Files
jak-project/goal_src/jak1/levels/common/battlecontroller.gc
T
Hat Kid bc66d416b4 decompiler: call-parent-state-handler and suspend-for macros (#3625)
Also fix `hud-draw-pris2` bucket in Jak 3 to make subtitles work and
foreground HUD envmap.
2024-09-04 19:35:54 +02:00

497 lines
22 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "CIT.DGO" "MIS.DGO" "SWA.DGO")
(require "engine/common-obs/babak.gc")
;; DECOMP BEGINS
(deftype battlecontroller-spawner (structure)
((path path-control)
(creature handle)
(trigger-actor entity-actor)
(blocker-actor entity-actor)
(state int8)
(enabled symbol)))
(deftype battlecontroller-creature-type (structure)
((type2 type)
(percent float)
(pickup-percent float)
(pickup-type pickup-type)
(max-pickup-count int8)
(pickup-count int8))
:allow-misaligned)
(deftype battlecontroller (process-drawable)
((final-pickup-spawn-point vector :inline)
(activate-distance float)
(max-spawn-count int16)
(spawn-count int16)
(die-count int16)
(target-count int8)
(spawner-count int8)
(creature-type-count int8)
(spawner-array battlecontroller-spawner 8 :inline)
(spawn-period time-frame)
(path-spawn path-control)
(creature-type-array battlecontroller-creature-type 4 :inline)
(final-pickup-type pickup-type)
(prespawn symbol)
(noticed-player symbol)
(camera-on symbol)
(misty-ambush-collision-hack symbol)
(disable-ocean symbol)
(disable-near-ocean symbol)
(disable-mid-ocean symbol))
(:methods
(battlecontroller-method-20 () none)
(battlecontroller-idle () _type_ :state)
(battlecontroller-play-intro-camera () _type_ :state)
(battlecontroller-method-23 () none)
(battlecontroller-active () _type_ :state)
(battlecontroller-method-25 () none)
(battlecontroller-die () _type_ :state)
(battlecontroller-method-27 (_type_) none)
(cleanup-if-finished! (_type_) none)))
(defbehavior battlecontroller-spawners-full? battlecontroller ()
(dotimes (v1-0 (-> self spawner-count))
(if (= (-> self spawner-array v1-0 creature) #f) (return #f)))
#t)
(defbehavior battlecontroller-default-event-handler battlecontroller ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('child-die)
(+! (-> self die-count) 1)
(when (= (-> self die-count) (-> self max-spawn-count))
(let ((v1-4 (the-as process-drawable arg0)))
(when v1-4
(set! (-> self final-pickup-spawn-point quad) (-> v1-4 root trans quad))
(case (-> self final-pickup-type)
(((pickup-type fuel-cell)) #f)
(else
(set! (-> v1-4 fact pickup-type) (-> self final-pickup-type))
(set! (-> v1-4 fact pickup-amount) 1.0)
(set! (-> v1-4 fact pickup-spawn-amount) 0.0)))))))
(('trigger) (go-virtual battlecontroller-die))))
battlecontroller-default-event-handler
(defbehavior battlecontroller-draw-debug battlecontroller ()
(dotimes (gp-0 (-> self spawner-count))
(debug-draw (-> self spawner-array gp-0 path)))
0
(none))
(defbehavior battlecontroller-camera-on battlecontroller ()
(when (not (-> self camera-on))
(set! (-> self camera-on) #t)
(let ((v1-4 (res-lump-struct (-> self entity) 'camera-name structure)))
(if v1-4 (send-event *camera* 'change-to-entity-by-name v1-4))))
0)
(defbehavior battlecontroller-camera-off battlecontroller ()
(set! (-> self camera-on) #f)
(send-event *camera* 'clear-entity)
0
(none))
(defbehavior battlecontroller-update-spawners battlecontroller ()
(dotimes (gp-0 (-> self spawner-count))
(let* ((s5-0 (-> self spawner-array gp-0))
(s4-0 (handle->process (-> s5-0 creature))))
(when (and s4-0 (logtest? (-> (the-as nav-enemy s4-0) nav-enemy-flags) (nav-enemy-flags navenmf11)))
(cond
((< (-> s5-0 state) (-> s5-0 path curve num-cverts))
(when (or (-> self noticed-player) (= (-> s5-0 state) 1))
(let ((s3-0 (new 'stack-no-clear 'vector)))
(eval-path-curve-div! (-> s5-0 path) s3-0 (the float (-> s5-0 state)) 'interp)
(send-event s4-0 'cue-jump-to-point s3-0))
(if (not (logtest? (-> (the-as nav-enemy s4-0) nav-enemy-flags) (nav-enemy-flags navenmf11))) (+! (-> s5-0 state) 1))))
(else (send-event s4-0 'cue-chase) (set! (-> s5-0 creature) (the-as handle #f)))))))
0
(none))
(defbehavior battlecontroller-spawn-creature battlecontroller ((arg0 vector) (arg1 vector))
(local-vars (v1-25 pickup-type))
(let ((f0-0 (rand-vu))
(v1-0 0))
(dotimes (a0-1 (-> self creature-type-count))
(when (>= f0-0 0.0)
(set! f0-0 (- f0-0 (-> self creature-type-array a0-1 percent)))
(if (< f0-0 0.0) (set! v1-0 a0-1))))
(let* ((s5-0 (-> self creature-type-array v1-0))
(s2-0 (-> s5-0 type2))
(s1-0 (the-as nav-enemy (get-process *default-dead-pool* s2-0 #x4000)))
(gp-0 (when s1-0
(let ((t9-2 (method-of-type process activate))) (t9-2 s1-0 self s2-0 (the-as pointer #x70004000)))
(run-now-in-process s1-0 nav-enemy-init-by-other self arg0 arg1)
(-> s1-0 ppointer))))
(if (and gp-0 (zero? (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info))) (set! gp-0 (the-as (pointer process) #f)))
(when (the-as (pointer nav-enemy) gp-0)
(logclear! (-> (the-as (pointer nav-enemy) gp-0) 0 mask) (process-mask actor-pause))
(if (-> self misty-ambush-collision-hack)
(logior! (-> (the-as (pointer nav-enemy) gp-0) 0 nav-enemy-flags) (nav-enemy-flags navenmf15)))
(+! (-> self spawn-count) 1)
(-> self fact pickup-type)
(cond
((and (< (-> s5-0 pickup-count) (-> s5-0 max-pickup-count)) (rand-vu-percent? (-> s5-0 pickup-percent)))
(+! (-> s5-0 pickup-count) 1)
(set! v1-25 (-> s5-0 pickup-type)))
(else (set! v1-25 (-> self fact pickup-type))))
(set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-type) v1-25)
(cond
((= v1-25 (pickup-type eco-pill)))
((= v1-25 (pickup-type none))
(set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-amount) 0.0)
(set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-spawn-amount) 0.0))
(else
(set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-amount) 1.0)
(set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info pickup-spawn-amount) 0.0)
(logior! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info options) (fact-options fade))
(set! (-> (the-as (pointer nav-enemy) gp-0) 0 enemy-info fade-time) (seconds 4)))))
(the-as handle (ppointer->handle gp-0)))))
(defbehavior battlecontroller-spawn-creature-at-spawner battlecontroller ((arg0 int) (arg1 int))
(let* ((s5-0 (-> self spawner-array arg0))
(s3-0 (-> s5-0 path))
(s4-0 (eval-path-curve-div! s3-0 (new 'stack-no-clear 'vector) (the float arg1) 'interp))
(a1-3 (eval-path-curve-div! s3-0 (new 'stack-no-clear 'vector) (the float (+ arg1 1)) 'interp)))
(when (and (not (handle->process (-> s5-0 creature))) (< (-> self spawn-count) (-> self max-spawn-count)))
(let ((v1-10 (battlecontroller-spawn-creature s4-0 a1-3)))
(when (handle->process v1-10)
(set! (-> s5-0 creature) v1-10)
(set! (-> s5-0 state) (+ arg1 1))))))
0
(none))
(defbehavior battlecontroller-spawn-creature-random-spawner battlecontroller ()
(let* ((gp-0 (rand-vu-int-count (-> self spawner-count)))
(v1-2 (-> self spawner-array gp-0)))
(when (and (-> v1-2 enabled) (-> v1-2 blocker-actor))
(when (logtest? (-> v1-2 blocker-actor extra perm status) (entity-perm-status complete))
(set! (-> v1-2 enabled) #f)
(let ((a0-9 0))
(dotimes (a1-0 (-> self spawner-count))
(if (-> self spawner-array a1-0 enabled) (+! a0-9 1)))
(if (zero? a0-9) (set! (-> self spawn-count) (-> self max-spawn-count))))))
(when (and (-> v1-2 enabled) (not (handle->process (-> v1-2 creature))))
(let ((a1-7 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-7 from) self)
(set! (-> a1-7 num-params) 0)
(set! (-> a1-7 message) 'spawn)
(let ((t9-1 send-event-function)
(v1-3 (-> v1-2 trigger-actor)))
(t9-1 (if v1-3 (-> v1-3 extra process)) a1-7)))
(battlecontroller-spawn-creature-at-spawner gp-0 0)))
0
(none))
(defbehavior battlecontroller-fill-all-spawners battlecontroller ()
(dotimes (gp-0 (-> self spawner-count))
(battlecontroller-spawn-creature-at-spawner gp-0 1))
(when (nonzero? (-> self path-spawn))
(let ((gp-1 (new 'stack-no-clear 'vector)))
(dotimes (s5-0 (-> self path-spawn curve num-cverts))
(eval-path-curve-div! (-> self path-spawn) gp-1 (the float s5-0) 'interp)
(let ((s4-0 (battlecontroller-spawn-creature gp-1 (-> self root trans))))
(when (handle->process s4-0)
(suspend)
(send-event (handle->process s4-0) 'cue-chase))))))
0
(none))
(defbehavior battlecontroller-battle-begin battlecontroller ()
(set-setting! 'music 'danger 0.0 0)
(let ((gp-0 (entity-actor-count (-> self entity) 'kill-actor)))
(dotimes (s5-0 gp-0)
(let ((v1-2 (entity-actor-lookup (-> self entity) 'kill-actor s5-0)))
(if v1-2 (logior! (-> v1-2 extra perm status) (entity-perm-status bit-9))))))
(let ((gp-1 (entity-actor-count (-> self entity) 'trigger-actor)))
(dotimes (s5-1 gp-1)
(let ((s4-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> s4-0 from) self)
(set! (-> s4-0 num-params) 0)
(set! (-> s4-0 message) 'trigger)
(let ((s3-0 send-event-function)
(v1-7 (entity-actor-lookup (-> self entity) 'trigger-actor s5-1)))
(s3-0 (if v1-7 (-> v1-7 extra process)) s4-0)))))
(level-hint-spawn (text-id zero) (the-as string #f) (-> self entity) *entity-pool* (game-task none))
0
(none))
(defbehavior battlecontroller-off battlecontroller ()
(remove-setting! 'music)
(let ((gp-0 (entity-actor-count (-> self entity) 'kill-actor)))
(dotimes (s5-0 gp-0)
(let ((v1-2 (entity-actor-lookup (-> self entity) 'kill-actor s5-0)))
(if v1-2 (logclear! (-> v1-2 extra perm status) (entity-perm-status bit-9))))))
0
(none))
(defbehavior battlecontroller-battle-end battlecontroller ()
(case (-> (level-get-target-inside *level*) name)
(('citadel) (level-hint-spawn (text-id citadel-battle-end) "sksp0378" (the-as entity #f) *entity-pool* (game-task none))))
(battlecontroller-off)
(none))
(defstate battlecontroller-idle (battlecontroller)
:virtual #t
:event battlecontroller-default-event-handler
:trans
(behavior ()
0)
:code
(behavior ()
(set-time! (-> self state-time))
(if (-> self prespawn) (battlecontroller-fill-all-spawners))
(loop
(when (time-elapsed? (-> self state-time) (seconds 0.1))
(set-time! (-> self state-time))
(when (and *target*
(>= (-> self activate-distance) (vector-vector-distance (-> self root trans) (-> *target* control trans))))
(set! (-> self noticed-player) #t)
(battlecontroller-battle-begin)
(when (not (-> self prespawn))
(battlecontroller-fill-all-spawners)
(suspend)
0)
(go-virtual battlecontroller-play-intro-camera)))
(suspend)))
:post #f)
(defstate battlecontroller-play-intro-camera (battlecontroller)
:virtual #t
:event battlecontroller-default-event-handler
:enter
(behavior ()
(process-entity-status! self (entity-perm-status bit-3) #t))
:exit
(behavior ()
(process-entity-status! self (entity-perm-status bit-3) #f))
:code
(behavior ()
(go-virtual battlecontroller-active)))
(defbehavior battlecontroller-disable-ocean battlecontroller ()
(set! *ocean-off* (-> self disable-ocean))
(set! *ocean-mid-off* (-> self disable-mid-ocean))
(set! *ocean-near-off* (-> self disable-near-ocean))
0
(none))
(defstate battlecontroller-active (battlecontroller)
:virtual #t
:event battlecontroller-default-event-handler
:trans
(behavior ()
(if (and *target*
(>= (-> self activate-distance) (vector-vector-distance (-> self root trans) (-> *target* control trans))))
(level-hint-spawn (text-id zero) (the-as string #f) (-> self entity) *entity-pool* (game-task none)))
(battlecontroller-disable-ocean)
(battlecontroller-update-spawners))
:code
(behavior ()
(set-time! (-> self state-time))
(battlecontroller-camera-on)
(loop
(when (time-elapsed? (-> self state-time) (seconds 0.1))
(set-time! (-> self state-time))
(let ((gp-0 0))
(let ((v1-8 (-> self child))) (while v1-8 (+! gp-0 1) (set! v1-8 (-> v1-8 0 brother)) (nop!) (nop!)))
(if (and (zero? gp-0) (= (-> self spawn-count) (-> self max-spawn-count))) (go-virtual battlecontroller-die))
(when (< gp-0 (-> self target-count))
(suspend-for (-> self spawn-period))
(battlecontroller-spawn-creature-random-spawner))))
(suspend)))
:post #f)
(defbehavior battlecontroller-special-contents? battlecontroller ()
(= (-> self final-pickup-type) (pickup-type fuel-cell)))
(defbehavior battlecontroller-special-contents-collected? battlecontroller ()
(= (-> self entity extra perm user-int8 0) 2))
(defbehavior battlecontroller-set-special-contents-collected battlecontroller ()
(let ((v1-2 (-> self entity extra perm)))
(logior! (-> v1-2 status) (entity-perm-status user-set-from-cstage))
(set! (-> v1-2 user-int8 0) 2))
0
(none))
(defbehavior battlecontroller-task-completed? battlecontroller ()
(>= (-> self entity extra perm user-int8 0) 1))
(defbehavior battlecontroller-set-task-completed battlecontroller ()
(let ((v1-2 (-> self entity extra perm)))
(logior! (-> v1-2 status) (entity-perm-status user-set-from-cstage))
(set! (-> v1-2 user-int8 0) 1))
0
(none))
(defstate battlecontroller-die (battlecontroller)
:virtual #t
:event process-drawable-fuel-cell-handler
:code
(behavior ()
(sound-play "money-pickup" :pitch -1.5 :position #f)
(battlecontroller-battle-end)
(battlecontroller-camera-off)
(battlecontroller-set-task-completed)
(countdown (gp-1 (entity-actor-count (-> self entity) 'fade-actor))
(let ((s5-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> s5-1 from) self)
(set! (-> s5-1 num-params) 0)
(set! (-> s5-1 message) 'fade)
(let ((s4-0 send-event-function)
(v1-2 (entity-actor-lookup (-> self entity) 'fade-actor gp-1)))
(s4-0 (if v1-2 (-> v1-2 extra process)) s5-1))))
(countdown (gp-2 (entity-actor-count (-> self entity) 'alt-actor))
(let ((s5-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> s5-2 from) self)
(set! (-> s5-2 num-params) 0)
(set! (-> s5-2 message) 'trigger)
(let ((s4-1 send-event-function)
(v1-8 (entity-actor-lookup (-> self entity) 'alt-actor gp-2)))
(s4-1 (if v1-8 (-> v1-8 extra process)) s5-2))))
(when (and (battlecontroller-special-contents?) (not (battlecontroller-special-contents-collected?)))
(label cfg-15)
(birth-pickup-at-point (-> self final-pickup-spawn-point)
(-> self final-pickup-type)
(the float (-> self entity extra perm task))
#f
self
(the-as fact-info #f))
(when (not (-> self child))
(suspend)
(goto cfg-15))
(while (-> self child)
(suspend))
(battlecontroller-set-special-contents-collected))
(while (-> self child)
(suspend))
(process-entity-status! self (entity-perm-status dead) #t))
:post #f)
(defmethod relocate ((this battlecontroller) (offset int))
(dotimes (v1-0 (-> this spawner-count))
(let ((a0-3 (-> this spawner-array v1-0))) (if (nonzero? (-> a0-3 path)) (&+! (-> a0-3 path) offset))))
(if (nonzero? (-> this path-spawn)) (&+! (-> this path-spawn) offset))
(call-parent-method this offset))
(defmethod deactivate ((this battlecontroller))
(with-pp
(let ((gp-0 pp)) (set! pp this) (battlecontroller-off) (set! pp gp-0))
(call-parent-method this)
0
(none)))
(defmethod battlecontroller-method-27 ((this battlecontroller))
(local-vars (sv-16 res-tag))
(set! (-> this fact) (new 'process 'fact-info this (pickup-type eco-pill-random) (-> *FACT-bank* default-pill-inc)))
(set! (-> this path) (new 'process 'path-control this 'path 0.0))
(logior! (-> this path flags) (path-control-flag display draw-line draw-point draw-text))
(set! (-> this activate-distance) 122880.0)
(let ((s5-0 0))
(let* ((s4-0 '(patha pathb pathc pathd pathe pathf pathg pathh))
(s2-0 (car s4-0)))
(while (not (null? s4-0))
(let ((v1-7 (res-lump-struct (-> this entity) (the-as symbol s2-0) structure))
(s3-0 (-> this spawner-array s5-0)))
(when (and v1-7 (< s5-0 8))
(set! (-> s3-0 path) (new 'process 'path-control this (the-as symbol s2-0) 0.0))
(set! (-> s3-0 creature) (the-as handle #f))
(set! (-> s3-0 trigger-actor) #f)
(set! (-> s3-0 blocker-actor) #f)
(set! (-> s3-0 enabled) #t)
(logior! (-> s3-0 path flags) (path-control-flag display draw-line draw-point draw-text))
(+! s5-0 1)))
(set! s4-0 (cdr s4-0))
(set! s2-0 (car s4-0))))
(set! (-> this spawner-count) s5-0))
0
(if (res-lump-struct (-> this entity) 'pathspawn structure)
(set! (-> this path-spawn) (new 'process 'path-control this 'pathspawn 0.0)))
(let ((s5-1 (entity-actor-count (-> this entity) 'spawner-trigger-actor)))
(dotimes (s4-1 s5-1)
(if (< s4-1 (-> this spawner-count))
(set! (-> this spawner-array s4-1 trigger-actor) (entity-actor-lookup (-> this entity) 'spawner-trigger-actor s4-1)))))
(let ((s5-2 (entity-actor-count (-> this entity) 'spawner-blocker-actor)))
(dotimes (s4-2 s5-2)
(if (< s4-2 (-> this spawner-count))
(set! (-> this spawner-array s4-2 blocker-actor) (entity-actor-lookup (-> this entity) 'spawner-blocker-actor s4-2)))))
(set! (-> this spawn-period)
(the-as time-frame (the int (* 300.0 (res-lump-float (-> this entity) 'delay :default 0.1)))))
(set! (-> this target-count) 10)
(set! (-> this max-spawn-count) 100)
(set! (-> this spawn-count) 0)
(set! (-> this die-count) 0)
(set! (-> this creature-type-count) 1)
(set! (-> this noticed-player) #f)
(set! (-> this camera-on) #f)
(let ((v1-46 (res-lump-data (-> this entity) 'num-lurkers (pointer int32))))
(when v1-46
(set! (-> this target-count) (-> v1-46 0))
(set! (-> this max-spawn-count) (-> v1-46 1))))
(set! (-> this creature-type-array 0 type2) babak)
(set! (-> this creature-type-array 0 percent) 1.0)
(let ((s5-3 0))
(set! sv-16 (new 'static 'res-tag))
(let ((v1-49 (res-lump-data (-> this entity) 'lurker-type pointer :tag-ptr (& sv-16))))
(when v1-49
(dotimes (a0-22 (the-as int (-> sv-16 elt-count)))
(let ((a1-15 (-> (the-as (pointer uint32) (&+ v1-49 (* a0-22 4))))))
(when (nonzero? a1-15)
(set! (-> this creature-type-array s5-3 type2) (the-as type a1-15))
(+! s5-3 1))))))
(set! (-> this creature-type-count) s5-3))
(let ((v1-52 (res-lump-data (-> this entity) 'percent pointer))
(f0-6 0.0))
(when v1-52
(dotimes (a0-26 (-> this creature-type-count))
(set! (-> this creature-type-array a0-26 percent) (fabs (-> (the-as (pointer float) (&+ v1-52 (* a0-26 4))))))
(+! f0-6 (-> this creature-type-array a0-26 percent)))
(cond
((= f0-6 0.0) (set! (-> this creature-type-count) 1) (set! (-> this creature-type-array 0 percent) 1.0))
(else
(let ((f0-9 (/ 1.0 f0-6)))
(dotimes (v1-57 (-> this creature-type-count))
(set! (-> this creature-type-array 0 percent) (* (-> this creature-type-array 0 percent) f0-9))))))))
(set! (-> this final-pickup-type)
(res-lump-value (-> this entity) 'final-pickup pickup-type :default (the-as uint128 7)))
(let ((s5-4 (res-lump-data (-> this entity) 'pickup-type pointer))
(s4-3 (res-lump-data (-> this entity) 'max-pickup-count pointer))
(v1-63 (res-lump-data (-> this entity) 'pickup-percent pointer)))
(dotimes (a0-34 (-> this creature-type-count))
(let ((a1-34 (-> this creature-type-array a0-34)))
(set! (-> a1-34 pickup-count) 0)
(if s5-4 (set! (-> a1-34 pickup-type) (the-as pickup-type (-> (the-as (pointer int32) (&+ s5-4 (* a0-34 4)))))))
(if s4-3 (set! (-> a1-34 max-pickup-count) (-> (the-as (pointer int32) (&+ s4-3 (* a0-34 4))))))
(if v1-63 (set! (-> a1-34 pickup-percent) (-> (the-as (pointer float) (&+ v1-63 (* a0-34 4)))))))))
(set! (-> this misty-ambush-collision-hack) #f)
(set! (-> this disable-ocean) #f)
(set! (-> this disable-mid-ocean) #f)
(set! (-> this disable-near-ocean) #t)
(set! (-> this final-pickup-spawn-point quad) (-> this root trans quad))
(set! (-> this prespawn) (= (res-lump-value (-> this entity) 'mode uint128) 1))
0
(none))
(defmethod cleanup-if-finished! ((this battlecontroller))
(if (battlecontroller-task-completed?)
(go (method-of-object this battlecontroller-die))
(go (method-of-object this battlecontroller-idle)))
0
(none))
(defmethod init-from-entity! ((this battlecontroller) (arg0 entity-actor))
(logior! (-> this mask) (process-mask enemy))
(set! (-> this root) (new 'process 'trsqv))
(process-drawable-from-entity! this arg0)
(battlecontroller-method-27 this)
(cleanup-if-finished! this)
(none))