Files
jak-project/goal_src/jak2/engine/anim/joint-h.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

153 lines
4.4 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: joint-h.gc
;; name in dgo: joint-h
;; dgos: ENGINE, GAME
(declare-type joint-control basic)
(defenum joint-control-status
:type uint16
:bitfield #t
(sync-math 0) ;; 1
(spooling 1) ;; 2
(spooling-not-last-block 2) ;; 4
(blend-shape 3) ;; 8
(math-when-off-screen 4) ;; 16
(valid-spooled-frame 5) ;; 32
(blend-shape-valid 6) ;; 64
(eye-anim-valid 7) ;; 128
(eye-anim 8) ;; 256
)
;; +++joint-control-command
(defenum joint-control-command
:type int64
(zero 0)
(push 1)
(blend 2)
(joint-control-command-4 4)
(eight 8)
(push1 19)
(thirty-two 32)
(stack 36)
(float 42)
(stack1 52)
)
;; ---joint-control-command
;; DECOMP BEGINS
(deftype joint-control-channel (structure)
((parent joint-control)
(frame-group art-joint-anim)
(frame-num float)
(dist meters)
(num-func (function joint-control-channel float float float float))
(param float 3)
(frame-interp float 2)
(inspector-amount uint8)
(command joint-control-command)
(group-sub-index int8)
(group-size int8)
(eval-time uint32)
)
)
(deftype top-anim-joint-control (basic)
((process (pointer process-drawable))
(interp-select uint64 2)
(base-anim basic)
(base-anim-speed float)
(base-anim-blend float)
(interp float)
(frame-group art-joint-anim)
(frame-group-push art-joint-anim)
(frame-num float)
(frame-targ art-joint-anim)
(frame-speed float)
(frame-blend float)
(frame-cur-blend float)
(frame-start float)
(frame-post-blend float)
(frame-post-end float)
(frame-push-time time-frame)
(frame-post-put-away basic)
(update-time time-frame)
)
(:methods
(new (symbol type process-drawable) _type_)
(reset (_type_) none)
(update (_type_) none)
(get-channel (_type_ int) joint-control-channel)
(push-anim-to-targ (_type_ art-joint-anim float int int float float symbol) none)
)
)
(deftype joint-control (basic)
((status joint-control-status)
(allocated-length uint8)
(active-channels uint8)
(root-channel (inline-array joint-control-channel) :offset 16)
(blend-index uint8)
(active-frame-interp uint8)
(float-channels uint8)
(generate-frame-function (function joint-anim-frame int joint-control int))
(prebind-function (function joint-anim-frame int joint-control int))
(postbind-function (function draw-control cspace-array joint-control none))
(effect effect-control)
(interp-select int64 2)
(top-anim top-anim-joint-control)
(override (array float))
(channel joint-control-channel :inline :dynamic)
)
(:methods
(new (symbol type int) _type_)
(current-cycle-distance (_type_) float)
(update-anim-data (_type_) none)
(debug-print-channels (_type_ symbol) int)
)
)
(deftype matrix-stack (structure)
((top matrix)
(data matrix 24 :inline)
)
)
(deftype channel-upload-info (structure)
((fixed joint-anim-compressed-fixed)
(fixed-qwc int32)
(frame joint-anim-compressed-frame)
(frame-qwc int32)
(amount float)
(interp float)
)
:pack-me
)
(deftype joint-work (structure)
((temp-mtx matrix :inline)
(joint-stack matrix-stack :inline)
(fix-jmp-table (function none) 16)
(frm-jmp-table (function none) 16)
(pair-jmp-table (function none) 16)
(uploads channel-upload-info 24 :inline)
(num-uploads int32)
(mtx-acc matrix 2 :inline)
(tq-acc transformq 100 :inline)
(jacp-hdr joint-anim-compressed-hdr :inline)
(fixed-data joint-anim-compressed-fixed :inline)
(frame-data joint-anim-compressed-frame 2 :inline)
(flatten-array float 576 :overlay-at mtx-acc)
(flattened vector 24 :overlay-at mtx-acc)
)
)