mirror of
https://github.com/open-goal/jak-project
synced 2026-08-05 09:34:51 -04:00
48cb9bb787
Add support for `as-type` macro, and detecting inline font methods. This works in all three games but I've only updated jak 3's goal_src for now. Eventually I will go back and work through the others, but I want to get more decompiler features in first.  --------- Co-authored-by: water111 <awaterford1111445@gmail.com>
235 lines
8.1 KiB
Common Lisp
Vendored
Generated
235 lines
8.1 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type ladder
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(deftype ladder (process-drawable)
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((root collide-shape :override)
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(rider-unit float)
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(rider-time time-frame)
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(art-height meters)
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(set-height meters)
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(meters-per-unit meters)
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(meters-per-rung meters)
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(options ladder-options)
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)
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(:state-methods
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idle
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(active handle)
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)
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(:methods
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(init-collision! (_type_) none)
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(init-skel! (_type_) none)
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(init-params! (_type_) none)
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(ladder-method-25 (_type_ matrix float) matrix)
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(nop (_type_) none)
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)
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)
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;; definition for method 3 of type ladder
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(defmethod inspect ((this ladder))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 this)
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)
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(format #t "~2Trider-unit: ~f~%" (-> this rider-unit))
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(format #t "~2Trider-time: ~D~%" (-> this rider-time))
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(format #t "~2Tart-height: (meters ~m)~%" (-> this art-height))
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(format #t "~2Tset-height: (meters ~m)~%" (-> this set-height))
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(format #t "~2Tmeters-per-unit: (meters ~m)~%" (-> this meters-per-unit))
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(format #t "~2Tmeters-per-rung: (meters ~m)~%" (-> this meters-per-rung))
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(format #t "~2Toptions: ~D~%" (-> this options))
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(label cfg-4)
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this
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)
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;; failed to figure out what this is:
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(defskelgroup skel-ladder ladder ladder-lod0-jg ladder-idle-ja
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((ladder-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 8 0 16)
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)
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;; failed to figure out what this is:
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(defstate idle (ladder)
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:virtual #t
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:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
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(case message
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(('touch 'attack)
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(let ((s2-0 (as-type proc process-focusable)))
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(when s2-0
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(let ((s4-1 (ladder-method-25 self (new 'stack-no-clear 'matrix) 0.0))
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(s3-0 (ladder-method-25 self (new 'stack-no-clear 'matrix) 1.0))
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(s1-0 (get-trans (the-as process-focusable s2-0) 0))
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(s2-1 (new 'stack-no-clear 'vector))
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)
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(vector-segment-distance-point! s1-0 (-> s4-1 trans) (-> s3-0 trans) s2-1)
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(when (and (time-elapsed? (-> self rider-time) (seconds 0.2))
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(if (< 0.0 (vector-dot (vector-! (new 'stack-no-clear 'vector) s1-0 s2-1) (-> s4-1 fvec)))
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(not (logtest? (-> self options) (ladder-options lo0)))
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(not (logtest? (-> self options) (ladder-options lo1)))
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)
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(send-event proc 'ladder (-> block param 0))
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)
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(set! (-> self meters-per-unit) (vector-vector-distance (-> s4-1 trans) (-> s3-0 trans)))
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(set! (-> self rider-unit) (/ (vector-vector-distance (-> s4-1 trans) s2-1) (-> self meters-per-unit)))
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(set-time! (-> self rider-time))
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(go-virtual active (process->handle proc))
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)
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)
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(the-as ladder-options #f)
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)
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)
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)
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(('options)
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(-> self options)
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)
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)
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)
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:code (behavior ()
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(until #f
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(nop self)
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(suspend)
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)
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#f
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)
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:post ja-post
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)
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;; failed to figure out what this is:
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(defstate active (ladder)
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:virtual #t
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:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
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(case message
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(('matrix)
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(let ((v0-0 (the-as object (ladder-method-25 self (the-as matrix (-> block param 0)) (-> self rider-unit)))))
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(set-time! (-> self rider-time))
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v0-0
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)
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)
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(('move)
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(set! (-> self rider-unit)
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(fmax 0.0 (fmin 1.0 (+ (-> self rider-unit) (/ (the-as float (-> block param 0)) (-> self meters-per-unit)))))
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)
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(* (-> self rider-unit) (/ (-> self meters-per-unit) (-> self meters-per-rung)))
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)
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(('pos)
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(if (> argc 0)
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(set! (-> (the-as vector (-> block param 0)) quad) (-> self node-list data 5 bone transform uvec quad))
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)
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(-> self rider-unit)
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)
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(('stance)
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(let* ((f0-8 (/ (/ (-> self meters-per-rung) 2) (-> self meters-per-unit)))
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(f1-12 (* (the float (the int (/ (+ (-> self rider-unit) (/ f0-8 2)) f0-8))) f0-8))
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)
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(+! (-> self rider-unit) (* 0.1 (- f1-12 (-> self rider-unit))))
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(set! (-> self rider-unit) (seek (-> self rider-unit) f1-12 (* 2.0 (seconds-per-frame) f0-8)))
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)
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)
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(('options)
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(-> self options)
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)
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)
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)
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:code (behavior ((arg0 handle))
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(set-time! (-> self rider-time))
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(while (and (as-type (handle->process arg0) process-focusable)
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(not (time-elapsed? (-> self rider-time) (seconds 0.1)))
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)
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(nop self)
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(suspend)
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)
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(go-virtual idle)
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)
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)
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;; definition for method 22 of type ladder
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;; WARN: Return type mismatch int vs none.
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(defmethod init-collision! ((this ladder))
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(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum hit-by-player))))
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(set! (-> s5-0 penetrated-by) (penetrate))
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(let ((v1-2 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> v1-2 prim-core collide-as) (collide-spec obstacle))
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(set! (-> v1-2 prim-core collide-with) (collide-spec jak bot player-list))
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(set! (-> v1-2 prim-core action) (collide-action solid))
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(set! (-> v1-2 transform-index) 0)
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(set-vector! (-> v1-2 local-sphere) 0.0 10240.0 0.0 12288.0)
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(set! (-> s5-0 total-prims) (the-as uint 1))
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(set! (-> s5-0 root-prim) v1-2)
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)
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(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
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(let ((v1-5 (-> s5-0 root-prim)))
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(set! (-> s5-0 backup-collide-as) (-> v1-5 prim-core collide-as))
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(set! (-> s5-0 backup-collide-with) (-> v1-5 prim-core collide-with))
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)
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(set! (-> this root) s5-0)
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)
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0
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(none)
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)
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;; definition for method 23 of type ladder
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;; WARN: Return type mismatch int vs none.
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(defmethod init-skel! ((this ladder))
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(initialize-skeleton
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this
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(the-as skeleton-group (art-group-get-by-name *level* "skel-ladder" (the-as (pointer level) #f)))
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(the-as pair 0)
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)
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0
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(none)
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)
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;; definition for method 24 of type ladder
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;; WARN: Return type mismatch int vs none.
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(defmethod init-params! ((this ladder))
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(set! (-> this meters-per-rung) 6144.0)
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(set! (-> this art-height) 94208.0)
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(set! (-> this set-height) (res-lump-float (-> this entity) 'height :default 94208.0))
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(set! (-> this options) (res-lump-value (-> this entity) 'options ladder-options :time -1000000000.0))
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0
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(none)
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)
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;; definition for method 25 of type ladder
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;; INFO: Used lq/sq
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(defmethod ladder-method-25 ((this ladder) (arg0 matrix) (arg1 float))
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(let ((s4-0 (-> this node-list data 4 bone transform))
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(s3-0 (matrix-copy! (new 'stack-no-clear 'matrix) (-> this node-list data 5 bone transform)))
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)
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(vector+!
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(-> s3-0 trans)
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(-> s3-0 trans)
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(vector-normalize! (vector-! (new 'stack-no-clear 'vector) (-> s4-0 trans) (-> s3-0 trans)) 9830.4)
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)
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(matrix-lerp! arg0 s4-0 s3-0 arg1)
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)
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)
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;; definition for method 26 of type ladder
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;; WARN: Return type mismatch int vs none.
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(defmethod nop ((this ladder))
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0
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(none)
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)
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;; definition for method 11 of type ladder
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(defmethod init-from-entity! ((this ladder) (arg0 entity-actor))
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"Set up a newly created process from the entity that created it."
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(init-collision! this)
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(process-drawable-from-entity! this arg0)
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(init-skel! this)
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(init-params! this)
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(if (logtest? (-> this options) (ladder-options nodraw))
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(logior! (-> this draw status) (draw-control-status no-draw-bounds))
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)
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(set! (-> this root scale y) (/ (-> this set-height) (-> this art-height)))
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(set! (-> this draw bounds y) (/ (/ (-> this set-height) 2) (-> this root scale y)))
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(set! (-> this draw bounds w) (+ 2048.0 (/ (-> this set-height) 2)))
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(set! (-> this root root-prim local-sphere y) (/ (/ (-> this set-height) 2) (-> this root scale y)))
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(set! (-> this root root-prim local-sphere w) (+ 2048.0 (/ (-> this set-height) 2)))
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(go (method-of-object this idle))
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)
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