Files
jak-project/test/decompiler/reference/jakx/engine/data/art-h_REF.gc
T
2026-06-15 09:56:10 -04:00

728 lines
26 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type joint-anim
(deftype joint-anim (basic)
"Base class for all joint animations. These are animations that store joint transforms."
((name string)
(number int16)
(length int16)
)
)
;; definition for method 3 of type joint-anim
(defmethod inspect ((this joint-anim))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tname: ~A~%" (-> this name))
(format #t "~1Tnumber: ~D~%" (-> this number))
(format #t "~1Tlength: ~D~%" (-> this length))
(label cfg-4)
this
)
;; definition of type joint-anim-matrix
(deftype joint-anim-matrix (joint-anim)
"Joint animation which stores matrices directly. Not used."
((data matrix :inline :dynamic :offset 16)
)
)
;; definition of type joint-anim-transformq
(deftype joint-anim-transformq (joint-anim)
"Joint animation which stores transformq's directly. Not used."
((data transformq :inline :dynamic)
)
)
;; definition for method 3 of type joint-anim-transformq
(defmethod inspect ((this joint-anim-transformq))
(when (not this)
(set! this this)
(goto cfg-7)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tname: ~A~%" (-> this name))
(format #t "~1Tnumber: ~D~%" (-> this number))
(format #t "~1Tlength: ~D~%" (-> this length))
(format #t "~1Tdata[0] @ #x~X~%" (-> this data))
(dotimes (s5-0 (-> this length))
(format #t "~T [~D]~1Tdata: ~`transformq`P~%" s5-0 (-> this data s5-0))
)
(label cfg-7)
this
)
;; definition of type joint-anim-drawable
(deftype joint-anim-drawable (joint-anim)
"Mysterious unused joint animation type."
((data drawable :dynamic)
)
)
;; definition for method 3 of type joint-anim-drawable
(defmethod inspect ((this joint-anim-drawable))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tname: ~A~%" (-> this name))
(format #t "~1Tnumber: ~D~%" (-> this number))
(format #t "~1Tlength: ~D~%" (-> this length))
(format #t "~1Tdata[0] @ #x~X~%" (-> this data))
(label cfg-4)
this
)
;; definition of type joint-anim-frame
(deftype joint-anim-frame (structure)
"Frame containing all joint transforms. Note that there are two special frames: align and prejoint.
The 'align' frame is used for the complicated animation alignment system, which allows the animation to move
a character, among other things. The prejoint is just the root of the skeleton.
The remaining transformq's are the joint transforms you'd expect."
((matrices matrix 2 :inline)
(data transformq :inline :dynamic)
)
(:methods
(new (symbol type int) _type_)
)
)
;; definition for method 3 of type joint-anim-frame
(defmethod inspect ((this joint-anim-frame))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'joint-anim-frame)
(format #t "~1Tmatrices[2] @ #x~X~%" (-> this matrices))
(format #t "~1Tdata[0] @ #x~X~%" (-> this data))
(label cfg-4)
this
)
;; definition for method 0 of type joint-anim-frame
;; WARN: Return type mismatch structure vs joint-anim-frame.
(defmethod new joint-anim-frame ((allocation symbol) (type-to-make type) (arg0 int))
(let ((v1-1 (max 0 (+ arg0 -2))))
(the-as
joint-anim-frame
(new-dynamic-structure allocation type-to-make (the-as int (+ (-> type-to-make size) (* 48 v1-1))))
)
)
)
;; definition of type joint-anim-compressed-hdr
(deftype joint-anim-compressed-hdr (structure)
"Header for the compressed joint animation format."
((control-bits uint32 14)
(num-joints uint32)
(matrix-bits uint32)
)
)
;; definition for method 3 of type joint-anim-compressed-hdr
(defmethod inspect ((this joint-anim-compressed-hdr))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'joint-anim-compressed-hdr)
(format #t "~1Tcontrol-bits[14] @ #x~X~%" (-> this control-bits))
(format #t "~1Tnum-joints: ~D~%" (-> this num-joints))
(format #t "~1Tmatrix-bits: ~D~%" (-> this matrix-bits))
(label cfg-4)
this
)
;; definition of type joint-anim-compressed-fixed
(deftype joint-anim-compressed-fixed (structure)
((hdr joint-anim-compressed-hdr :inline)
(offset-64 uint32)
(offset-32 uint32)
(offset-16 uint32)
(reserved uint32)
(data vector 133 :inline)
)
)
;; definition for method 3 of type joint-anim-compressed-fixed
(defmethod inspect ((this joint-anim-compressed-fixed))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'joint-anim-compressed-fixed)
(format #t "~1Thdr: #<joint-anim-compressed-hdr @ #x~X>~%" (-> this hdr))
(format #t "~1Toffset-64: ~D~%" (-> this offset-64))
(format #t "~1Toffset-32: ~D~%" (-> this offset-32))
(format #t "~1Toffset-16: ~D~%" (-> this offset-16))
(format #t "~1Treserved: ~D~%" (-> this reserved))
(format #t "~1Tdata[133] @ #x~X~%" (-> this data))
(label cfg-4)
this
)
;; definition of type joint-anim-compressed-frame
(deftype joint-anim-compressed-frame (structure)
((offset-64 uint32)
(offset-32 uint32)
(offset-16 uint32)
(reserved uint32)
(data vector 133 :inline)
)
)
;; definition for method 3 of type joint-anim-compressed-frame
(defmethod inspect ((this joint-anim-compressed-frame))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'joint-anim-compressed-frame)
(format #t "~1Toffset-64: ~D~%" (-> this offset-64))
(format #t "~1Toffset-32: ~D~%" (-> this offset-32))
(format #t "~1Toffset-16: ~D~%" (-> this offset-16))
(format #t "~1Treserved: ~D~%" (-> this reserved))
(format #t "~1Tdata[133] @ #x~X~%" (-> this data))
(label cfg-4)
this
)
;; definition of type joint-anim-compressed-control
(deftype joint-anim-compressed-control (structure)
((num-frames uint16)
(flags uint16)
(fixed-qwc uint32)
(frame-qwc uint32)
(fixed joint-anim-compressed-fixed)
(data joint-anim-compressed-frame :dynamic)
)
)
;; definition for method 3 of type joint-anim-compressed-control
(defmethod inspect ((this joint-anim-compressed-control))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'joint-anim-compressed-control)
(format #t "~1Tnum-frames: ~D~%" (-> this num-frames))
(format #t "~1Tflags: ~D~%" (-> this flags))
(format #t "~1Tfixed-qwc: ~D~%" (-> this fixed-qwc))
(format #t "~1Tframe-qwc: ~D~%" (-> this frame-qwc))
(format #t "~1Tfixed: #<joint-anim-compressed-fixed @ #x~X>~%" (-> this fixed))
(format #t "~1Tdata[0] @ #x~X~%" (-> this data))
(label cfg-4)
this
)
;; definition of type art
(deftype art (basic)
"Base class for anything considered `art`. This is typically foreground model data.
This can be either an art container containing more arts, or an actual art thing (art-element)."
((name string :offset 8)
(length int32)
(extra res-lump)
)
(:methods
(login (_type_) _type_)
(art-method-10 (_type_) _type_)
(get-art-by-name-method (_type_ string type) basic)
(get-art-idx-by-name-method (_type_ string type) int)
(contains-art-for-other-group? (_type_) symbol)
)
)
;; definition for method 3 of type art
(defmethod inspect ((this art))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tname: ~A~%" (-> this name))
(format #t "~1Tlength: ~D~%" (-> this length))
(format #t "~1Textra: ~A~%" (-> this extra))
(label cfg-4)
this
)
;; definition of type art-element
(deftype art-element (art)
"Base class Art which is not a container of more art."
((master-art-group-name string)
(master-art-group-index int32)
(pad uint8 20)
)
)
;; definition for method 3 of type art-element
(defmethod inspect ((this art-element))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tname: ~A~%" (-> this name))
(format #t "~1Tlength: ~D~%" (-> this length))
(format #t "~1Textra: ~A~%" (-> this extra))
(format #t "~1Tmaster-art-group-name: ~A~%" (-> this master-art-group-name))
(format #t "~1Tmaster-art-group-index: ~D~%" (-> this master-art-group-index))
(label cfg-4)
this
)
;; type art-mesh-anim is defined here, but it is unknown to the decompiler
;; definition of type art-joint-anim
(deftype art-joint-anim (art-element)
"Art for a joint animation. Also contains the eye animation."
((eye-anim merc-eye-anim-block :overlay-at (-> pad 0))
(blend-shape-anim (pointer int8) :overlay-at (-> pad 4))
(frames joint-anim-compressed-control :overlay-at (-> pad 8))
(speed float :offset 48)
(artist-base float)
(artist-step float)
)
)
;; definition for method 3 of type art-joint-anim
(defmethod inspect ((this art-joint-anim))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tname: ~A~%" (-> this name))
(format #t "~1Tlength: ~D~%" (-> this length))
(format #t "~1Textra: ~A~%" (-> this extra))
(format #t "~1Tmaster-art-group-name: ~A~%" (-> this master-art-group-name))
(format #t "~1Tmaster-art-group-index: ~D~%" (-> this master-art-group-index))
(format #t "~1Teye-anim: ~`merc-eye-anim-block`P~%" (-> this eye-anim))
(format #t "~1Tblend-shape-anim: ~A~%" (-> this blend-shape-anim))
(format #t "~1Tframes: #<joint-anim-compressed-control @ #x~X>~%" (-> this frames))
(format #t "~1Tspeed: ~f~%" (-> this speed))
(format #t "~1Tartist-base: ~f~%" (-> this artist-base))
(format #t "~1Tartist-step: ~f~%" (-> this artist-step))
(label cfg-4)
this
)
;; definition of type art-group
(deftype art-group (art)
"Art which is a list of more art. The -ag files are an art group with all the art needed for a
actor, like the mesh, animations, shadow mesh, skeleton, etc."
((info file-info :offset 4)
(data art-element :dynamic :offset 32)
)
(:methods
(relocate (_type_ kheap (pointer uint8)) none :replace)
(link-art-to-master (_type_) art-group)
(unlink-art-to-master (_type_) int)
)
)
;; definition of type art-mesh-geo
(deftype art-mesh-geo (art-element)
"Unused art format for a mesh. This might have been for the renderer that came before merc."
((data basic :dynamic)
)
)
;; definition of type art-joint-geo
(deftype art-joint-geo (art-element)
"Collection of joints for an actor."
((data joint :dynamic)
)
)
;; definition of type art-cloth-geo
(deftype art-cloth-geo (art-element)
((anchor-transforms anchor-transform-array)
(sphere-transforms sphere-transform-array)
(disc-transforms disc-transform-array)
(cloth-thickness cloth-thickness-array)
(thickness-scalar float)
(num-points int32 :overlay-at length)
(mesh cloth-pt :inline :dynamic :offset 80)
)
)
;; definition for method 3 of type art-cloth-geo
(defmethod inspect ((this art-cloth-geo))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tname: ~A~%" (-> this name))
(format #t "~1Tlength: ~D~%" (-> this length))
(format #t "~1Textra: ~A~%" (-> this extra))
(format #t "~1Tmaster-art-group-name: ~A~%" (-> this master-art-group-name))
(format #t "~1Tmaster-art-group-index: ~D~%" (-> this master-art-group-index))
(format #t "~1Tanchor-transforms: ~A~%" (-> this anchor-transforms))
(format #t "~1Tsphere-transforms: ~A~%" (-> this sphere-transforms))
(format #t "~1Tdisc-transforms: ~A~%" (-> this disc-transforms))
(format #t "~1Tcloth-thickness: ~A~%" (-> this cloth-thickness))
(format #t "~1Tthickness-scalar: ~f~%" (-> this thickness-scalar))
(format #t "~1Tnum-points: ~D~%" (-> this length))
(format #t "~1Tmesh[0] @ #x~X~%" (-> this mesh))
(label cfg-4)
this
)
;; definition for method 7 of type art-cloth-geo
(defmethod relocate ((this art-cloth-geo) (offset int))
this
)
;; definition of type skeleton-group
(deftype skeleton-group (art-group)
"Unlike other art types, the skeleton-groups are defined in GOAL code.
This stores settings like the name of the art-group, shadow/level-of-detail settings, etc."
((art-group-name string)
(jgeo int16)
(janim int16)
(bounds vector :inline)
(radius meters :overlay-at (-> bounds data 3))
(mgeo int16 6)
(max-lod int32)
(lod-dist float 6)
(longest-edge meters)
(texture-level int8)
(version int8)
(shadow int16)
(shadow-joint-index int8)
(origin-joint-index int8)
(sort int8)
(light-index uint8)
(clothing (array cloth-params))
(global-effects uint8)
)
(:methods
(add-to-loading-level (_type_) skeleton-group)
)
)
;; definition for method 3 of type skeleton-group
(defmethod inspect ((this skeleton-group))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tname: ~A~%" (-> this name))
(format #t "~1Tlength: ~D~%" (-> this length))
(format #t "~1Textra: ~A~%" (-> this extra))
(format #t "~1Tinfo: ~A~%" (-> this info))
(format #t "~1Tdata[0] @ #x~X~%" (&-> this art-group-name))
(format #t "~1Tart-group-name: ~A~%" (-> this art-group-name))
(format #t "~1Tjgeo: ~D~%" (-> this jgeo))
(format #t "~1Tjanim: ~D~%" (-> this janim))
(format #t "~1Tbounds: ~`vector`P~%" (-> this bounds))
(format #t "~1Tradius: (meters ~m)~%" (-> this bounds w))
(format #t "~1Tmgeo[6] @ #x~X~%" (-> this mgeo))
(format #t "~1Tmax-lod: ~D~%" (-> this max-lod))
(format #t "~1Tlod-dist[6] @ #x~X~%" (-> this lod-dist))
(format #t "~1Tlongest-edge: (meters ~m)~%" (-> this longest-edge))
(format #t "~1Ttexture-level: ~D~%" (-> this texture-level))
(format #t "~1Tversion: ~D~%" (-> this version))
(format #t "~1Tshadow: ~D~%" (-> this shadow))
(format #t "~1Tshadow-joint-index: ~D~%" (-> this shadow-joint-index))
(format #t "~1Torigin-joint-index: ~D~%" (-> this origin-joint-index))
(format #t "~1Tsort: ~D~%" (-> this sort))
(format #t "~1Tlight-index: ~D~%" (-> this light-index))
(format #t "~1Tclothing: ~A~%" (-> this clothing))
(format #t "~1Tglobal-effects: ~D~%" (-> this global-effects))
(label cfg-4)
this
)
;; definition of type lod-group
(deftype lod-group (structure)
"A single level of detail mesh."
((geo merc-ctrl)
(dist meters)
)
:pack-me
)
;; definition for method 3 of type lod-group
(defmethod inspect ((this lod-group))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'lod-group)
(format #t "~1Tgeo: ~A~%" (-> this geo))
(format #t "~1Tdist: (meters ~m)~%" (-> this dist))
(label cfg-4)
this
)
;; definition of type lod-set
(deftype lod-set (structure)
"All the different level-of-detail meshes for an actor."
((lod lod-group 6 :inline)
(max-lod int8)
)
:allow-misaligned
(:methods
(setup-lods! (_type_ skeleton-group art-group entity) _type_)
)
)
;; definition for method 3 of type lod-set
(defmethod inspect ((this lod-set))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'lod-set)
(format #t "~1Tlod[6] @ #x~X~%" (-> this lod))
(format #t "~1Tmax-lod: ~D~%" (-> this max-lod))
(label cfg-4)
this
)
;; definition of type draw-control
(deftype draw-control (basic)
((process process-drawable)
(status draw-control-status)
(data-format draw-control-data-format)
(global-effect draw-control-global-effect)
(art-group art-group)
(jgeo art-joint-geo)
(mgeo merc-ctrl)
(dma-add-func (function process-drawable draw-control symbol object none))
(skeleton skeleton)
(lod-set lod-set :inline)
(max-lod int8 :overlay-at (-> lod-set max-lod))
(force-lod int8)
(cur-lod int8)
(cur-lods int8 2 :offset 87)
(effect-masks uint64 2)
(prev-seg-mask uint64)
(want-lod int8)
(ripple ripple-control)
(longest-edge meters)
(longest-edge? uint32 :overlay-at longest-edge)
(light-index uint8)
(shadow-mask uint8)
(level-index uint8)
(death-draw-overlap uint8)
(death-timer uint8)
(death-timer-org uint8)
(death-vertex-skip uint16)
(death-effect uint32)
(shadow shadow-geo)
(shadow-ctrl shadow-control)
(distance meters)
(origin vector :inline)
(bounds vector :inline)
(radius meters :overlay-at (-> bounds data 3))
(color-mult rgbaf :inline)
(color-emissive rgbaf :inline)
(effect-mask uint64)
(seg-mask uint64)
(origin-joint-index uint8)
(shadow-joint-index uint8)
(force-fade uint8)
(default-texture-page uint8)
(shadow-values uint32)
(cloth-instances (array cloth-system))
(lights vu-lights)
(envmap-override float)
)
(:methods
(new (symbol type) _type_)
(get-skeleton-origin (_type_) vector)
(draw-control-method-10 () none)
(draw-control-method-11 () none)
(draw-control-method-12 () none)
(draw-control-method-13 () none)
(draw-control-method-14 () none)
(draw-control-method-15 () none)
)
)
;; definition for method 3 of type draw-control
(defmethod inspect ((this draw-control))
(when (not this)
(set! this this)
(goto cfg-63)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tprocess: ~A~%" (-> this process))
(format #t "~1Tstatus: #x~X : (draw-control-status " (-> this status))
(let ((s5-0 (-> this status)))
(if (= (logand s5-0 (draw-control-status no-draw-temp)) (draw-control-status no-draw-temp))
(format #t "no-draw-temp ")
)
(if (= (logand s5-0 (draw-control-status lod-set)) (draw-control-status lod-set))
(format #t "lod-set ")
)
(if (= (logand (draw-control-status suppress-vport-1) s5-0) (draw-control-status suppress-vport-1))
(format #t "suppress-vport-1 ")
)
(if (= (logand s5-0 (draw-control-status no-draw-bounds2)) (draw-control-status no-draw-bounds2))
(format #t "no-draw-bounds2 ")
)
(if (= (logand s5-0 (draw-control-status math-skel)) (draw-control-status math-skel))
(format #t "math-skel ")
)
(if (= (logand (draw-control-status disable-shadow) s5-0) (draw-control-status disable-shadow))
(format #t "disable-shadow ")
)
(if (= (logand (draw-control-status suppress-vport-0) s5-0) (draw-control-status suppress-vport-0))
(format #t "suppress-vport-0 ")
)
(if (= (logand s5-0 (draw-control-status force-vu1)) (draw-control-status force-vu1))
(format #t "force-vu1 ")
)
(if (= (logand s5-0 (draw-control-status warp-cross-fade)) (draw-control-status warp-cross-fade))
(format #t "warp-cross-fade ")
)
(if (= (logand s5-0 (draw-control-status disable-fog)) (draw-control-status disable-fog))
(format #t "disable-fog ")
)
(if (= (logand s5-0 (draw-control-status no-bounds-check)) (draw-control-status no-bounds-check))
(format #t "no-bounds-check ")
)
(if (= (logand s5-0 (draw-control-status no-closest-distance)) (draw-control-status no-closest-distance))
(format #t "no-closest-distance ")
)
(if (= (logand s5-0 (draw-control-status hud)) (draw-control-status hud))
(format #t "hud ")
)
(if (= (logand s5-0 (draw-control-status no-draw)) (draw-control-status no-draw))
(format #t "no-draw ")
)
(if (= (logand s5-0 (draw-control-status on-screen)) (draw-control-status on-screen))
(format #t "on-screen ")
)
(if (= (logand s5-0 (draw-control-status close-to-screen)) (draw-control-status close-to-screen))
(format #t "close-to-screen ")
)
(if (= (logand s5-0 (draw-control-status force-fade)) (draw-control-status force-fade))
(format #t "force-fade ")
)
(if (= (logand s5-0 (draw-control-status no-draw-bounds)) (draw-control-status no-draw-bounds))
(format #t "no-draw-bounds ")
)
(if (= (logand s5-0 (draw-control-status uninited)) (draw-control-status uninited))
(format #t "uninited ")
)
)
(format #t ")~%")
(let ((t9-23 format)
(a0-46 #t)
(a1-23 "~1Tdata-format: #x~X : ~S~%")
(a2-3 (-> this data-format))
(v1-59 (-> this data-format))
)
(t9-23 a0-46 a1-23 a2-3 (cond
((= v1-59 (draw-control-data-format merc))
"merc"
)
((= v1-59 (draw-control-data-format pris))
"pris"
)
(else
"*unknown*"
)
)
)
)
(format #t "~1Tglobal-effect: #x~X : (draw-control-global-effect " (-> this global-effect))
(let ((s5-1 (-> this global-effect)))
(if (= (logand s5-1 (draw-control-global-effect title-light)) (draw-control-global-effect title-light))
(format #t "title-light ")
)
(if (= (logand s5-1 (draw-control-global-effect disable-envmap)) (draw-control-global-effect disable-envmap))
(format #t "shield-lights ")
)
(if (= (logand s5-1 (draw-control-global-effect shield-lights)) (draw-control-global-effect shield-lights))
(format #t "front-rear-lights ")
)
(if (= (logand s5-1 (draw-control-global-effect bit-1)) (draw-control-global-effect bit-1))
(format #t "bit-1 ")
)
(if (= (logand s5-1 (draw-control-global-effect rim-lights3)) (draw-control-global-effect rim-lights3))
(format #t "disable-envmap ")
)
(if (= (logand s5-1 (draw-control-global-effect no-textures)) (draw-control-global-effect no-textures))
(format #t "no-textures ")
)
(if (= (logand s5-1 (draw-control-global-effect bit-0)) (draw-control-global-effect bit-0))
(format #t "bit-0 ")
)
(if (= (logand s5-1 (draw-control-global-effect rim-lights)) (draw-control-global-effect rim-lights))
(format #t "rim-lights ")
)
)
(format #t ")~%")
(format #t "~1Tart-group: ~A~%" (-> this art-group))
(format #t "~1Tjgeo: ~A~%" (-> this jgeo))
(format #t "~1Tmgeo: ~A~%" (-> this mgeo))
(format #t "~1Tdma-add-func: ~A~%" (-> this dma-add-func))
(format #t "~1Tskeleton: ~A~%" (-> this skeleton))
(format #t "~1Tlod-set: #<lod-set @ #x~X>~%" (-> this lod-set))
(format #t "~1Tlod[6] @ #x~X~%" (-> this lod-set))
(format #t "~1Tmax-lod: ~D~%" (-> this lod-set max-lod))
(format #t "~1Tforce-lod: ~D~%" (-> this force-lod))
(format #t "~1Tcur-lod: ~D~%" (-> this cur-lod))
(format #t "~1Tcur-lods[2] @ #x~X~%" (-> this cur-lods))
(format #t "~1Teffect-masks[2] @ #x~X~%" (-> this effect-masks))
(format #t "~1Tprev-seg-mask: ~D~%" (-> this prev-seg-mask))
(format #t "~1Twant-lod: ~D~%" (-> this want-lod))
(format #t "~1Tripple: ~A~%" (-> this ripple))
(format #t "~1Tlongest-edge: (meters ~m)~%" (-> this longest-edge))
(format #t "~1Tlongest-edge?: ~D~%" (-> this longest-edge))
(format #t "~1Tlight-index: ~D~%" (-> this light-index))
(format #t "~1Tshadow-mask: ~D~%" (-> this shadow-mask))
(format #t "~1Tlevel-index: ~D~%" (-> this level-index))
(format #t "~1Tdeath-draw-overlap: ~D~%" (-> this death-draw-overlap))
(format #t "~1Tdeath-timer: ~D~%" (-> this death-timer))
(format #t "~1Tdeath-timer-org: ~D~%" (-> this death-timer-org))
(format #t "~1Tdeath-vertex-skip: ~D~%" (-> this death-vertex-skip))
(format #t "~1Tdeath-effect: ~D~%" (-> this death-effect))
(format #t "~1Tshadow: ~A~%" (-> this shadow))
(format #t "~1Tshadow-ctrl: ~A~%" (-> this shadow-ctrl))
(format #t "~1Tdistance: (meters ~m)~%" (-> this distance))
(format #t "~1Torigin: ~`vector`P~%" (-> this origin))
(format #t "~1Tbounds: ~`vector`P~%" (-> this bounds))
(format #t "~1Tradius: (meters ~m)~%" (-> this bounds w))
(format #t "~1Tcolor-mult: #<rgbaf @ #x~X>~%" (-> this color-mult))
(format #t "~1Tcolor-emissive: #<rgbaf @ #x~X>~%" (-> this color-emissive))
(format #t "~1Teffect-mask: #x~X~%" (-> this effect-mask))
(format #t "~1Tseg-mask: #x~X~%" (-> this seg-mask))
(format #t "~1Torigin-joint-index: ~D~%" (-> this origin-joint-index))
(format #t "~1Tshadow-joint-index: ~D~%" (-> this shadow-joint-index))
(format #t "~1Tforce-fade: ~D~%" (-> this force-fade))
(format #t "~1Tdefault-texture-page: ~D~%" (-> this default-texture-page))
(format #t "~1Tshadow-values: ~D~%" (-> this shadow-values))
(format #t "~1Tcloth-instances: ~A~%" (-> this cloth-instances))
(format #t "~1Tlights: #<vu-lights @ #x~X>~%" (-> this lights))
(format #t "~1Tenvmap-override: ~f~%" (-> this envmap-override))
(label cfg-63)
this
)
;; definition for method 9 of type draw-control
(defmethod get-skeleton-origin ((this draw-control))
(-> this skeleton bones 0 transform trans)
)
;; failed to figure out what this is:
0