mirror of
https://github.com/open-goal/jak-project
synced 2026-08-01 08:27:22 -04:00
93afb02cf4
This includes all the collision stuff needed to spawn `target`, decompiles the sparticle code and adds some of the PC hacks needed for merc to run (it doesn't work quite right and looks bad, likely due to a combination of code copied from Jak 2 and the time of day hacks). There are a bunch of temporary hacks (see commits) in place to prevent the game from crashing quite as much, but it is still extremely prone to doing so due to lots of missing functions/potentially bad decomp. --------- Co-authored-by: water <awaterford111445@gmail.com>
59 lines
1.9 KiB
Common Lisp
Vendored
Generated
59 lines
1.9 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type darkjak-info
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(deftype darkjak-info (basic)
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((process (pointer target))
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(latch-out-time time-frame)
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(attack-id uint32)
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(start-time time-frame)
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(attack-time time-frame)
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(attack-count uint64)
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(lightning-count int32)
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(charge-effect handle)
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(stage darkjak-stage)
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(want-stage darkjak-stage)
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(clock-pos float)
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(clock-vel float)
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(clock-on symbol)
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(hud handle 1)
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(tone sound-id)
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(bomb (pointer process))
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(mode-sound-bank connection)
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)
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(:methods
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(update-clock! (_type_ int) none)
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)
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)
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;; definition for method 3 of type darkjak-info
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(defmethod inspect ((this darkjak-info))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(format #t "[~8x] ~A~%" this (-> this type))
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(format #t "~1Tprocess: #x~X~%" (-> this process))
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(format #t "~1Tlatch-out-time: ~D~%" (-> this latch-out-time))
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(format #t "~1Tattack-id: ~D~%" (-> this attack-id))
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(format #t "~1Tstart-time: ~D~%" (-> this start-time))
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(format #t "~1Tattack-time: ~D~%" (-> this attack-time))
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(format #t "~1Tattack-count: ~D~%" (-> this attack-count))
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(format #t "~1Tlightning-count: ~D~%" (-> this lightning-count))
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(format #t "~1Tcharge-effect: ~D~%" (-> this charge-effect))
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(format #t "~1Tstage: ~D~%" (-> this stage))
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(format #t "~1Twant-stage: ~D~%" (-> this want-stage))
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(format #t "~1Tclock-pos: ~f~%" (-> this clock-pos))
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(format #t "~1Tclock-vel: ~f~%" (-> this clock-vel))
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(format #t "~1Tclock-on: ~A~%" (-> this clock-on))
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(format #t "~1Thud[1] @ #x~X~%" (-> this hud))
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(format #t "~1Ttone: ~D~%" (-> this tone))
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(format #t "~1Tbomb: ~D~%" (-> this bomb))
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(format #t "~1Tmode-sound-bank: #<connection @ #x~X>~%" (-> this mode-sound-bank))
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(label cfg-4)
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this
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)
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;; failed to figure out what this is:
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0
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