Logo
Explore Help
Sign In
mirror/jak-project
1
0
Fork 0
You've already forked jak-project
mirror of https://github.com/open-goal/jak-project synced 2026-05-30 00:47:20 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
48cb9bb7871c8d566176ededec42327c3dfd6086
jak-project/test/decompiler/reference/jak2/engine/gfx/texture
T
History
water111 7348e6a4ff [decompiler] Update vector ops, reduce casts (#3849)
Update the decompiler to use the new vf macros.

Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

![image](https://github.com/user-attachments/assets/885bbb07-634f-47b8-99f5-5a947941cdde)

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 16:32:58 -05:00
..
texture_REF.gc
jak1, jak2: add get-texture macro (#3778)
2024-11-26 11:29:34 +01:00
texture-anim_REF.gc
[decompiler] Update vector ops, reduce casts (#3849)
2025-01-20 16:32:58 -05:00
texture-anim-funcs_REF.gc
jak2: macro detection for launch-particles and seconds-per-frame, add og:preserve-this comments for manual patches (#2974)
2023-09-10 11:48:56 -04:00
texture-anim-h_REF.gc
deftype and defmethod syntax major changes (#3094)
2023-10-30 03:20:02 +00:00
texture-anim-tables_REF.gc
revamp controller LED in jak 1 + reorganize some pc-settings things + fix some jak 2 decomp (#2719)
2023-06-13 19:26:44 +01:00
texture-finish_REF.gc
jak1, jak2: add get-texture macro (#3778)
2024-11-26 11:29:34 +01:00
texture-h_REF.gc
decompiler: Apply docstring indentation fix to all game versions (#3614)
2024-07-29 21:57:07 -04:00
texture-upload_REF.gc
jak1, jak2: add get-texture macro (#3778)
2024-11-26 11:29:34 +01:00
Powered by Gitea Version: 1.26.1 Page: 212ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API