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mirror of https://github.com/open-goal/jak-project synced 2026-07-31 08:16:02 -04:00
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4cc3430073e8ca8183f006ba4fe2ee1fe98502c6
jak-project/game/graphics
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History
ManDude 4cc3430073 fix some decomp types and get rid of in-game frame time perception (#2535)
2023-04-24 00:21:12 +01:00
..
opengl_renderer
fix some decomp types and get rid of in-game frame time perception (#2535)
2023-04-24 00:21:12 +01:00
pipelines
minor cleanup + update fmt + fix some jak 2 visual anomalies (#2442)
2023-03-30 17:49:07 -04:00
texture
game: Remove temporary CLI arg shim in gk (#2532)
2023-04-22 14:13:57 -04:00
display.cpp
d/jak2: finish scene (#1971)
2022-10-15 17:43:02 -04:00
display.h
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
gfx.cpp
game: Remove temporary CLI arg shim in gk (#2532)
2023-04-22 14:13:57 -04:00
gfx.h
game: Remove temporary CLI arg shim in gk (#2532)
2023-04-22 14:13:57 -04:00
jak2_texture_remap.cpp
[jak2] fix flickering and depth writes (#2406)
2023-03-25 14:00:54 -04:00
jak2_texture_remap.h
[jak 2] fix texture lookup problem (#2373)
2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (#1752)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (#1139)
2022-02-08 19:02:47 -05:00
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