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41888aac8f005dab690befae9068e79e618c1168
jak-project/goalc/compiler/compilation
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water111 57649d243f [bones] Part 1: Joint (#1110)
* joints

* bones

* align spr to 16k

* fix bug

* lack of sound hack

* clean up
2022-01-28 21:32:03 -05:00
..
Asm.cpp
[goalc] fix 0 in xmm128, be more strict with none in comparison (#1079)
2022-01-15 22:33:53 -05:00
Atoms.cpp
[collision] implement most of background collision, spawn target! (#1076)
2022-01-15 16:52:47 -05:00
Block.cpp
[goalc] Address-to-line (#783)
2021-08-26 20:33:00 -04:00
CompilerControl.cpp
Compiler performance improvements and error clean-up (#782)
2021-08-24 22:15:26 -04:00
ControlFlow.cpp
[goalc] fix 0 in xmm128, be more strict with none in comparison (#1079)
2022-01-15 22:33:53 -05:00
Debug.cpp
[runtime] pckernel implementation (#1032)
2021-12-30 18:48:37 -05:00
Define.cpp
[graphics] tfrag3 renderer (#978)
2021-12-04 12:33:18 -05:00
Function.cpp
add declare-file debug (#1004)
2021-12-12 12:52:23 -05:00
Macro.cpp
[runtime] pckernel implementation (#1032)
2021-12-30 18:48:37 -05:00
Math.cpp
[collision] implement most of background collision, spawn target! (#1076)
2022-01-15 16:52:47 -05:00
State.cpp
[decomp] collectables + works ingame! (#971)
2021-11-23 18:25:57 -05:00
Static.cpp
[bones] Part 1: Joint (#1110)
2022-01-28 21:32:03 -05:00
Type.cpp
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
2022-01-21 21:11:57 -05:00
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