Files
jak-project/goal_src/jak2/engine/util/capture-h.gc
T

56 lines
1.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: capture-h.gc
;; name in dgo: capture-h
;; dgos: ENGINE, GAME
(defmacro not-screen-shot? ()
"return #f if we are screen shotting"
`(or (zero? *screen-shot-work*) (= (-> *screen-shot-work* count) -1)))
;; DECOMP BEGINS
(declare-file (debug))
;; GS packet to download the framebuffer.
(deftype gs-store-image-packet (structure)
((vifcode vif-tag 4)
(giftag gif-tag)
(bitbltbuf gs-bitbltbuf)
(bitbltbuf-addr gs-reg64)
(trxpos gs-trxpos)
(trxpos-addr gs-reg64)
(trxreg gs-trxreg)
(trxreg-addr gs-reg64)
(finish int64)
(finish-addr gs-reg64)
(trxdir gs-trxdir)
(trxdir-addr gs-reg64)
)
)
;; screen shot settings.
(deftype screen-shot-work (structure)
((count int16)
(size int16)
(name string)
(highres-enable symbol)
(hud-enable symbol)
)
)
(define *screen-shot-work* (new 'global 'screen-shot-work))
(set! (-> *screen-shot-work* count) -1)
(set! (-> *screen-shot-work* size) -1)
(set! (-> *screen-shot-work* highres-enable) #f)
(set! (-> *screen-shot-work* hud-enable) #f)
(define *image-name* (new 'global 'string 32 (the-as string #f)))