Files
jak-project/goal_src/jak2/engine/gfx/background/background-h.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

37 lines
1.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: background-h.gc
;; name in dgo: background-h
;; dgos: ENGINE, GAME
;; NOTE : the limits here seem arbitrary and must be increased if you add more levels.
;; DECOMP BEGINS
(deftype background-work (basic)
((tfrag-tree-count int32)
(tfrag-trees drawable-tree-tfrag 8)
(tfrag-levels level 8)
(tfrag-trans-tree-count int32)
(tfrag-trans-trees drawable-tree-tfrag-trans 8)
(tfrag-trans-levels level 8)
(tfrag-water-tree-count int32)
(tfrag-water-trees drawable-tree-tfrag-water 8)
(tfrag-water-levels level 8)
(shrub-tree-count int32)
(shrub-trees drawable-tree-instance-shrub 8)
(shrub-levels level 8)
(tie-tree-count int32)
(tie-trees drawable-tree-instance-tie 8)
(tie-levels level 8)
(tie-generic basic 8)
(tie-generic-trans basic 8)
(wait-to-vu0 uint32)
)
)
;; DECOMP ENDS
(define-extern *background-work* background-work)