mirror of
https://github.com/open-goal/jak-project
synced 2026-07-10 07:07:04 -04:00
3ee2b4423c
This PR does a few cleanups: - improve method names/comments/flags for `enemy.gc` and a few other files - fix `new-stack-matrix0` not working for jak 3 - add `matrix-copy!` detection for jak 3 - add `vector-copy!` detection --------- Co-authored-by: water111 <awaterford1111445@gmail.com>
170 lines
6.7 KiB
Common Lisp
Vendored
Generated
170 lines
6.7 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; failed to figure out what this is:
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(load-scene (new 'static 'scene
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:name "temple-climb-res"
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:extra #f
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:info #f
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:scene-flags (scene-flags scf1 scf2 scf3 scf4 scf8)
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:mask-to-clear (process-mask movie projectile)
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:entity "scene-stage-136"
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:art-group "scenecamera"
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:anim "temple-climb-res"
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:parts 11
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:command-list '((0 (kill "tpl-glider-1"))
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(1255 (fadeout (frame-time-30 20)))
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(10000 (task-close! "desert-glide-introduction"))
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)
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:cut-list '(48 96 176 343 455 588 970 1185)
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:wait-ground-time (seconds 1)
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:actor (new 'static 'boxed-array :type scene-actor
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(new 'static 'scene-actor
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:name "scenecamera"
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:level #f
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:art-group "skel-scenecamera"
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:prefix ""
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:draw-frames '((min max))
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:scissor-frames '()
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:shadow-frames '((min max))
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:cloth-reset-frames '()
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:cloth-commands '()
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:camera 4
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:shadow-flags -1
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:shadow-volume-joint #f
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)
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(new 'static 'scene-actor
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:name "jakc-highres"
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:level 'templea
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:art-group "skel-jakc-highres"
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:prefix ""
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:draw-frames '((min max))
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:scissor-frames '()
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:shadow-frames '((min max))
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:cloth-reset-frames '()
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:cloth-commands '()
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:flags #x1
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:shadow-flags -1
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:shadow-volume-joint #f
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:no-draw-seg #x80
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)
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(new 'static 'scene-actor
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:name "sidekick-highres"
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:level 'templea
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:art-group "skel-sidekick-highres"
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:prefix ""
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:draw-frames '((min max))
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:scissor-frames '()
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:shadow-frames '((min max))
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:cloth-reset-frames '()
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:cloth-commands '()
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:flags #x1
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:shadow-flags -1
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:shadow-volume-joint #f
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)
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(new 'static 'scene-actor
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:name "h-glider"
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:level 'hanga
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:art-group "skel-h-glider"
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:prefix ""
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:draw-frames '((min 48) (96 455) (588 max))
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:scissor-frames '((1185 end))
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:shadow-frames '((min max))
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:cloth-reset-frames '()
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:cloth-commands '()
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:flags #x1
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:shadow-flags -1
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:shadow-volume-joint #f
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)
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)
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:load-point "templex-pre-hang"
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:end-point "hanga-start"
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:borrow '()
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:sfx-volume -1.0
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:ambient-volume -1.0
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:music-delay 1500.0
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:scene-task #x4b
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:on-running '(begin (sound-play-loop "temple-mov-amb") (sound-play-loop "temple-tone-mov"))
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:on-complete #f
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)
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)
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;; failed to figure out what this is:
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(defskelgroup skel-tpl-inner-airlock-door tpl-inner-airlock-door tpl-inner-airlock-door-lod0-jg tpl-inner-airlock-door-idle-ja
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((tpl-inner-airlock-door-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 22 0 22)
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)
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;; definition of type tpl-inner-airlock-door
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(deftype tpl-inner-airlock-door (com-airlock)
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()
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)
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;; definition for method 3 of type tpl-inner-airlock-door
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(defmethod inspect ((this tpl-inner-airlock-door))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type com-airlock inspect)))
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(t9-0 this)
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)
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(label cfg-4)
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this
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)
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;; definition for method 11 of type tpl-inner-airlock-door
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(defmethod init-from-entity! ((this tpl-inner-airlock-door) (arg0 entity-actor))
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"Set up a newly created process from the entity that created it."
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(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
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(set! (-> s5-0 penetrated-by) (penetrate))
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(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
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(set! (-> s5-0 total-prims) (the-as uint 3))
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(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
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(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
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(set! (-> s4-0 prim-core action) (collide-action solid))
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(set-vector! (-> s4-0 local-sphere) 0.0 24576.0 0.0 61440.0)
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(set! (-> s5-0 root-prim) s4-0)
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)
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(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
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(set! (-> v1-8 prim-core collide-as) (collide-spec obstacle))
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(set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list))
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(set! (-> v1-8 prim-core action) (collide-action solid))
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(set! (-> v1-8 transform-index) 5)
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(set-vector! (-> v1-8 local-sphere) 0.0 24576.0 0.0 61440.0)
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)
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(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> v1-10 prim-core collide-as) (collide-spec obstacle))
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(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list))
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(set! (-> v1-10 prim-core action) (collide-action solid))
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(set! (-> v1-10 transform-index) 4)
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(set-vector! (-> v1-10 local-sphere) 0.0 24576.0 0.0 61440.0)
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)
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(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
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(let ((v1-13 (-> s5-0 root-prim)))
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(set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as))
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(set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with))
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)
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(set! (-> this root) s5-0)
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)
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(initialize-skeleton
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this
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(the-as
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skeleton-group
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(art-group-get-by-name *level* "skel-tpl-inner-airlock-door" (the-as (pointer level) #f))
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)
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(the-as pair 0)
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)
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(init-airlock! this)
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(set! (-> this lock-frame) 45.0)
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(set! (-> this open-frame) 90.0)
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(set! (-> this sound-pre-open) (static-sound-spec "door-eye-open" :group 0))
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(set! (-> this sound-open-loop) (static-sound-spec "door-open" :group 0))
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(set! (-> this sound-open-stop) (static-sound-spec "door-open-hit" :group 0))
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(set! (-> this sound-close-loop) (static-sound-spec "door-close" :group 0))
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(set! (-> this sound-close-stop) (static-sound-spec "door-close-hit" :group 0))
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(set! (-> this sound-post-close) (static-sound-spec "door-eye-close" :group 0))
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(set! (-> this sound-behind?) #t)
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(go (method-of-object this close) #t)
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)
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