Files
jak-project/game/sound/989snd/vagvoice.cpp
T
Tyler Wilding 60db0e5ef9 deps: update fmt to latest version (#3403)
This updates `fmt` to the latest version and moves to just being a copy
of their repo to make updating easier (no editing their cmake / figuring
out which files to minimally include).

The motivation for this is now that we switched to C++ 20, there were a
ton of deprecated function usages that is going away in future compiler
versions. This gets rid of all those warnings.
2024-03-05 22:11:52 -05:00

224 lines
5.8 KiB
C++

// Copyright: 2021 - 2024, Ziemas
// SPDX-License-Identifier: ISC
#include "vagvoice.h"
#include <stdexcept>
#include "util.h"
#include "../common/voice.h"
namespace snd {
VoiceManager::VoiceManager(Synth& synth) : mSynth(synth) {
mPanTable = normalPanTable;
mMasterVol.fill(0x400);
mGroupDuck.fill(0x10000);
}
void VoiceManager::StartTone(std::shared_ptr<VagVoice> voice) {
s16 left = AdjustVolToGroup(voice->basevol.left, voice->group);
s16 right = AdjustVolToGroup(voice->basevol.right, voice->group);
voice->SetVolume(left >> 1, right >> 1);
if ((voice->tone.Flags & 0x10) != 0x0) {
throw std::runtime_error("reverb only voice not handler");
}
std::pair<s16, s16> note = PitchBend(voice->tone, voice->current_pb, voice->current_pm,
voice->start_note, voice->start_fine);
auto pitch =
PS1Note2Pitch(voice->tone.CenterNote, voice->tone.CenterFine, note.first, note.second);
voice->SetPitch(pitch);
voice->SetAsdr1(voice->tone.ADSR1);
voice->SetAsdr2(voice->tone.ADSR2);
voice->SetSample((u16*)(voice->tone.Sample));
voice->KeyOn();
CleanVoices();
mVoices.emplace_front(voice);
mSynth.AddVoice(voice);
}
VolPair VoiceManager::MakeVolume(int vol1, int pan1, int vol2, int pan2, int vol3, int pan3) {
// Scale up as close as we can to max positive 16bit volume
// I'd have just used shifting but I guess this does get closer
s32 vol = vol1 * 258;
vol = (vol * vol2) / 0x7f;
vol = (vol * vol3) / 0x7f;
// volume accurate up to here for sure
if (vol == 0) {
return {0, 0};
}
if (mStereoOrMono == 1) {
return {(s16)vol, (s16)vol};
}
int total_pan = pan1 + pan3 + pan2;
while (total_pan >= 360) {
total_pan -= 360;
}
while (total_pan < 0) {
total_pan += 360;
}
if (total_pan >= 270) {
total_pan -= 270;
} else {
total_pan += 90;
}
// fmt::print("total pan {}\n", total_pan);
s16 lvol = 0;
s16 rvol = 0;
// TODO Presumable for the purposes of some effects this function needs
// to know the sign of the previous volume so that it can maintain
// it. (For surround audio positioning?)
if (total_pan < 180) {
lvol = (mPanTable[total_pan].left * vol) / 0x3fff;
rvol = (mPanTable[total_pan].right * vol) / 0x3fff;
} else {
rvol = (mPanTable[total_pan - 180].left * vol) / 0x3fff;
lvol = (mPanTable[total_pan - 180].right * vol) / 0x3fff;
}
// TODO rest of this function
// there is a whole bunch of math depending on what the volume was previously?
return {lvol, rvol};
}
VolPair VoiceManager::MakeVolumeB(int sound_vol,
int velocity_volume,
int pan,
int prog_vol,
int prog_pan,
int tone_vol,
int tone_pan) {
// Scale up as close as we can to max positive 16bit volume
// I'd have just used shifting but I guess this does get closer
s32 vol = sound_vol * 258;
vol = (vol * velocity_volume) / 0x7f;
vol = (vol * prog_vol) / 0x7f;
vol = (vol * tone_vol) / 0x7f;
// volume accurate up to here for sure
if (vol == 0) {
return {0, 0};
}
if (mStereoOrMono == 1) {
return {(s16)vol, (s16)vol};
}
int total_pan = pan + tone_pan + prog_pan;
while (total_pan >= 360) {
total_pan -= 360;
}
while (total_pan < 0) {
total_pan += 360;
}
if (total_pan >= 270) {
total_pan -= 270;
} else {
total_pan += 90;
}
// fmt::print("total pan {}\n", total_pan);
s16 lvol = 0;
s16 rvol = 0;
// TODO Presumable for the purposes of some effects this function needs
// to know the sign of the previous volume so that it can maintain
// it. (For surround audio positioning?)
if (total_pan < 180) {
lvol = (mPanTable[total_pan].left * vol) / 0x3fff;
rvol = (mPanTable[total_pan].right * vol) / 0x3fff;
} else {
rvol = (mPanTable[total_pan - 180].left * vol) / 0x3fff;
lvol = (mPanTable[total_pan - 180].right * vol) / 0x3fff;
}
// TODO rest of this function
// there is a whole bunch of math depending on what the volume was previously?
return {lvol, rvol};
}
s16 VoiceManager::AdjustVolToGroup(s16 involume, int group) {
s32 volume = involume;
// NOTE grou >= 7 in version 2
if (group >= 15)
return volume;
if (volume >= 0x7fff)
volume = 0x7ffe;
// NOTE no duckers in version 2
s32 modifier = (mMasterVol[group] * mGroupDuck[group]) / 0x10000;
volume = (volume * modifier) / 0x400;
int sign = 1;
if (volume < 0) {
sign = -1;
}
// fmt::print("made volume {:x} -> {:x}\n", involume, volume);
s16 retval = static_cast<s16>((volume * volume) / 0x7ffe * sign);
return retval;
}
void VoiceManager::SetMasterVol(u8 group, s32 volume) {
mMasterVol[group] = volume;
for (auto& p : mVoices) {
auto voice = p.lock();
if (voice == nullptr || voice->paused) {
continue;
}
if (voice->group == group) {
s16 left = AdjustVolToGroup(voice->basevol.left, voice->group);
s16 right = AdjustVolToGroup(voice->basevol.right, voice->group);
voice->SetVolume(left >> 1, right >> 1);
}
}
}
void VoiceManager::Pause(std::shared_ptr<VagVoice> voice) {
voice->SetVolume(0, 0);
voice->SetPitch(0);
voice->paused = true;
}
void VoiceManager::Unpause(std::shared_ptr<VagVoice> voice) {
s16 left = AdjustVolToGroup(voice->basevol.left, voice->group);
s16 right = AdjustVolToGroup(voice->basevol.right, voice->group);
voice->SetVolume(left >> 1, right >> 1);
std::pair<s16, s16> note = PitchBend(voice->tone, voice->current_pb, voice->current_pm,
voice->start_note, voice->start_fine);
auto pitch =
PS1Note2Pitch(voice->tone.CenterNote, voice->tone.CenterFine, note.first, note.second);
voice->SetPitch(pitch);
voice->paused = false;
}
}; // namespace snd