mirror of
https://github.com/open-goal/jak-project
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6a06291e6e
Ports the `get-texture` macro added in Jak 3 to Jak 1 and 2.
335 lines
11 KiB
Common Lisp
Vendored
Generated
335 lines
11 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type darkvine
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(deftype darkvine (process-drawable)
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((root collide-shape :override)
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(speed float)
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(tip-index int8)
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(dangerous symbol)
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(vulnerable symbol)
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(hit-player symbol)
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(touch-time time-frame)
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(player-attack-id int32)
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)
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(:states
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(darkvine-die symbol)
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darkvine-idle
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darkvine-retreat
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)
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)
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;; definition for method 3 of type darkvine
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(defmethod inspect ((this darkvine))
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 this)
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)
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(format #t "~T~Tspeed: ~f~%" (-> this speed))
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(format #t "~T~Ttip-index: ~D~%" (-> this tip-index))
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(format #t "~T~Tdangerous: ~A~%" (-> this dangerous))
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(format #t "~T~Tvulnerable: ~A~%" (-> this vulnerable))
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(format #t "~T~Thit-player: ~A~%" (-> this hit-player))
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(format #t "~T~Ttouch-time: ~D~%" (-> this touch-time))
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(format #t "~T~Tplayer-attack-id: ~D~%" (-> this player-attack-id))
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this
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)
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;; definition for method 12 of type darkvine
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(defmethod run-logic? ((this darkvine))
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(or (not (logtest? (-> this mask) (process-mask actor-pause)))
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(or (and (nonzero? (-> this draw))
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(logtest? (-> this draw status) (draw-status was-drawn))
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(>= (+ (-> *ACTOR-bank* pause-dist) (-> this root pause-adjust-distance))
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(vector-vector-distance (-> this root trans) (math-camera-pos))
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)
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)
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(and (nonzero? (-> this skel)) (!= (-> this skel root-channel 0) (-> this skel channel)))
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(and (nonzero? (-> this draw)) (logtest? (-> this draw status) (draw-status no-skeleton-update)))
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)
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)
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)
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;; failed to figure out what this is:
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(defskelgroup *darkvine-sg* darkvine darkvine-lod0-jg darkvine-idle-ja
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((darkvine-lod0-mg (meters 20)) (darkvine-lod1-mg (meters 999999)))
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:bounds (static-spherem 0 2 0 3.5)
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)
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;; failed to figure out what this is:
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(defpartgroup group-darkvine-puffs
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:id 175
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:duration (seconds 0.5)
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:flags (use-local-clock)
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:bounds (static-bspherem 0 2 0 3)
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:parts ((sp-item 800) (sp-item 801) (sp-item 802))
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)
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;; failed to figure out what this is:
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(defpart 800
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:init-specs ((:texture (falls-particle-02 effects))
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(:num 0.8)
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(:x (meters 0) (meters 0.5))
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(:scale-x (meters 1) (meters 1))
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(:rot-z (degrees 0) (degrees 360))
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(:scale-y :copy scale-x)
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(:r 30.0 20.0)
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(:g 25.0 10.0)
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(:b 10.0 5.0)
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(:a 0.0 32.0)
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(:vel-x (meters 0.0016666667) (meters 0.0033333334))
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(:vel-y (meters 0.013333334))
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(:rotvel-z (degrees -0.3) 1 (degrees 0.6))
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(:fade-a 0.1882353)
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(:accel-y (meters -0.0005))
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(:timer (seconds 0.85))
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(:flags (bit2 bit12))
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(:rotate-y (degrees 0) (degrees 360))
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)
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)
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;; failed to figure out what this is:
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(defpart 802
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:init-specs ((:texture (rockbit effects))
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(:num 0.25)
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(:x (meters 0) (meters 0.6))
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(:scale-x (meters 0.025) (meters 0.2))
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(:rot-z (degrees 0) (degrees 360))
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(:scale-y :copy scale-x)
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(:r 45.0 45.0)
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(:g 45.0 10.0)
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(:b 20.0 6.0)
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(:a 96.0)
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(:vel-x (meters 0.0016666667) (meters 0.0033333334))
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(:vel-y (meters 0.013333334) (meters 0.013333334))
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(:rotvel-z (degrees -0.3) 1 (degrees 0.6))
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(:accel-y (meters -0.00066666666))
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(:timer (seconds 1.25))
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(:flags (bit2 bit12))
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(:rotate-y (degrees 0) (degrees 360))
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)
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)
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;; failed to figure out what this is:
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(defpart 801
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:init-specs ((:texture (woodchip effects))
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(:num 0.5)
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(:x (meters 0) (meters 0.6))
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(:scale-x (meters 0.3) (meters 0.4))
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(:rot-z (degrees 0) (degrees 360))
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(:scale-y (meters 0.1) (meters 0.1))
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(:r 10.0 6.0)
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(:g 40.0 90.0)
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(:b 10.0 6.0)
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(:a 96.0)
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(:vel-x (meters 0.0016666667) (meters 0.0033333334))
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(:vel-y (meters 0.01) (meters 0.013333334))
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(:rotvel-z (degrees -1.2) 1 (degrees 2.4))
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(:accel-y (meters -0.00033333333))
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(:timer (seconds 2))
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(:flags (bit2 bit12))
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(:rotate-y (degrees 0) (degrees 360))
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)
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)
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;; definition for function darkvine-event-handler
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(defbehavior darkvine-event-handler darkvine ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(case arg2
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(('touch)
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(do-push-aways! (-> self root))
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(when (-> self dangerous)
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(if (send-event arg0 'attack (-> arg3 param 0) (new 'static 'attack-info))
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(set-collide-offense (-> self root) 2 (collide-offense no-offense))
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)
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)
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)
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(('attack)
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(let ((v1-10 (-> arg3 param 2)))
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(cond
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((!= v1-10 (-> self player-attack-id))
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(set! (-> self player-attack-id) (the-as int v1-10))
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(when (-> self vulnerable)
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(do-push-aways! (-> self root))
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(go darkvine-retreat)
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)
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)
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(else
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'push
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)
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)
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)
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)
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)
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)
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;; failed to figure out what this is:
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(defstate darkvine-idle (darkvine)
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:event darkvine-event-handler
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:code (behavior ()
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(set! (-> self dangerous) #t)
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(set! (-> self vulnerable) #t)
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(let ((f30-0 0.0))
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(loop
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(if (logtest? (get-reminder (get-task-control (game-task jungle-plant)) 0) 1)
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(go darkvine-die #f)
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)
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(ja-no-eval :group! darkvine-idle-ja :num! (seek! max (-> self speed)) :frame-num 0.0)
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(until (ja-done? 0)
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(if (and (>= (ja-aframe-num 0) 120.0) (>= 180.0 (ja-aframe-num 0)))
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(seek-toward-yaw-angle! (-> self root) f30-0 32768.0 (seconds 0.5))
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)
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(suspend)
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(ja :num! (seek! max (-> self speed)))
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)
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(set! f30-0 (if (rand-vu-percent? 0.5)
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(+ 16384.0 f30-0)
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(+ -16384.0 f30-0)
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)
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)
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)
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)
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)
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:post (behavior ()
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(when (and (-> self hit-player) (or (not *target*) (time-elapsed? (-> self touch-time) (seconds 0.05))))
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(set-collide-offense (-> self root) 2 (collide-offense indestructible))
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(set! (-> self hit-player) #f)
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)
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(transform-post)
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(if *target*
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(look-at-enemy!
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(-> *target* neck)
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(vector<-cspace! (new 'stack-no-clear 'vector) (-> self node-list data (-> self tip-index)))
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'nothing
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self
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)
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)
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)
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)
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;; failed to figure out what this is:
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(defstate darkvine-retreat (darkvine)
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:event darkvine-event-handler
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:code (behavior ()
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(set-time! (-> self state-time))
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(set! (-> self dangerous) #f)
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(set! (-> self vulnerable) #f)
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(logclear! (-> self mask) (process-mask actor-pause))
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(ja-channel-push! 1 (seconds 0.15))
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(ja-no-eval :group! darkvine-retreat-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(launch-particles (-> *part-id-table* 800) (-> self root trans))
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(suspend)
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(ja :num! (seek!))
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)
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(ja-channel-set! 0)
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(suspend-for (seconds 2)
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)
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(process-spawn
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part-tracker
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:init part-tracker-init
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(-> *part-group-id-table* 175)
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-1
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#f
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#f
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#f
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(-> self root trans)
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:to *entity-pool*
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)
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(suspend-for (seconds 0.5)
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)
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(set! (-> self dangerous) #t)
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(logior! (-> self mask) (process-mask actor-pause))
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(ja-channel-set! 1)
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(ja-no-eval :group! darkvine-pushup-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(go darkvine-idle)
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)
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:post (-> darkvine-idle post)
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)
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;; failed to figure out what this is:
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(defstate darkvine-die (darkvine)
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:code (behavior ((arg0 symbol))
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(logclear! (-> self mask) (process-mask actor-pause))
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(if arg0
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(ja-channel-set! 1)
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(ja-channel-push! 1 (seconds 0.5))
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)
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(clear-collide-with-as (-> self root))
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(ja :group! darkvine-dead-ja :num! min)
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(while (!= (-> self skel root-channel 0) (-> self skel channel))
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(suspend)
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)
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(logior! (-> self mask) (process-mask sleep))
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(anim-loop)
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)
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:post (-> darkvine-idle post)
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)
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;; definition for method 11 of type darkvine
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;; INFO: Return type mismatch object vs none.
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(defmethod init-from-entity! ((this darkvine) (arg0 entity-actor))
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(logior! (-> this mask) (process-mask enemy))
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(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum hit-by-player))))
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(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 4) 0)))
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(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
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(set! (-> s3-0 collide-with) (collide-kind target))
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(set! (-> s3-0 prim-core action) (collide-action attackable attackable-unused))
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(set-vector! (-> s3-0 local-sphere) 0.0 8192.0 0.0 16384.0)
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(set-root-prim! s4-0 s3-0)
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(let ((s2-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
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(set! (-> s2-0 prim-core collide-as) (collide-kind enemy))
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(set! (-> s2-0 collide-with) (collide-kind target))
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(set! (-> s2-0 prim-core action) (collide-action solid attackable attackable-unused))
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(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
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(set! (-> s2-0 transform-index) 5)
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(set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 3276.8)
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(append-prim s3-0 s2-0)
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)
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(let ((s2-1 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
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(set! (-> s2-1 prim-core collide-as) (collide-kind enemy))
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(set! (-> s2-1 collide-with) (collide-kind target))
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(set! (-> s2-1 prim-core action) (collide-action solid attackable attackable-unused))
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(set! (-> s2-1 prim-core offense) (collide-offense indestructible))
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(set! (-> s2-1 transform-index) 6)
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(set-vector! (-> s2-1 local-sphere) 0.0 0.0 0.0 2867.2)
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(append-prim s3-0 s2-1)
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)
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(let ((s2-2 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
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(set! (-> s2-2 prim-core collide-as) (collide-kind enemy))
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(set! (-> s2-2 collide-with) (collide-kind target))
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(set! (-> s2-2 prim-core action) (collide-action solid attackable attackable-unused))
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(set! (-> s2-2 prim-core offense) (collide-offense indestructible))
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(set! (-> s2-2 transform-index) 7)
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(set-vector! (-> s2-2 local-sphere) 0.0 0.0 0.0 2457.6)
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(append-prim s3-0 s2-2)
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)
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(let ((s2-3 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
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(set! (-> s2-3 prim-core collide-as) (collide-kind enemy))
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(set! (-> s2-3 collide-with) (collide-kind target))
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(set! (-> s2-3 prim-core action) (collide-action solid attackable attackable-unused))
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(set! (-> s2-3 prim-core offense) (collide-offense indestructible))
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(set! (-> s2-3 transform-index) 8)
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(set-vector! (-> s2-3 local-sphere) 0.0 0.0 0.0 2048.0)
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(append-prim s3-0 s2-3)
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)
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)
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(set! (-> s4-0 nav-radius) 2048.0)
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(backup-collide-with-as s4-0)
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(set! (-> this root) s4-0)
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)
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(set! (-> this tip-index) 8)
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(process-drawable-from-entity! this arg0)
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(initialize-skeleton this *darkvine-sg* '())
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(nav-mesh-connect this (-> this root) (the-as nav-control #f))
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(set! (-> this hit-player) #f)
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(set! (-> this speed) (rand-vu-float-range 0.95 1.05))
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(if (logtest? (get-reminder (get-task-control (game-task jungle-plant)) 0) 1)
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(go darkvine-die #t)
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)
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(go darkvine-idle)
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(none)
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)
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