Files
jak-project/goal_src/jak2/engine/ui/minimap-h.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

223 lines
5.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: minimap-h.gc
;; name in dgo: minimap-h
;; dgos: ENGINE, GAME
(defenum minimap-flag
:bitfield #t
:type uint16
(active 0) ;; 1
(fade-in 1) ;; 2
(fade-out 2) ;; 4
(clamp 3) ;; 8
(trail 4) ;; 16
(task-graph 5) ;; 32
(flash 6) ;; 64
(minimap 7) ;; 128
(background 8) ;; 256
(task 9) ;; 512
(enemy 10) ;; 1024
(frustum 11) ;; 2048
(racer 12) ;; 4096
(bigmap 13) ;; 8192
(goal 14) ;; 16384
(city-only 15) ;; 32768
)
(defenum minimap-class
:type uint16
:bitfield #f
(none 0)
(onintent 1)
(ruins 2)
(vinroom 3)
(mountain 4)
(hideout 5)
(sewer 6)
(atoll 7)
(hiphog 8)
(fortress 9)
(gungame 10)
(gun-yellow 11)
(garage 12)
(palace-cable 13)
(guard 14)
(goal 15)
(goal-no-trail 16)
(parking-spot 17)
(forest 18)
(kiosk 19)
(dig 20)
(canyon 21)
(tomb 22)
(tanker 23)
(kid 24)
(consite 25)
(palace 26)
(castle 27)
(underport 28)
(stadium 29)
(port-turret 30)
(oracle 31)
(guard-frustum 32)
(burning-bush 33)
(gun-dark 34)
(slumc-seal 35)
(racer 36)
(racer-target 37)
(racer-errol 38)
(flag 39)
(bbush-gena 40)
(bbush-gena-2 41)
(bbush-genb 42)
(bbush-genb-2 43)
(bbush-genc 44)
(bbush-genc-2 45)
(bbush-sluma 46)
(bbush-slumb 47)
(bbush-slumb-2 48)
(bbush-slumc 49)
(bbush-port-3 50)
(bbush-port-2 51)
(bbush-port 52)
(bbush-farma 53)
(bbush-farmb 54)
(bbush-inda 55)
(bbush-indb 56)
(bbush-marka 57)
(bbush-markb 58)
(bbush-markb-2 59)
(bbush-pal 60)
(bbush-pal-2 61)
(bbush-stadium 62)
(atoll-valve 63)
(atoll-ashelin 64)
(mountain-lens 65)
(mountain-shard 66)
(mountain-gear 67)
(ruins-hut 68)
(forest-samos 69)
(metalhead 70)
)
(declare-type process-drawable process)
(declare-type minimap structure)
(define-extern *minimap* minimap)
;; DECOMP BEGINS
(deftype minimap-class-node (structure)
((default-position vector :inline)
(flags minimap-flag)
(class minimap-class)
(name basic)
(icon-xy vector2ub :inline)
(scale float)
(color rgba)
)
:pack-me
)
(deftype connection-minimap (connection-pers)
((handle handle :overlay-at update-time)
(position object :overlay-at param-quat)
(alpha float :overlay-at (-> param-float 1))
(class minimap-class-node :overlay-at (-> param-float 2))
(flags minimap-flag :overlay-at (-> param 3))
(node uint16 :offset 30)
(edge-ry float)
(last-world-pos vector :inline)
(last-relative-pos vector :inline)
)
)
(deftype engine-minimap (engine-pers)
((alive-list connection-minimap :override)
(dead-list connection-minimap :override)
)
)
(deftype minimap-trail (structure)
((used-by connection-minimap)
(search-id uint32)
(node-count int16)
(goal-node-id int32)
(node-path-dist float)
(last-updated uint64)
(cached-info trail-cached-search-info :inline)
(node-id uint16 64)
)
(:methods
(get-distance-with-path (_type_ vector vector) float)
(reset (_type_) none)
)
)
(deftype minimap-draw-work (structure)
((buf dma-buffer)
(justify-right symbol)
(draw-pos vector4w :inline)
(mat matrix :inline)
(corner vector 4 :inline)
)
)
(deftype minimap (structure)
((draw-tmpl dma-gif-packet :inline)
(draw2-tmpl dma-gif-packet :inline)
(draw3-tmpl dma-gif-packet :inline)
(draw4-tmpl dma-gif-packet :inline)
(sprite-tmpl dma-gif-packet :inline)
(adgif-tmpl dma-gif-packet :inline)
(color vector4w :inline)
(offset vector :inline)
(minimap-corner vector :inline)
(last-name string)
(last-tex basic)
(target-inv-scale float)
(map-bits uint64)
(level level)
(ctywide level)
(inv-scale float :overlay-at (-> offset data 1))
(fade float :overlay-at (-> offset data 3))
(engine engine-minimap)
(engine-key uint32)
(trail minimap-trail 6 :inline)
(race-tex texture)
(race-scale float)
(race-level level)
(sprite2-tmpl dma-gif-packet :inline)
(race-corner vector :inline)
(goal-time float)
(frustum-alpha float)
)
(:methods
(debug-draw (_type_) none)
(get-trail-for-connection (_type_ connection-minimap symbol) minimap-trail)
(get-icon-draw-pos (_type_ connection-minimap minimap-trail vector float vector) symbol)
(add-icon! (_type_ process uint int vector int) connection-minimap)
(free-trail-by-connection (_type_ connection-minimap) none)
(update-trails (_type_) none)
(draw-1 (_type_ dma-buffer vector4w symbol) none)
(draw-connection (_type_ minimap-draw-work connection-minimap) none)
(draw-frustum-1 (_type_ minimap-draw-work connection-minimap) none)
(draw-frustum-2 (_type_ minimap-draw-work connection-minimap) none)
(sub-draw-1-2 (_type_ minimap-draw-work) none)
(update! (_type_) symbol)
(sub-draw-1-1 (_type_ minimap-draw-work) none)
(set-color (_type_ vector) none)
(draw-racer-2 (_type_ minimap-draw-work connection-minimap) none)
(draw-sprite2 (_type_ dma-buffer vector4w symbol) none)
(set-race-texture (_type_ texture float level) none)
(draw-racer-1 (_type_ minimap-draw-work connection-minimap float float float) none)
(set-race-corner (_type_ float float) none)
)
)