Files
jak-project/goal_src/jak2/engine/gfx/background/wind-h.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

88 lines
2.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: wind-h.gc
;; name in dgo: wind-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(deftype wind-vector (structure)
((wind-pos vector4w :inline)
(wind-vel vector4w :inline)
(stiffness float :overlay-at (-> wind-vel data 3))
)
)
(define *wind-scales* (new 'static 'boxed-array :type uint8
#x2
#x5
#x2
#x3
#x2
#x2
#x3
#x10
#xa
#x2
#x4
#x2
#x8
#x2
#x2
#x10
#x2
#x2
#x8
#x2
#x10
#x2
#x4
#x10
#xa
#x2
#x4
#x2
#x8
#x2
#x2
#x10
)
)
(deftype wind-work (basic)
((wind-array vector 64 :inline)
(wind-normal vector :inline)
(wind-temp vector :inline)
(wind-force float 64)
(wind-const vector :inline)
(wind-time uint32)
(wait-to-vu0 uint32)
(wait-to-spr uint32)
(wait-from-spr uint32)
(spr-index uint32)
(count uint32)
(next-count uint32)
(last-count uint32)
(to-spr uint32)
(from-spr uint32)
(next-mem uint32)
(last-mem uint32)
(next-spr uint32)
(last-spr uint32)
(to-ptrs uint32 3)
)
)
(deftype wind-dma (structure)
((buffer0 wind-vector 128 :inline)
(buffer1 wind-vector 128 :inline)
(buffer2 wind-vector 128 :inline)
)
)
;; DECOMP ENDS
(define-extern level-update-wind (function wind-work none))