Files
jak-project/goal_src/jak2/engine/spatial-hash/collide-hash-h.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

108 lines
3.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: collide-hash-h.gc
;; name in dgo: collide-hash-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(define *collide-list-boxes* (the-as object #f))
(define *collide-hash-fragments* (the-as object 0))
(define *collide-hash-fragments-tfrag* (the-as object 0))
(define *collide-hash-fragments-instance* (the-as object 0))
(define *already-printed-exeeded-max-cache-tris* #f)
(deftype collide-hash-scratch (structure)
((collidable-bits uint128 128)
(poly-bits uint64 2 :overlay-at (-> collidable-bits 0))
(id-bits uint32 512 :overlay-at (-> collidable-bits 0))
(tris uint32)
)
)
(deftype collide-hash-bucket (structure)
((index int16)
(count int16)
)
)
(deftype collide-hash-item (structure)
((id uint32)
(collidable basic)
)
:pack-me
)
(deftype collide-hash-poly (structure)
((data uint8 4)
(vert-index0 uint8 :overlay-at (-> data 0))
(vert-index1 uint8 :overlay-at (-> data 1))
(vert-index2 uint8 :overlay-at (-> data 2))
(pat-index uint8 :overlay-at (-> data 3))
(word uint32 :overlay-at (-> data 0))
)
)
(deftype collide-hash-fragment-stats (structure)
((num-verts uint16)
(num-polys uint8)
(poly-count uint8)
)
:pack-me
)
(deftype collide-hash-fragment (drawable)
((num-buckets uint16 :overlay-at id)
(num-indices uint16 :offset 6)
(pat-array uint32 :offset 8)
(bucket-array uint32 :offset 12)
(grid-step vector :inline)
(bbox bounding-box :inline)
(bbox4w bounding-box4w :inline)
(axis-scale vector :inline :overlay-at (-> bbox max))
(avg-extents vector :inline :overlay-at (-> bbox4w min data 0))
(dimension-array uint32 4 :overlay-at (-> grid-step data 3))
(stats collide-hash-fragment-stats :inline :overlay-at (-> bbox min data 3))
(num-verts uint16 :overlay-at (-> bbox min data 3))
(num-polys uint8 :offset 62)
(poly-count uint8 :offset 63)
(poly-array uint32 :overlay-at (-> bbox max data 3))
(vert-array uint32 :overlay-at (-> bbox4w min data 3))
(index-array uint32 :overlay-at (-> bbox4w max data 3))
)
)
(deftype collide-hash-fragment-array (array)
((fragments collide-hash-fragment :dynamic :offset 16)
)
)
(deftype collide-hash (drawable)
((num-ids uint16 :overlay-at id)
(id-count uint16 :offset 6)
(num-buckets uint32 :offset 8)
(qwc-id-bits uint32 :offset 12)
(grid-step vector :inline :overlay-at bsphere)
(bbox bounding-box :inline)
(bbox4w bounding-box4w :inline)
(axis-scale vector :inline :overlay-at (-> bbox max))
(avg-extents vector :inline :overlay-at (-> bbox4w min data 0))
(bucket-array uint32 :overlay-at (-> bbox min data 3))
(item-array (inline-array collide-hash-item) :overlay-at (-> bbox max data 3))
(dimension-array uint32 3 :overlay-at (-> bbox4w min data 3))
(num-items uint32 :overlay-at (-> bbox4w max data 3))
)
)