Files
jak-project/goal_src/jak2/engine/collide/collide-frag.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

102 lines
2.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: collide-frag.gc
;; name in dgo: collide-frag
;; dgos: ENGINE, GAME
#|@file
Note: this is probably not used in jak 2 - this is the old tree-based background collision stuff.
|#
;; DECOMP BEGINS
(defmethod login ((this drawable-tree-collide-fragment))
this
)
(defmethod draw ((this drawable-tree-collide-fragment) (arg0 drawable-tree-collide-fragment) (arg1 display-frame))
(when *display-render-collision*
(dotimes (s4-0 (-> this length))
(draw (-> this data s4-0) (-> this data s4-0) arg1)
)
)
0
(none)
)
(defmethod unpack-vis ((this drawable-tree-collide-fragment) (arg0 (pointer int8)) (arg1 (pointer int8)))
arg1
)
;; WARN: Return type mismatch int vs collide-fragment.
(defmethod mem-usage ((this collide-fragment) (arg0 memory-usage-block) (arg1 int))
(let ((s5-0 (if (logtest? arg1 1)
54
50
)
)
(s4-0 (-> this mesh))
)
(set! (-> arg0 data s5-0 name) (symbol->string 'collide-fragment))
(+! (-> arg0 data s5-0 count) 1)
(let ((v1-11 (+ (asize-of this) (asize-of s4-0))))
(+! (-> arg0 data s5-0 used) v1-11)
(+! (-> arg0 data s5-0 total) (logand -16 (+ v1-11 15)))
)
(set! (-> arg0 data (+ s5-0 1) name) "collision-poly")
(+! (-> arg0 data (+ s5-0 1) count) (-> s4-0 poly-count))
(let ((v1-22 (+ (-> s4-0 strip-data-len) (-> s4-0 poly-count))))
(+! (-> arg0 data (+ s5-0 1) used) v1-22)
(+! (-> arg0 data (+ s5-0 1) total) v1-22)
)
(set! (-> arg0 data (+ s5-0 2) name) "collision-vertex")
(+! (-> arg0 data (+ s5-0 2) count) (-> s4-0 vertex-count))
(let ((v1-31 (* (-> s4-0 vertex-data-qwc) 16)))
(+! (-> arg0 data (+ s5-0 2) used) v1-31)
(let ((v0-2 (+ (-> arg0 data (+ s5-0 2) total) v1-31)))
(set! (-> arg0 data (+ s5-0 2) total) v0-2)
(the-as collide-fragment v0-2)
)
)
)
)
(defmethod login ((this drawable-inline-array-collide-fragment))
this
)
(defmethod draw ((this collide-fragment) (arg0 collide-fragment) (arg1 display-frame))
0
(none)
)
(defmethod draw ((this drawable-inline-array-collide-fragment)
(arg0 drawable-inline-array-collide-fragment)
(arg1 display-frame)
)
(dotimes (s4-0 (-> this length))
(let ((s3-0 (-> this data s4-0)))
(if (sphere-cull (-> s3-0 bsphere))
(draw s3-0 s3-0 arg1)
)
)
)
0
(none)
)
(defmethod mem-usage ((this drawable-inline-array-collide-fragment) (arg0 memory-usage-block) (arg1 int))
(set! (-> arg0 length) (max 1 (-> arg0 length)))
(set! (-> arg0 data 0 name) (symbol->string 'drawable-group))
(+! (-> arg0 data 0 count) 1)
(let ((v1-7 32))
(+! (-> arg0 data 0 used) v1-7)
(+! (-> arg0 data 0 total) (logand -16 (+ v1-7 15)))
)
(dotimes (s3-0 (-> this length))
(mem-usage (-> this data s3-0) arg0 arg1)
)
this
)