mirror of
https://github.com/open-goal/jak-project
synced 2026-08-01 00:18:25 -04:00
58a5440c8a
Makes a bunch of missions mostly playable, including: - `arena-training-1` - `arena-fight-1` - `wascity-chase` - `arena-fight-2` - `arena-fight-3` - `volcano-darkeco` - `desert-hover` - `nest-eggs` - `temple-climb` - `temple-oracle` - `temple-tests` - `desert-beast-battle` - `desert-turtle-training` - `desert-course-race` - `desert-artifact-race1` - `wascity-leaper-race` - `wascity-pre-game` - `sewer-met-hum` - `forest-kill-plants` - `forest-ring-chase` - `temple-defend` - `tower-destroy` - `desert-glide` --- Files: - `ripple` - `waswide-mood` - `sig-rider` - `nst-tasks` - `nst-part` - `nst-gas` - `nst-eggs-h` - `nst-obs` - `nst-mood` - `egg-spider` - `wasdoors-init` - `wasall-tasks` - `wvehicle-race` - `wcar-marauder` - `wcar-marauder-b` - `turret-control` - `was-squad-control` - `turtle-training` - `kleever-rider` - `course-race` - `artifact-race` - `desert-hover` - `desbeast-path-h` - `des-beast` - `desertg-obs` - `desertf-obs` - `desertd-obs` - `desert-dust-storm` - `des-cactus` - `race-hud` - `race-info` - `race-manager` - `tizard` - `flyingsaw` - `hover-training` - `temple-mood` - `temple-obs` - `temple-obs2` - `temple-part` - `temple-scenes` - `templex-mood` - `templex-obs` - `templex-part` - `tomb-baby-spider` - `target-turret-shot` - `target-turret` - `beast-battle-path` - `des-beast-2` - `mh-flyer` - `scorpion-gun` - `hover-enemy-h` - `hover-enemy` - `hover-formation-h` - `hover-formation` - `hover-nav-control-h` - `hover-nav-control` - `flamer-hover` - `hover-nav-templea` - `robo-hover` - `hover-nav-sewb` - `hover-nav-sewg` - `hover-nav-sewj` - `hover-nav-sewl` - `hover-nav-sewo` - `hover-nav-towera` - `tower-mood` - `tower-obs` - `tower-scenes` - `tower-part` - `eco-green-collider` - `forest-bridges` - `forest-kill-plants` - `forest-mood` - `forest-ring-chase` - `forest-tasks` - `forest-part` - `foresta-obs` - `hover-nav-foresta` - `mh-plant` - `dp-bipedal-part` - `dp-bipedal-shot` - `dp-bipedal` - `neo-spawner` - `for-turret` - `for-turret-shot` - `neo-wasp` - `neo-wasp-part` - `volcanox-scenes` - `volcanox-mood` - `volcano-scenes` - `volcano-mood` - `volcano-obs` - `volcano-obs2` - `chain-physics` - `rigid-body-plat` - `volcano-part` - `flamer-lava` - `flitter` - `spiky-frog` - `flut-wild` - `target-indax` - `target-indax-hang` - `mantis` - `volcanox-obs` - `spyder` - `wcar-faccar` - `mhcity-obs2` - `mhcity-part` - `mhcity-obs` - `dm-mine-spider` - `rapid-gunner` - `stadium-mood` - `stadium-scenes` - `stadiuma-mood` - `stadiuma-part` - `kanga-lizard` - `marauder` - `arena-scenes` - `wasstada-mood` - `wasstada-obs` - `wasstada-part` - `wasstadb-obs` - `wasstadc-obs` - `dm-flyer` - `maker-part` - `maker-projectile` - `skeet-part` - `wascity-turret` - `wasgun-h` - `wasgun-hud` - `wasgun-manager` - `nav-graph-h` - `traffic-engine-h` - `waswide-init` - `cty-borrow-manager-h` - `cty-borrow-manager` - `desert-part` - `height-map-h` - `height-map` - `traffic-height-map` - `vehicle-control` - `hvehicle-h` - `hvehicle` - `hvehicle-effects` - `hvehicle-physics` - `hvehicle-util` - `glider-h` - `glider-hud` - `glider-manager` - `glider-ring` - `glider-ring-part` - `h-glider` - `hanga-init` - `was-pre-game` - `was-leaper-race` - `flut-racer` - `desert-scenes` - `desert-lizard-h` - `desert-lizard-task` - `desert-lizard` - `throne-scenes` - `waspal-mood` - `waspala-obs` - `waspala-part` - `deswalk-obs` - `deswalk-part` - `terraformer-drone` - `terraformer-head` - `terraformer-part` - `terraformer-setup`
133 lines
4.3 KiB
Common Lisp
Vendored
Generated
133 lines
4.3 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type wings
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(deftype wings (process-drawable)
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((self wings :override)
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(parent (pointer target) :override)
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(shadow-backup shadow-geo :offset 208)
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(ragdoll-proc handle)
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(lock? symbol)
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(wing-part sparticle-launch-control 2)
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)
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(:state-methods
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(idle symbol)
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use
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hidden
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close
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)
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)
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;; definition for method 3 of type wings
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(defmethod inspect ((this wings))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 this)
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)
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(format #t "~2Tstate-time: ~D~%" (-> this state-time))
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(format #t "~2Tshadow-backup: ~A~%" (-> this shadow-backup))
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(format #t "~2Tragdoll-proc: ~D~%" (-> this ragdoll-proc))
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(format #t "~2Tlock?: ~A~%" (-> this lock?))
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(format #t "~2Twing-part[2] @ #x~X~%" (-> this wing-part))
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(label cfg-4)
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this
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)
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;; definition of type lightjak-shield
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(deftype lightjak-shield (process-drawable)
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((parent (pointer target) :override)
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(fade float)
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(tone rgba)
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)
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(:state-methods
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open
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close
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hit
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)
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)
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;; definition for method 3 of type lightjak-shield
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(defmethod inspect ((this lightjak-shield))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 this)
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)
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(format #t "~2Tfade: ~f~%" (-> this fade))
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(format #t "~2Ttone: ~D~%" (-> this tone))
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(label cfg-4)
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this
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)
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;; definition of type lightjak-info
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(deftype lightjak-info (basic)
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((process (pointer target))
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(wings (pointer wings))
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(get-off-lock symbol)
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(latch-out-time time-frame)
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(start-time time-frame)
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(attack-id uint32)
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(lightjak-before-powerjak symbol)
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(attack-time time-frame)
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(attack-count time-frame)
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(stage lightjak-stage)
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(want-stage lightjak-stage)
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(get-on-latch uint32)
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(tone uint32)
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(on-off uint32)
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(mode-sound-bank connection)
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(swoop-count int32)
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(freeze-control handle)
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(freeze-screen handle)
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(freeze-sound sound-id)
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(shield (pointer lightjak-shield))
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(shield-start-time time-frame)
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(shield-count-time time-frame)
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(regen-start-time time-frame)
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(regen-time time-frame)
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)
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)
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;; definition for method 3 of type lightjak-info
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(defmethod inspect ((this lightjak-info))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(format #t "[~8x] ~A~%" this (-> this type))
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(format #t "~1Tprocess: #x~X~%" (-> this process))
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(format #t "~1Twings: #x~X~%" (-> this wings))
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(format #t "~1Tget-off-lock: ~A~%" (-> this get-off-lock))
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(format #t "~1Tlatch-out-time: ~D~%" (-> this latch-out-time))
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(format #t "~1Tstart-time: ~D~%" (-> this start-time))
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(format #t "~1Tattack-id: ~D~%" (-> this attack-id))
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(format #t "~1Tlightjak-before-powerjak: ~A~%" (-> this lightjak-before-powerjak))
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(format #t "~1Tattack-time: ~D~%" (-> this attack-time))
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(format #t "~1Tattack-count: ~D~%" (-> this attack-count))
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(format #t "~1Tstage: ~D~%" (-> this stage))
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(format #t "~1Twant-stage: ~D~%" (-> this want-stage))
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(format #t "~1Tget-on-latch: ~D~%" (-> this get-on-latch))
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(format #t "~1Ttone: ~D~%" (-> this tone))
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(format #t "~1Ton-off: ~D~%" (-> this on-off))
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(format #t "~1Tmode-sound-bank: #<connection @ #x~X>~%" (-> this mode-sound-bank))
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(format #t "~1Tswoop-count: ~D~%" (-> this swoop-count))
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(format #t "~1Tfreeze-control: ~D~%" (-> this freeze-control))
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(format #t "~1Tfreeze-screen: ~D~%" (-> this freeze-screen))
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(format #t "~1Tfreeze-sound: ~D~%" (-> this freeze-sound))
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(format #t "~1Tshield: #x~X~%" (-> this shield))
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(format #t "~1Tshield-start-time: ~D~%" (-> this shield-start-time))
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(format #t "~1Tshield-count-time: ~D~%" (-> this shield-count-time))
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(format #t "~1Tregen-start-time: ~D~%" (-> this regen-start-time))
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(format #t "~1Tregen-time: ~D~%" (-> this regen-time))
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(label cfg-4)
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this
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)
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;; failed to figure out what this is:
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0
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