Files
jak-project/test/decompiler/reference/jak3/levels/common-obs/ladder_REF.gc
T
water111 48cb9bb787 [decompiler] as-type and font method support (#3855)
Add support for `as-type` macro, and detecting inline font methods. This
works in all three games but I've only updated jak 3's goal_src for now.
Eventually I will go back and work through the others, but I want to get
more decompiler features in first.


![image](https://github.com/user-attachments/assets/5c31bf85-97b4-437c-bc4b-dc054e60551e)

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-02-01 21:23:11 -05:00

235 lines
8.1 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type ladder
(deftype ladder (process-drawable)
((root collide-shape :override)
(rider-unit float)
(rider-time time-frame)
(art-height meters)
(set-height meters)
(meters-per-unit meters)
(meters-per-rung meters)
(options ladder-options)
)
(:state-methods
idle
(active handle)
)
(:methods
(init-collision! (_type_) none)
(init-skel! (_type_) none)
(init-params! (_type_) none)
(ladder-method-25 (_type_ matrix float) matrix)
(nop (_type_) none)
)
)
;; definition for method 3 of type ladder
(defmethod inspect ((this ladder))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Trider-unit: ~f~%" (-> this rider-unit))
(format #t "~2Trider-time: ~D~%" (-> this rider-time))
(format #t "~2Tart-height: (meters ~m)~%" (-> this art-height))
(format #t "~2Tset-height: (meters ~m)~%" (-> this set-height))
(format #t "~2Tmeters-per-unit: (meters ~m)~%" (-> this meters-per-unit))
(format #t "~2Tmeters-per-rung: (meters ~m)~%" (-> this meters-per-rung))
(format #t "~2Toptions: ~D~%" (-> this options))
(label cfg-4)
this
)
;; failed to figure out what this is:
(defskelgroup skel-ladder ladder ladder-lod0-jg ladder-idle-ja
((ladder-lod0-mg (meters 999999)))
:bounds (static-spherem 0 8 0 16)
)
;; failed to figure out what this is:
(defstate idle (ladder)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('touch 'attack)
(let ((s2-0 (as-type proc process-focusable)))
(when s2-0
(let ((s4-1 (ladder-method-25 self (new 'stack-no-clear 'matrix) 0.0))
(s3-0 (ladder-method-25 self (new 'stack-no-clear 'matrix) 1.0))
(s1-0 (get-trans (the-as process-focusable s2-0) 0))
(s2-1 (new 'stack-no-clear 'vector))
)
(vector-segment-distance-point! s1-0 (-> s4-1 trans) (-> s3-0 trans) s2-1)
(when (and (time-elapsed? (-> self rider-time) (seconds 0.2))
(if (< 0.0 (vector-dot (vector-! (new 'stack-no-clear 'vector) s1-0 s2-1) (-> s4-1 fvec)))
(not (logtest? (-> self options) (ladder-options lo0)))
(not (logtest? (-> self options) (ladder-options lo1)))
)
(send-event proc 'ladder (-> block param 0))
)
(set! (-> self meters-per-unit) (vector-vector-distance (-> s4-1 trans) (-> s3-0 trans)))
(set! (-> self rider-unit) (/ (vector-vector-distance (-> s4-1 trans) s2-1) (-> self meters-per-unit)))
(set-time! (-> self rider-time))
(go-virtual active (process->handle proc))
)
)
(the-as ladder-options #f)
)
)
)
(('options)
(-> self options)
)
)
)
:code (behavior ()
(until #f
(nop self)
(suspend)
)
#f
)
:post ja-post
)
;; failed to figure out what this is:
(defstate active (ladder)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('matrix)
(let ((v0-0 (the-as object (ladder-method-25 self (the-as matrix (-> block param 0)) (-> self rider-unit)))))
(set-time! (-> self rider-time))
v0-0
)
)
(('move)
(set! (-> self rider-unit)
(fmax 0.0 (fmin 1.0 (+ (-> self rider-unit) (/ (the-as float (-> block param 0)) (-> self meters-per-unit)))))
)
(* (-> self rider-unit) (/ (-> self meters-per-unit) (-> self meters-per-rung)))
)
(('pos)
(if (> argc 0)
(set! (-> (the-as vector (-> block param 0)) quad) (-> self node-list data 5 bone transform uvec quad))
)
(-> self rider-unit)
)
(('stance)
(let* ((f0-8 (/ (/ (-> self meters-per-rung) 2) (-> self meters-per-unit)))
(f1-12 (* (the float (the int (/ (+ (-> self rider-unit) (/ f0-8 2)) f0-8))) f0-8))
)
(+! (-> self rider-unit) (* 0.1 (- f1-12 (-> self rider-unit))))
(set! (-> self rider-unit) (seek (-> self rider-unit) f1-12 (* 2.0 (seconds-per-frame) f0-8)))
)
)
(('options)
(-> self options)
)
)
)
:code (behavior ((arg0 handle))
(set-time! (-> self rider-time))
(while (and (as-type (handle->process arg0) process-focusable)
(not (time-elapsed? (-> self rider-time) (seconds 0.1)))
)
(nop self)
(suspend)
)
(go-virtual idle)
)
)
;; definition for method 22 of type ladder
;; WARN: Return type mismatch int vs none.
(defmethod init-collision! ((this ladder))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum hit-by-player))))
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((v1-2 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-2 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-2 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-2 prim-core action) (collide-action solid))
(set! (-> v1-2 transform-index) 0)
(set-vector! (-> v1-2 local-sphere) 0.0 10240.0 0.0 12288.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-2)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-5 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-5 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-5 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
0
(none)
)
;; definition for method 23 of type ladder
;; WARN: Return type mismatch int vs none.
(defmethod init-skel! ((this ladder))
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-ladder" (the-as (pointer level) #f)))
(the-as pair 0)
)
0
(none)
)
;; definition for method 24 of type ladder
;; WARN: Return type mismatch int vs none.
(defmethod init-params! ((this ladder))
(set! (-> this meters-per-rung) 6144.0)
(set! (-> this art-height) 94208.0)
(set! (-> this set-height) (res-lump-float (-> this entity) 'height :default 94208.0))
(set! (-> this options) (res-lump-value (-> this entity) 'options ladder-options :time -1000000000.0))
0
(none)
)
;; definition for method 25 of type ladder
;; INFO: Used lq/sq
(defmethod ladder-method-25 ((this ladder) (arg0 matrix) (arg1 float))
(let ((s4-0 (-> this node-list data 4 bone transform))
(s3-0 (matrix-copy! (new 'stack-no-clear 'matrix) (-> this node-list data 5 bone transform)))
)
(vector+!
(-> s3-0 trans)
(-> s3-0 trans)
(vector-normalize! (vector-! (new 'stack-no-clear 'vector) (-> s4-0 trans) (-> s3-0 trans)) 9830.4)
)
(matrix-lerp! arg0 s4-0 s3-0 arg1)
)
)
;; definition for method 26 of type ladder
;; WARN: Return type mismatch int vs none.
(defmethod nop ((this ladder))
0
(none)
)
;; definition for method 11 of type ladder
(defmethod init-from-entity! ((this ladder) (arg0 entity-actor))
"Set up a newly created process from the entity that created it."
(init-collision! this)
(process-drawable-from-entity! this arg0)
(init-skel! this)
(init-params! this)
(if (logtest? (-> this options) (ladder-options nodraw))
(logior! (-> this draw status) (draw-control-status no-draw-bounds))
)
(set! (-> this root scale y) (/ (-> this set-height) (-> this art-height)))
(set! (-> this draw bounds y) (/ (/ (-> this set-height) 2) (-> this root scale y)))
(set! (-> this draw bounds w) (+ 2048.0 (/ (-> this set-height) 2)))
(set! (-> this root root-prim local-sphere y) (/ (/ (-> this set-height) 2) (-> this root scale y)))
(set! (-> this root root-prim local-sphere w) (+ 2048.0 (/ (-> this set-height) 2)))
(go (method-of-object this idle))
)