mirror of
https://github.com/open-goal/jak-project
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9676100039
* put some duplicated code in a func * make jak 2 text "work" * group up all subtitles c++ code into one folder * compact single-line subtitles * fix a couple compiler crashes * Update game_subtitle_en.gd * `rolling` and `sunken` * `swamp` * `ogre` * `village3` * `maincave` * `snow` * `lavatube` * `citadel` * Update .gitignore * clang * fix encoding and decoding for quote * properly fix quotes * subtitle deserialize: sort by kind, ID and name * sub editor: fix line speaker not being converted * cleanup game text ids 1 * update text ids 2 * update source * update refs
295 lines
11 KiB
Common Lisp
Vendored
Generated
295 lines
11 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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(import "goal_src/jak1/import/cavecrystal-ag.gc")
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;; definition of type cavecrystal
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(deftype cavecrystal (process-drawable)
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((root-override collide-shape :offset 112)
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(is-master? symbol :offset-assert 176)
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(crystal-id int32 :offset-assert 180)
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(glow-u float :offset-assert 184)
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(glow-wf-period int32 :offset-assert 188)
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(glow-wf-offset int32 :offset-assert 192)
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(prev-compute-glow-time time-frame :offset-assert 200)
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(start-fade-time time-frame :offset-assert 208)
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(end-fade-time time-frame :offset-assert 216)
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(activated-time time-frame :offset-assert 224)
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(last-updated-user-lighting time-frame :offset-assert 232)
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(player-attack-id uint64 :offset-assert 240)
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(on-color-mult vector :inline :offset-assert 256)
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(on-color-emissive vector :inline :offset-assert 272)
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(off-color-mult vector :inline :offset-assert 288)
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(off-color-emissive vector :inline :offset-assert 304)
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)
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:heap-base #xd0
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:method-count-assert 22
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:size-assert #x140
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:flag-assert #x1600d00140
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(:methods
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(update-connected-crystals! (_type_) none 20)
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(compute-glow (_type_) float 21)
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)
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(:states
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cavecrystal-active
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cavecrystal-idle
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)
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)
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;; definition for method 3 of type cavecrystal
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(defmethod inspect cavecrystal ((obj cavecrystal))
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 obj)
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)
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(format #t "~T~Tis-master?: ~A~%" (-> obj is-master?))
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(format #t "~T~Tcrystal-id: ~D~%" (-> obj crystal-id))
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(format #t "~T~Tglow-u: ~f~%" (-> obj glow-u))
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(format #t "~T~Tglow-wf-period: ~D~%" (-> obj glow-wf-period))
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(format #t "~T~Tglow-wf-offset: ~D~%" (-> obj glow-wf-offset))
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(format #t "~T~Tprev-compute-glow-time: ~D~%" (-> obj prev-compute-glow-time))
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(format #t "~T~Tstart-fade-time: ~D~%" (-> obj start-fade-time))
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(format #t "~T~Tend-fade-time: ~D~%" (-> obj end-fade-time))
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(format #t "~T~Tactivated-time: ~D~%" (-> obj activated-time))
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(format #t "~T~Tlast-updated-user-lighting: ~D~%" (-> obj last-updated-user-lighting))
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(format #t "~T~Tplayer-attack-id: ~D~%" (-> obj player-attack-id))
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(format #t "~T~Ton-color-mult: #<vector @ #x~X>~%" (-> obj on-color-mult))
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(format #t "~T~Ton-color-emissive: #<vector @ #x~X>~%" (-> obj on-color-emissive))
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(format #t "~T~Toff-color-mult: #<vector @ #x~X>~%" (-> obj off-color-mult))
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(format #t "~T~Toff-color-emissive: #<vector @ #x~X>~%" (-> obj off-color-emissive))
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obj
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)
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;; failed to figure out what this is:
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(defskelgroup *cavecrystal-sg* cavecrystal cavecrystal-lod0-jg -1
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((cavecrystal-lod0-mg (meters 20)) (cavecrystal-lod1-mg (meters 999999)))
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:bounds (static-spherem 0 4.7 0 5.4)
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)
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;; definition for method 20 of type cavecrystal
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;; INFO: Return type mismatch int vs none.
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(defmethod update-connected-crystals! cavecrystal ((obj cavecrystal))
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(when (-> obj is-master?)
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(let ((v1-2 (-> *display* base-frame-counter)))
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(when (!= (-> obj last-updated-user-lighting) v1-2)
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(set! (-> obj last-updated-user-lighting) v1-2)
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(execute-connections *cavecrystal-light-control*)
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)
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)
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)
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(none)
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)
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;; definition for method 21 of type cavecrystal
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(defmethod compute-glow cavecrystal ((obj cavecrystal))
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(set! (-> obj prev-compute-glow-time) (-> *display* game-frame-counter))
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(let* ((gp-1 (max 1 (+ (- 1 (-> obj activated-time)) (-> *display* game-frame-counter))))
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(f0-2
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(/ (the float (mod (+ (-> *display* base-frame-counter) (-> obj glow-wf-offset)) (-> obj glow-wf-period)))
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(the float (-> obj glow-wf-period))
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)
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)
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(f30-1 (* 0.1 (cos (* 65536.0 f0-2))))
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)
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(cond
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((>= (seconds 0.067) gp-1)
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(let ((v1-11 (* 0.05 (the float gp-1))))
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(fmax 0.0 (fmin 2.0 (+ (* 2.0 v1-11) (* v1-11 f30-1))))
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)
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)
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((>= (seconds 0.6) gp-1)
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(let ((a2-0 (* 0.00625 (the float (+ gp-1 (seconds -0.067))))))
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(fmin 2.0 (+ (lerp 2.0 1.0 a2-0) f30-1))
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)
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)
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((>= (-> obj start-fade-time) gp-1)
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(+ 1.0 f30-1)
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)
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(else
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(let ((v1-20 (fmin 1.0 (* 0.004761905 (the float (- gp-1 (-> obj start-fade-time)))))))
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(fmax 0.0 (- (+ 1.0 (* (- 1.0 v1-20) f30-1)) v1-20))
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)
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)
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)
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)
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)
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;; failed to figure out what this is:
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(defstate cavecrystal-idle (cavecrystal)
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:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(case arg2
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(('attack)
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(go cavecrystal-active)
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)
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)
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)
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:trans (behavior ()
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(if (and *target* (>= 40960.0 (vector-vector-distance (-> self root-override trans) (-> *target* control trans))))
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(level-hint-spawn
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(game-text-id darkcave-light-hint)
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"sksp0333"
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(the-as entity #f)
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*entity-pool*
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(game-task none)
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)
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)
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(update-connected-crystals! self)
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(none)
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)
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:code (behavior ()
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(logior! (-> self mask) (process-mask sleep-code))
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(suspend)
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0
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(none)
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)
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)
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;; failed to figure out what this is:
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(defstate cavecrystal-active (cavecrystal)
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:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(let ((v1-0 arg2))
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(the-as object (when (= v1-0 'attack)
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(let ((v1-1 (-> arg3 param 2)))
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(cond
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((!= v1-1 (-> self player-attack-id))
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(set! (-> self player-attack-id) v1-1)
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(set! (-> self activated-time) (-> *display* game-frame-counter))
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#t
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)
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(else
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#f
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)
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)
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)
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)
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)
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)
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)
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:enter (behavior ()
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(logclear! (-> self mask) (process-mask actor-pause))
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(set! (-> self activated-time) (-> *display* game-frame-counter))
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(set! (-> self prev-compute-glow-time) (-> *display* game-frame-counter))
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(none)
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)
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:exit (behavior ()
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(stop! (-> self sound))
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(if (not (-> self is-master?))
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(logior! (-> self mask) (process-mask actor-pause))
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)
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(none)
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)
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:trans (behavior ()
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(let ((f30-0 (compute-glow self)))
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(set! (-> self glow-u) f30-0)
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(let ((gp-0 (new 'stack-no-clear 'vector))
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(f28-0 1.993)
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)
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(let ((s5-0 (-> self draw color-mult)))
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(vector-! gp-0 (-> self on-color-mult) (-> self off-color-mult))
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(vector+*! s5-0 (-> self off-color-mult) gp-0 f30-0)
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(set! (-> s5-0 x) (fmax 0.0 (fmin (-> s5-0 x) f28-0)))
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(set! (-> s5-0 y) (fmax 0.0 (fmin (-> s5-0 y) f28-0)))
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(set! (-> s5-0 z) (fmax 0.0 (fmin (-> s5-0 z) f28-0)))
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(set! (-> s5-0 w) 1.0)
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)
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(let ((s5-1 (-> self draw color-emissive)))
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(vector-! gp-0 (-> self on-color-emissive) (-> self off-color-emissive))
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(vector+*! s5-1 (-> self off-color-emissive) gp-0 f30-0)
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(set! (-> s5-1 x) (fmax 0.0 (fmin (-> s5-1 x) f28-0)))
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(set! (-> s5-1 y) (fmax 0.0 (fmin (-> s5-1 y) f28-0)))
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(set! (-> s5-1 z) (fmax 0.0 (fmin (-> s5-1 z) f28-0)))
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(set! (-> s5-1 w) 0.0)
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)
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)
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(TODO-RENAME-9 *cavecrystal-light-control* (-> self crystal-id) (-> self glow-u) self)
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(update-connected-crystals! self)
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(when (>= 0.0 f30-0)
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(level-hint-spawn
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(game-text-id darkcave-light-end)
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"sksp0332"
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(the-as entity #f)
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*entity-pool*
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(game-task none)
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)
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(go cavecrystal-idle)
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)
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)
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(update! (-> self sound))
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(none)
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)
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:code (behavior ()
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(logior! (-> self mask) (process-mask sleep-code))
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(suspend)
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0
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(none)
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)
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)
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;; definition for method 10 of type cavecrystal
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(defmethod deactivate cavecrystal ((obj cavecrystal))
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(if (nonzero? (-> obj sound))
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(stop! (-> obj sound))
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)
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((method-of-type process-drawable deactivate) obj)
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(none)
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)
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;; definition for method 11 of type cavecrystal
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;; INFO: Return type mismatch object vs none.
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;; Used lq/sq
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(defmethod init-from-entity! cavecrystal ((obj cavecrystal) (arg0 entity-actor))
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(set! (-> obj glow-u) 0.0)
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(set! (-> obj player-attack-id) (the-as uint 0))
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(set! (-> obj last-updated-user-lighting) 0)
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(set-vector! (-> obj off-color-mult) 0.0 0.0 0.0 1.0)
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(set-vector! (-> obj off-color-emissive) 0.0 0.0 0.0 0.0)
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(set-vector! (-> obj on-color-mult) 1.0 1.0 1.0 1.0)
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(set-vector! (-> obj on-color-emissive) 0.0 0.0 0.0 0.0)
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(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-others))))
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(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> s3-0 prim-core collide-as) (collide-kind wall-object))
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(set! (-> s3-0 collide-with) (collide-kind target))
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(set! (-> s3-0 prim-core action) (collide-action solid))
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(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
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(set! (-> s3-0 transform-index) 0)
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(set-vector! (-> s3-0 local-sphere) 0.0 19251.2 0.0 22118.4)
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(set-root-prim! s4-0 s3-0)
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)
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(set! (-> s4-0 nav-radius) 4915.2)
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(backup-collide-with-as s4-0)
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(set! (-> obj root-override) s4-0)
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)
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(set! (-> obj link) (new 'process 'actor-link-info obj))
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(set! (-> obj crystal-id) (actor-count-before (-> obj link)))
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(set! (-> obj is-master?) (= (-> obj crystal-id) 3))
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(set! (-> obj glow-wf-period) (rand-vu-int-range 225 375))
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(set! (-> obj glow-wf-offset) (rand-vu-int-range 0 300))
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(if (-> obj is-master?)
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(logclear! (-> obj mask) (process-mask actor-pause))
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)
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(set! (-> obj start-fade-time)
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(the-as time-frame (the int (* 300.0 (res-lump-float (-> obj entity) 'timeout :default 8.0))))
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)
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(process-drawable-from-entity! obj arg0)
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(initialize-skeleton obj *cavecrystal-sg* '())
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(nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f))
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(set! (-> obj draw color-mult quad) (-> obj off-color-mult quad))
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(set! (-> obj draw color-emissive quad) (-> obj off-color-emissive quad))
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(ja-channel-push! 1 0)
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(let ((s5-1 (-> obj skel root-channel 0)))
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(joint-control-channel-group-eval!
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s5-1
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(the-as art-joint-anim (-> obj draw art-group data 3))
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num-func-identity
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)
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(set! (-> s5-1 frame-num) 0.0)
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)
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(ja-post)
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(update-transforms! (-> obj root-override))
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(TODO-RENAME-9 *cavecrystal-light-control* (-> obj crystal-id) 0.0 obj)
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(set! (-> obj sound)
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(new 'process 'ambient-sound (static-sound-spec "crystal-on" :fo-max 80) (-> obj root-override trans))
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)
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(go cavecrystal-idle)
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(none)
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)
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