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jak-project/goal_src/jak1/engine/gfx/generic/generic-effect.gc
T
Tyler Wilding c162c66118 g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535)
This PR does two main things:
1. Work through the main low-hanging fruit issues in the formatter
keeping it from feeling mature and usable
2. Iterate and prove that point by formatting all of the Jak 1 code
base. **This has removed around 100K lines in total.**
- The decompiler will now format it's results for jak 1 to keep things
from drifting back to where they were. This is controlled by a new
config flag `format_code`.

How am I confident this hasn't broken anything?:
- I compiled the entire project and stored it's `out/jak1/obj` files
separately
- I then recompiled the project after formatting and wrote a script that
md5's each file and compares it (`compare-compilation-outputs.py`
- The results (eventually) were the same:

![Screenshot 2024-05-25
132900](https://github.com/open-goal/jak-project/assets/13153231/015e6f20-8d19-49b7-9951-97fa88ddc6c2)
> This proves that the only difference before and after is non-critical
whitespace for all code/macros that is actually in use.

I'm still aware of improvements that could be made to the formatter, as
well as general optimization of it's performance. But in general these
are for rare or non-critical situations in my opinion and I'll work
through them before doing Jak 2. The vast majority looks great and is
working properly at this point. Those known issues are the following if
you are curious:

![image](https://github.com/open-goal/jak-project/assets/13153231/0edfaba1-6d36-40f5-ab23-0642209867c4)
2024-06-05 22:17:31 -04:00

167 lines
7.0 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "ENGINE.CGO" "GAME.CGO")
(require "engine/gfx/lights-h.gc")
(require "engine/gfx/generic/generic-vu0.gc")
(require "engine/gfx/texture/texture.gc")
(require "engine/gfx/background/subdivide-h.gc")
(require "engine/gfx/generic/generic-h.gc")
(define-extern *generic-envmap-texture* texture)
(define *target-lock* (the-as symbol 0))
(define *generic-consts*
(new 'static
'generic-consts
:dma-header
(new 'static
'dma-packet
:dma
(new 'static 'dma-tag :id (dma-tag-id cnt))
:vif0
(new 'static 'vif-tag :imm #x404 :cmd (vif-cmd stcycl))
:vif1
(new 'static 'vif-tag :cmd (vif-cmd unpack-v4-32)))
:vif-header
(new 'static 'array uint32 4 #x1000404 #x1000404 #x1000404 #x6c000000)
:dma-ref-vtxs
(new 'static 'dma-packet :dma (new 'static 'dma-tag :id (dma-tag-id ref)))
:dma-cnt-call
(new 'static 'dma-packet :dma (new 'static 'dma-tag :id (dma-tag-id cnt)))
:matrix
(new 'static
'matrix
:vector
(new 'static
'inline-array
vector
4
(new 'static 'vector :x 1.0)
(new 'static 'vector :y 1.0)
(new 'static 'vector :z 1.0)
(new 'static 'vector :w 1.0)))
:base-strgif
(new 'static 'generic-gif-tag :data (new 'static 'array uint32 4 #x303ec000 #x303e4000 #x412 #x0))
:alpha-opaque
(new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x0 #x0 #x42 #x0))
:alpha-translucent
(new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x44 #x0 #x42 #x0))
:ztest-normal
(new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x5026b #x0 #x47 #x0))
:ztest-opaque
(new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x5000a #x0 #x47 #x0))
:adcmd-offsets
(new 'static 'array uint8 16 #x0 #x20 #x10 #x20 #x0 #x30 #x20 #x20 #x0 #x0 #x0 #x0 #x0 #x0 #x0 #x0)
:stcycle-tag #x1000103
:unpack-vtx-tag #x68000000
:unpack-clr-tag #x6e004000
:unpack-tex-tag #x65000000
:mscal-tag #x14000006
:reset-cycle-tag #x1000404
:dma-tag-cnt #x10000000
:envmap
(new 'static
'generic-envmap-consts
:consts
(new 'static 'vector :x 1.0 :z 0.5 :w 0.5)
:strgif
(new 'static 'generic-gif-tag :data (new 'static 'array uint32 4 #x302ec000 #x302e4000 #x412 #x0))
:colors
(new 'static 'vector4w :x -2139062144 :y -2139062144 :z -2139062144 :w -2139062144))
:light-consts
(new 'static 'vector :x 255.0 :y 8388608.0)))
(defun generic-work-init ((arg0 generic-dma-foreground-sink))
"Initialize generic-work."
;; copy to scratchpad copy of the work
(quad-copy! (the-as pointer (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts))
(the-as pointer *generic-consts*)
27)
;; set buffer addresses
(set! (-> (scratchpad-object terrain-context) work foreground generic-work saves gifbuf-adr) (-> arg0 state gifbuf-adr))
(set! (-> (scratchpad-object terrain-context) work foreground generic-work saves inbuf-adr) (-> arg0 state inbuf-adr))
(set! (-> (scratchpad-object terrain-context) work foreground generic-work saves cur-outbuf)
(the-as uint (+ 8192 (scratchpad-object int))))
;; initialize the environment map "shader". This isn't a real shader, but just texturing settings.
(let ((gp-1 (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts envmap shader)))
(let ((a1-1 *generic-envmap-texture*)) (adgif-shader<-texture! gp-1 a1-1))
(set! (-> gp-1 tex1) (new 'static 'gs-tex1 :mmag #x1 :mmin #x1))
(set! (-> gp-1 clamp) (new 'static 'gs-clamp :wms (gs-tex-wrap-mode clamp) :wmt (gs-tex-wrap-mode clamp)))
(set! (-> gp-1 alpha) (new 'static 'gs-alpha :b #x2 :c #x1 :d #x1))
(set! (-> gp-1 prims 1) (gs-reg64 tex0-1))
(set! (-> gp-1 prims 3) (gs-reg64 tex1-1))
(set! (-> gp-1 prims 5) (gs-reg64 miptbp1-1))
(set! (-> gp-1 clamp-reg) (gs-reg64 clamp-1))
(set! (-> gp-1 prims 9) (gs-reg64 alpha-1)))
(none))
(defun upload-vu0-program ((func vu-function) (wait-ptr pointer))
"Upload and block until done.
Generating the DMA is highly optimized."
(none))
(defun generic-upload-vu0 ()
"Start upload, but don't sync yet.
Generating the DMA chain is not as optimized."
(none))
(defun generic-initialize-without-sink ((arg0 matrix) (arg1 vu-lights))
"Prepare for Generic.
Upload the generic vu0 block and set the matrix and lights.
The generic VU0 block is loaded to program address 0."
(upload-vu0-program generic-vu0-block (the-as pointer #x70000064))
(let (;(a2-0 (+ #x2e20 (the-as int (the-as terrain-context #x70000000))))
(a2-0 (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts matrix))
(v1-1 (-> arg0 vector 0 quad))
(a0-3 (-> arg0 vector 1 quad))
(a1-2 (-> arg0 vector 2 quad))
(a3-0 (-> arg0 vector 3 quad)))
;;(set! (-> (the-as (pointer uint128) a2-0)) v1-1)
(set! (-> a2-0 vector 0 quad) v1-1)
;;(s.q! (+ a2-0 16) a0-3)
(set! (-> a2-0 vector 1 quad) a0-3)
;; (s.q! (+ a2-0 32) a1-2)
(set! (-> a2-0 vector 2 quad) a1-2)
;;(s.q! (+ a2-0 48) a3-0)
(set! (-> a2-0 vector 3 quad) a3-0))
(if arg1
;;(quad-copy! (the-as pointer (+ #x3190 #x70000000)) (the-as pointer arg1) 7)
(quad-copy! (the pointer (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work lights))
(the-as pointer arg1)
7))
0
(none))
(defun generic-initialize ((arg0 generic-dma-foreground-sink) (arg1 matrix) (arg2 vu-lights))
(generic-work-init arg0)
(generic-upload-vu0)
;;(let ((a2-1 (+ #x2e20 (the-as int #x70000000)))
(let ((a2-1 (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts matrix))
(v1-1 (-> arg1 vector 0 quad))
(a0-2 (-> arg1 vector 1 quad))
(a1-1 (-> arg1 vector 2 quad))
(a3-0 (-> arg1 vector 3 quad)))
(set! (-> a2-1 vector 0 quad) v1-1)
(set! (-> a2-1 vector 1 quad) a0-2)
(set! (-> a2-1 vector 2 quad) a1-1)
(set! (-> a2-1 vector 3 quad) a3-0))
(if arg2
(quad-copy! (the-as pointer (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work lights))
(the-as pointer arg2)
7))
0
(none))
(defun generic-wrapup ((arg0 generic-dma-foreground-sink))
(set! (-> arg0 state gifbuf-adr) (-> (scratchpad-object terrain-context) work foreground generic-work saves gifbuf-adr))
(set! (-> arg0 state inbuf-adr) (-> (scratchpad-object terrain-context) work foreground generic-work saves inbuf-adr))
(none))
(def-mips2c generic-prepare-dma-single function)
(def-mips2c generic-prepare-dma-double function)
(def-mips2c generic-light-proc function)
(def-mips2c generic-envmap-proc function)