mirror of
https://github.com/open-goal/jak-project
synced 2026-08-08 10:34:30 -04:00
7348e6a4ff
Update the decompiler to use the new vf macros. Also, fix a bunch of silly casting issues where accessing inline fields with an offset of 0 would be better than a cast:  --------- Co-authored-by: water111 <awaterford1111445@gmail.com>
84 lines
2.9 KiB
Common Lisp
Vendored
Generated
84 lines
2.9 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type templex-states
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(deftype templex-states (structure)
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((light light-state :inline)
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(flame flames-state :inline)
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)
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)
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;; definition for method 3 of type templex-states
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(defmethod inspect ((this templex-states))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(format #t "[~8x] ~A~%" this 'templex-states)
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(format #t "~1Tlight: #<light-state @ #x~X>~%" (-> this light))
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(format #t "~1Tflame: #<flames-state @ #x~X>~%" (-> this flame))
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(label cfg-4)
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this
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)
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;; definition for function update-templex-lights
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;; INFO: Used lq/sq
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;; WARN: Return type mismatch float vs none.
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(defun update-templex-lights ((arg0 mood-context))
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(let ((v1-0 (-> arg0 current-fog)))
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(set-vector! (-> v1-0 fog-color) 0.0 44.7999 57.5999 1.0)
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(set-vector! (-> v1-0 fog-dists) 131072.0 1843200.0 255.0 128.0)
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(set-vector! (-> v1-0 erase-color) 0.0 0.0 0.0 128.0)
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)
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(let ((s5-0 (-> arg0 light-group 1)))
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(mem-copy! (the-as pointer s5-0) (the-as pointer (-> *level* level-default mood-context light-group)) 192)
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(set! (-> s5-0 ambi extra x) 0.8)
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)
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(let ((s5-1 (-> arg0 light-group 2)))
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(let ((s4-0 (new 'static 'vector :x 1.0 :y 0.65 :z 0.4 :w 1.0)))
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(mem-copy! (the-as pointer s5-1) (the-as pointer (-> *level* level-default mood-context light-group)) 192)
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(vector*! (the-as vector (-> s5-1 dir0 color)) (the-as vector (-> s5-1 dir0 color)) s4-0)
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(vector*! (the-as vector (-> s5-1 dir1 color)) (the-as vector (-> s5-1 dir1 color)) s4-0)
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)
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(set! (-> s5-1 ambi extra x) 0.8)
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)
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(let ((v1-10 (-> arg0 light-group 3)))
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(vector-float*! (the-as vector (-> v1-10 ambi color)) (-> arg0 times 0) 0.55)
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(vector+!
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(the-as vector (-> v1-10 ambi color))
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(the-as vector (-> v1-10 ambi color))
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(new 'static 'vector :x 0.4253 :y 0.39 :z 0.45 :w 1.0)
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)
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(set! (-> v1-10 dir0 color quad) (-> arg0 times 0 quad))
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(let ((a0-13 (-> v1-10 dir0)))
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(set! (-> a0-13 direction x) 0.0)
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(set! (-> a0-13 direction y) 1.0)
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(set! (-> a0-13 direction z) 0.0)
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(set! (-> a0-13 direction w) 0.0)
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)
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(set! (-> v1-10 ambi extra x) 0.8)
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(set! (-> v1-10 dir0 extra x) 0.8)
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(set! (-> v1-10 dir1 extra x) 0.0)
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(set! (-> v1-10 dir2 extra x) 0.0)
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)
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(none)
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)
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;; definition for function update-mood-templex
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;; WARN: Return type mismatch int vs none.
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(defbehavior update-mood-templex time-of-day-proc ((arg0 mood-context) (arg1 float) (arg2 int))
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(copy-mood-exterior arg0)
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(update-templex-lights arg0)
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(when (and (= (-> *level* level arg2 status) 'active)
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(< (the-as uint (-> *time-of-day-context* mode)) (the-as uint 9))
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)
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(-> arg0 state)
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(if (task-node-closed? (game-task-node volcano-darkeco-resolution))
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(set! (-> arg0 times 5 w) 1.0)
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)
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(update-mood-flames arg0 6 2 8 0.5 0.0009765625 1.5)
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)
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0
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(none)
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)
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