Files
jak-project/goal_src/jak2/levels/common/enemy/centurion.gc
T
water111 637990314b wip: better stack var support (#4222)
Closes #736

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2026-04-19 00:14:44 +02:00

1530 lines
52 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: centurion.gc
;; name in dgo: centurion
;; dgos: DMI, MTN
;; DECOMP BEGINS
(define *centurion-shield-glow-spt-scale-x* #x9000)
(define *centurion-shield-glow-spt-scale-y* #x7000)
(define *centurion-shield-center-spt-scale-x* 8192)
(define *centurion-shield-center-spt-scale-y* #x4666)
(define *centurion-shield-spt-scale-x* #x3666)
(define *centurion-shield-spt-scale-y* #x5666)
(define *centurion-shield-2-spt-scale-x* #x3800)
(define *centurion-shield-2-spt-scale-y* #x5800)
(defun centurion-shield-big ()
(set! *centurion-shield-glow-spt-scale-x* #x9000)
(set! *centurion-shield-glow-spt-scale-y* #x7000)
(set! *centurion-shield-center-spt-scale-x* 8192)
(set! *centurion-shield-center-spt-scale-y* #x4666)
(set! *centurion-shield-spt-scale-x* #x3666)
(set! *centurion-shield-spt-scale-y* #x5666)
(set! *centurion-shield-2-spt-scale-x* #x3800)
(set! *centurion-shield-2-spt-scale-y* #x5800)
(none)
)
(defun centurion-shield-little ()
(set! *centurion-shield-glow-spt-scale-x* #x4000)
(set! *centurion-shield-glow-spt-scale-y* #x3000)
(set! *centurion-shield-center-spt-scale-x* 5734)
(set! *centurion-shield-center-spt-scale-y* #x3000)
(set! *centurion-shield-spt-scale-x* #x2800)
(set! *centurion-shield-spt-scale-y* #x3800)
(set! *centurion-shield-2-spt-scale-x* #x2999)
(set! *centurion-shield-2-spt-scale-y* #x3999)
(none)
)
(defpartgroup group-centurion-shield
:id 474
:duration (seconds 0.5)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 2)
:parts ((sp-item 2101 :flags (is-3d bit6 bit7))
(sp-item 2102 :flags (is-3d bit6 bit7))
(sp-item 2103 :flags (is-3d bit6 bit7))
(sp-item 2104 :flags (bit6))
)
)
(defpart 2104
:init-specs ((:texture (glow effects))
(:num 1.0)
(:scale-x (meters 9) (meters 0.5))
(:rot-x (degrees 2.25))
(:scale-y (meters 7) (meters 0.5))
(:r 64.0 64.0)
(:g 0.0)
(:b 128.0)
(:a 40.0)
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow))
(:userdata 2048.0)
)
)
(defpart 2103
:init-specs ((:texture (starflash effects))
(:num 1.0)
(:x (meters 0.1))
(:y (meters 0))
(:z (meters 0))
(:scale-x (meters 2) (meters 1))
(:rot-x (degrees 0))
(:rot-y (degrees 0))
(:rot-z (degrees 90))
(:scale-y (meters 4.4) (meters 1))
(:r 255.0)
(:g 128.0 128.0)
(:b 255.0)
(:a 80.0 20.0)
(:accel-y (meters -0.00033333333) (meters -0.001))
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14))
(:rotate-y (degrees 0))
)
)
(defpart 2102
:init-specs ((:texture (harddot effects))
(:num 1.0)
(:x (meters 0.1))
(:y (meters 0))
(:z (meters 0))
(:scale-x (meters 3.4))
(:rot-x (degrees 0))
(:rot-y (degrees 0))
(:rot-z (degrees 90))
(:scale-y (meters 5.4))
(:r 128.0 128.0)
(:g 0.0)
(:b 255.0)
(:a 10.0 10.0)
(:accel-y (meters -0.00033333333) (meters -0.001))
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14))
(:rotate-y (degrees 0))
)
)
(defpart 2101
:init-specs ((:texture (water-ring effects))
(:num 1.0)
(:x (meters 0.1))
(:y (meters 0))
(:z (meters 0))
(:scale-x (meters 3.5))
(:rot-x (degrees 0))
(:rot-y (degrees 0))
(:rot-z (degrees 90))
(:scale-y (meters 5.5))
(:r 128.0 128.0)
(:g 0.0 64.0)
(:b 255.0)
(:a 128.0 128.0)
(:accel-y (meters -0.00033333333) (meters -0.001))
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14))
(:rotate-y (degrees 0))
)
)
(deftype centurion-shot (metalhead-shot)
()
)
(defmethod play-impact-sound ((this centurion-shot) (arg0 projectile-options))
(let ((v1-0 arg0))
(cond
((zero? v1-0)
(sound-play "cent-shot-fire")
)
((= v1-0 (projectile-options lose-altitude))
(sound-play "cent-shot-hit")
)
((= v1-0 (projectile-options lose-altitude proj-options-2))
(call-parent-method this arg0)
)
)
)
0
(none)
)
(defmethod init-proj-settings! ((this centurion-shot))
"Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc"
(call-parent-method this)
(set! (-> this max-speed) 327680.0)
(set! (-> this timeout) (seconds 1.25))
(none)
)
(deftype centurion (nav-enemy)
((los los-control :inline)
(target-pos vector :inline)
(can-shoot? basic)
(incoming-attack-id uint32)
(can-take-damage? symbol)
(first-shoot? symbol)
(shoot-dir vector :inline)
(tar-pos vector :inline)
(joint joint-mod)
(joint-enable symbol)
(victory-sound sound-id)
(shield-shot uint32)
)
(:state-methods
attack
fire
)
(:methods
(centurion-method-180 (_type_) none)
(centurion-method-181 (_type_ vector) int)
(centurion-method-182 (_type_ vector) symbol)
)
)
(defskelgroup skel-centurion centurion centurion-lod0-jg centurion-idle-ja
((centurion-lod0-mg (meters 20)) (centurion-lod1-mg (meters 999999)))
:bounds (static-spherem 0 2.25 -0.7 6.5)
:shadow centurion-shadow-mg
)
(deftype centurion-anim-info (structure)
((anim-index int32)
)
)
(deftype centurion-global-info (basic)
((prev-yellow-hit int8)
(prev-blue-hit int8)
(yellow-hit-anim int32 1)
(blue-hit-anim int32 3)
)
:pack-me
)
(define *centurion-global-info* (new 'static 'centurion-global-info
:yellow-hit-anim (new 'static 'array int32 1 21)
:blue-hit-anim (new 'static 'array int32 3 18 20 19)
)
)
(define *centurion-nav-enemy-info*
(new 'static 'nav-enemy-info
:use-die-falling #t
:use-victory #f
:use-jump-blocked #f
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #t
:hover-if-no-ground #f
:idle-anim-script (new 'static 'array idle-control-frame 4
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x6 :param0 #x1 :param1 #x1)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
)
:idle-anim 6
:notice-anim 8
:hostile-anim 13
:hit-anim 16
:knocked-anim 21
:knocked-land-anim 22
:die-anim 34
:die-falling-anim 23
:victory-anim 4
:jump-wind-up-anim -1
:jump-in-air-anim -1
:jump-land-anim -1
:neck-joint 8
:look-at-joint 8
:bullseye-joint 5
:sound-hit (static-sound-name "centurion-hit")
:sound-die (static-sound-name "centurion-die")
:notice-distance (meters 100)
:notice-distance-delta (meters 10)
:proximity-notice-distance (meters 100)
:default-hit-points 3
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
:penetrate-knocked (penetrate
touch
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
vehicle
flut-attack
board
mech
mech-punch
mech-bonk
dark-skin
dark-punch
dark-bomb
dark-giant
shield
explode
jak-yellow-shot
jak-red-shot
jak-blue-shot
jak-dark-shot
enemy-yellow-shot
enemy-dark-shot
eco-yellow
eco-red
eco-blue
eco-green
knocked
penetrate-33
penetrate-34
penetrate-35
penetrate-36
penetrate-37
penetrate-38
penetrate-39
penetrate-40
penetrate-41
penetrate-42
penetrate-43
penetrate-44
penetrate-45
penetrate-46
penetrate-47
penetrate-48
penetrate-49
penetrate-50
penetrate-51
penetrate-52
penetrate-53
penetrate-54
penetrate-55
penetrate-56
penetrate-57
penetrate-58
penetrate-59
penetrate-60
penetrate-61
penetrate-62
penetrate-63
)
:movement-gravity (meters -100)
:friction 0.1
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:attack-mode 'generic
:attack-damage 2
:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
:jump-height-min (meters 3)
:jump-height-factor 0.5
:knocked-seek-ry-clamp 6371.5557
:knocked-soft-vxz-lo 32768.0
:knocked-soft-vxz-hi 65536.0
:knocked-soft-vy-lo 32768.0
:knocked-soft-vy-hi 49152.0
:knocked-medium-vxz-lo 147456.0
:knocked-medium-vxz-hi 196608.0
:knocked-medium-vy-lo 135168.0
:knocked-medium-vy-hi 151552.0
:knocked-hard-vxz-lo 78643.2
:knocked-hard-vxz-hi 117964.8
:knocked-hard-vy-lo 183500.8
:knocked-hard-vy-hi 209715.2
:knocked-huge-vxz-lo 164659.2
:knocked-huge-vxz-hi 249036.8
:knocked-huge-vy-lo 183500.8
:knocked-huge-vy-hi 217907.2
:knocked-yellow-vxz-lo 16384.0
:knocked-yellow-vxz-hi 32768.0
:knocked-yellow-vy-lo 57344.0
:knocked-yellow-vy-hi 81920.0
:knocked-red-vxz-lo 24576.0
:knocked-red-vxz-hi 196608.0
:knocked-red-vy-lo 94208.0
:knocked-red-vy-hi 151552.0
:knocked-blue-vxz-lo 40960.0
:knocked-blue-vxz-hi 49152.0
:knocked-blue-vy-lo 20480.0
:knocked-blue-vy-hi 40960.0
:shadow-size (meters 1)
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:gem-joint 8
:gem-seg #x2
:gem-no-seg #x4
:gem-offset (new 'static 'sphere :y 1843.2 :z 1146.88 :r 163840.0)
:callback-info #f
:use-momentum #f
:use-frustration #t
:use-stop-chase #f
:use-circling #f
:use-pacing #f
:walk-anim 9
:turn-anim -1
:run-anim -1
:taunt-anim -1
:run-travel-speed (meters 6)
:run-acceleration (meters 1)
:run-turning-acceleration (meters 2)
:walk-travel-speed (meters 1.8)
:walk-acceleration (meters 1)
:walk-turning-acceleration (meters 16)
:maximum-rotation-rate (degrees 720)
:notice-nav-radius (meters 100)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:blocked-time (seconds 0.3)
:circle-dist-lo 20480.0
:circle-dist-hi 61440.0
:nav-mesh #f
)
)
(set! (-> *centurion-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
(defmethod general-event-handler ((this centurion) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
"Handles various events for the enemy
@TODO - unsure if there is a pattern for the events and this should have a more specific name"
(case arg2
(('jump)
#f
)
(('touch)
(cond
((and (-> this next-state) (= (-> this next-state name) 'attack))
(let ((s4-1 (-> arg3 param 0)))
(let ((s3-1 arg0))
(if (type? s3-1 process-focusable)
(empty)
)
)
(send-event
arg0
'attack-or-shove
s4-1
(static-attack-info ((id (new-attack-id))
(shove-back (* 2.0 (-> this enemy-info attack-shove-back)))
(shove-up (* 2.0 (-> this enemy-info attack-shove-up)))
(mode 'deadly)
)
)
)
)
)
(else
((method-of-type nav-enemy general-event-handler) this arg0 arg1 arg2 arg3)
)
)
)
(('attack)
(let ((v1-12 (the-as object (-> arg3 param 1))))
(cond
((!= (-> (the-as attack-info v1-12) id) (-> this incoming-attack-id))
(set! (-> this incoming-attack-id) (-> (the-as attack-info v1-12) id))
(cond
((or (-> this can-take-damage?)
(logtest? (penetrate dark-skin dark-punch dark-bomb) (-> (the-as attack-info v1-12) penetrate-using))
)
(cond
((and (-> this next-state) (= (-> this next-state name) 'fire))
(centurion-method-180 this)
((method-of-type nav-enemy general-event-handler) this arg0 arg1 arg2 arg3)
)
(else
((method-of-type nav-enemy general-event-handler) this arg0 arg1 arg2 arg3)
)
)
)
(else
(+! (-> this shield-shot) 1)
(if (= (-> this shield-shot) 4)
(talker-spawn-func (-> *talker-speech* 58) *entity-pool* (target-pos 0) (the-as region #f))
)
(set! (-> *part-id-table* 2102 init-specs 13 initial-valuef) 255.0)
(set-time! (-> this state-time))
'back
)
)
)
(else
#f
)
)
)
)
(('victory)
(if (and (not (and (-> this next-state) (= (-> this next-state name) 'victory)))
(and (> (-> this hit-points) 0)
(zero? (-> this fated-time))
(not (logtest? (-> this focus-status) (focus-status grabbed)))
)
)
(go (method-of-object this victory))
)
)
(('notify)
(let ((v1-47 (handle->process (-> this focus handle))))
(when (and (= (-> arg3 param 0) 'attack)
(= (-> arg3 param 1) v1-47)
(-> this next-state)
(let ((v1-52 (-> this next-state name)))
(or (= v1-52 'hostile) (= v1-52 'fire))
)
)
(let ((a1-13 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-13 from) (process->ppointer arg0))
(set! (-> a1-13 num-params) arg1)
(set! (-> a1-13 message) 'victory)
(set! (-> a1-13 param 0) (-> arg3 param 0))
(set! (-> a1-13 param 1) (-> arg3 param 1))
(set! (-> a1-13 param 2) (-> arg3 param 2))
(set! (-> a1-13 param 3) (-> arg3 param 3))
(set! (-> a1-13 param 4) (-> arg3 param 4))
(set! (-> a1-13 param 5) (-> arg3 param 5))
(send-event-function this a1-13)
)
)
)
)
(else
((method-of-type nav-enemy general-event-handler) this arg0 arg1 arg2 arg3)
)
)
)
(defmethod centurion-method-181 ((this centurion) (arg0 vector))
(if (not (-> this joint-enable))
(return (the-as int #f))
)
(let ((s5-0 (new 'stack-no-clear 'vector)))
(set! (-> s5-0 quad) (-> arg0 quad))
(let* ((v0-1 (vector<-cspace! (new 'stack-no-clear 'vector) (-> this node-list data 4)))
(s1-0 (vector-normalize! (vector-! (new 'stack-no-clear 'vector) s5-0 v0-1) 1.0))
(s3-0 (new 'stack-no-clear 'vector))
)
(new 'stack-no-clear 'vector)
(let ((s5-1 (new 'stack-no-clear 'quaternion)))
(vector-z-quaternion!
(new 'stack-no-clear 'vector)
(quaternion*! (new 'stack-no-clear 'quaternion) (-> this joint quat) (-> this root quat))
)
(let ((s4-1 (new 'stack-no-clear 'vector)))
(vector-z-quaternion! s3-0 (-> this root quat))
(let ((f30-0 (deg-diff (vector-y-angle s3-0) (vector-y-angle s1-0))))
0.0
(new 'stack-no-clear 'vector)
(new 'stack-no-clear 'vector)
(let ((s2-2 (new 'stack-no-clear 'vector)))
(vector-rotate-around-y! s4-1 s1-0 (- (vector-y-angle s1-0)))
(vector-rotate-around-y! s2-2 s3-0 (- (vector-y-angle s3-0)))
(let ((f0-9 (deg-diff (atan (-> s4-1 y) (-> s4-1 z)) (atan (-> s2-2 y) (-> s2-2 z)))))
(set-vector! s4-1 f0-9 f30-0 0.0 1.0)
)
)
)
(quaternion-zxy! s5-1 s4-1)
)
(quaternion-pseudo-seek (-> this joint quat) (-> this joint quat) s5-1 (seconds-per-frame))
)
)
)
(vector-z-quaternion!
(-> this shoot-dir)
(quaternion*! (new 'stack-no-clear 'quaternion) (-> this joint quat) (-> this root quat))
)
0
)
(defstate victory (centurion)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy victory) enter)))
(if t9-0
(t9-0)
)
)
(set! (-> self root root-prim specific 0) (+ (-> self root root-prim specific 1) -1))
(set! (-> self can-take-damage?) #t)
(centurion-shield-little)
(set! (-> self victory-sound) (new 'static 'sound-id))
0
)
:exit (behavior ()
(if (nonzero? (-> self victory-sound))
(sound-stop (-> self victory-sound))
)
(let ((t9-1 (-> (method-of-type nav-enemy victory) exit)))
(if t9-1
(t9-1)
)
)
(set! (-> self root root-prim specific 0) (-> self root root-prim specific 1))
(set! (-> self can-take-damage?) #f)
(centurion-shield-big)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.075))
(let ((f30-0 (rnd-float-range self 0.8 1.2)))
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info victory-anim))
:num! (seek! max f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(if (and (zero? (-> self victory-sound)) (>= (ja-frame-num 0) 4.0))
(set! (-> self victory-sound) (sound-play "cent-celebrate"))
)
(suspend)
(ja :num! (seek! max f30-0))
)
)
(react-to-focus self)
(set! (-> self victory-sound) (new 'static 'sound-id))
0
)
)
(defmethod go-stare ((this centurion))
(if (not (and (-> this next-state) (= (-> this next-state name) 'hostile)))
(go (method-of-object this hostile))
)
)
(defstate active (centurion)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type enemy active) enter)))
(if t9-0
(t9-0)
)
)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(let ((f30-0 (rnd-float-range self 0.9 1.1)))
(until #f
(ja-no-eval :group! centurion-idle-ja :num! (seek! max f30-0) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
)
#f
)
:post nav-enemy-simple-post
)
(defmethod centurion-method-180 ((this centurion))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(when (-> this can-shoot?)
(let ((s5-0 (new 'stack-no-clear 'projectile-init-by-other-params)))
(let* ((a1-0 (-> this node-list data 29))
(s3-0 (vector<-cspace! (new 'stack-no-clear 'vector) a1-0))
(s4-0 (new 'stack-no-clear 'vector))
)
(cond
((-> this first-shoot?)
(let ((s0-0 (handle->process (-> this focus handle)))
(s2-0 (new 'stack-no-clear 'vector))
)
(when s0-0
(set! (-> s2-0 quad) (-> (get-trans (the-as process-focusable s0-0) 3) quad))
(let ((s1-2 (vector-! (new 'stack-no-clear 'vector) (-> this root trans) s2-0)))
(let* ((f0-0 (vector-length s1-2))
(f0-1 (/ f0-0 (meters 80)))
(a0-7 s2-0)
)
(let ((v1-17 s2-0))
(let ((a1-4 (-> (the-as process-focusable s0-0) root transv)))
(let ((a2-0 f0-1))
(.mov vf7 a2-0)
)
(.lvf vf5 (&-> a1-4 quad))
)
(.lvf vf4 (&-> v1-17 quad))
)
(.add.x.vf.w vf6 vf0 vf0)
(.mul.x.vf.xyz acc vf5 vf7)
(.add.mul.w.vf.xyz vf6 vf4 vf0 acc)
(.svf (&-> a0-7 quad) vf6)
)
(set! (-> s1-2 y) 0.0)
(vector-rotate90-around-y! s1-2 s1-2)
(vector-normalize! s1-2 12288.0)
(vector-! s4-0 s2-0 s3-0)
(vector+! s4-0 s4-0 s1-2)
)
)
)
)
(else
(vector-! s4-0 (-> this target-pos) s3-0)
)
)
(vector-normalize! s4-0 327680.0)
(set! (-> s5-0 ent) (-> this entity))
(set! (-> s5-0 charge) 1.0)
(set! (-> s5-0 options) (projectile-options))
(set! (-> s5-0 pos quad) (-> s3-0 quad))
(set! (-> s5-0 vel quad) (-> s4-0 quad))
)
(set! (-> s5-0 notify-handle) (process->handle this))
(set! (-> s5-0 owner-handle) (the-as handle #f))
(set! (-> s5-0 ignore-handle) (process->handle this))
(let* ((v1-32 *game-info*)
(a0-26 (+ (-> v1-32 attack-id) 1))
)
(set! (-> v1-32 attack-id) a0-26)
(set! (-> s5-0 attack-id) a0-26)
)
(set! (-> s5-0 timeout) (seconds 4))
(spawn-projectile centurion-shot s5-0 this *default-dead-pool*)
)
(set! (-> this can-shoot?) #f)
)
0
(none)
)
)
(defstate fire (centurion)
:virtual #t
:event enemy-event-handler
:enter (behavior ()
(set! (-> self can-shoot?) (the-as basic #t))
(if (and (-> self first-shoot?) (logtest? (-> self draw status) (draw-control-status on-screen)))
(set! (-> self first-shoot?) #f)
)
(centurion-shield-little)
(logior! (-> self focus-status) (focus-status dangerous))
(let* ((v1-8 *game-info*)
(v0-1 (+ (-> v1-8 attack-id) 1))
)
(set! (-> v1-8 attack-id) v0-1)
(set! (-> self attack-id) v0-1)
)
)
:exit (behavior ()
(set! (-> self first-shoot?) #f)
(set! (-> self can-take-damage?) #f)
(set! (-> self root root-prim specific 0) (-> self root root-prim specific 1))
(centurion-shield-big)
(if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
)
:code (behavior ()
(let ((f30-0 1.0))
(when (logtest? (-> self fact enemy-options) (enemy-option user0))
(set! f30-0 0.75)
(let ((a0-1 (handle->process (-> self focus handle))))
(if a0-1
(set! (-> self target-pos quad) (-> (get-trans (the-as process-focusable a0-1) 3) quad))
)
)
)
(ja-channel-push! 1 (seconds 0.2))
(ja-no-eval :group! centurion-shoot-start-ja :num! (seek! max f30-0) :frame-num 0.0)
(until (ja-done? 0)
(let ((gp-2 (handle->process (-> self focus handle))))
(when gp-2
(seek-toward-heading-vec!
(-> self root)
(vector-! (new 'stack-no-clear 'vector) (get-trans (the-as process-focusable gp-2) 0) (-> self root trans))
32768.0
(seconds 0.05)
)
(if (< (vector-vector-distance (-> self root trans) (get-trans (the-as process-focusable gp-2) 0)) 24576.0)
(go-virtual attack)
)
)
)
(suspend)
(ja :num! (seek! max f30-0))
)
(set! (-> self root root-prim specific 0) (+ (-> self root root-prim specific 1) -1))
(set! (-> self can-take-damage?) #t)
(when (not (logtest? (-> self fact enemy-options) (enemy-option user0)))
(let ((a0-20 (handle->process (-> self focus handle))))
(if a0-20
(set! (-> self target-pos quad) (-> (get-trans (the-as process-focusable a0-20) 3) quad))
)
)
)
(centurion-method-180 self)
(ja-no-eval :group! centurion-shoot-loop-ja :num! (seek! 2.0) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! 2.0))
)
(set! (-> self can-shoot?) (the-as basic #t))
(when (handle->process (-> self focus handle))
)
(centurion-method-180 self)
(ja-no-eval :group! centurion-shoot-loop-ja :num! (seek! 2.0) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! 2.0))
)
(set! (-> self can-shoot?) (the-as basic #t))
(when (handle->process (-> self focus handle))
)
(centurion-method-180 self)
(ja-no-eval :group! centurion-shoot-loop-ja :num! (seek! max 0.4) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.4))
)
(set! (-> self can-take-damage?) #f)
(set! (-> self root root-prim specific 0) (-> self root root-prim specific 1))
(ja-channel-push! 1 (seconds 0.2))
(ja-no-eval :group! centurion-shoot-end-ja :num! (seek! max f30-0) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
(go-virtual hostile)
)
:post enemy-simple-post
)
(defstate attack (centurion)
:virtual #t
:event enemy-event-handler
:enter (behavior ()
(set! (-> (the-as collide-shape-prim-group (-> self root root-prim)) child 3 prim-core action)
(collide-action solid deadly)
)
(set! (-> (the-as collide-shape-prim-group (-> self root root-prim)) child 3 local-sphere w) 10240.0)
(logior! (-> self focus-status) (focus-status dangerous))
(let* ((v1-7 *game-info*)
(v0-0 (+ (-> v1-7 attack-id) 1))
)
(set! (-> v1-7 attack-id) v0-0)
(set! (-> self attack-id) v0-0)
)
)
:exit (behavior ()
(set! (-> (the-as collide-shape-prim-group (-> self root root-prim)) child 3 prim-core action)
(collide-action solid)
)
(set! (-> (the-as collide-shape-prim-group (-> self root root-prim)) child 3 local-sphere w) 5120.0)
(if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(ja-no-eval :group! centurion-hit-away-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(go-virtual hostile)
)
:post enemy-simple-post
)
(defmethod dying ((this centurion))
"Cleans-up the enemy and any associated resources. Potentially spawns skull gems"
(play-communicator-speech! (-> *talker-speech* 58))
(call-parent-method this)
(none)
)
(defmethod common-post ((this centurion))
"Does a lot of various things relating to interacting with the target
- tracks when the enemy was last drawn
- looks at the target and handles attacking
@TODO Not extremely well understood yet"
(rlet ((acc :class vf)
(vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(let ((f30-0 (* 4.0 (seconds-per-frame))))
(set! (-> *part-id-table* 2104 init-specs 2 initial-valuef)
(lerp
(-> *part-id-table* 2104 init-specs 2 initial-valuef)
(the float *centurion-shield-glow-spt-scale-x*)
f30-0
)
)
(set! (-> *part-id-table* 2104 init-specs 4 initial-valuef)
(lerp
(-> *part-id-table* 2104 init-specs 4 initial-valuef)
(the float *centurion-shield-glow-spt-scale-y*)
f30-0
)
)
(set! (-> *part-id-table* 2103 init-specs 5 initial-valuef)
(lerp
(-> *part-id-table* 2103 init-specs 5 initial-valuef)
(the float *centurion-shield-center-spt-scale-x*)
f30-0
)
)
(set! (-> *part-id-table* 2103 init-specs 9 initial-valuef)
(lerp
(-> *part-id-table* 2103 init-specs 9 initial-valuef)
(the float *centurion-shield-center-spt-scale-y*)
f30-0
)
)
(set! (-> *part-id-table* 2102 init-specs 5 initial-valuef)
(lerp (-> *part-id-table* 2102 init-specs 5 initial-valuef) (the float *centurion-shield-spt-scale-x*) f30-0)
)
(set! (-> *part-id-table* 2102 init-specs 9 initial-valuef)
(lerp (-> *part-id-table* 2102 init-specs 9 initial-valuef) (the float *centurion-shield-spt-scale-y*) f30-0)
)
(set! (-> *part-id-table* 2101 init-specs 5 initial-valuef)
(lerp
(-> *part-id-table* 2101 init-specs 5 initial-valuef)
(the float *centurion-shield-2-spt-scale-x*)
f30-0
)
)
(set! (-> *part-id-table* 2101 init-specs 9 initial-valuef)
(lerp
(-> *part-id-table* 2101 init-specs 9 initial-valuef)
(the float *centurion-shield-2-spt-scale-y*)
f30-0
)
)
(cond
((logtest? (-> this fact enemy-options) (enemy-option user0))
(set! (-> *part-id-table* 2101 init-specs 10 initial-valuef) 0.0)
(set! (-> *part-id-table* 2101 init-specs 10 random-rangef) 0.0)
(set! (-> *part-id-table* 2102 init-specs 10 initial-valuef) 0.0)
(set! (-> *part-id-table* 2102 init-specs 10 random-rangef) 0.0)
(set! (-> *part-id-table* 2104 init-specs 5 initial-valuef) 0.0)
(set! (-> *part-id-table* 2104 init-specs 5 random-rangef) 0.0)
)
(else
(set! (-> *part-id-table* 2101 init-specs 10 initial-valuef) 128.0)
(set! (-> *part-id-table* 2101 init-specs 10 random-rangef) 128.0)
(set! (-> *part-id-table* 2102 init-specs 10 initial-valuef) 128.0)
(set! (-> *part-id-table* 2102 init-specs 10 random-rangef) 128.0)
(set! (-> *part-id-table* 2104 init-specs 5 initial-valuef) 64.0)
(set! (-> *part-id-table* 2104 init-specs 5 random-rangef) 64.0)
)
)
(set! (-> *part-id-table* 2102 init-specs 13 initial-valuef)
(lerp (-> *part-id-table* 2102 init-specs 13 initial-valuef) 10.0 f30-0)
)
)
(let ((a0-11 (handle->process (-> this focus handle))))
(if a0-11
(centurion-method-181 this (get-trans (the-as process-focusable a0-11) 3))
)
)
(logior! (-> this skel status) (joint-control-status sync-math))
(los-control-method-9 (-> this los) (the-as process-focusable #f) (the-as vector #f) 2048.0)
(let ((t9-12 (method-of-type nav-enemy common-post)))
(t9-12 this)
)
(when (not (logtest? (-> this draw status) (draw-control-status no-draw)))
(let ((s5-1 (new 'stack-no-clear 'matrix)))
(let* ((a2-10 (-> this node-list data 12 bone transform))
(v1-131 (-> a2-10 quad 0))
(a0-18 (-> a2-10 quad 1))
(a1-13 (-> a2-10 quad 2))
(a2-11 (-> a2-10 trans quad))
)
(set! (-> s5-1 quad 0) v1-131)
(set! (-> s5-1 quad 1) a0-18)
(set! (-> s5-1 quad 2) a1-13)
(set! (-> s5-1 trans quad) a2-11)
)
(let ((s4-1 (new 'stack-no-clear 'matrix)))
(if (logtest? (enemy-flag drawn-mirrored) (-> this enemy-flags))
(vector-negate-in-place! (-> s5-1 vector 0))
)
(matrix-rotate-y! s4-1 (if (logtest? (enemy-flag drawn-mirrored) (-> this enemy-flags))
2548.6223
-2548.6223
)
)
(matrix*! s5-1 s4-1 s5-1)
(matrix-rotate-z! s4-1 (if (logtest? (enemy-flag drawn-mirrored) (-> this enemy-flags))
691.76886
-691.76886
)
)
(matrix*! s5-1 s4-1 s5-1)
)
(let ((a1-20 (-> s5-1 trans)))
(let ((v1-143 (-> s5-1 trans)))
(let ((a0-25 (-> s5-1 vector)))
(let ((a2-18 (the-as float (if (logtest? (enemy-flag drawn-mirrored) (-> this enemy-flags))
-997237719
#x43a3d70a
)
)
)
)
(.mov vf7 a2-18)
)
(.lvf vf5 (&-> a0-25 0 quad))
)
(.lvf vf4 (&-> v1-143 quad))
)
(.add.x.vf.w vf6 vf0 vf0)
(.mul.x.vf.xyz acc vf5 vf7)
(.add.mul.w.vf.xyz vf6 vf4 vf0 acc)
(.svf (&-> a1-20 quad) vf6)
)
(spawn-with-matrix (-> this part) s5-1)
)
)
(none)
)
)
(defmethod nav-enemy-method-142 ((this centurion) (arg0 nav-control))
0
(none)
)
(defmethod centurion-method-182 ((this centurion) (arg0 vector))
(when (nonzero? (-> this path))
(let ((s5-0 (-> this path))
(s4-0 (new 'stack-no-clear 'vector))
(s3-0 (new 'stack-no-clear 'vector))
(s2-0 (new 'stack-no-clear 'vector))
(s1-0 (new 'stack-no-clear 'vector))
(s0-0 (new 'stack-no-clear 'vector))
)
(set! (-> s0-0 quad) (-> arg0 quad))
(let ((sv-96 0)
(gp-0 0)
)
(set! (-> s0-0 y) 0.0)
(let ((sv-112 0))
(while (< sv-112 4)
(get-point-in-path! s5-0 s3-0 (the float sv-112) 'interp)
(get-point-in-path! s5-0 s2-0 (the float (+ sv-112 1)) 'interp)
(vector-! s1-0 s0-0 s3-0)
(vector-! s4-0 s2-0 s3-0)
(set! (-> s4-0 y) 0.0)
(vector-rotate90-around-y! s4-0 s4-0)
(cond
((>= (vector-dot s1-0 s4-0) 0.0)
(+! gp-0 1)
)
(else
(+! sv-96 1)
sv-96
)
)
(+! sv-112 1)
)
)
(if (or (= sv-96 4) (= gp-0 4))
(return #t)
)
)
)
)
#f
)
(defstate hostile (centurion)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy hostile) enter)))
(if t9-0
(t9-0)
)
)
(set-time! (-> self state-time))
(nav-enemy-method-165 self)
(set! (-> self joint-enable) #t)
(set! (-> self can-shoot?) (the-as basic #t))
)
:exit (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy hostile) exit)))
(if t9-0
(t9-0)
)
)
)
:trans (behavior ()
(rlet ((acc :class vf)
(vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(let ((t9-0 (-> (method-of-type nav-enemy hostile) trans)))
(if t9-0
(t9-0)
)
)
(let ((s5-0 (handle->process (-> self focus handle)))
(gp-0 (new 'stack-no-clear 'vector))
)
(when s5-0
(set! (-> gp-0 quad) (-> (get-trans (the-as process-focusable s5-0) 0) quad))
(let ((a0-4 gp-0))
(let ((v1-11 gp-0))
(let ((a1-3 (-> (the-as process-focusable s5-0) root transv)))
(let ((a2-1 0.1))
(.mov vf7 a2-1)
)
(.lvf vf5 (&-> a1-3 quad))
)
(.lvf vf4 (&-> v1-11 quad))
)
(.add.x.vf.w vf6 vf0 vf0)
(.mul.x.vf.xyz acc vf5 vf7)
(.add.mul.w.vf.xyz vf6 vf4 vf0 acc)
(.svf (&-> a0-4 quad) vf6)
)
(let ((f30-0 (vector-vector-xz-distance gp-0 (-> self root trans))))
(cond
((< f30-0 24576.0)
(go-virtual attack)
)
(else
(when (-> self can-shoot?)
(if (and (get-enemy-target self)
(time-elapsed? (-> self state-time) (the int (+ 60.0 (* 0.0036621094 f30-0))))
(check-los? (-> self los) 0)
)
(go-virtual fire)
)
)
(if (skip-check-los? (-> self los) 0)
(set-time! (-> self state-time))
)
)
)
)
)
)
)
)
:code (behavior ()
(rnd-float-range self 0.9 1.1)
-1
0.0
1.0
0
(until #f
(until #f
(let ((s5-0 (new 'stack-no-clear 'vector))
(gp-0 (new 'stack-no-clear 'vector))
)
(let ((f30-0 24576.0))
(until #f
(set-vector! s5-0 (rnd-float-range self -1.0 1.0) 0.0 (rnd-float-range self -1.0 1.0) 1.0)
(vector-normalize! s5-0 f30-0)
(vector+! gp-0 (-> self root trans) s5-0)
(if (centurion-method-182 self gp-0)
(goto cfg-9)
)
(set! f30-0 (+ -1024.0 f30-0))
(if (< f30-0 0.0)
(goto cfg-9)
)
)
)
#f
(label cfg-9)
(set! (-> self tar-pos quad) (-> gp-0 quad))
)
(let ((gp-1 (new 'stack-no-clear 'vector)))
(let ((a0-9 (handle->process (-> self focus handle))))
(if a0-9
(set! (-> gp-1 quad) (-> (get-trans (the-as process-focusable a0-9) 0) quad))
(vector+! gp-1 (-> self root trans) *z-vector*)
)
)
(let* ((a0-15 (vector-! (new 'stack-no-clear 'vector) gp-1 (-> self root trans)))
(gp-3 (vector-! (new 'stack-no-clear 'vector) (-> self tar-pos) (-> self root trans)))
(f28-0 (deg-diff (vector-y-angle a0-15) (vector-y-angle gp-3)))
(f30-1 0.0)
)
(ja-channel-push! 1 (seconds 0.1))
(cond
((< f28-0 -24576.0)
(ja :group! centurion-walk-forward-ja)
(set! f30-1 -1.0)
)
((< f28-0 -8192.0)
(ja :group! centurion-side-stepR-ja)
(set! f30-1 -1.0)
)
((< f28-0 8192.0)
(ja :group! centurion-walk-forward-ja)
(set! f30-1 1.0)
)
((< f28-0 24576.0)
(ja :group! centurion-side-stepR-ja)
(set! f30-1 1.0)
)
((< f28-0 40960.0)
(ja :group! centurion-walk-forward-ja)
(set! f30-1 -1.0)
)
)
(let ((a0-34 (-> self nav state))
(v1-73 (-> self tar-pos))
)
(logclear! (-> a0-34 flags) (nav-state-flag directional-mode))
(logior! (-> a0-34 flags) (nav-state-flag target-poly-dirty))
(set! (-> a0-34 target-post quad) (-> v1-73 quad))
)
0
(let ((f28-1 (if (< f30-1 0.0)
20.0
0.0
)
)
)
(dotimes (gp-4 2)
(until #f
(ja :num-func num-func-identity :frame-num f28-1)
(suspend)
(+! f28-1 (* f30-1 (* (ja-speed 0) (-> self clock time-adjust-ratio))))
(when (< 20.0 f28-1)
(set! f28-1 (+ -20.0 f28-1))
(goto cfg-38)
)
(when (< f28-1 0.0)
(set! f28-1 (+ 20.0 f28-1))
(goto cfg-38)
)
)
#f
(label cfg-38)
)
)
)
)
(+ (current-time) (seconds 3))
)
#f
)
#f
)
:post nav-enemy-travel-post
)
(defmethod enemy-method-77 ((this centurion) (arg0 enemy-knocked-info))
(cond
((zero? (-> this hit-points))
(ja-channel-push! 1 (seconds 0.17))
(let ((a0-2 (-> this skel root-channel 0)))
(set! (-> a0-2 frame-group) (the-as art-joint-anim (-> this draw art-group data 5)))
(set! (-> a0-2 param 0)
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 5)) frames num-frames) -1))
)
(set! (-> a0-2 param 1) (-> arg0 anim-speed))
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group! a0-2 (the-as art-joint-anim (-> this draw art-group data 5)) num-func-seek!)
)
#t
)
(else
(case (-> this incoming knocked-type)
(((knocked-type knocked-type-4))
(ja-channel-push! 1 (seconds 0.1))
(let* ((a2-1 (ash 1 (-> *centurion-global-info* prev-yellow-hit)))
(v1-18 (rnd-bit this 1 a2-1))
(a1-8 (-> this draw art-group data (-> *centurion-global-info* yellow-hit-anim v1-18)))
)
(set! (-> *centurion-global-info* prev-yellow-hit) v1-18)
(let ((a0-15 (-> this skel root-channel 0)))
(set! (-> a0-15 frame-group) (the-as art-joint-anim a1-8))
(set! (-> a0-15 param 0) (the float (+ (-> (the-as art-joint-anim a1-8) frames num-frames) -1)))
(set! (-> a0-15 param 1) (-> arg0 anim-speed))
(set! (-> a0-15 frame-num) 0.0)
(joint-control-channel-group! a0-15 (the-as art-joint-anim a1-8) num-func-seek!)
)
)
)
(((knocked-type knocked-type-6))
(let* ((a2-3 (ash 1 (-> *centurion-global-info* prev-blue-hit)))
(v1-27 (rnd-bit this 3 a2-3))
(a1-13 (-> this draw art-group data (-> *centurion-global-info* blue-hit-anim v1-27)))
)
(set! (-> *centurion-global-info* prev-blue-hit) v1-27)
(let ((a0-27 (-> this skel root-channel 0)))
(set! (-> a0-27 frame-group) (the-as art-joint-anim a1-13))
(set! (-> a0-27 param 0) (the float (+ (-> (the-as art-joint-anim a1-13) frames num-frames) -1)))
(set! (-> a0-27 param 1) 1.0)
(set! (-> a0-27 frame-num) 0.0)
(joint-control-channel-group! a0-27 (the-as art-joint-anim a1-13) num-func-seek!)
)
)
)
(else
(let ((s4-0 (if (= (-> this incoming knocked-type) (knocked-type knocked-type-2))
(-> this draw art-group data 21)
(-> this draw art-group data 21)
)
)
)
(ja-channel-push! 1 (seconds 0.17))
(let ((a0-30 (-> this skel root-channel 0)))
(set! (-> a0-30 frame-group) (the-as art-joint-anim s4-0))
(set! (-> a0-30 param 0) (the float (+ (-> (the-as art-joint-anim s4-0) frames num-frames) -1)))
(set! (-> a0-30 param 1) (-> arg0 anim-speed))
(set! (-> a0-30 frame-num) 0.0)
(joint-control-channel-group! a0-30 (the-as art-joint-anim s4-0) num-func-seek!)
)
)
)
)
#t
)
)
)
(defmethod enemy-method-78 ((this centurion) (arg0 enemy-knocked-info))
(cond
((zero? (-> this hit-points))
(ja-channel-push! 1 (seconds 0.17))
(let ((a0-2 (-> this skel root-channel 0)))
(set! (-> a0-2 frame-group) (the-as art-joint-anim (-> this draw art-group data 33)))
(set! (-> a0-2 param 0)
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 33)) frames num-frames) -1))
)
(set! (-> a0-2 param 1) (-> arg0 anim-speed))
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group! a0-2 (the-as art-joint-anim (-> this draw art-group data 33)) num-func-seek!)
)
#t
)
(else
(cond
((= (-> this incoming knocked-type) (knocked-type knocked-type-6))
(when (>= (-> this incoming blue-juggle-count) (the-as uint 2))
(let ((s4-0 (-> this draw art-group data 8)))
(ja-channel-push! 1 (seconds 0.1))
(let ((a0-5 (-> this skel root-channel 0)))
(set! (-> a0-5 frame-group) (the-as art-joint-anim s4-0))
(set! (-> a0-5 param 0) (the float (+ (-> (the-as art-joint-anim s4-0) frames num-frames) -1)))
(set! (-> a0-5 param 1) (-> arg0 anim-speed))
(joint-control-channel-group! a0-5 (the-as art-joint-anim s4-0) num-func-seek!)
)
)
#t
)
)
(else
(ja-channel-push! 1 (seconds 0.1))
(let ((a0-7 (-> this skel root-channel 0)))
(set! (-> a0-7 frame-group) (the-as art-joint-anim (-> this draw art-group data 22)))
(set! (-> a0-7 param 0)
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 22)) frames num-frames) -1))
)
(set! (-> a0-7 param 1) (-> arg0 anim-speed))
(joint-control-channel-group! a0-7 (the-as art-joint-anim (-> this draw art-group data 22)) num-func-seek!)
)
#t
)
)
#t
)
)
)
(defmethod coin-flip? ((this centurion))
"@returns The result of a 50/50 RNG roll"
#f
)
;; WARN: Return type mismatch none vs symbol.
(defmethod enemy-method-63 ((this centurion) (arg0 process-focusable) (arg1 enemy-aware))
(let ((t9-0 (method-of-type nav-enemy enemy-method-63)))
(the-as symbol (if (t9-0 this arg0 arg1)
(set-dst-proc! (-> this los) (-> this focus handle))
)
)
)
)
(defmethod init-enemy-collision! ((this centurion))
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrated-by) (penetrate dark-skin dark-punch dark-bomb))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 7) 0)))
(set! (-> s5-0 total-prims) (the-as uint 8))
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
(set! (-> s4-0 prim-core collide-with)
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list)
)
(set! (-> s4-0 prim-core action) (collide-action solid semi-solid deadly no-standon))
(set-vector! (-> s4-0 local-sphere) 0.0 11550.72 0.0 35840.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-13 prim-core collide-with) (collide-spec backgnd jak bot crate hit-by-others-list player-list))
(set! (-> v1-13 prim-core action) (collide-action solid no-standon))
(set-vector! (-> v1-13 local-sphere) 0.0 6144.0 0.0 6144.0)
)
(let ((v1-15 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-15 prim-core action) (collide-action solid no-standon))
(set-vector! (-> v1-15 local-sphere) 0.0 12288.0 0.0 6144.0)
)
(let ((v1-17 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-17 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-17 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-17 prim-core action) (collide-action solid no-standon))
(set-vector! (-> v1-17 local-sphere) 0.0 18432.0 0.0 6144.0)
)
(let ((v1-19 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 2))))
(set! (-> v1-19 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-19 prim-core collide-with) (collide-spec jak bot))
(set! (-> v1-19 prim-core action) (collide-action solid))
(set! (-> v1-19 transform-index) 12)
(set-vector! (-> v1-19 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-21 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-21 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-21 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-21 prim-core action) (collide-action deadly))
(set! (-> v1-21 transform-index) 6)
(set-vector! (-> v1-21 local-sphere) 0.0 0.0 0.0 5120.0)
)
(let ((v1-23 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-23 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-23 prim-core collide-with) (collide-spec jak bot))
(set! (-> v1-23 prim-core action) (collide-action deadly))
(set! (-> v1-23 transform-index) 29)
(set-vector! (-> v1-23 local-sphere) 0.0 0.0 0.0 3891.2)
)
(let ((v1-25 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1))))
(set! (-> v1-25 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-25 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-25 prim-core action) (collide-action solid no-standon))
(set-vector! (-> v1-25 local-sphere) 0.0 12800.0 0.0 12800.0)
)
(set! (-> s5-0 nav-radius) 2457.6)
(let ((v1-27 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-27 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-27 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
(set! (-> this root) s5-0)
)
0
(none)
)
(defmethod relocate ((this centurion) (offset int))
(if (nonzero? (-> this joint))
(&+! (-> this joint) offset)
)
(call-parent-method this offset)
)
(defmethod init-enemy! ((this centurion))
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
(stack-size-set! (-> this main-thread) 256)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-centurion" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(set! (-> this skel generate-frame-function) create-interpolated2-joint-animation-frame)
(init-enemy-behaviour-and-stats! this *centurion-nav-enemy-info*)
(set! (-> this shield-shot) (the-as uint 0))
(set! (-> this part) (create-launch-control group-centurion-shield this))
(let ((v1-11 (-> this neck)))
(set! (-> v1-11 up) (the-as uint 1))
(set! (-> v1-11 nose) (the-as uint 2))
(set! (-> v1-11 ear) (the-as uint 3))
(set-vector! (-> v1-11 twist-max) 10922.667 12743.111 0.0 1.0)
(set! (-> v1-11 ignore-angle) 18204.445)
)
(new-source! (-> this los) this (seconds 0.2) (collide-spec backgnd obstacle))
(set! (-> this can-take-damage?) #f)
(let ((v1-15 (-> this nav)))
(set! (-> v1-15 speed-scale) 1.0)
)
0
(set-gravity-length (-> this root dynam) 327680.0)
(set! (-> this joint-enable) #f)
(set! (-> this joint) (new 'process 'joint-mod (joint-mod-mode joint-set*) this 4))
(add-connection
*part-engine*
this
8
this
318
(new 'static 'vector :x 942.08 :y -163.84 :z 1392.64 :w 163840.0)
)
(add-connection
*part-engine*
this
8
this
318
(new 'static 'vector :x -942.08 :y -163.84 :z 1392.64 :w 163840.0)
)
(if (logtest? (-> this fact enemy-options) (enemy-option user0))
(set! (-> this hit-points) 1)
)
(logclear! (-> this nav flags) (nav-control-flag update-heading-from-facing))
(set! (-> this enemy-flags) (the-as enemy-flag (logclear (-> this enemy-flags) (enemy-flag enemy-flag43))))
(let ((s5-1 (-> this nav state))
(v1-36 (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> this root quat)))
)
(set! (-> s5-1 heading quad) (-> v1-36 quad))
)
0
(set! (-> this first-shoot?) #t)
0
(none)
)