(knocked-red-vxz-lo meters)
(knocked-red-vxz-hi meters)
(knocked-red-vy-lo meters)
(knocked-red-vy-hi meters)
(knocked-blue-vxz-lo meters)
(knocked-blue-vxz-hi meters)
(knocked-blue-vy-lo meters)
(knocked-blue-vy-hi meters)
(ragdoll-info ragdoll-setup)
(shadow-size meters)
(shadow-max-y meters)
(shadow-min-y meters)
(shadow-locus-dist meters)
(gem-joint int32)
(gem-seg uint32)
(gem-no-seg uint32)
(gem-offset sphere :inline)
(knocked-off symbol)
)
(:methods
(copy-enemy-info! (_type_ _type_) none)
)
)
;; definition for method 3 of type enemy-info
;; INFO: Used lq/sq
(defmethod inspect ((this enemy-info))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tfact-defaults: ~A~%" (-> this fact-defaults))
(format #t "~1Tuse-die-falling: ~A~%" (-> this use-die-falling))
(format #t "~1Tuse-victory: ~A~%" (-> this use-victory))
(format #t "~1Tuse-jump-blocked: ~A~%" (-> this use-jump-blocked))
(format #t "~1Tdebug-draw-neck: ~A~%" (-> this debug-draw-neck))
(format #t "~1Tjump-debug-draw: ~A~%" (-> this jump-debug-draw))
(format #t "~1Tmove-to-ground: ~A~%" (-> this move-to-ground))
(format #t "~1Thover-if-no-ground: ~A~%" (-> this hover-if-no-ground))
(format #t "~1Tidle-anim-script: #x~X~%" (-> this idle-anim-script))
(format #t "~1Tidle-anim: ~D~%" (-> this idle-anim))
(format #t "~1Tnotice-anim: ~D~%" (-> this notice-anim))
(format #t "~1Thostile-anim: ~D~%" (-> this hostile-anim))
(format #t "~1Thit-anim: ~D~%" (-> this hit-anim))
(format #t "~1Tknocked-anim: ~D~%" (-> this knocked-anim))
(format #t "~1Tknocked-land-anim: ~D~%" (-> this knocked-land-anim))
(format #t "~1Tdie-anim: ~D~%" (-> this die-anim))
(format #t "~1Tdie-falling-anim: ~D~%" (-> this die-falling-anim))
(format #t "~1Tvictory-anim: ~D~%" (-> this victory-anim))
(format #t "~1Tjump-wind-up-anim: ~D~%" (-> this jump-wind-up-anim))
(format #t "~1Tjump-in-air-anim: ~D~%" (-> this jump-in-air-anim))
(format #t "~1Tjump-land-anim: ~D~%" (-> this jump-land-anim))
(format #t "~1Tneck-joint: ~D~%" (-> this neck-joint))
(format #t "~1Tlook-at-joint: ~D~%" (-> this look-at-joint))
(format #t "~1Tbullseye-joint: ~D~%" (-> this bullseye-joint))
(format #t "~1Tsound-hit: ~D~%" (-> this sound-hit))
(format #t "~1Tsound-die: ~D~%" (-> this sound-die))
(format #t "~1Tnotice-distance: (meters ~m)~%" (-> this notice-distance))
(format #t "~1Tnotice-distance-delta: (meters ~m)~%" (-> this notice-distance-delta))
(format #t "~1Tproximity-notice-distance: (meters ~m)~%" (-> this proximity-notice-distance))
(format #t "~1Tdefault-hit-points: ~f~%" (-> this default-hit-points))
(format #t "~1Tgnd-collide-with: ~D~%" (-> this gnd-collide-with))
(format #t "~1Toverlaps-others-collide-with-filter: ~D~%" (-> this overlaps-others-collide-with-filter))
(format #t "~1Tpenetrate-flinch: ~D~%" (-> this penetrate-flinch))
(format #t "~1Tpenetrate-knocked: ~D~%" (-> this penetrate-knocked))
(format #t "~1Tmovement-gravity: (meters ~m)~%" (-> this movement-gravity))
(format #t "~1Tfriction: ~f~%" (-> this friction))
(format #t "~1Tslip-factor: ~f~%" (-> this slip-factor))
(format #t "~1Tattack-shove-back: (meters ~m)~%" (-> this attack-shove-back))
(format #t "~1Tattack-shove-up: (meters ~m)~%" (-> this attack-shove-up))
(format #t "~1Tattack-mode: ~A~%" (-> this attack-mode))
(format #t "~1Tattack-damage: ~D~%" (-> this attack-damage))
(format #t "~1Trecover-gnd-collide-with: ~D~%" (-> this recover-gnd-collide-with))
(format #t "~1Tknocked-can-land-timeout: ~D~%" (-> this knocked-can-land-timeout))
(format #t "~1Tknocked-recover-timeout: ~D~%" (-> this knocked-recover-timeout))
(format #t "~1Tragdoll-blend-out-time: ~D~%" (-> this ragdoll-blend-out-time))
(format #t "~1Tragdoll-rotate-velocity-mult: ~f~%" (-> this ragdoll-rotate-velocity-mult))
(format #t "~1Tjump-height-min: (meters ~m)~%" (-> this jump-height-min))
(format #t "~1Tjump-height-factor: ~f~%" (-> this jump-height-factor))
(format #t "~1Tknocked-seek-ry-clamp: ~f~%" (-> this knocked-seek-ry-clamp))
(format #t "~1Tknocked-soft-vxz-lo: ~f~%" (-> this knocked-soft-vxz-lo))
(format #t "~1Tknocked-soft-vxz-hi: ~f~%" (-> this knocked-soft-vxz-hi))
(format #t "~1Tknocked-soft-vy-lo: ~f~%" (-> this knocked-soft-vy-lo))
(format #t "~1Tknocked-soft-vy-hi: ~f~%" (-> this knocked-soft-vy-hi))
(format #t "~1Tknocked-medium-vxz-lo: ~f~%" (-> this knocked-medium-vxz-lo))
(format #t "~1Tknocked-medium-vxz-hi: ~f~%" (-> this knocked-medium-vxz-hi))
(format #t "~1Tknocked-medium-vy-lo: ~f~%" (-> this knocked-medium-vy-lo))
(format #t "~1Tknocked-medium-vy-hi: ~f~%" (-> this knocked-medium-vy-hi))
(format #t "~1Tknocked-hard-vxz-lo: ~f~%" (-> this knocked-hard-vxz-lo))
(format #t "~1Tknocked-hard-vxz-hi: ~f~%" (-> this knocked-hard-vxz-hi))
(format #t "~1Tknocked-hard-vy-lo: ~f~%" (-> this knocked-hard-vy-lo))
(format #t "~1Tknocked-hard-vy-hi: ~f~%" (-> this knocked-hard-vy-hi))
(format #t "~1Tknocked-huge-vxz-lo: ~f~%" (-> this knocked-huge-vxz-lo))
(format #t "~1Tknocked-huge-vxz-hi: ~f~%" (-> this knocked-huge-vxz-hi))
(format #t "~1Tknocked-huge-vy-lo: ~f~%" (-> this knocked-huge-vy-lo))
(format #t "~1Tknocked-huge-vy-hi: ~f~%" (-> this knocked-huge-vy-hi))
(format #t "~1Tknocked-yellow-vxz-lo: ~f~%" (-> this knocked-yellow-vxz-lo))
(format #t "~1Tknocked-yellow-vxz-hi: ~f~%" (-> this knocked-yellow-vxz-hi))
(format #t "~1Tknocked-yellow-vy-lo: ~f~%" (-> this knocked-yellow-vy-lo))
(format #t "~1Tknocked-yellow-vy-hi: ~f~%" (-> this knocked-yellow-vy-hi))
(format #t "~1Tknocked-red-vxz-lo: ~f~%" (-> this knocked-red-vxz-lo))
(format #t "~1Tknocked-red-vxz-hi: ~f~%" (-> this knocked-red-vxz-hi))
(format #t "~1Tknocked-red-vy-lo: ~f~%" (-> this knocked-red-vy-lo))
(format #t "~1Tknocked-red-vy-hi: ~f~%" (-> this knocked-red-vy-hi))
(format #t "~1Tknocked-blue-vxz-lo: ~f~%" (-> this knocked-blue-vxz-lo))
(format #t "~1Tknocked-blue-vxz-hi: ~f~%" (-> this knocked-blue-vxz-hi))
(format #t "~1Tknocked-blue-vy-lo: ~f~%" (-> this knocked-blue-vy-lo))
(format #t "~1Tknocked-blue-vy-hi: ~f~%" (-> this knocked-blue-vy-hi))
(format #t "~1Tragdoll-info: #<ragdoll-setup @ #x~X>~%" (-> this ragdoll-info))
(format #t "~1Tshadow-size: (meters ~m)~%" (-> this shadow-size))
(format #t "~1Tshadow-max-y: (meters ~m)~%" (-> this shadow-max-y))
(format #t "~1Tshadow-min-y: (meters ~m)~%" (-> this shadow-min-y))
(format #t "~1Tshadow-locus-dist: (meters ~m)~%" (-> this shadow-locus-dist))
(format #t "~1Tgem-joint: ~D~%" (-> this gem-joint))
(format #t "~1Tgem-seg: ~D~%" (-> this gem-seg))
(format #t "~1Tgem-no-seg: ~D~%" (-> this gem-no-seg))
(format #t "~1Tgem-offset: #<sphere @ #x~X>~%" (-> this gem-offset))
(format #t "~1Tknocked-off: ~A~%" (-> this knocked-off))
(label cfg-4)
this
)
;; definition of type enemy-knocked-info
(deftype enemy-knocked-info (structure)
((anim-speed float)
(on-surface-count int32)
(move-count int32)
(land-can-land-time time-frame)
)
)
;; definition for method 3 of type enemy-knocked-info
(defmethod inspect ((this enemy-knocked-info))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'enemy-knocked-info)
(format #t "~1Tanim-speed: ~f~%" (-> this anim-speed))
(format #t "~1Ton-surface-count: ~D~%" (-> this on-surface-count))
(format #t "~1Tmove-count: ~D~%" (-> this move-count))
(format #t "~1Tland-can-land-time: ~D~%" (-> this land-can-land-time))
(label cfg-4)
this
)
;; definition of type enemy-jump-info
(deftype enemy-jump-info (structure)
((flags enemy-jump-flags)
(anim-speed float)
(hang-time time-frame)
(start-pos vector :inline)
(dest-pos vector :inline)
(traj trajectory :inline)
)
)
;; definition for method 3 of type enemy-jump-info
(defmethod inspect ((this enemy-jump-info))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'enemy-jump-info)
(format #t "~1Tflags: ~D~%" (-> this flags))
(format #t "~1Tanim-speed: ~f~%" (-> this anim-speed))
(format #t "~1Thang-time: ~D~%" (-> this hang-time))
(format #t "~1Tstart-pos: #<vector @ #x~X>~%" (-> this start-pos))
(format #t "~1Tdest-pos: #<vector @ #x~X>~%" (-> this dest-pos))
(format #t "~1Ttraj: #<trajectory @ #x~X>~%" (-> this traj))
(label cfg-4)
this
)
;; definition of type enemy-init-by-other-params
(deftype enemy-init-by-other-params (structure)
((trans vector :inline)
(quat quaternion :inline)
(entity entity)
(directed? symbol)
(no-initial-move-to-ground? symbol)
(art-level symbol)
)
)
;; definition for method 3 of type enemy-init-by-other-params
(defmethod inspect ((this enemy-init-by-other-params))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'enemy-init-by-other-params)
(format #t "~1Ttrans: #<vector @ #x~X>~%" (-> this trans))
(format #t "~1Tquat: #<quaternion @ #x~X>~%" (-> this quat))
(format #t "~1Tentity: ~A~%" (-> this entity))
(format #t "~1Tdirected?: ~A~%" (-> this directed?))
(format #t "~1Tno-initial-move-to-ground?: ~A~%" (-> this no-initial-move-to-ground?))
(format #t "~1Tart-level: ~A~%" (-> this art-level))
(label cfg-4)
this
)
;; definition of type enemy-attack-info
(deftype enemy-attack-info (structure)
((attack-id uint32)
(knocked-type knocked-type)
(blue-juggle-count uint8)
(attacker-handle handle)
(attack-time time-frame)
(penetrate-using penetrate)
(attacker-pos vector :inline)
(attack-direction vector :inline)
(attack-position vector :inline)
(intensity float)
)
)
;; definition for method 3 of type enemy-attack-info
(defmethod inspect ((this enemy-attack-info))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'enemy-attack-info)
(format #t "~1Tattack-id: ~D~%" (-> this attack-id))
(format #t "~1Tknocked-type: ~D~%" (-> this knocked-type))
(format #t "~1Tblue-juggle-count: ~D~%" (-> this blue-juggle-count))
(format #t "~1Tattacker-handle: ~D~%" (-> this attacker-handle))
(format #t "~1Tattack-time: ~D~%" (-> this attack-time))
(format #t "~1Tpenetrate-using: ~D~%" (-> this penetrate-using))
(format #t "~1Tattacker-pos: ~`vector`P~%" (-> this attacker-pos))
(format #t "~1Tattack-direction: ~`vector`P~%" (-> this attack-direction))
(format #t "~1Tattack-position: ~`vector`P~%" (-> this attack-position))
(format #t "~1Tintensity: ~f~%" (-> this intensity))
(label cfg-4)
this
)
;; definition of type enemy-best-focus
(deftype enemy-best-focus (structure)
((proc process)
(rating float)
(aware enemy-aware)
)
)
;; definition for method 3 of type enemy-best-focus
(defmethod inspect ((this enemy-best-focus))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'enemy-best-focus)
(format #t "~1Tproc: ~A~%" (-> this proc))
(format #t "~1Trating: ~f~%" (-> this rating))
(format #t "~1Taware: ~D~%" (-> this aware))
(label cfg-4)
this
)
;; definition of type enemy
(deftype enemy (process-focusable)
((fact fact-info-enemy :override)
(root collide-shape-moving :override)
(enemy-flags enemy-flag)
(enemy-info enemy-info)
(hit-points float)
(gnd-collide-with collide-spec)
(attack-id uint32)
(persistent-attack-id uint32)
(water-max-height float)
(water-surface-height float)
(desired-angle degrees)
(jump-why uint64)
(penetrated-by-all penetrate)
(penetrate-flinch penetrate)
(penetrate-knocked penetrate)
(ragdoll-proc handle)
(reaction-time time-frame)
(notice-time time-frame)
(state-timeout time-frame)
(auto-reset-penetrate-time time-frame)
(hit-focus-time time-frame)
(last-draw-time time-frame)
(starting-time time-frame)
(fated-time time-frame)
(focus-pos vector :inline)
(event-param-point vector :inline)
(jump-dest vector :inline :overlay-at event-param-point)
(focus enemy-focus :inline)
(incoming enemy-attack-info :inline)
(actor-group (pointer actor-group))
(actor-group-count int32)
(neck joint-mod)
(on-notice pair)
(on-active pair)
(on-hostile pair)
(on-death pair)
(idle-anim-player idle-control :inline)
(rand-gen symbol)
)
(:state-methods
dormant
dormant-aware
hit
knocked
knocked-recover
idle
active
notice
flee
stare
hostile
victory
die
die-falling
die-fast
directed
jump
jump-blocked
ambush-delay
ambush
view-anims
gun-dark-2-stretch
)
(:methods
(update-collision-action (_type_ int) none)
(adjust-transv-under-water! (_type_ vector) float)
(damage-enemy-from-attack! (_type_ object event-message-block) float)
(reset-penetrate-later! (_type_) none)
(get-knockback-dir! (_type_ vector) vector)
(get-knockback-angle (_type_) degrees)
(knocked-handler (_type_ vector) object)
(can-focus-on? (_type_ process-focusable) object)
(check-water (_type_) object)
(enemy-common-post (_type_) none)
(impact-velocity-to-hit-points (_type_ float) float)
(attack-direction-from-impact-vel (_type_ vector vector float) vector)
(get-damage-from-attack (_type_ object event-message-block) float)
(apply-incoming-hitpoint-mods (_type_ float) float)
(get-awareness-of-proc (_type_ process-focusable enemy-best-focus) enemy-aware)
(msg-for-incoming-attack (_type_ process event-message-block float) symbol)
(get-penetrated-by (_type_) penetrate)
(coin-flip? (_type_) symbol)
(modify-awareness (_type_ enemy-aware) enemy-aware)
(focus-on-attacker! (_type_) none)
(set-focus! (_type_ process-focusable enemy-aware) none)
(go-dormant (_type_) object)
(go-dormant-aware (_type_) object)
(go-idle (_type_) object)
(go-ambush (_type_) object)
(go-stare (_type_) object)
(go-stare2 (_type_) object)
(go-directed (_type_) object)
(go-hostile (_type_) object)
(go-flee (_type_) object)
(go-state-for-focused (_type_) object)
(go-die (_type_) object)
(event-handler (_type_ process int symbol event-message-block) object :behavior enemy)
(enemy-touch-handler (_type_ process event-message-block) object)
(enemy-touched-handler (_type_ process event-message-block) object)
(knocked-anim (_type_ enemy-knocked-info) symbol)
(knocked-land-anim (_type_ enemy-knocked-info) symbol)
(knocked-anim-handler (_type_ int enemy-knocked-info) symbol)
(done-being-knocked? (_type_ enemy-knocked-info) symbol)
(invalid-height? (_type_) symbol)
(copy-ragdoll-orientation-to-root (_type_ ragdoll-proc) none)
(check-jump-blocked? (_type_ enemy-jump-info) object)
(init-jump-info! (_type_ enemy-jump-info) none)
(setup-jump-trajectory! (_type_ enemy-jump-info) none)
(move-to-gspot! (_type_) float)
(landed-jump-yet? (_type_ enemy-jump-info) symbol)
(jump-in-air-anim (_type_ enemy-jump-info) symbol)
(jump-land-anim (_type_ enemy-jump-info) symbol)
(jump-wind-up-anim (_type_ enemy-jump-info) symbol)
(jump-anim-handler (_type_ jump-stage enemy-jump-info) symbol)
(move-along-ballistic-trajectory-for-jump (_type_ jump-stage enemy-jump-info) none)
(adjust-heading-for-jump (_type_ jump-stage enemy-jump-info) none)
(go-next-state-auto (_type_) object)
(heading-matches-direction? (_type_ vector float) symbol)
(pointing-toward? (_type_ vector float) symbol)
(pointing-toward-focus? (_type_ float symbol) symbol)
(find-best-focus (_type_) process)
(can-become-hostile-to? (_type_ process-focusable vector) symbol)
(should-flee-from? (_type_ process-focusable) symbol)
(out-of-bounds? (_type_) symbol)
(send-attack-from-tshape (_type_ process touching-shapes-entry uint) symbol)
(on-attack (_type_ process-focusable) none)
(handle-incoming-attack! (_type_ process-drawable event-message-block penetrate attack-info touching-shapes-entry) none)
(get-focus! (_type_) process-focusable)
(find-and-damage-attackers (_type_ process-focusable event-message-block) int)
(set-look-at-mode! (_type_ int) none)
(stop-look-at! (_type_) none)
(apply-friction (_type_) none)
(set-enemy-info! (_type_ enemy-info) none)
(setup-enemy! (_type_ enemy-info) none)
(init-enemy-collision! (_type_) none)
(init-enemy! (_type_) none)
(go-fallback-init (_type_) object)
(allow-ragdoll? (_type_) symbol)
(disable-ragdoll (_type_) none)
(ragdoll-settled? (_type_) object)
(ragdoll-spawn! (_type_ symbol symbol) vector)
(deactivate-ragdoll! (_type_) none)
(rnd-float (_type_) float)
(rnd-float-range (_type_ float float) float)
(rnd-int (_type_ int) int)
(rnd-int-excluding-masked (_type_ int int) int)
(rnd-time-frame (_type_ time-frame time-frame) time-frame)
(rnd-chance? (_type_ float) symbol)
(rnd-chance-for-idle? (_type_ float) symbol)
(enemy-method-135 (_type_) none)
(find-ground-and-set-pat! (_type_ collide-query collide-spec float float float process) pat-surface)
(enemy-above-ground? (_type_ collide-query vector collide-spec float float float) symbol)
(move-to-ground (_type_ meters meters symbol collide-spec) symbol)
(move-above-ground! (_type_ vector move-above-ground-params) none)
(update-focus (_type_) process)
(check-awareness-trigger (_type_ float) symbol)
(penetrate->knocked-type (_type_ penetrate) knocked-type)
(on-dying (_type_) none)
(falling? (_type_) symbol)
(find-offending-pfoc (_type_ process attack-info) process-focusable)
(play-damage-or-death-sound (_type_ int) sound-id)
(clear-stale-victory (_type_) none)
(go-gun-dark-2-stretch (_type_) object)
(have-more-than-10-joints? (_type_) object)
(can-be-nuked? (_type_) symbol)
(should-move-to-ground? (_type_) symbol)
(gem-chance (_type_) float)
(get-gem-pool-idx (_type_) int)
(mark-as-dead (_type_) none)
)
)
;; definition for method 3 of type enemy
(defmethod inspect ((this enemy))
(when (not this)
(set! this this)
(goto cfg-81)
)
(let ((t9-0 (method-of-type process-focusable inspect)))
(t9-0 this)
)
(format #t "~2Tenemy-flags: #x~X : (enemy-flag " (-> this enemy-flags))
(let ((s5-0 (-> this enemy-flags)))
(if (= (logand (enemy-flag auto-death-phase-out) s5-0) (shl 8 32))
(format #t "auto-death-phase-out ")
)
(if (= (logand (enemy-flag lock-focus) s5-0) (enemy-flag lock-focus))
(format #t "lock-focus ")
)
(if (= (logand (enemy-flag death-start) s5-0) (shl 4 32))
(format #t "death-start ")
)
(if (= (logand (enemy-flag checking-water) s5-0) (enemy-flag checking-water))
(format #t "checking-water ")
)
(if (= (logand s5-0 (enemy-flag enable-on-active)) (enemy-flag enable-on-active))
(format #t "enable-on-active ")
)
(if (= (logand (enemy-flag check-water) s5-0) (enemy-flag check-water))
(format #t "check-water ")
)
(if (= (logand (enemy-flag spawn-gem) s5-0) (enemy-flag spawn-gem))
(format #t "spawn-gem ")
)
(if (= (logand (enemy-flag chase-startup) s5-0) (enemy-flag chase-startup))
(format #t "chase-startup ")
)
(if (= (logand s5-0 (enemy-flag attackable-backup)) (enemy-flag attackable-backup))
(format #t "attackable-backup ")
)
(if (= (logand s5-0 (enemy-flag attackable)) (enemy-flag attackable))
(format #t "attackable ")
)
(if (= (logand s5-0 (enemy-flag look-at-focus)) (enemy-flag look-at-focus))
(format #t "look-at-focus ")
)
(if (= (logand s5-0 (enemy-flag use-notice-distance)) (enemy-flag use-notice-distance))
(format #t "use-notice-distance ")
)
(if (= (logand s5-0 (enemy-flag enable-on-notice)) (enemy-flag enable-on-notice))
(format #t "enable-on-notice ")
)
(if (= (logand s5-0 (enemy-flag look-at-move-dest)) (enemy-flag look-at-move-dest))
(format #t "look-at-move-dest ")
)
(if (= (logand s5-0 (enemy-flag notice)) (enemy-flag notice))
(format #t "notice ")
)
(if (= (logand s5-0 (enemy-flag auto-reset-penetrate)) (enemy-flag auto-reset-penetrate))
(format #t "auto-reset-penetrate ")
)
(if (= (logand (enemy-flag jump-check-blocked) s5-0) (shl 2 32))
(format #t "jump-check-blocked ")
)
(if (= (logand (enemy-flag drawn-mirrored) s5-0) (enemy-flag drawn-mirrored))
(format #t "drawn-mirrored ")
)
(if (= (logand (enemy-flag multi-focus) s5-0) (enemy-flag multi-focus))
(format #t "multi-focus ")
)
(if (= (logand s5-0 (enemy-flag alert)) (enemy-flag alert))
(format #t "alert ")
)
(if (= (logand s5-0 (enemy-flag victory)) (enemy-flag victory))
(format #t "victory ")
)
(if (= (logand s5-0 (enemy-flag dangerous-backup)) (enemy-flag dangerous-backup))
(format #t "dangerous-backup ")
)
(if (= (logand s5-0 (enemy-flag actor-pause-backup)) (enemy-flag actor-pause-backup))
(format #t "actor-pause-backup ")
)
(if (= (logand (enemy-flag trackable) s5-0) (enemy-flag trackable))
(format #t "trackable ")
)
(if (= (logand (enemy-flag called-dying) s5-0) (shl #x8000 16))
(format #t "called-dying ")
)
(if (= (logand (enemy-flag check-water-backup) s5-0) (enemy-flag check-water-backup))
(format #t "check-water-backup ")
)
(if (= (logand (enemy-flag no-initial-move-to-ground) s5-0) (shl 1 32))
(format #t "no-initial-move-to-ground ")
)
(if (= (logand s5-0 (enemy-flag cam-attack-mode)) (enemy-flag cam-attack-mode))
(format #t "cam-attack-mode ")
)
(if (= (logand (enemy-flag has-gem) s5-0) (shl 16 32))
(format #t "has-gem ")
)
(if (= (logand (enemy-flag trackable-backup) s5-0) (enemy-flag trackable-backup))
(format #t "trackable-backup ")
)
(if (= (logand (enemy-flag enable-on-hostile) s5-0) (enemy-flag enable-on-hostile))
(format #t "enable-on-hostile ")
)
(if (= (logand (enemy-flag directed-ready) s5-0) (enemy-flag directed-ready))
(format #t "directed-ready ")
)
(if (= (logand (enemy-flag use-trigger) s5-0) (enemy-flag use-trigger))
(format #t "use-trigger ")
)
(if (= (logand (enemy-flag directed) s5-0) (enemy-flag directed))
(format #t "directed ")
)
(if (= (logand (enemy-flag dislike-combo) s5-0) (enemy-flag dislike-combo))
(format #t "dislike-combo ")
)
(if (= (logand s5-0 (enemy-flag vulnerable-backup)) (enemy-flag vulnerable-backup))
(format #t "vulnerable-backup ")
)
(if (= (logand s5-0 (enemy-flag vulnerable)) (enemy-flag vulnerable))
(format #t "vulnerable ")
)
)
(format #t ")~%")
(format #t "~2Tenemy-info: ~A~%" (-> this enemy-info))
(format #t "~2Thit-points: ~f~%" (-> this hit-points))
(format #t "~2Tgnd-collide-with: ~D~%" (-> this gnd-collide-with))
(format #t "~2Tattack-id: ~D~%" (-> this attack-id))
(format #t "~2Tpersistent-attack-id: ~D~%" (-> this persistent-attack-id))
(format #t "~2Twater-max-height: ~f~%" (-> this water-max-height))
(format #t "~2Twater-surface-height: ~f~%" (-> this water-surface-height))
(format #t "~2Tdesired-angle: ~f~%" (-> this desired-angle))
(format #t "~2Tjump-why: ~D~%" (-> this jump-why))
(format #t "~2Tpenetrated-by-all: ~D~%" (-> this penetrated-by-all))
(format #t "~2Tpenetrate-flinch: ~D~%" (-> this penetrate-flinch))
(format #t "~2Tpenetrate-knocked: ~D~%" (-> this penetrate-knocked))
(format #t "~2Tragdoll-proc: ~D~%" (-> this ragdoll-proc))
(format #t "~2Treaction-time: ~D~%" (-> this reaction-time))
(format #t "~2Tnotice-time: ~D~%" (-> this notice-time))
(format #t "~2Tstate-timeout: ~D~%" (-> this state-timeout))
(format #t "~2Tauto-reset-penetrate-time: ~D~%" (-> this auto-reset-penetrate-time))
(format #t "~2Thit-focus-time: ~D~%" (-> this hit-focus-time))
(format #t "~2Tlast-draw-time: ~D~%" (-> this last-draw-time))
(format #t "~2Tstarting-time: ~D~%" (-> this starting-time))
(format #t "~2Tfated-time: ~D~%" (-> this fated-time))
(format #t "~2Tfocus-pos: ~`vector`P~%" (-> this focus-pos))
(format #t "~2Tevent-param-point: ~`vector`P~%" (-> this event-param-point))
(format #t "~2Tjump-dest: ~`vector`P~%" (-> this event-param-point))
(format #t "~2Tfocus: #<enemy-focus @ #x~X>~%" (-> this focus))
(format #t "~2Tincoming: #<enemy-attack-info @ #x~X>~%" (-> this incoming))
(format #t "~2Tactor-group: #x~X~%" (-> this actor-group))
(dotimes (s5-1 (-> this actor-group-count))
(format #t "~T [~D]~2Tactor-group: ~`actor-group`P~%" s5-1 (-> this actor-group s5-1))
)
(format #t "~2Tactor-group-count: ~D~%" (-> this actor-group-count))
(format #t "~2Tneck: ~A~%" (-> this neck))
(format #t "~2Ton-notice: ~A~%" (-> this on-notice))
(format #t "~2Ton-active: ~A~%" (-> this on-active))
(format #t "~2Ton-hostile: ~A~%" (-> this on-hostile))
(format #t "~2Ton-death: ~A~%" (-> this on-death))
(format #t "~2Tidle-anim-player: #<idle-control @ #x~X>~%" (-> this idle-anim-player))
(format #t "~2Trand-gen: ~A~%" (-> this rand-gen))
(label cfg-81)
this
)
;; definition of type anim-info
(deftype anim-info (structure)
((anim-index int32)
(travel-speed meters)
)
)
;; definition for method 3 of type anim-info
(defmethod inspect ((this anim-info))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'anim-info)
(format #t "~1Tanim-index: ~D~%" (-> this anim-index))
(format #t "~1Ttravel-speed: (meters ~m)~%" (-> this travel-speed))
(label cfg-4)
this
)
;; definition for method 12 of type enemy-focus
(defmethod focus-on! ((this enemy-focus) (arg0 process-focusable) (arg1 enemy))
"Make this enemy focus on the process-focusable. If already focused, update awareness."
(let* ((t9-0 (method-of-type focus focus-on!))
(s3-0 (t9-0 this arg0))
)
(when (not s3-0)
(logclear! (-> this flags) (enemy-flag look-at-focus))
(set! (-> this aware) (modify-awareness arg1 (get-awareness-of-proc arg1 arg0 (the-as enemy-best-focus #f))))
)
s3-0
)
)
;; definition for method 13 of type enemy-focus
(defmethod focus-on-with-awareness! ((this enemy-focus) (arg0 process-focusable) (arg1 enemy-aware))
"Focus on the process-focusable, updating the aware."
(let* ((t9-0 (method-of-type focus focus-on!))
(v0-0 (t9-0 this arg0))
)
(set! (-> this aware) arg1)
(if (not v0-0)
(logclear! (-> this flags) (enemy-flag look-at-focus))
)
v0-0
)
)
;; definition for method 9 of type enemy-focus
;; WARN: Return type mismatch enemy-flag vs none.
(defmethod clear-focused ((this enemy-focus))
"Reset the focus' handle."
(let ((t9-0 (method-of-type focus clear-focused)))
(t9-0 this)
)
(set! (-> this aware) (enemy-aware unaware))
(logclear! (-> this flags) (enemy-flag look-at-focus))
(none)
)