Files
jak-project/game/graphics/opengl_renderer/ShadowRenderer.cpp
T
water111 4a0ac6c155 [graphics] first half of shadow renderer (#1246)
* start on dma stuff

* temp

* temp

* add shadow cpu
2022-03-22 21:42:37 -04:00

16 lines
514 B
C++

#include "ShadowRenderer.h"
ShadowRenderer::ShadowRenderer(const std::string& name, BucketId my_id)
: BucketRenderer(name, my_id), m_direct(name, my_id, 0x4000) {}
void ShadowRenderer::draw_debug_window() {
m_direct.draw_debug_window();
}
void ShadowRenderer::render(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& /*prof*/) {
while (dma.current_tag_offset() != render_state->next_bucket) {
dma.read_and_advance();
}
}