mirror of
https://github.com/open-goal/jak-project
synced 2026-05-25 07:23:19 -04:00
4c2e1a8a90
Several users have reported that ArchipelaGOAL is not launching properly, even when using the OpenGOAL Launcher. The window pops up with a black screen, and then quits. The only way they can run it is if they double click gk.exe. This comes down to the Launcher providing gk.exe with the `config_path` parameter, which leads the program to find `archipelagoal-settings.gc`. Here is an example from me: ``` D:\Applications\Games\OpenGOAL\features\jak1\mods\JakMods\_settings\archipelagoal\OpenGOAL\jak1\settings/Mods/archipelagoal-settings.gc ``` If a user's base OpenGOAL install directory is long enough, this path becomes longer than 128 characters. This overflows the character buffer in `kopen` which is used to open file streams. If you're only slightly over the limit like myself, at 135 characters, you may not have noticed a problem. But some users have paths a little longer, like 168 characters, and they report the issue is consistent. Water111 suggested we remove the 128 character buffer and use the filename data directly. This fix requires no changes to the Launcher, just to the kernel, and every mod could stand to benefit from this fix.
785 lines
29 KiB
C++
785 lines
29 KiB
C++
#include "kmachine.h"
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#include <bitset>
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#include <cstring>
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#include <stdexcept>
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#include <string>
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#include "common/global_profiler/GlobalProfiler.h"
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#include "common/log/log.h"
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#include "common/symbols.h"
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#include "common/util/FileUtil.h"
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#include "common/util/FontUtils.h"
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#include "common/util/string_util.h"
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#include "game/external/discord_jak2.h"
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#include "game/graphics/display.h"
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#include "game/graphics/jak2_texture_remap.h"
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#include "game/kernel/common/Symbol4.h"
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#include "game/kernel/common/fileio.h"
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#include "game/kernel/common/kboot.h"
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#include "game/kernel/common/kdgo.h"
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#include "game/kernel/common/kdsnetm.h"
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#include "game/kernel/common/kernel_types.h"
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#include "game/kernel/common/klink.h"
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#include "game/kernel/common/kmachine.h"
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#include "game/kernel/common/kmalloc.h"
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#include "game/kernel/common/kprint.h"
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#include "game/kernel/common/kscheme.h"
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#include "game/kernel/common/ksocket.h"
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#include "game/kernel/common/ksound.h"
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#include "game/kernel/common/memory_layout.h"
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#include "game/kernel/jak2/kboot.h"
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#include "game/kernel/jak2/kdgo.h"
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#include "game/kernel/jak2/klink.h"
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#include "game/kernel/jak2/klisten.h"
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#include "game/kernel/jak2/kmachine_extras.h"
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#include "game/kernel/jak2/kmalloc.h"
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#include "game/kernel/jak2/kscheme.h"
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#include "game/kernel/jak2/ksound.h"
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#include "game/overlord/jak2/iso.h"
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#include "game/sce/deci2.h"
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#include "game/sce/libdma.h"
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#include "game/sce/libgraph.h"
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#include "game/sce/sif_ee.h"
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#include "game/sce/stubs.h"
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using namespace ee;
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namespace jak2 {
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/*!
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* Initialize global variables based on command line parameters. Not called in retail versions,
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* but it is present in the ELF.
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* DONE
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* Modified to use std::string, and removed call to fflush.
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*/
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void InitParms(int argc, const char* const* argv) {
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// Modified default settings to boot up the game like normal if no arguments are present.
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if (argc == 1) {
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DiskBoot = 1;
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isodrv = fakeiso;
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modsrc = 0;
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reboot_iop = 0;
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DebugSegment = 0;
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MasterDebug = 0;
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}
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for (int i = 1; i < argc; i++) {
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std::string arg = argv[i];
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// DVD Settings
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// ----------------------------
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// the "cd" mode uses the DVD drive for everything. This is how the game runs in retail
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if (arg == "-cd") {
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Msg(6, "dkernel: cd mode\n");
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isodrv = iso_cd; // use the actual DVD drive for data files
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modsrc = 1; // use the DVD drive data for IOP modules
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reboot_iop = 1; // Reboot the IOP (load new IOP runtime)
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}
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// the "cddata" uses the DVD drive for everything but IOP modules.
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if (arg == "-cddata") {
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Msg(6, "dkernel: cddata mode\n");
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isodrv = iso_cd; // tell IOP to use actual DVD drive for data files
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modsrc = 0; // don't use DVD drive for IOP modules
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reboot_iop = 0; // no need to reboot the IOP
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}
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if (arg == "-demo") {
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Msg(6, "dkernel: demo mode\n");
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kstrcpy(DebugBootMessage, "demo");
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}
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// new for jak 2
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if (arg == "-kiosk") {
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Msg(6, "dkernel: kiosk mode\n");
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kstrcpy(DebugBootMessage, "kiosk");
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}
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// new for jak 2
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if (arg == "-preview") {
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Msg(6, "dkernel: preview mode\n");
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kstrcpy(DebugBootMessage, "preview");
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}
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// the "deviso" mode is one of two modes for testing without the need for DVDs
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if (arg == "-deviso") {
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Msg(6, "dkernel: deviso mode\n");
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isodrv = deviso; // IOP deviso mode
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modsrc = 2; // now 2 for Jak 2
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reboot_iop = 0;
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}
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// the "fakeiso" mode is the other of two modes for testing without the need for DVDs
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if (arg == "-fakeiso") {
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Msg(6, "dkernel: fakeiso mode\n");
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isodrv = fakeiso; // IOP fakeeiso mode
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modsrc = 0; // no IOP module loading (there's no DVD to load from!)
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reboot_iop = 0;
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}
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// the "boot" mode is used to set GOAL up for running the game in retail mode
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if (arg == "-boot") {
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Msg(6, "dkernel: boot mode\n");
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MasterDebug = 0;
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DiskBoot = 1;
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DebugSegment = 0;
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}
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// new for jak 2
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if (arg == "-debug-boot") {
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Msg(6, "dkernel: debug-boot mode\n");
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MasterDebug = 0;
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DebugSegment = 1;
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DiskBoot = 1;
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}
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// traditional debug mode
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if (arg == "-debug") {
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Msg(6, "dkernel: debug mode\n");
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MasterDebug = 1;
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DebugSegment = 1;
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}
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// the "debug-mem" mode is used to set up GOAL in debug mode, but not to load debug-segments
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if (arg == "-debug-mem") {
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Msg(6, "dkernel: debug-mem mode\n");
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MasterDebug = 1;
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DebugSegment = 0;
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}
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// the "-level [level-name]" mode is used to inform the game to boot a specific level
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// the default level is "#f".
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if (arg == "-level") {
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i++;
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std::string levelName = argv[i];
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Msg(6, "dkernel: level %s\n", levelName.c_str());
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kstrcpy(DebugBootLevel, levelName.c_str());
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}
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// new for jak 2
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if (arg == "-user") {
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i++;
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std::string userName = argv[i];
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Msg(6, "dkernel: user %s\n", userName.c_str());
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kstrcpy(DebugBootUser, userName.c_str());
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}
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// new for jak 2
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if (arg == "-art") {
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i++;
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std::string artGroupName = argv[i];
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Msg(6, "dkernel: art-group %s\n", artGroupName.c_str());
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kstrcpy(DebugBootArtGroup, artGroupName.c_str());
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kstrcpy(DebugBootMessage, "art-group");
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}
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// an added mode to allow booting without a KERNEL.CGO for testing
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if (arg == "-nokernel") {
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Msg(6, "dkernel: no kernel mode\n");
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MasterUseKernel = false;
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}
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// an added mode to allow booting without sound for testing
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if (arg == "-nosound") {
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Msg(6, "dkernel: no sound mode\n");
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masterConfig.disable_sound = true;
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}
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}
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}
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void InitIOP() {
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Msg(6, "dkernel: boot:%d debug:%d mem:%d dev:%d mod:%d\n", DiskBoot, MasterDebug, DebugSegment,
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isodrv, modsrc);
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sceSifInitRpc(0);
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// init cd if we need it
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if (((isodrv == iso_cd) || (modsrc == 1)) || (reboot_iop == 1)) {
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InitCD();
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}
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if (reboot_iop == 0) {
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// iop with dev kernel
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printf("Rebooting IOP...\n");
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while (!sceSifRebootIop("host0:/usr/local/sce/iop/modules/ioprp271.img")) {
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printf("Failed, retrying...\n");
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}
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while (!sceSifSyncIop()) {
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}
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} else {
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printf("Rebooting IOP...\n");
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while (!sceSifRebootIop("cdrom0:\\DRIVERS\\IOPRP271.IMG")) {
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printf("Failed, retrying...\n");
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}
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while (!sceSifSyncIop()) {
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}
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}
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sceSifInitRpc(0);
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if ((isodrv == iso_cd) || (modsrc == 1)) {
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InitCD();
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sceFsReset();
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}
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char overlord_boot_command[256];
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char* cmd = overlord_boot_command;
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kstrcpy(cmd, init_types[(int)isodrv]);
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cmd = cmd + strlen(cmd) + 1;
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if (!strncmp(DebugBootMessage, "demo", 4)) {
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kstrcpy(cmd, "SCREEN1.DEM");
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} else {
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kstrcpy(cmd, "SCREEN1.USA");
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}
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cmd = cmd + strlen(cmd) + 1;
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if (masterConfig.disable_sound) {
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kstrcpy(cmd, "-nosound");
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cmd = cmd + strlen(cmd) + 1;
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}
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int total_len = cmd - overlord_boot_command;
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if (modsrc == 0) {
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/sio2man.irx", 0, nullptr) < 0) {
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MsgErr("loading sio2man.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/padman.irx", 0, nullptr) < 0) {
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MsgErr("loading padman.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/libsd.irx", 0, nullptr) < 0) {
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MsgErr("loading libsd.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcman.irx", 0, nullptr) < 0) {
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MsgErr("loading mcman.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcserv.irx", 0, nullptr) < 0) {
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MsgErr("loading mcserv.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/home/src/989snd23/iop/sce27/989nostr.irx", 0, nullptr) < 0) {
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MsgErr("loading %s failed\n", "host0:/usr/home/src/989snd23/iop/sce27/989nostr.irx");
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exit(0);
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}
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if (DebugSegment) {
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sceSifLoadModule("host0:/usr/home/src/989snd23/iop/sce27/989err.irx", 0, nullptr);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/scrtchpd.irx", 0, nullptr) < 0) {
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MsgErr("loading scrtchpd.irx failed\n");
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exit(0);
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}
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printf("Initializing CD library in FAKEISO mode\n");
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if (sceSifLoadModule("host0:bin/overlord.irx", total_len, overlord_boot_command) < 0) {
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MsgErr("loading overlord.irx <3> failed\n");
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exit(0);
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}
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} else {
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if (modsrc == 1) {
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\SIO2MAN.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading SIO2MAN.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\PADMAN.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading PADMAN.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\LIBSD.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading LIBSD.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\MCMAN.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading MCMAN.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\MCSERV.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading MCSERV.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\989NOSTR.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading 989SND.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\SCRTCHPD.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading SCRTCHPD.IRX failed\n");
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exit(0);
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}
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printf("Initializing CD library in ISO_CD mode\n");
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auto rv =
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sceSifLoadModule("cdrom0:\\DRIVERS\\OVERLORD.IRX;1", total_len, overlord_boot_command);
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if (rv < 0) {
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MsgErr("loading OVERLORD.IRX failed %d\n", rv);
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exit(0);
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}
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} else {
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if (modsrc == 2) {
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if (sceSifLoadModule("host0:isoimage/DRIVERS/SIO2MAN.IRX", 0, nullptr) < 0) {
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MsgErr("loading sio2man.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:isoimage/DRIVERS/PADMAN.IRX", 0, nullptr) < 0) {
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MsgErr("loading padman.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:isoimage/DRIVERS/LIBSD.IRX", 0, nullptr) < 0) {
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MsgErr("loading libsd.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:isoimage/DRIVERS/MCMAN.IRX", 0, nullptr) < 0) {
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MsgErr("loading mcman.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:isoimage/DRIVERS/MCSERV.IRX", 0, nullptr) < 0) {
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MsgErr("loading mcserv.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host:isoimage/DRIVERS/989NOSTR.IRX", 1, "do_rpc=0") < 0) {
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MsgErr("loading 989snd.irx failed\n");
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exit(0);
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}
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sceSifLoadModule("host0:/usr/home/src/989snd23/iop/sce27/989err.irx", 0, nullptr);
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if (sceSifLoadModule("host0:isoimage/DRIVERS/SCRTCHPD.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading scrtchpd.irx failed\n");
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exit(0);
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}
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printf("Initializing CD library in DEVISO mode\n");
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auto rv = sceSifLoadModule("host0:isoimage/DRIVERS/OVERLORD.IRX", total_len,
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overlord_boot_command);
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if (rv < 0) {
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MsgErr("loading overlord.irx <2> failed\n");
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exit(0);
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}
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}
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}
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}
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int rv = sceMcInit();
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if (rv < 0) {
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MsgErr("MC driver init failed %d\n", rv);
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exit(0);
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}
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printf("InitIOP OK\n");
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}
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int InitMachine() {
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// heap_start = malloc(0x10);
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// set up global heap (modified, the default size in the release game is 32 MB in all cases)
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u32 global_heap_size = GLOBAL_HEAP_END - HEAP_START;
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float size_mb = ((float)global_heap_size) / (float)(1 << 20);
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lg::info("gkernel: global heap 0x{:08x} to 0x{:08x} (size {:.3f} MB)", HEAP_START,
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GLOBAL_HEAP_END, size_mb);
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kinitheap(kglobalheap, Ptr<u8>(HEAP_START), global_heap_size);
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kmemopen_from_c(kglobalheap, "global");
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kmemopen_from_c(kglobalheap, "scheme-globals");
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if (!MasterDebug && !DebugSegment) {
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// if no debug, we make the kheapinfo structure NULL so GOAL knows not to use it.
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// note: either MasterDebug or DebugSegment is enough to give use the debug heap.
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kdebugheap.offset = 0;
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} else {
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kinitheap(kdebugheap, Ptr<u8>(DEBUG_HEAP_START), jak2::DEBUG_HEAP_SIZE);
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}
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init_output();
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InitIOP();
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// sceGsResetPath();
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InitVideo();
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// FlushCache(0);
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// FlushCache(2);
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// sceGsSyncV(0);
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// if (scePadInit(0) != 1) {
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// MsgErr("dkernel: !init pad\n");
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// }
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if (MasterDebug) {
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InitGoalProto();
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} else {
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// shut down the deci2 stuff, we don't need it.
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ee::sceDeci2Disable();
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}
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printf("InitSound\n");
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InitSound();
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printf("InitRPC\n");
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InitRPC();
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reset_output();
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clear_print();
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prof().begin_event("init-heap-and-symbol");
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auto status = InitHeapAndSymbol();
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prof().end_event();
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if (status >= 0) {
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printf("InitListenerConnect\n");
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InitListenerConnect();
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printf("InitCheckListener\n");
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InitCheckListener();
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Msg(6, "kernel: machine started\n");
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return 0;
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} else {
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return status;
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}
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}
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/*!
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* Shutdown the runtime.
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*/
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int ShutdownMachine() {
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Msg(6, "kernel: machine shutdown (reason %d)\n", (int)MasterExit);
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StopIOP();
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ShutdownSound();
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CloseListener();
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ShutdownGoalProto();
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return 0;
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}
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u32 MouseGetData(u32 _mouse) {
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auto mouse = Ptr<MouseInfo>(_mouse).c();
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mouse->active = offset_of_s7() + jak2_symbols::FIX_SYM_TRUE;
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mouse->valid = offset_of_s7() + jak2_symbols::FIX_SYM_TRUE;
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mouse->cursor = offset_of_s7() + jak2_symbols::FIX_SYM_TRUE;
|
|
mouse->status = 1;
|
|
// Contrary to the name, this is a 16bitfield
|
|
// where:
|
|
// 0 = left button
|
|
// 1 = right button
|
|
// 2 = middle button
|
|
mouse->button0 = 0;
|
|
|
|
s32 xpos = 0;
|
|
s32 ypos = 0;
|
|
if (Display::GetMainDisplay()) {
|
|
std::tie(xpos, ypos) = Display::GetMainDisplay()->get_input_manager()->get_mouse_pos();
|
|
const auto mouse_button_status =
|
|
Display::GetMainDisplay()->get_input_manager()->get_mouse_button_status();
|
|
mouse->button0 |= (mouse_button_status.left ? 1 : 0);
|
|
mouse->button0 |= (mouse_button_status.right ? 2 : 0);
|
|
mouse->button0 |= (mouse_button_status.middle ? 4 : 0);
|
|
}
|
|
|
|
// NOTE - ignoring speed and setting position directly
|
|
// the game assumes resolutions, so this makes it a lot easier to make it actually
|
|
// line up with the mouse cursor
|
|
|
|
// TODO - probably factor in scaling as well
|
|
auto win_width = 0;
|
|
auto win_height = 0;
|
|
auto game_width = 0;
|
|
auto game_height = 0;
|
|
if (Display::GetMainDisplay()) {
|
|
win_width = Display::GetMainDisplay()->get_display_manager()->get_window_width();
|
|
win_height = Display::GetMainDisplay()->get_display_manager()->get_window_height();
|
|
game_width = Display::GetMainDisplay()->get_display_manager()->get_window_game_width();
|
|
game_height = Display::GetMainDisplay()->get_display_manager()->get_window_game_height();
|
|
}
|
|
xpos -= (win_width - game_width) / 2;
|
|
ypos -= (win_height - game_height) / 2;
|
|
|
|
// These are used to calculate the speed at which to move the mouse to it's new coordinates
|
|
// zero'd out so they are ignored and don't impact the position we are about to set
|
|
mouse->deltax = 0;
|
|
mouse->deltay = 0;
|
|
// These positions will get capped to:
|
|
// - [-256.0, 256.0] for width
|
|
// - [-208.0, 208.0] for height
|
|
// (then 208 or 256 is always added to them to get the final screen coordinate)
|
|
// So just normalize the actual window's values to this range
|
|
double width_per = xpos / double(game_width);
|
|
double height_per = ypos / double(game_height);
|
|
mouse->posx = (512.0 * width_per) - 256.0;
|
|
mouse->posy = (416.0 * height_per) - 208.0;
|
|
// fmt::print("Mouse - X:{}({}), Y:{}({})\n", xpos, mouse->posx, ypos, mouse->posy);
|
|
return _mouse;
|
|
}
|
|
|
|
/*!
|
|
* Open a file-stream. Name is a GOAL string. Mode is a GOAL symbol. Use 'read for readonly
|
|
* and anything else for write only.
|
|
*/
|
|
u64 kopen(u64 fs, u64 name, u64 mode) {
|
|
auto file_stream = Ptr<FileStream>(fs).c();
|
|
file_stream->mode = mode;
|
|
file_stream->name = name;
|
|
file_stream->flags = 0;
|
|
lg::print("****** CALL TO kopen() ******\n");
|
|
// sprintf(buffer, "host:%s", Ptr<String>(name)->data());
|
|
if (!strcmp(symbol_name_cstr(*Ptr<Symbol4<u8>>(mode)), "read")) {
|
|
// 0x1
|
|
file_stream->file = sceOpen(Ptr<String>(name)->data(), SCE_RDONLY);
|
|
} else if (!strcmp(symbol_name_cstr(*Ptr<Symbol4<u8>>(mode)), "append")) {
|
|
// new in jak 2!
|
|
// 0x202
|
|
file_stream->file = sceOpen(Ptr<String>(name)->data(), SCE_CREAT | SCE_WRONLY);
|
|
} else {
|
|
// 0x602
|
|
file_stream->file = sceOpen(Ptr<String>(name)->data(), SCE_TRUNC | SCE_CREAT | SCE_WRONLY);
|
|
}
|
|
|
|
return fs;
|
|
}
|
|
|
|
void InitMachine_PCPort() {
|
|
// PC Port added functions
|
|
init_common_pc_port_functions(
|
|
make_function_symbol_from_c,
|
|
[](const char* name) {
|
|
const auto result = intern_from_c(name);
|
|
InternFromCInfo info{};
|
|
info.offset = result.offset;
|
|
return info;
|
|
},
|
|
make_string_from_c);
|
|
|
|
make_function_symbol_from_c("__pc-set-levels", (void*)kmachine_extras::pc_set_levels);
|
|
make_function_symbol_from_c("__pc-set-active-levels",
|
|
(void*)kmachine_extras::pc_set_active_levels);
|
|
make_function_symbol_from_c("__pc-get-tex-remap", (void*)lookup_jak2_texture_dest_offset);
|
|
make_function_symbol_from_c("pc-init-autosplitter-struct",
|
|
(void*)kmachine_extras::init_autosplit_struct);
|
|
|
|
// discord rich presence
|
|
make_function_symbol_from_c("pc-discord-rpc-update", (void*)kmachine_extras::update_discord_rpc);
|
|
|
|
// debugging tools
|
|
make_function_symbol_from_c("alloc-vagdir-names", (void*)kmachine_extras::alloc_vagdir_names);
|
|
|
|
// external RPCs
|
|
make_function_symbol_from_c("pc-fetch-external-speedrun-times",
|
|
(void*)kmachine_extras::pc_fetch_external_speedrun_times);
|
|
make_function_symbol_from_c("pc-fetch-external-race-times",
|
|
(void*)kmachine_extras::pc_fetch_external_race_times);
|
|
make_function_symbol_from_c("pc-fetch-external-highscores",
|
|
(void*)kmachine_extras::pc_fetch_external_highscores);
|
|
make_function_symbol_from_c("pc-get-external-speedrun-time",
|
|
(void*)kmachine_extras::pc_get_external_speedrun_time);
|
|
make_function_symbol_from_c("pc-get-external-race-time",
|
|
(void*)kmachine_extras::pc_get_external_race_time);
|
|
make_function_symbol_from_c("pc-get-external-highscore",
|
|
(void*)kmachine_extras::pc_get_external_highscore);
|
|
make_function_symbol_from_c("pc-get-num-external-speedrun-times",
|
|
(void*)kmachine_extras::pc_get_num_external_speedrun_times);
|
|
make_function_symbol_from_c("pc-get-num-external-race-times",
|
|
(void*)kmachine_extras::pc_get_num_external_race_times);
|
|
make_function_symbol_from_c("pc-get-num-external-highscores",
|
|
(void*)kmachine_extras::pc_get_num_external_highscores);
|
|
|
|
// speedrunning stuff
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entries-amount",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entries_amount);
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-name",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_name);
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-continue-point",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_continue_point);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-practice-entry-history-success",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_history_success);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-practice-entry-history-attempts",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_history_attempts);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-practice-entry-session-success",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_session_success);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-practice-entry-session-attempts",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_session_attempts);
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-avg-time",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_avg_time);
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-fastest-time",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_fastest_time);
|
|
make_function_symbol_from_c("pc-sr-mode-record-practice-entry-attempt!",
|
|
(void*)kmachine_extras::pc_sr_mode_record_practice_entry_attempt);
|
|
make_function_symbol_from_c("pc-sr-mode-init-practice-info!",
|
|
(void*)kmachine_extras::pc_sr_mode_init_practice_info);
|
|
make_function_symbol_from_c("pc-sr-mode-get-custom-category-amount",
|
|
(void*)kmachine_extras::pc_sr_mode_get_custom_category_amount);
|
|
make_function_symbol_from_c("pc-sr-mode-get-custom-category-name",
|
|
(void*)kmachine_extras::pc_sr_mode_get_custom_category_name);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-custom-category-continue-point",
|
|
(void*)kmachine_extras::pc_sr_mode_get_custom_category_continue_point);
|
|
make_function_symbol_from_c("pc-sr-mode-init-custom-category-info!",
|
|
(void*)kmachine_extras::pc_sr_mode_init_custom_category_info);
|
|
make_function_symbol_from_c("pc-sr-mode-dump-new-custom-category",
|
|
(void*)kmachine_extras::pc_sr_mode_dump_new_custom_category);
|
|
|
|
// setup string constants
|
|
auto user_dir_path = file_util::get_user_config_dir();
|
|
intern_from_c("*pc-user-dir-base-path*")->value() =
|
|
make_string_from_c(user_dir_path.string().c_str());
|
|
auto settings_path = file_util::get_user_settings_dir(g_game_version);
|
|
intern_from_c("*pc-settings-folder*")->value() =
|
|
make_string_from_c(settings_path.string().c_str());
|
|
intern_from_c("*pc-settings-built-sha*")->value() = make_string_from_c(build_revision().c_str());
|
|
}
|
|
|
|
/*!
|
|
* PC port functions END
|
|
*/
|
|
|
|
void PutDisplayEnv(u32 alp) {
|
|
// we can mostly ignore this, except for one value that sets the 'blackout' amount.
|
|
auto* renderer = Gfx::GetCurrentRenderer();
|
|
if (renderer) {
|
|
renderer->set_pmode_alp(alp / 255.f);
|
|
}
|
|
}
|
|
|
|
u32 sceGsSyncV(u32 mode) {
|
|
ASSERT(mode == 0);
|
|
// VBlank_Handler(); meh...
|
|
if (vblank_interrupt_handler && MasterExit == RuntimeExitStatus::RUNNING) {
|
|
call_goal(Ptr<Function>(vblank_interrupt_handler), 0, 0, 0, s7.offset, g_ee_main_mem);
|
|
}
|
|
|
|
return Gfx::vsync();
|
|
}
|
|
|
|
u32 sceGsSyncPath(u32 mode, u32 timeout) {
|
|
ASSERT(mode == 0 && timeout == 0);
|
|
return Gfx::sync_path();
|
|
}
|
|
|
|
void aybabtu() {}
|
|
|
|
void InitMachineScheme() {
|
|
make_function_symbol_from_c("put-display-env", (void*)PutDisplayEnv);
|
|
make_function_symbol_from_c("syncv", (void*)sceGsSyncV);
|
|
make_function_symbol_from_c("sync-path", (void*)sceGsSyncPath);
|
|
make_function_symbol_from_c("reset-path", (void*)ee::sceGsResetPath);
|
|
make_function_symbol_from_c("reset-graph", (void*)sceGsResetGraph);
|
|
make_function_symbol_from_c("dma-sync", (void*)sceDmaSync);
|
|
make_function_symbol_from_c("gs-put-imr", (void*)sceGsPutIMR);
|
|
make_function_symbol_from_c("gs-get-imr", (void*)sceGsGetIMR);
|
|
make_function_symbol_from_c("gs-store-image", (void*)sceGsExecStoreImage);
|
|
make_function_symbol_from_c("flush-cache", (void*)FlushCache);
|
|
make_function_symbol_from_c("cpad-open", (void*)CPadOpen);
|
|
make_function_symbol_from_c("cpad-get-data", (void*)CPadGetData);
|
|
make_function_symbol_from_c("mouse-get-data", (void*)MouseGetData);
|
|
make_function_symbol_from_c("install-handler", (void*)InstallHandler);
|
|
make_function_symbol_from_c("install-debug-handler", (void*)InstallDebugHandler);
|
|
make_function_symbol_from_c("file-stream-open", (void*)kopen);
|
|
make_function_symbol_from_c("file-stream-close", (void*)kclose);
|
|
make_function_symbol_from_c("file-stream-length", (void*)klength);
|
|
make_function_symbol_from_c("file-stream-seek", (void*)kseek);
|
|
make_function_symbol_from_c("file-stream-read", (void*)kread);
|
|
make_function_symbol_from_c("file-stream-write", (void*)kwrite);
|
|
make_function_symbol_from_c("scf-get-language", (void*)DecodeLanguage);
|
|
make_function_symbol_from_c("scf-get-time", (void*)DecodeTime);
|
|
make_function_symbol_from_c("scf-get-aspect", (void*)DecodeAspect);
|
|
make_function_symbol_from_c("scf-get-volume", (void*)DecodeVolume);
|
|
make_function_symbol_from_c("scf-get-territory", (void*)DecodeTerritory);
|
|
make_function_symbol_from_c("scf-get-timeout", (void*)DecodeTimeout);
|
|
make_function_symbol_from_c("scf-get-inactive-timeout", (void*)DecodeInactiveTimeout);
|
|
make_function_symbol_from_c("dma-to-iop", (void*)dma_to_iop);
|
|
make_function_symbol_from_c("kernel-shutdown", (void*)KernelShutdown);
|
|
make_function_symbol_from_c("aybabtu", (void*)aybabtu); // was nothing function
|
|
|
|
InitMachine_PCPort();
|
|
|
|
InitSoundScheme();
|
|
intern_from_c("*stack-top*")->value() = 0x7f00000;
|
|
intern_from_c("*stack-base*")->value() = 0x7ffffff;
|
|
intern_from_c("*stack-size*")->value() = 0x100000;
|
|
intern_from_c("*kernel-boot-message*")->value() = intern_from_c(DebugBootMessage).offset;
|
|
intern_from_c("*user*")->value() = make_string_from_c(DebugBootUser);
|
|
if (DiskBoot) {
|
|
intern_from_c("*kernel-boot-mode*")->value() = intern_from_c("boot").offset;
|
|
}
|
|
intern_from_c("*kernel-boot-level*")->value() = intern_from_c(DebugBootLevel).offset;
|
|
intern_from_c("*kernel-boot-art-group*")->value() = make_string_from_c(DebugBootArtGroup);
|
|
if (DiskBoot) {
|
|
*EnableMethodSet = *EnableMethodSet + 1;
|
|
{
|
|
auto p = scoped_prof("load-game-dgo");
|
|
// load_and_link_dgo_from_c("game", kglobalheap,
|
|
// LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE |
|
|
// LINK_FLAG_PRINT_LOGIN, 0x400000, true);
|
|
load_and_link_dgo_from_c_fast(
|
|
"game", kglobalheap, LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE | LINK_FLAG_PRINT_LOGIN,
|
|
0x400000);
|
|
}
|
|
|
|
*EnableMethodSet = *EnableMethodSet + -1;
|
|
using namespace jak2_symbols;
|
|
kernel_packages->value() =
|
|
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE - 1).cast<u32>()),
|
|
make_string_from_c("engine"), kernel_packages->value());
|
|
kernel_packages->value() =
|
|
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE - 1).cast<u32>()),
|
|
make_string_from_c("art"), kernel_packages->value());
|
|
kernel_packages->value() =
|
|
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE - 1).cast<u32>()),
|
|
make_string_from_c("common"), kernel_packages->value());
|
|
printf("calling play-boot!\n");
|
|
auto p = scoped_prof("play-boot-func");
|
|
call_goal_function_by_name("play-boot"); // new function for jak2!
|
|
}
|
|
}
|
|
|
|
sqlite::SQLiteDatabase sql_db;
|
|
|
|
void initialize_sql_db() {
|
|
// If the DB has already been initialized, no-op
|
|
if (sql_db.is_open()) {
|
|
return;
|
|
}
|
|
// In the original environment, they relied on a database already being setup with the correct
|
|
// schema We are using an embedded SQLite database, which isn't already setup, so we have to do
|
|
// that here!
|
|
|
|
fs::path db_path = file_util::get_user_misc_dir(g_game_version) / "jak2-editor.db";
|
|
file_util::create_dir_if_needed_for_file(db_path);
|
|
|
|
const bool did_db_exist = file_util::file_exists(db_path.string());
|
|
|
|
// Attempt to open the database
|
|
const auto opened = sql_db.open_db(db_path.string());
|
|
(void)opened;
|
|
|
|
fs::path schema_file =
|
|
file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" / "editable-schema.sql";
|
|
if (!file_util::file_exists(schema_file.string())) {
|
|
lg::error("Unable to locate SQL Schema file at {}", schema_file.string());
|
|
return;
|
|
}
|
|
|
|
const auto success = sql_db.run_query(file_util::read_text_file(schema_file));
|
|
// TODO - error check
|
|
|
|
// If the database did not originally exist, let's seed it with original game data
|
|
if (!did_db_exist) {
|
|
lg::warn("[SQL]: Seeding database, this may take a bit");
|
|
fs::path level_info_fixture = file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" /
|
|
"db-fixtures" / "fixture-level_info.sql";
|
|
if (file_util::file_exists(level_info_fixture.string())) {
|
|
const auto success = sql_db.run_query(file_util::read_text_file(level_info_fixture));
|
|
// TODO - error check
|
|
}
|
|
fs::path light_fixture = file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" /
|
|
"db-fixtures" / "fixture-light.sql";
|
|
if (file_util::file_exists(light_fixture.string())) {
|
|
const auto success = sql_db.run_query(file_util::read_text_file(light_fixture));
|
|
// TODO - error check
|
|
}
|
|
fs::path region_fixture = file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" /
|
|
"db-fixtures" / "fixture-region.sql";
|
|
if (file_util::file_exists(region_fixture.string())) {
|
|
const auto success = sql_db.run_query(file_util::read_text_file(region_fixture));
|
|
// TODO - error check
|
|
}
|
|
}
|
|
}
|
|
|
|
sqlite::GenericResponse run_sql_query(const std::string& query) {
|
|
if (!sql_db.is_open()) {
|
|
// TODO - error
|
|
return sqlite::GenericResponse();
|
|
}
|
|
return sql_db.run_query(query);
|
|
}
|
|
|
|
} // namespace jak2
|