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https://github.com/open-goal/jak-project
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d3cc739e43
This attempts to get into master whatever work was done in this PR / it's earlier PR https://github.com/open-goal/jak-project/pull/3965 I don't want this work to be lost / floating around in massive PRs. However the changes are: - switch to ntsc_v1 instead of PAL as the development target, as we have done for all other games - remove most of the copied-from-jak2/3 changes as they need to be confirmed during the decompilation process not just assumed - avoids committing any changes to `game/kernel/common` as it was not clear to me if these were changes made in jak x's kernel that were not properly broken out into it's own functions. We don't want to accidentally introduce bugs into jak1-3's kernel code. - in other words, if the change in the kernel only happens in jak x...it should likely be specific to jak x's kernel, not common. --------- Co-authored-by: VodBox <dillon@vodbox.io> Co-authored-by: yodah <greenboyyodah@gmail.com>
118 lines
2.6 KiB
C++
118 lines
2.6 KiB
C++
#include "isocommon.h"
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#include "common/util/Assert.h"
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namespace jakx {
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void jakx_overlord_init_globals_isocommon() {}
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/*!
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* Convert file name to "ISO Name"
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* ISO names are upper case and 12 bytes long.
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* xxxxxxxxyyy0
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*
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* x - uppercase letter of file name, or space
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* y - uppercase letter of file extension, or space
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* 0 - null terminator (\0, not the character zero)
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*/
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void MakeISOName(ISOName* dst, const char* src) {
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int i = 0;
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const char* src_ptr = src;
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char* dst_ptr = dst->data;
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// copy name and upper case
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while ((i < 8) && (*src_ptr) && (*src_ptr != '.')) {
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char c = *src_ptr;
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src_ptr++;
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if (('`' < c) && (c < '{')) { // lower case
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c -= 0x20;
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}
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*dst_ptr = c;
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dst_ptr++;
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i++;
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}
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// pad out name with spaces
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while (i < 8) {
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*dst_ptr = ' ';
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dst_ptr++;
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i++;
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}
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// increment past period
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if (*src_ptr == '.')
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src_ptr++;
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// same for extension
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while (i < 11 && (*src_ptr)) {
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char c = *src_ptr;
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src_ptr++;
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if (('`' < c) && (c < '{')) { // lower case
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c -= 0x20;
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}
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*dst_ptr = c;
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dst_ptr++;
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i++;
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}
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while (i < 11) {
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*dst_ptr = ' ';
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dst_ptr++;
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i++;
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}
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*dst_ptr = 0;
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}
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// UnmakeISOName
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/*!
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* Pack an 8-character (64-bits) file name into a packed vag file name (32 + 10 = 42 bit).
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*/
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int PackVAGFileName(u32* out, const char* name) {
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if (!out || !name) {
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return 0;
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}
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int ret = 1;
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// accumulator of up to 4 packed characters
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u32 acc = 0;
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u32 first_four = 0;
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for (int i = 0; i < 8; i++) {
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// start the second word:
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if (i == 4) {
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first_four = acc;
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acc = 0;
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}
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// read character from input
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u32 name_char = *((const u8*)name);
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name++;
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u32 remapped_char;
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if (name_char - 'A' < 26) { // capital letter
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remapped_char = name_char - 'A' + 1; // so A becomes 1.
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} else if (name_char - 'a' < 26) { // lowercase letter
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remapped_char = name_char - 'a' + 1; // so a becomes 1.
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} else if (name_char - '0' < 10) { // digit
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remapped_char = name_char - '0' + 27; // so 0 becomes 27
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} else if (name_char == '-') {
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remapped_char = 37;
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} else if (name_char == ' ' || name_char == '\0') {
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remapped_char = 0;
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} else {
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ASSERT_NOT_REACHED(); // invalid char in input.
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}
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ASSERT((remapped_char & 0xff) == remapped_char);
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acc = acc * 38 + remapped_char; // (null + alphabet + 10 + dash)
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}
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out[0] = (first_four << 0x15) | acc;
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out[1] = first_four >> 0xb;
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return ret;
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}
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// UnpackVAGFileName - nobody uses it...
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} // namespace jakx
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