mirror of
https://github.com/open-goal/jak-project
synced 2026-08-16 13:17:34 -04:00
cd68cb671e
Major change to how `deftype` shows up in our code: - the decompiler will no longer emit the `offset-assert`, `method-count-assert`, `size-assert` and `flag-assert` parameters. There are extremely few cases where having this in the decompiled code is helpful, as the types there come from `all-types` which already has those parameters. This also doesn't break type consistency because: - the asserts aren't compared. - the first step of the test uses `all-types`, which has the asserts, which will throw an error if they're bad. - the decompiler won't emit the `heap-base` parameter unless necessary now. - the decompiler will try its hardest to turn a fixed-offset field into an `overlay-at` field. It falls back to the old offset if all else fails. - `overlay-at` now supports field "dereferencing" to specify the offset that's within a field that's a structure, e.g.: ```lisp (deftype foobar (structure) ((vec vector :inline) (flags int32 :overlay-at (-> vec w)) ) ) ``` in this structure, the offset of `flags` will be 12 because that is the final offset of `vec`'s `w` field within this structure. - **removed ID from all method declarations.** IDs are only ever automatically assigned now. Fixes #3068. - added an `:overlay` parameter to method declarations, in order to declare a new method that goes on top of a previously-defined method. Syntax is `:overlay <method-name>`. Please do not ever use this. - added `state-methods` list parameter. This lets you quickly specify a list of states to be put in the method table. Same syntax as the `states` list parameter. The decompiler will try to put as many states in this as it can without messing with the method ID order. Also changes `defmethod` to make the first type definition (before the arguments) optional. The type can now be inferred from the first argument. Fixes #3093. --------- Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
209 lines
6.5 KiB
Common Lisp
209 lines
6.5 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: board-util.gc
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;; name in dgo: board-util
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;; dgos: ENGINE, GAME
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(define-extern ja-post (function none :behavior process-drawable))
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(define-extern ja-channel-set! (function int int :behavior process-drawable))
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(define-extern ja-channel-push! (function int time-frame int :behavior process-drawable))
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(define-extern ja-done? (function int symbol :behavior process-drawable))
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(define-extern *target-shadow-control* shadow-control)
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;; DECOMP BEGINS
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;; WARN: Return type mismatch process-drawable vs board.
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(defmethod relocate ((this board) (arg0 int))
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(if (nonzero? (-> this main))
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(&+! (-> this main) arg0)
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)
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(the-as board ((method-of-type process-drawable relocate) this arg0))
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)
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(defbehavior board-post board ()
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(let* ((a0-0 (-> self parent))
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(v1-0 (if a0-0
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(-> (the-as target (-> a0-0 0)) self)
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)
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)
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)
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(set! (-> self root trans quad) (-> v1-0 board board-trans quad))
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(let ((a0-4 (-> v1-0 board board-quat quad)))
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(set! (-> self root quat quad) a0-4)
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)
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(set! (-> self root scale quad) (-> v1-0 board board-scale quad))
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(set! (-> self draw light-index) (-> v1-0 draw light-index))
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(let ((a0-10 (-> v1-0 draw color-mult quad)))
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(set! (-> self draw color-mult quad) a0-10)
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)
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(let ((a0-12 (-> v1-0 draw color-emissive quad)))
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(set! (-> self draw color-emissive quad) a0-12)
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)
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(set! (-> self draw force-fade) (-> v1-0 draw force-fade))
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(set! (-> self draw death-vertex-skip) (-> (the-as target (-> self parent 0)) draw death-vertex-skip))
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(set! (-> self draw death-effect) (-> (the-as target (-> self parent 0)) draw death-effect))
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(set! (-> self draw death-timer) (-> (the-as target (-> self parent 0)) draw death-timer))
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(set! (-> self draw death-timer-org) (-> (the-as target (-> self parent 0)) draw death-timer-org))
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(set! (-> self draw death-draw-overlap) (-> (the-as target (-> self parent 0)) draw death-draw-overlap))
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(let ((a0-37 (-> v1-0 draw shadow-ctrl settings shadow-dir quad)))
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(set! (-> self draw shadow-ctrl settings shadow-dir quad) a0-37)
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)
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(if (or (logtest? (-> v1-0 draw status) (draw-control-status no-draw no-draw-temp no-draw-bounds no-draw-bounds2))
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(zero? (-> v1-0 skel active-channels))
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)
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(logior! (-> self draw status) (draw-control-status no-draw))
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(logclear! (-> self draw status) (draw-control-status no-draw))
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)
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(if (logtest? (-> v1-0 draw status) (draw-control-status force-fade))
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(logior! (-> self draw status) (draw-control-status force-fade))
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(logclear! (-> self draw status) (draw-control-status force-fade))
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)
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)
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(ja-post)
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0
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(none)
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)
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(defstate hidden (board)
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:virtual #t
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:trans (behavior ()
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(let ((v1-0 (-> self parent)))
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(if (not (focus-test?
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(the-as target (if v1-0
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(the-as target (-> v1-0 0 self))
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)
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)
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in-head
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)
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)
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(go-virtual idle #f)
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)
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)
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)
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:code (behavior ()
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(ja-channel-set! 0)
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(ja-post)
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(logior! (-> self mask) (process-mask sleep-code))
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(suspend)
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0
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)
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)
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(defstate idle (board)
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:virtual #t
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:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
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(case message
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(('open)
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(go-virtual use)
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)
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)
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)
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:trans (behavior ()
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(let ((v1-0 (-> self parent)))
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(if (focus-test?
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(the-as target (if v1-0
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(the-as target (-> v1-0 0 self))
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)
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)
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in-head
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)
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(go-virtual hidden)
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)
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)
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)
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:code (behavior ((arg0 symbol))
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(ja-channel-push! 1 (seconds 0.1))
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(cond
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(arg0
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(ja :group! board-close-ja :num! max)
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)
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(else
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(ja-no-eval :group! board-close-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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)
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(set! (-> self draw shadow) #f)
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(sleep-code)
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)
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:post board-post
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)
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(defstate use (board)
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:virtual #t
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:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
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(case message
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(('close)
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(go-virtual idle #f)
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)
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)
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)
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:trans (behavior ()
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(let ((v1-0 (-> self parent)))
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(if v1-0
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(-> v1-0 0 self)
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)
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)
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(let ((v1-2 (-> self parent)))
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(cond
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((focus-test?
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(the-as target (if v1-2
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(the-as target (-> v1-2 0 self))
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)
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)
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in-head
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)
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(go-virtual hidden)
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)
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((let ((v1-9 #x40000)
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(a0-3 (-> self parent))
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)
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(not (logtest? (the-as focus-status v1-9) (-> (the-as target (if a0-3
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(the-as target (-> a0-3 0 self))
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)
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)
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focus-status
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)
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)
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)
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)
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(go-virtual idle #f)
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)
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)
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)
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)
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:code (behavior ()
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(set! (-> self draw shadow) (-> self shadow-backup))
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(ja-channel-push! 1 (seconds 0.1))
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(ja-no-eval :group! board-open-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(sleep-code)
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)
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:post board-post
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)
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;; WARN: Return type mismatch object vs none.
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(defbehavior board-init board ()
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(set! (-> self root) (new 'process 'trsqv))
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(initialize-skeleton
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self
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(the-as skeleton-group (art-group-get-by-name *level* "skel-board" (the-as (pointer uint32) #f)))
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(the-as pair 0)
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)
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(let ((v1-5 (-> *target-shadow-control* settings shadow-dir quad)))
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(set! (-> *board-shadow-control* settings shadow-dir quad) v1-5)
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)
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(set! (-> self draw shadow-ctrl) *board-shadow-control*)
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(set! (-> self shadow-backup) (-> self draw shadow))
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(set! (-> self main) (new 'process 'joint-mod (joint-mod-mode flex-blend) self 3))
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(ja-channel-set! 0)
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(go-virtual idle #t)
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(none)
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)
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