mirror of
https://github.com/open-goal/jak-project
synced 2026-08-07 10:16:45 -04:00
c162c66118
This PR does two main things: 1. Work through the main low-hanging fruit issues in the formatter keeping it from feeling mature and usable 2. Iterate and prove that point by formatting all of the Jak 1 code base. **This has removed around 100K lines in total.** - The decompiler will now format it's results for jak 1 to keep things from drifting back to where they were. This is controlled by a new config flag `format_code`. How am I confident this hasn't broken anything?: - I compiled the entire project and stored it's `out/jak1/obj` files separately - I then recompiled the project after formatting and wrote a script that md5's each file and compares it (`compare-compilation-outputs.py` - The results (eventually) were the same:  > This proves that the only difference before and after is non-critical whitespace for all code/macros that is actually in use. I'm still aware of improvements that could be made to the formatter, as well as general optimization of it's performance. But in general these are for rare or non-critical situations in my opinion and I'll work through them before doing Jak 2. The vast majority looks great and is working properly at this point. Those known issues are the following if you are curious: 
372 lines
16 KiB
Common Lisp
372 lines
16 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "engine/game/task/game-task-h.gc")
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(require "engine/game/game-info.gc")
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(require "engine/draw/drawable-ambient-h.gc")
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(require "engine/ui/text-h.gc")
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;; DECOMP BEGINS
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(set! (-> *game-info* hint-control)
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(new 'static
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'boxed-array
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:type
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level-hint-control
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(new 'static
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'level-hint-control
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:id (text-id training-ironcrate)
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:num-attempts-before-playing 1
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:num-success-before-killing 3)
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(new 'static
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'level-hint-control
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:id (text-id training-eco-reminder)
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:num-attempts-before-playing 3
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:num-success-before-killing -1)
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(new 'static
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'level-hint-control
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:id (text-id sidekick-hint-crate-iron)
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:num-attempts-before-playing 3
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:num-success-before-killing 3)
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(new 'static
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'level-hint-control
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:id (text-id sidekick-hint-crate-steel)
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:num-attempts-before-playing 1
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:id (text-id sidekick-hint-orb-cache-top)
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:num-attempts-before-playing 1
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:id (text-id beach-grottopole-increment)
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:num-attempts-before-playing 1
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 3)
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:id (text-id sidekick-hint-ecorocks)
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:num-attempts-before-playing 1
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 5)
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:id (text-id sidekick-hint-reflector-mirror)
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:num-attempts-before-playing 1
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:num-success-before-killing -1)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 3)
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:id (text-id sidekick-hint-precurbridge)
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:num-attempts-before-playing 1
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:num-success-before-killing -1)
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(new 'static
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'level-hint-control
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:id (text-id misty-teetertotter)
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:num-attempts-before-playing 3
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 3)
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:id (text-id misty-bone-bridge-hint)
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:num-attempts-before-playing 1
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 5)
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:id (text-id rolling-plants-hint-eco-green)
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:num-attempts-before-playing 1
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 15)
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:id (text-id sunken-bully-dive-hint)
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:num-attempts-before-playing 3
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:num-success-before-killing 2)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 60)
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:id (text-id sunken-qbert-plat-hint)
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:num-attempts-before-playing 3
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:num-success-before-killing -1)
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(new 'static
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'level-hint-control
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:id (text-id sunken-blue-eco-charger-all-hint)
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:num-attempts-before-playing 3
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:num-success-before-killing -1)
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(new 'static
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'level-hint-control
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:id (text-id sunken-blue-eco-charger-hint)
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:num-attempts-before-playing 3
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:num-success-before-killing 2)
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(new 'static
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'level-hint-control
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:id (text-id swamp-tetherrock-eco-yellow-hint)
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:num-attempts-before-playing 1
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 30)
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:id (text-id sunken-double-lurker-hint)
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:num-attempts-before-playing 3
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:id (text-id sunken-hotpipes)
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:num-attempts-before-playing 3
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:num-success-before-killing -1)
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(new 'static
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'level-hint-control
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:id (text-id snow-ram-boss-red-eco-hint)
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:num-attempts-before-playing 5
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:num-success-before-killing -1)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 3)
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:id (text-id darkcave-light-hint)
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:num-attempts-before-playing 1
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:num-success-before-killing -1)
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(new 'static
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'level-hint-control
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:id (text-id cave-gnawers-look-around)
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:num-attempts-before-playing 4
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:num-success-before-killing -1)
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(new 'static
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'level-hint-control
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:id (text-id lavatube-balls)
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:num-attempts-before-playing 1
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:num-success-before-killing 2)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 5)
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:id (text-id citadel-generator)
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:num-attempts-before-playing 1
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:num-success-before-killing 1)
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(new 'static
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'level-hint-control
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:delay-before-playing (seconds 5)
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:id (text-id citadel-generator-no-mushroom)
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:num-attempts-before-playing 1
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:num-success-before-killing 1)))
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(set! (-> *game-info* task-hint-control)
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(new 'static
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'boxed-array
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:type
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task-hint-control-group
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task training-gimmie) :delay (seconds 600))
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(new 'static 'task-hint-control :task (game-task training-door) :delay (seconds 1200))
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(new 'static 'task-hint-control :task (game-task training-climb) :delay (seconds 1800))))
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(new 'static 'task-hint-control-group)
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task beach-gimmie) :delay (seconds 900))
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(new 'static 'task-hint-control :task (game-task beach-sentinel) :delay (seconds 1800))
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(new 'static 'task-hint-control :task (game-task beach-cannon) :delay (seconds 2700))))
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task jungle-plant) :delay (seconds 1200))
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(new 'static 'task-hint-control :task (game-task jungle-canyon-end) :delay (seconds 2400))))
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task misty-boat) :delay (seconds 1200))
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(new 'static 'task-hint-control :task (game-task misty-warehouse) :delay (seconds 1800))
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(new 'static 'task-hint-control :task (game-task misty-bike-jump) :delay (seconds 2400))
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(new 'static 'task-hint-control :task (game-task misty-eco-challenge) :delay (seconds 3000))))
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(new 'static 'task-hint-control-group)
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(new 'static 'task-hint-control-group)
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task sunken-spinning-room) :delay (seconds 1200))
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(new 'static 'task-hint-control :task (game-task sunken-sharks) :delay (seconds 1800))
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(new 'static 'task-hint-control :task (game-task sunken-slide) :delay (seconds 2400))))
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task swamp-battle) :delay (seconds 2400))))
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task rolling-lake) :delay (seconds 2400))))
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task ogre-secret) :delay (seconds 3600))))
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task village3-extra1) :delay (seconds 3600))))
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task snow-bumpers) :delay (seconds 1200))
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(new 'static 'task-hint-control :task (game-task snow-cage) :delay (seconds 1800))
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(new 'static 'task-hint-control :task (game-task snow-ball) :delay (seconds 2400))
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(new 'static 'task-hint-control :task (game-task snow-bunnies) :delay (seconds 3000))))
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(new 'static
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'task-hint-control-group
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:tasks
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(new 'static
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'boxed-array
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:type
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task-hint-control
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(new 'static 'task-hint-control :task (game-task cave-dark-climb) :delay (seconds 1200))
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(new 'static 'task-hint-control :task (game-task cave-robot-climb) :delay (seconds 1800))
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(new 'static 'task-hint-control :task (game-task cave-swing-poles) :delay (seconds 2400))
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(new 'static 'task-hint-control :task (game-task cave-platforms) :delay (seconds 3000))))
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(new 'static 'task-hint-control-group)
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(new 'static 'task-hint-control-group)))
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(defun find-hint-control-index ((arg0 text-id))
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(let ((gp-0 -1))
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(let ((v1-2 (length (-> *game-info* hint-control))))
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(dotimes (a0-2 v1-2)
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(when (= (-> *game-info* hint-control a0-2 id) arg0)
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(set! gp-0 a0-2)
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(set! a0-2 v1-2))))
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gp-0))
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(defun start-hint-timer ((arg0 text-id))
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(let ((v1-0 (find-hint-control-index arg0)))
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(when (and (>= v1-0 0)
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(zero? (-> *game-info* hint-control v1-0 start-time))
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(!= (-> *game-info* hint-control v1-0 num-attempts-before-playing) 1))
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(set-time! (-> *game-info* hint-control v1-0 start-time))
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0))
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0
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(none))
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(defun increment-success-for-hint ((arg0 text-id))
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(let ((gp-0 (find-hint-control-index arg0)))
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(when (>= gp-0 0)
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(seekl! (-> *game-info* hint-control gp-0 num-success) 127 1)
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0))
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0
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(none))
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;; WARN: disable def twice: 139. This may happen when a cond (no else) is nested inside of another conditional, but it should be rare.
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(defun can-hint-be-played? ((arg0 text-id) (arg1 entity) (arg2 string))
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(let ((v1-0 (not (str-is-playing?))))
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(if (and v1-0 (nonzero? arg0)) (set! v1-0 (not (seen-text? *game-info* arg0))))
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(when v1-0
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(when *hint-semaphore*
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(set! v1-0 (appeared-for-long-enough? (the-as level-hint (ppointer->process *hint-semaphore*))))
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0)
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(when (and v1-0 (not (time-elapsed? (-> *game-info* hint-play-time) (seconds 0.1))))
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(set! v1-0 #f)
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0)
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(set! v1-0
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(and v1-0
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(not (-> *setting-control* current talking))
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(not (-> *setting-control* current spooling))
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(not (-> *setting-control* current hint))
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(not (-> *setting-control* current ambient))
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(>= (current-time) (-> *game-info* blackout-time))))
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0)
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(cond
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(v1-0
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(let ((v1-16 (find-hint-control-index arg0)))
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(cond
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((< v1-16 0) #t)
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(else
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(let ((gp-1 (-> *game-info* hint-control v1-16))
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(a0-24 (- (current-time) (-> *game-info* hint-control v1-16 last-time-called)))
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(v1-21 #t))
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(if (and (= (-> gp-1 num-attempts-before-playing) 1) (< a0-24 (seconds 0.1))) (+! (-> gp-1 start-time) a0-24))
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(cond
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((and (!= (-> gp-1 num-attempts-before-playing) 1)
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(nonzero? (-> gp-1 last-time-called))
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(not (time-elapsed? (-> gp-1 last-time-called) (seconds 0.5))))
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(set-time! (-> gp-1 last-time-called))
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#f)
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(else
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(set-time! (-> gp-1 last-time-called))
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(when (nonzero? (-> gp-1 delay-before-playing))
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(if (< (-> gp-1 start-time) (-> gp-1 delay-before-playing)) (set! v1-21 #f))
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0)
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(cond
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(v1-21
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(seekl! (-> gp-1 num-attempts) 127 1)
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(and (>= (-> gp-1 num-attempts) (-> gp-1 num-attempts-before-playing))
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(or (= (-> gp-1 num-success-before-killing) -1) (< (-> gp-1 num-success) (-> gp-1 num-success-before-killing)))))
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(else #f)))))))))
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(else #f))))
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(defun reset-all-hint-controls ()
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(let ((v1-2 (length (-> *game-info* hint-control))))
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(dotimes (a0-1 v1-2)
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(let ((a1-2 (-> *game-info* hint-control a0-1)))
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(set! (-> a1-2 start-time) 0)
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(set! (-> a1-2 last-time-called) 0)
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(set! (-> a1-2 num-attempts) 0)
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(set! (-> a1-2 num-success) 0))
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0))
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0
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(none))
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(defun update-task-hints ()
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(when *target*
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(let ((a0-0 (+ (-> *target* current-level info index) -1))
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(v1-7 (-> *game-info* task-hint-control)))
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(when (and (>= a0-0 0) (< a0-0 (-> *level-task-data-remap* length)))
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(let ((a0-3 (-> *level-task-data-remap* a0-0)))
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(when (< a0-3 (-> v1-7 length))
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(let ((gp-0 (-> v1-7 a0-3 tasks)))
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(when (and (!= gp-0 0) (nonzero? (-> gp-0 length)))
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(let ((s5-0 (-> *game-info* in-level-time a0-3)))
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(dotimes (s4-0 (-> gp-0 length))
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(case (get-task-status (-> gp-0 s4-0 task))
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(((task-status need-hint) (task-status unknown))
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(if (< (the-as uint (-> gp-0 s4-0 delay)) (the-as uint s5-0))
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(close-specific-task! (-> gp-0 s4-0 task) (task-status need-hint))))))))))))))
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0
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(none))
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