Files
jak-project/goalc/build_actor/jak2/build_actor.cpp
T
Hat Kid 710f3ac117 custom levels: etie and build actor support for jak2/3 (#3851)
Custom levels for Jak 2/3 now support envmapped TIE geometry. The TIE
extract was also changed to ignore materials that have the specular flag
set, but are missing a roughness texture.

Jak 2/3 now also support the `build-actor` tool.

The `build-custom-level` and `build-actor` macros now have a few new
options:

- Both now have a `force-run` option (`#f` by default) that, when set to
`#t`, will always run level/art group generation even if the output
files are up to date.
- `build-custom-level` has a `gen-fr3` option (`#t` by default) that,
when set to `#f`, will skip generating the FR3 file for the custom level
and only generate the GOAL level file to skip the potentially slow
process of finding and adding art groups and textures. Useful for when
you want to temporarily edit only the GOAL side of the level (such as
entity placement, etc.).
- `build-actor` has a `texture-bucket` option (default 0) which will
determine what DMA sink group the model will be placed in, which is
useful to determine the draw order of the model. Previously, this was
omitted, resulting in shadows not drawing over custom actors because the
actors were put in a bucket that is drawn after shadows (this behavior
can be restored with `:texture-bucket #f`).
2025-02-01 18:04:26 +01:00

632 lines
22 KiB
C++

#include "build_actor.h"
#include "common/log/log.h"
#include "common/math/geometry.h"
#include "goalc/build_actor/common/MercExtract.h"
#include "goalc/build_actor/common/animation_processing.h"
#include "third-party/tiny_gltf/tiny_gltf.h"
using namespace gltf_util;
namespace jak2 {
JointAnimCompressedHDR::JointAnimCompressedHDR(const anim::CompressedAnim& anim) {
matrix_bits = 0;
if (anim.matrix_animated[0]) {
matrix_bits |= 1;
}
if (anim.matrix_animated[1]) {
matrix_bits |= 2;
}
for (auto& word : control_bits) {
word = 0;
}
for (size_t i = 0; i < anim.joint_metadata.size(); i++) {
const int word_idx = i / 8;
if (word_idx >= 14) {
lg::error("too many joints!!");
break;
}
u32 val = 0;
const auto& metadata = anim.joint_metadata[i];
if (metadata.animated_trans) {
val |= (0b1);
}
if (metadata.animated_quat) {
val |= (0b10);
}
if (metadata.animated_scale) {
val |= (0b100);
}
if (metadata.big_trans_mode) {
val |= (0b1000);
}
val = (val << (4 * (i % 8)));
control_bits[word_idx] |= val;
}
num_joints = 2 + anim.joint_metadata.size();
}
JointAnimCompressedFixed::JointAnimCompressedFixed(const anim::CompressedAnim& anim) : hdr(anim) {
u8* dest = (u8*)data;
const u8* u64_src = (const u8*)anim.fixed.data64.data();
const u8* u32_src = (const u8*)anim.fixed.data32.data();
const u8* u16_src = (const u8*)anim.fixed.data16.data();
const int u64_size = anim.fixed.data64.size() * sizeof(u64);
const int u32_size = anim.fixed.data32.size() * sizeof(u32);
const int u16_size = anim.fixed.data16.size() * sizeof(u16);
if (u64_size + u32_size + u16_size > 133 * 4 * 4) {
lg::die("fixed sizes are {} and {}", 133 * 4 * 4, u64_size + u32_size + u16_size);
}
ASSERT(u64_size + u32_size + u16_size <= 133 * 4 * 4);
offset_64 = 0;
memcpy(dest, u64_src, u64_size);
dest += u64_size;
offset_32 = offset_64 + u64_size;
memcpy(dest, u32_src, u32_size);
dest += u32_size;
offset_16 = offset_32 + u32_size;
memcpy(dest, u16_src, u16_size);
reserved = 0;
num_data_qw_used = (15 + u64_size + u32_size + u16_size) / 16;
ASSERT(num_data_qw_used <= 133);
}
JointAnimCompressedFrame::JointAnimCompressedFrame(const anim::CompressedFrame& frame) {
reserved = 0;
u8* dest = (u8*)data;
const u8* u64_src = (const u8*)frame.data64.data();
const u8* u32_src = (const u8*)frame.data32.data();
const u8* u16_src = (const u8*)frame.data16.data();
const int u64_size = frame.data64.size() * sizeof(u64);
const int u32_size = frame.data32.size() * sizeof(u32);
const int u16_size = frame.data16.size() * sizeof(u16);
if (u64_size + u32_size + u16_size > 133 * 4 * 4) {
lg::die("frame sizes are {} and {}", 133 * 4 * 4, u64_size + u32_size + u16_size);
}
offset_64 = 0;
memcpy(dest, u64_src, u64_size);
dest += u64_size;
offset_32 = offset_64 + u64_size;
memcpy(dest, u32_src, u32_size);
dest += u32_size;
offset_16 = offset_32 + u32_size;
memcpy(dest, u16_src, u16_size);
reserved = 0;
num_data_qw_used = (15 + u64_size + u32_size + u16_size) / 16;
ASSERT(num_data_qw_used <= 133);
}
JointAnimCompressedControl::JointAnimCompressedControl(const anim::CompressedAnim& anim)
: fixed(anim) {
num_frames = anim.frames.size();
for (auto& in_frame : anim.frames) {
frame.emplace_back(in_frame);
}
fixed_qwc = fixed.num_data_qw_used;
frame_qwc = frame.at(0).num_data_qw_used;
}
ArtJointAnim::ArtJointAnim(const anim::CompressedAnim& anim, const std::vector<Joint>& joints)
: frames(anim) {
this->name = anim.name;
length = joints.size();
speed = 1.0f;
artist_base = 0.0f;
artist_step = 1.0f;
master_art_group_name = name;
master_art_group_index = 2;
}
size_t JointAnimCompressedFrame::generate(DataObjectGenerator& gen) const {
gen.align(16); // might have been 8, but 16 doesn't hurt.
size_t result = gen.current_offset_bytes();
gen.add_word(offset_64); // 0
gen.add_word(offset_32); // 4
gen.add_word(offset_16); // 8
gen.add_word(reserved); // 12
for (u32 i = 0; i < num_data_qw_used; i++) {
for (int j = 0; j < 4; j++) {
gen.add_word_float(data[i][j]);
}
}
return result;
}
size_t JointAnimCompressedHDR::generate(DataObjectGenerator& gen) const {
size_t result = gen.current_offset_bytes();
for (auto& bit : control_bits) {
gen.add_word(bit);
}
gen.add_word(num_joints);
gen.add_word(matrix_bits);
return result;
}
size_t JointAnimCompressedFixed::generate(DataObjectGenerator& gen) const {
gen.align(16); // might have been 8, but 16 doesn't hurt.
size_t result = gen.current_offset_bytes();
hdr.generate(gen); // 0-64 (inline)
gen.add_word(offset_64); // 64
gen.add_word(offset_32); // 68
gen.add_word(offset_16); // 72
gen.add_word(reserved); // 76
// default joint poses (taken from money-idle)
for (int i = 0; i < num_data_qw_used; i++) {
gen.add_word_float(data[i].x());
gen.add_word_float(data[i].y());
gen.add_word_float(data[i].z());
gen.add_word_float(data[i].w());
}
// -- not sure what this is, part of the dummy data maybe?
gen.add_word(0);
gen.add_word(0x7fff0000);
gen.add_word(0x2250000);
gen.add_word(0x10001000);
gen.add_word(0x10000000);
gen.add_word(0);
gen.add_word(0);
gen.add_word(0);
gen.align(4);
return result;
}
size_t JointAnimCompressedControl::generate(DataObjectGenerator& gen) const {
gen.align(16);
size_t result = gen.current_offset_bytes();
gen.add_word(num_frames); // 0
gen.add_word(fixed_qwc); // 4
gen.add_word(frame_qwc); // 8
auto ja_fixed_slot = gen.add_word(0);
std::vector<int> ja_frame_slots;
for (u32 i = 0; i < num_frames; i++) {
ja_frame_slots.push_back(gen.add_word(0));
}
gen.link_word_to_byte(ja_fixed_slot, fixed.generate(gen));
ASSERT(num_frames == frame.size());
for (size_t i = 0; i < num_frames; i++) {
gen.link_word_to_byte(ja_frame_slots[i], frame[i].generate(gen));
}
return result;
}
size_t CollideMesh::generate(DataObjectGenerator& gen) const {
gen.align_to_basic();
gen.add_type_tag("collide-mesh");
size_t result = gen.current_offset_bytes();
// gen.add_word(0xffffffff - joint_id); // 4 (joint-id)
gen.add_word(joint_id); // 4 (joint-id)
gen.add_word(num_tris); // 8 (num-tris)
gen.add_word(num_verts); // 12 (num-verts)
auto vertices_slot = gen.add_word(0); // 16 (vertex-data)
gen.add_word(0); // 20 (pad)
gen.add_word(0); // 24 (pad)
gen.add_word(0); // 28 (pad)
for (auto& tri : tris) {
u32 word = (tri.vert_idx[0] & 0xff) + ((tri.vert_idx[1] << 8) & 0xff00) +
((tri.vert_idx[2] << 16) & 0xff0000);
gen.add_word(word); // 0 (tris | vertex-index | unused)
gen.add_word(tri.pat.val); // 4 (pat)
}
// vertex data start
gen.link_word_to_byte(vertices_slot, gen.current_offset_bytes());
for (auto& vert : vertices) {
gen.add_word_float(vert.x());
gen.add_word_float(vert.y());
gen.add_word_float(vert.z());
gen.add_word_float(vert.w());
}
return result;
};
void ArtJointGeo::add_res() {
if (!cmeshes.empty()) {
lump.add_res(
std::make_unique<ResRef>("collide-mesh-group", "array", mesh_slot, DEFAULT_RES_TIME));
}
if (texture_bucket != -1) {
lump.add_res(std::make_unique<ResUint8>(
"texture-bucket", std::vector<u8>{static_cast<u8>(texture_bucket)}, DEFAULT_RES_TIME));
}
if (texture_level != -1) {
lump.add_res(std::make_unique<ResInt32>("texture-level", std::vector<s32>{texture_level},
DEFAULT_RES_TIME));
}
if (trans_offset != math::Vector4f{0.f, 0.f, 0.f, 1.f}) {
lump.add_res(std::make_unique<ResVector>(
"trans-offset", std::vector<math::Vector4f>{trans_offset}, DEFAULT_RES_TIME));
}
if (joint_channel != -1) {
lump.add_res(std::make_unique<ResInt32>("joint-channel", std::vector<s32>{joint_channel},
DEFAULT_RES_TIME));
}
if (!lod_dist.empty()) {
lump.add_res(std::make_unique<ResFloat>("lod-dist", lod_dist, DEFAULT_RES_TIME));
}
lump.sort_res();
}
size_t ArtJointGeo::generate_mesh(DataObjectGenerator& gen) const {
std::vector<size_t> data_slots;
std::vector<size_t> content_slots;
gen.align_to_basic();
gen.add_type_tag("array");
size_t result = gen.current_offset_bytes();
gen.add_word(cmeshes.size()); // 0 (length)
gen.add_word(cmeshes.size()); // 4 (allocated-length)
gen.add_type_tag("collide-mesh"); // 8 (content-type)
content_slots.reserve(cmeshes.size());
for (auto& data : cmeshes) {
(void)data;
content_slots.push_back(gen.add_word(0)); // 12 (data)
}
gen.align(4);
for (size_t i = 0; i < content_slots.size(); i++) {
data_slots.push_back(cmeshes.at(i).generate(gen));
}
for (size_t i = 0; i < content_slots.size(); i++) {
gen.link_word_to_byte(content_slots.at(i), data_slots.at(i));
}
return result;
}
size_t ArtJointGeo::generate(DataObjectGenerator& gen) {
gen.align_to_basic();
gen.add_type_tag("art-joint-geo");
size_t result = gen.current_offset_bytes();
gen.add_word(0); // 4
gen.add_ref_to_string_in_pool(name); // 8
gen.add_word(length); // 12
auto res_slot = gen.add_word(0); // 16 (res-lump)
gen.add_word(0); // 20
gen.add_word(0);
gen.add_word(0);
std::vector<size_t> joint_slots;
for (int i = 0; i < length; i++) {
joint_slots.push_back(gen.add_word(0));
}
gen.align(4);
for (int i = 0; i < length; i++) {
auto joint = data.at(i).generate(gen);
gen.link_word_to_byte(joint_slots.at(i), joint);
g_joint_map[data.at(i).number] = joint;
}
mesh_slot = generate_mesh(gen);
add_res();
auto res_header = lump.generate_header(gen, "res-lump");
gen.link_word_to_byte(res_slot, res_header);
lump.generate_tag_list_and_data(gen, res_header);
return result;
}
size_t ArtJointAnim::generate(DataObjectGenerator& gen) const {
gen.align_to_basic();
gen.add_type_tag("art-joint-anim");
size_t result = gen.current_offset_bytes();
gen.add_symbol_link("#f"); // 4 (eye block)
gen.add_ref_to_string_in_pool(name); // 8
gen.add_word(length); // 12
gen.add_symbol_link("#f"); // 16 (res-lump)
gen.add_word_float(speed); // 20
gen.add_word_float(artist_base); // 24
gen.add_word_float(artist_step); // 28
gen.add_ref_to_string_in_pool(master_art_group_name); // 32
gen.add_word(master_art_group_index); // 36
gen.add_symbol_link("#f"); // 40 (blerc)
auto ctrl_slot = gen.add_word(0);
std::vector<size_t> frame_slots;
for (int i = 0; i < length; i++) {
frame_slots.push_back(gen.add_word(0));
}
gen.align(4);
gen.link_word_to_byte(ctrl_slot, frames.generate(gen));
return result;
}
static size_t gen_dummy_frag_geo(DataObjectGenerator& gen) {
size_t result = gen.current_offset_bytes();
// frag geo stolen from money-lod2
static std::vector<u32> words = {
0x51180504, 0x1000013, 0x1b150000, 0x604, 0x5225, 0x80808080, 0x80808080,
0x80808080, 0x80808080, 0x80808080, 0x80808080, 0x80808080, 0x80808080, 0x80808080,
0x80808080, 0x80808080, 0x80808080, 0x80808080, 0x80808080, 0x80808080, 0x80808080,
0x80808080, 0x80808080, 0x80808080, 0xb4e48086, 0x757d3a0a, 0x1e324000, 0x1e328186,
0x757d3410, 0x1c4020, 0x432e8186, 0x251313, 0x71a28044, 0x1c8186, 0x757d2e16,
0x96ce4040, 0x719b8186, 0x151919, 0x71c08064, 0x96ce8186, 0x757d281c, 0xb4e44060,
0x71d28186, 0x251f1f, 0x435e8080, 0xb4e48186, 0x757d4322, 0x1e324080, 0x71cc7f86,
0xffdb4025, 0x71ad0064, 0x435c8186, 0xffea582b, 0x71bc0044, 0x43348186, 0xffdb5b31,
0x43530024, 0x71a48086, 0xffea3755, 0x43440000, 0x71a47f86, 0xffea3d3d, 0x43440080,
0x432e7f86, 0x254646, 0x71a20044, 0x43657f86, 0x154949, 0x43400024, 0x719b8186,
0x154c4c, 0x71c00064, 0x71d28186, 0x254f4f, 0x435e0000, 0x71d27f86, 0x250707,
0x435e8000, 0x43658186, 0x150d0d, 0x43408024, 0x0, 0x0, 0x0,
0xcb01005a, 0xcb00fffa, 0xcb01005a, 0x2101e01, 0x0, 0x0, 0x306,
0x4030000, 0x120, 0x0, 0x1cf02c14, 0x66c801d, 0x0, 0x0,
0x34, 0x0, 0x0, 0x0, 0x8, 0x0, 0x44,
0x80, 0x42, 0x0,
};
for (auto& word : words) {
gen.add_word(word);
}
return result;
}
size_t gen_dummy_frag_ctrl(DataObjectGenerator& gen) {
size_t result = gen.current_offset_bytes();
gen.add_word(0x1063918);
gen.add_word(0x603);
gen.add_word(0x0);
gen.add_word(0x0);
return result;
}
size_t gen_dummy_frag_ctrl_for_uploads(DataObjectGenerator& gen, int n) {
size_t result = gen.current_offset_bytes();
std::vector<u8> packed_frag_ctrls;
// this is still a bit of a hack - the dummy_frag_ctrl above has 4 fragments, so we need to
// provide fragment controls for each. The PC merc renderer will de-duplicate bone uploads over
// all effects and fragments, so we just need to have a single fragment that asks for all bones,
// and everything will work out.
for (int k = 0; k < 4; k++) {
packed_frag_ctrls.push_back(0);
packed_frag_ctrls.push_back(0);
packed_frag_ctrls.push_back(0);
if (k == 0) { // for the first frag, do all matrix uploads.
// note that these are bogus destination addresses, but nothing uses it on PC
packed_frag_ctrls.push_back(n);
for (int i = 0; i < n; i++) {
packed_frag_ctrls.push_back(i);
packed_frag_ctrls.push_back(i);
}
} else {
// remaining frags can have empty matrix upload lists.
packed_frag_ctrls.push_back(0);
}
}
std::vector<u32> u32s((packed_frag_ctrls.size() + 3) / 4);
memcpy(u32s.data(), packed_frag_ctrls.data(), packed_frag_ctrls.size());
for (auto x : u32s) {
gen.add_word(x);
}
return result;
}
size_t gen_dummy_extra_info(DataObjectGenerator& gen) {
size_t result = gen.current_offset_bytes();
gen.add_word(0x1);
gen.add_word(0x0);
gen.add_word(0x0);
gen.add_word(0x0);
gen.add_word(0xb74ccccd);
gen.add_word(0x40400000);
gen.add_word(0x8066a1ff);
gen.add_word(0x0);
return result;
}
void generate_merc_effects(DataObjectGenerator& gen, int effect_count, int joints) {
struct EffectLocs {
size_t frag_geo;
size_t frag_ctrl;
size_t extra_info;
};
std::vector<EffectLocs> locs;
for (int i = 0; i < effect_count; i++) {
EffectLocs loc{};
loc.frag_geo = gen.add_word(0); // 112-140 (effect)
loc.frag_ctrl = gen.add_word(0); // 116 (frag-ctrl)
gen.add_word(0x0); // 120 (blend-data)
gen.add_word(0x0); // 124 (blend-ctrl)
gen.add_word(0x10000); // 128
gen.add_word(0x140000); // 132
gen.add_word(0x100001d); // 136
loc.extra_info = gen.add_word(0); // 140 (extra-info)
locs.push_back(loc);
}
for (auto& loc : locs) {
gen.link_word_to_byte(loc.extra_info, gen_dummy_extra_info(gen));
gen.link_word_to_byte(loc.frag_ctrl, gen_dummy_frag_ctrl_for_uploads(gen, joints + 3));
gen.link_word_to_byte(loc.frag_geo, gen_dummy_frag_geo(gen));
}
}
size_t generate_dummy_merc_ctrl(DataObjectGenerator& gen, const ArtGroup& ag) {
gen.align_to_basic();
gen.add_type_tag("merc-ctrl");
size_t result = gen.current_offset_bytes();
// excluding align and prejoint
auto joints = ((ArtJointGeo*)ag.elts.at(0).get())->length - 2;
gen.add_word(0); // 4
gen.add_ref_to_string_in_pool(ag.name + "-lod0"); // 8
gen.add_word(0); // 12
gen.add_symbol_link("#f"); // 16 (res-lump)
gen.add_word(joints); // 20 (num-joints)
gen.add_word(0x0); // 24 (seg-table)
gen.add_word(0x0); // 28 (pad)
gen.add_word(0x4185c8ac); // 32-160 (xyz-scale)
gen.add_word(0xc780ff80); // 36 (st-magic)
gen.add_word(0x40798000); // 40 (st-out-a)
gen.add_word(0x40eb4000); // 44 (st-out-b)
gen.add_word(0x4780ff80); // 48 (st-vif-add)
gen.add_word(0x50000); // 52 ((st-int-off << 16) + st-int-scale)
gen.add_word(ag.merc_effect_count); // 56 (effect-count)
gen.add_word(0x0); // 60 (blend-target-count)
gen.add_word((0x14 * ag.merc_effect_count << 16) +
ag.merc_effect_count); // 64 ((fragment-count << 16) + tri-count)
gen.add_word(0x130101); // 68
gen.add_word(0x13001d); // 72
gen.add_word(0x0); // 76
gen.add_word(0x0); // 80
gen.add_word(0x10101); // 84
gen.add_word(0x130000); // 88
gen.add_word(0x3f319ca9); // 92
gen.add_word(0x0); // 96
gen.add_word(0x0); // 100
gen.add_word(0x0); // 104
gen.add_word(0x0); // 108
gen.add_word(0x0); // 112
gen.add_word(0x0); // 116
gen.add_word(0x0); // 120
gen.add_word(0x0); // 124
gen.add_word(0x0); // 128
gen.add_word(0x0); // 132
gen.add_word(0x0); // 136
gen.add_word(0x0); // 140
gen.add_word(0x0); // 144
gen.add_word(0x0); // 148
gen.add_word(0x0); // 152
gen.add_word(0x0); // 156
generate_merc_effects(gen, ag.merc_effect_count, joints);
return result;
}
std::vector<u8> ArtGroup::save_object_file() const {
DataObjectGenerator gen;
gen.add_type_tag("art-group");
auto ag_words = 8 + length;
while (gen.words() < ag_words) {
gen.add_word(0);
}
auto file_info_slot = info.add_to_object_file(gen);
gen.link_word_to_byte(1, file_info_slot); // 4 (file-info)
gen.link_word_to_string_in_pool(name, 8 / 4); // 8 (name)
gen.set_word(12 / 4, length); // 12 (ag length)
gen.link_word_to_symbol("#f", 16 / 4); // 16 (res-lump)
gen.set_word(20 / 4, 0); // 20 (pad)
gen.set_word(24 / 4, 0);
gen.set_word(28 / 4, 0);
if (!elts.empty()) {
if (elts.at(0)) {
auto jgeo = (ArtJointGeo*)elts.at(0).get();
gen.link_word_to_byte(32 / 4, jgeo->generate(gen));
}
if (!elts.at(1)) {
gen.link_word_to_byte(36 / 4, generate_dummy_merc_ctrl(gen, *this));
}
for (size_t i = 2; i < elts.size(); i++) {
auto ja = (ArtJointAnim*)elts.at(i).get();
gen.link_word_to_byte((32 + i * 4) / 4, ja->generate(gen));
}
}
return gen.generate_v4();
}
int ArtGroup::get_joint_idx(const std::string& name) {
for (auto& elt : this->elts) {
if (elt && typeid(*elt) == typeid(ArtJointGeo)) {
auto jgeo = (ArtJointGeo*)elt.get();
for (auto& joint : jgeo->data) {
if (joint.name == name) {
return joint.number;
}
}
}
}
return -1;
}
/*!
* Build GOAL format data for an actor. This doesn't generate the data for the .FR3.
*/
bool run_build_actor(const std::string& mdl_name,
const std::string& ag_out,
const BuildActorParams& params) {
std::string ag_name;
if (fs::exists(file_util::get_jak_project_dir() / mdl_name)) {
ag_name = fs::path(mdl_name).stem().string();
} else {
ASSERT_MSG(false, "Model file not found: " + mdl_name);
}
// Load GLTF file to check for a skeleton
tinygltf::Model model = load_gltf_model(file_util::get_jak_project_dir() / mdl_name);
auto all_nodes = flatten_nodes_from_all_scenes(model);
auto skin_idx = find_single_skin(model, all_nodes);
if (skin_idx) {
lg::info("GLTF file contained a skin, this actor will have a real skeleton");
}
std::vector<anim::CompressedAnim> user_anims;
ArtGroup ag(ag_name);
std::vector<Joint> joints;
MercExtractData extract_data;
extract("test", extract_data, model, all_nodes, 0, 0, 0);
ag.merc_effect_count = extract_data.new_model.effects.size();
// MercSwapData out;
// merc_convert(out, extract_data);
// Set up joints:
if (skin_idx) {
// read skeleton data out of GLTF
auto skeleton_joints = extract_skeleton(model, *skin_idx);
// convert to game format
joints = convert_joints(skeleton_joints);
// get animation from user.
user_anims = process_anim(model, skeleton_joints);
} else {
auto identity = math::Matrix4f::identity();
joints.emplace_back("align", 0, -1, identity);
joints.emplace_back("prejoint", 1, -1, identity);
// matrix stolen from "egg" joint from "money" art group
auto main_pose = math::Matrix4f::identity();
main_pose(3, 1) = -2194.1628418f;
Joint main("main", 2, 1, main_pose);
joints.emplace_back(main);
}
std::vector<CollideMesh> mesh;
if (params.gen_collide_mesh) {
mesh = gen_collide_mesh_from_model_jak2(model, all_nodes, 3);
}
std::shared_ptr<ArtJointGeo> jgeo = std::make_shared<ArtJointGeo>(ag.name, mesh, joints, params);
ag.elts.emplace_back(jgeo);
// dummy merc-ctrl
ag.elts.emplace_back(nullptr);
if (!user_anims.empty()) {
for (auto& anim : user_anims) {
ag.elts.emplace_back(std::make_shared<ArtJointAnim>(anim, joints));
}
} else {
ag.elts.emplace_back(std::make_shared<ArtJointAnim>(ag.name, joints));
}
ag.length = ag.elts.size();
auto ag_file = ag.save_object_file();
lg::info("ag file size {} bytes", ag_file.size());
auto save_path = fs::path(ag_out);
file_util::create_dir_if_needed_for_file(ag_out);
lg::info("Saving to {}", save_path.string());
file_util::write_binary_file(file_util::get_jak_project_dir() / save_path, ag_file.data(),
ag_file.size());
return true;
}
} // namespace jak2