Files
jak-project/game/sound/989snd/sound_handler.h
T
water111 1029516f6d [sound] Add instance limits (#3769)
Add instance limits to the sound library, and a `dump-info` command to
`sndplay` to print out all the sounds/flags in an SBK file.

This is based on the decompiled 989snd library @Ziemas is working on
(https://github.com/Ziemas/dec989snd/blob/main/src/sndhand.c#L77)

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-12-07 13:41:45 -05:00

41 lines
1.1 KiB
C++

// Copyright: 2021 - 2024, Ziemas
// SPDX-License-Identifier: ISC
#pragma once
#include <map>
#include <memory>
#include "common/common_types.h"
namespace snd {
static constexpr int PAN_RESET = -1;
static constexpr int PAN_DONT_CHANGE = -2;
static constexpr int VOLUME_DONT_CHANGE = 0x7fffffff;
class SoundBank;
class SoundHandler {
public:
virtual ~SoundHandler() = default;
virtual bool Tick() = 0;
virtual SoundBank& Bank() = 0;
virtual void Pause() = 0;
virtual void Unpause() = 0;
virtual u8 Group() = 0;
virtual void Stop() = 0;
virtual void SetVolPan(s32 vol, s32 pan) = 0;
virtual void SetPMod(s32 mod) = 0;
virtual void SetPBend(s32 /*mod*/){};
virtual void SetRegister(u8 /*reg*/, u8 /*value*/) {}
virtual u32 SoundID() const { return -1; }
// Check if this handler violates an instance limit. If so, return pointer to the sound that
// should be removed.
virtual SoundHandler* CheckInstanceLimit(
const std::map<u32, std::unique_ptr<SoundHandler>>& handlers,
s32 vol) {
return nullptr;
}
};
} // namespace snd