Files
jak-project/test/decompiler/reference/jak3/engine/target/lightjak-h_REF.gc
T
Hat Kid 58a5440c8a decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

133 lines
4.3 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type wings
(deftype wings (process-drawable)
((self wings :override)
(parent (pointer target) :override)
(shadow-backup shadow-geo :offset 208)
(ragdoll-proc handle)
(lock? symbol)
(wing-part sparticle-launch-control 2)
)
(:state-methods
(idle symbol)
use
hidden
close
)
)
;; definition for method 3 of type wings
(defmethod inspect ((this wings))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tstate-time: ~D~%" (-> this state-time))
(format #t "~2Tshadow-backup: ~A~%" (-> this shadow-backup))
(format #t "~2Tragdoll-proc: ~D~%" (-> this ragdoll-proc))
(format #t "~2Tlock?: ~A~%" (-> this lock?))
(format #t "~2Twing-part[2] @ #x~X~%" (-> this wing-part))
(label cfg-4)
this
)
;; definition of type lightjak-shield
(deftype lightjak-shield (process-drawable)
((parent (pointer target) :override)
(fade float)
(tone rgba)
)
(:state-methods
open
close
hit
)
)
;; definition for method 3 of type lightjak-shield
(defmethod inspect ((this lightjak-shield))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tfade: ~f~%" (-> this fade))
(format #t "~2Ttone: ~D~%" (-> this tone))
(label cfg-4)
this
)
;; definition of type lightjak-info
(deftype lightjak-info (basic)
((process (pointer target))
(wings (pointer wings))
(get-off-lock symbol)
(latch-out-time time-frame)
(start-time time-frame)
(attack-id uint32)
(lightjak-before-powerjak symbol)
(attack-time time-frame)
(attack-count time-frame)
(stage lightjak-stage)
(want-stage lightjak-stage)
(get-on-latch uint32)
(tone uint32)
(on-off uint32)
(mode-sound-bank connection)
(swoop-count int32)
(freeze-control handle)
(freeze-screen handle)
(freeze-sound sound-id)
(shield (pointer lightjak-shield))
(shield-start-time time-frame)
(shield-count-time time-frame)
(regen-start-time time-frame)
(regen-time time-frame)
)
)
;; definition for method 3 of type lightjak-info
(defmethod inspect ((this lightjak-info))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tprocess: #x~X~%" (-> this process))
(format #t "~1Twings: #x~X~%" (-> this wings))
(format #t "~1Tget-off-lock: ~A~%" (-> this get-off-lock))
(format #t "~1Tlatch-out-time: ~D~%" (-> this latch-out-time))
(format #t "~1Tstart-time: ~D~%" (-> this start-time))
(format #t "~1Tattack-id: ~D~%" (-> this attack-id))
(format #t "~1Tlightjak-before-powerjak: ~A~%" (-> this lightjak-before-powerjak))
(format #t "~1Tattack-time: ~D~%" (-> this attack-time))
(format #t "~1Tattack-count: ~D~%" (-> this attack-count))
(format #t "~1Tstage: ~D~%" (-> this stage))
(format #t "~1Twant-stage: ~D~%" (-> this want-stage))
(format #t "~1Tget-on-latch: ~D~%" (-> this get-on-latch))
(format #t "~1Ttone: ~D~%" (-> this tone))
(format #t "~1Ton-off: ~D~%" (-> this on-off))
(format #t "~1Tmode-sound-bank: #<connection @ #x~X>~%" (-> this mode-sound-bank))
(format #t "~1Tswoop-count: ~D~%" (-> this swoop-count))
(format #t "~1Tfreeze-control: ~D~%" (-> this freeze-control))
(format #t "~1Tfreeze-screen: ~D~%" (-> this freeze-screen))
(format #t "~1Tfreeze-sound: ~D~%" (-> this freeze-sound))
(format #t "~1Tshield: #x~X~%" (-> this shield))
(format #t "~1Tshield-start-time: ~D~%" (-> this shield-start-time))
(format #t "~1Tshield-count-time: ~D~%" (-> this shield-count-time))
(format #t "~1Tregen-start-time: ~D~%" (-> this regen-start-time))
(format #t "~1Tregen-time: ~D~%" (-> this regen-time))
(label cfg-4)
this
)
;; failed to figure out what this is:
0