Files
jak-project/goal_src/jak3/levels/desert/hover/desert-hover.gc
T
water111 48cb9bb787 [decompiler] as-type and font method support (#3855)
Add support for `as-type` macro, and detecting inline font methods. This
works in all three games but I've only updated jak 3's goal_src for now.
Eventually I will go back and work through the others, but I want to get
more decompiler features in first.


![image](https://github.com/user-attachments/assets/5c31bf85-97b4-437c-bc4b-dc054e60551e)

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-02-01 21:23:11 -05:00

205 lines
6.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: desert-hover.gc
;; name in dgo: desert-hover
;; dgos: DESHOVER
;; DECOMP BEGINS
(deftype hud-beast (hud)
()
)
(defmethod draw ((this hud-beast))
(set-hud-piece-position! (-> this sprites 0) (the int (+ 462.0 (* 130.0 (-> this offset)))) 165)
(format (clear (-> this strings 0 text)) "~D" (-> this values 0 current))
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (-> this sprites 0 pos) -20 50)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values! ((this hud-beast))
(set! (-> this values 0 target) (the int (-> *game-info* counter)))
((method-of-type hud update-values!) this)
0
(none)
)
(defmethod init-callback ((this hud-beast))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-center-right) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tid)
(the-as texture-id (lookup-texture-by-id (new 'static 'texture-id :page #xaa7)))
)
(set! (-> this sprites 0 flags) (hud-sprite-flags hsf2))
(set! (-> this sprites 0 scale-x) 1.0)
(set! (-> this sprites 0 scale-y) 1.0)
(alloc-string-if-needed this 0)
(set! (-> this strings 0 scale) 1.0)
(set! (-> this strings 0 flags) (font-flags shadow kerning middle large))
0
(none)
)
(deftype task-manager-desert-hover (task-manager)
((vehicle-h handle)
(actor-group (pointer actor-group))
(actor-group-count int32)
(end-time time-frame)
(pad uint8 8)
)
)
(defstate active (task-manager-desert-hover)
:virtual #t
:enter (behavior ()
(set-setting! 'extra-bank '((desert2 desbst1)) 0.0 0)
(let ((t1-1 2))
(set-setting! 'vehicles 'set (shr t1-1 32) t1-1)
)
(set! (-> self vehicle-h) (the-as handle #f))
(set-setting! 'music 'deshover 0.0 0)
(set-setting! 'allow-logo #f 0.0 0)
(spawn-dust-storm-randomizer self)
)
:code sleep-code
)
;; WARN: Return type mismatch object vs none.
(defmethod set-time-limit ((this task-manager-desert-hover))
(local-vars (sv-16 res-tag))
(let ((t9-0 (method-of-type task-manager set-time-limit)))
(t9-0 this)
)
(set! (-> this end-time) 0)
(set! (-> this hud-counter)
(ppointer->handle (process-spawn hud-beast :init hud-init-by-other :name "hud-beast" :to this))
)
(let ((a0-9 (entity-by-name "tmanager-2")))
(when a0-9
(set! (-> this entity) (the-as entity-actor a0-9))
(set! sv-16 (new 'static 'res-tag))
(let ((v0-6 (res-lump-data a0-9 'actor-groups pointer :tag-ptr (& sv-16))))
(cond
((and v0-6 (nonzero? (-> sv-16 elt-count)))
(set! (-> this actor-group-count) (the-as int (-> sv-16 elt-count)))
(set! (-> this actor-group) (the-as (pointer actor-group) v0-6))
)
(else
(format 0 "ERROR: ~s: entity missing actor-group!~%" (game-task->string (-> this node-info task)))
)
)
)
)
)
(none)
)
;; WARN: Return type mismatch time-frame vs none.
(defmethod task-manager-method-26 ((this task-manager-desert-hover))
(with-pp
(let ((t9-0 (method-of-type task-manager task-manager-method-26)))
(t9-0 this)
)
(if (and (not (handle->process (-> this vehicle-h)))
*target*
(focus-test? *target* pilot-riding)
(= (-> *target* pilot vehicle) (-> *vehicle-info* handle-by-vehicle-type 13))
)
(set! (-> this vehicle-h) (-> *target* pilot vehicle))
)
(let ((a0-12 (as-type (handle->process (-> *vehicle-info* handle-by-vehicle-type 13)) process-focusable)))
(if (and a0-12 (focus-test? (the-as process-focusable a0-12) dead))
(send-event this 'fail)
)
)
(let ((s5-1 0))
(let ((s4-0 2400))
(dotimes (s3-0 (length (-> this actor-group 0)))
(if (not (logtest? (-> this actor-group 0 data s3-0 actor extra perm status) (entity-perm-status dead)))
(+! s5-1 1)
)
)
(case s5-1
((1)
(set! s4-0 600)
)
((2)
(set! s4-0 630)
)
((3)
(set! s4-0 1200)
)
((4)
(set! s4-0 2400)
)
)
(dotimes (s3-1 (length (-> this actor-group 0)))
(let ((v1-49 (-> this actor-group 0 data s3-1))
(a1-4 (new 'stack-no-clear 'event-message-block))
)
(set! (-> a1-4 from) (process->ppointer pp))
(set! (-> a1-4 num-params) 1)
(set! (-> a1-4 message) 'shoot-delay)
(set! (-> a1-4 param 0) (the-as uint s4-0))
(let ((t9-4 send-event-function)
(v1-50 (-> v1-49 actor))
)
(t9-4
(if v1-50
(-> v1-50 extra process)
)
a1-4
)
)
)
)
)
(when (nonzero? (-> this end-time))
(gui-control-method-12
*gui-control*
this
(gui-channel art-load)
(gui-action queue)
"desert-hover-res"
0
-1.0
(new 'static 'sound-id)
)
(if (< (-> this end-time) (current-time))
(send-event this 'complete)
)
)
(cond
((zero? s5-1)
(when (-> this hud-counter)
(send-event (handle->process (-> this hud-counter)) 'hide-and-die)
(set! (-> this hud-counter) (the-as handle #f))
)
)
(else
(set! (-> *game-info* counter) (the float s5-1))
)
)
(if (and (zero? (-> this end-time)) (zero? s5-1))
(set! (-> this end-time) (+ (current-time) (seconds 2)))
)
)
(none)
)
)
;; WARN: Return type mismatch float vs none.
(defmethod task-manager-method-25 ((this task-manager-desert-hover))
((method-of-type task-manager task-manager-method-25) this)
(update-rates! (-> *display* entity-clock) 1.0)
(update-rates! (-> *display* target-clock) 1.0)
(none)
)