mirror of
https://github.com/open-goal/jak-project
synced 2026-07-09 23:01:56 -04:00
2969833b2d
- `speech` - `ambient` - `water-h` - `vol-h` - `generic-obs` - `carry-h` - `pilot-h` - `board-h` - `gun-h` - `flut-h` - `indax-h` - `lightjak-h` - `darkjak-h` - `target-util` - `history` - `collide-reaction-target` - `logic-target` - `sidekick` - `projectile` - `voicebox` - `ragdoll-edit` - most of `ragdoll` (not added to gsrc yet) - `curves` - `find-nearest` - `lightjak-wings` - `target-handler` - `target-anim` - `target` - `target2` - `target-swim` - `target-lightjak` - `target-invisible` - `target-death` - `target-gun` - `gun-util` - `board-util` - `target-board` - `board-states` - `mech-h` - `vol` - `vent` - `viewer` - `gem-pool` - `collectables` - `crates` - `secrets-menu` Additionally: - Detection of non-virtual state inheritance - Added a config file that allows overriding the process stack size set by `stack-size-set!` calls - Fix for integer multiplication with `r0` - Fixed detection for the following macros: - `static-attack-info` - `defpart` and `defpartgroup` (probably still needs adjustments, uses Jak 2 implementation at the moment) - `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a `sound-group` of 0, so the macro has been temporarily defaulted to use that) One somewhat significant change made here that should be noted is that the return type of `process::init-from-entity!` was changed to `object`. I've been thinking about this for a while, since it looks a bit nicer without the `(none)` at the end and I have recently encountered init methods that early return `0`.
117 lines
4.3 KiB
Common Lisp
Vendored
Generated
117 lines
4.3 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type vehicle-controls
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(deftype vehicle-controls (structure)
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((steering float)
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(throttle float)
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(brake float)
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(lean-z float)
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(handbrake float)
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(flags vehicle-controls-flag)
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(prev-flags vehicle-controls-flag)
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(pad0 uint8 2)
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)
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:pack-me
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)
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;; definition for method 3 of type vehicle-controls
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(defmethod inspect ((this vehicle-controls))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(format #t "[~8x] ~A~%" this 'vehicle-controls)
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(format #t "~1Tsteering: ~f~%" (-> this steering))
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(format #t "~1Tthrottle: ~f~%" (-> this throttle))
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(format #t "~1Tbrake: ~f~%" (-> this brake))
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(format #t "~1Tlean-z: ~f~%" (-> this lean-z))
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(format #t "~1Thandbrake: ~f~%" (-> this handbrake))
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(format #t "~1Tflags: ~D~%" (-> this flags))
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(format #t "~1Tprev-flags: ~D~%" (-> this prev-flags))
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(format #t "~1Tpad0[2] @ #x~X~%" (-> this pad0))
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(label cfg-4)
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this
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)
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;; definition of type pilot-info
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(deftype pilot-info (basic)
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((entity entity)
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(vehicle handle)
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(left-right-bias float)
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(left-right-min float)
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(left-right-max float)
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(left-right-interp float)
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(front-back-interp float)
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(up-down-interp float)
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(up-down-accel-factor float)
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(front-back-accel-factor float)
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(left-right-accel-factor float)
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(stance uint8)
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(seat-index int8)
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(backup-nav-radius float)
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(cam-side-shift float)
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(enable-cam-side-shift symbol)
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(gun? symbol)
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(controls vehicle-controls :inline)
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(accel-array vector 8 :inline)
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(local-accel vector :inline)
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(pilot-trans vector :inline)
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(pilot-quat vector :inline)
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(pilot-scale vector :inline)
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(underwater-time time-frame)
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(as-daxter? symbol)
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(art-group-backup art-group)
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(hud-health handle)
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(hud-turbo handle)
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(jumping? symbol)
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)
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)
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;; definition for method 3 of type pilot-info
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(defmethod inspect ((this pilot-info))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(format #t "[~8x] ~A~%" this (-> this type))
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(format #t "~1Tentity: ~A~%" (-> this entity))
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(format #t "~1Tvehicle: #x~X~%" (-> this vehicle))
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(format #t "~1Tleft-right-bias: ~f~%" (-> this left-right-bias))
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(format #t "~1Tleft-right-min: ~f~%" (-> this left-right-min))
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(format #t "~1Tleft-right-max: ~f~%" (-> this left-right-max))
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(format #t "~1Tleft-right-interp: ~f~%" (-> this left-right-interp))
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(format #t "~1Tfront-back-interp: ~f~%" (-> this front-back-interp))
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(format #t "~1Tup-down-interp: ~f~%" (-> this up-down-interp))
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(format #t "~1Tup-down-accel-factor: ~f~%" (-> this up-down-accel-factor))
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(format #t "~1Tfront-back-accel-factor: ~f~%" (-> this front-back-accel-factor))
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(format #t "~1Tleft-right-accel-factor: ~f~%" (-> this left-right-accel-factor))
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(format #t "~1Tstance: ~D~%" (-> this stance))
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(format #t "~1Tseat-index: ~D~%" (-> this seat-index))
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(format #t "~1Tbackup-nav-radius: ~f~%" (-> this backup-nav-radius))
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(format #t "~1Tcam-side-shift: ~f~%" (-> this cam-side-shift))
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(format #t "~1Tenable-cam-side-shift: ~A~%" (-> this enable-cam-side-shift))
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(format #t "~1Tgun?: ~A~%" (-> this gun?))
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(format #t "~1Tcontrols: #<vehicle-controls @ #x~X>~%" (-> this controls))
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(format #t "~1Taccel-array: ~`vector`P~%" (-> this accel-array))
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(format #t "~1Tlocal-accel: ~`vector`P~%" (-> this local-accel))
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(format #t "~1Tpilot-trans: ~`vector`P~%" (-> this pilot-trans))
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(format #t "~1Tpilot-quat: ~`vector`P~%" (-> this pilot-quat))
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(format #t "~1Tpilot-scale: ~`vector`P~%" (-> this pilot-scale))
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(format #t "~1Tunderwater-time: ~D~%" (-> this underwater-time))
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(format #t "~1Tas-daxter?: ~A~%" (-> this as-daxter?))
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(format #t "~1Tart-group-backup: ~A~%" (-> this art-group-backup))
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(format #t "~1Thud-health: ~D~%" (-> this hud-health))
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(format #t "~1Thud-turbo: ~D~%" (-> this hud-turbo))
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(format #t "~1Tjumping?: ~A~%" (-> this jumping?))
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(label cfg-4)
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this
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)
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;; failed to figure out what this is:
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0
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