Files
jak-project/goal_src/jak2/levels/common/enemy/flitter.gc
T

1286 lines
44 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: flitter.gc
;; name in dgo: flitter
;; dgos: GAME, COMMON
;; DECOMP BEGINS
(defpartgroup group-flitter-dust-puff
:id 144
:duration (seconds 0.017)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 641))
)
(defpart 641
:init-specs ((:texture (bigpuff effects))
(:num 6.0)
(:scale-x (meters 0.6) (meters 0.4))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 32.0 8.0)
(:g 16.0 8.0)
(:b 16.0 8.0)
(:a 32.0 32.0)
(:vel-y (meters 0.01) (meters 0.0026666666))
(:scalevel-x (meters 0.0016666667))
(:rotvel-z (degrees -0.2) (degrees 0.4))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.35555556)
(:fade-g -0.35555556)
(:fade-b -0.35555556)
(:fade-a -0.30476192)
(:accel-y (meters -0.00033333333))
(:timer (seconds 0.4))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.2))
(:next-launcher 642)
(:conerot-x (degrees 60) (degrees 30))
(:conerot-y (degrees 0) (degrees 360))
(:rotate-y (degrees 0) (degrees 180))
)
)
(defpartgroup group-flitter-birth
:id 145
:duration (seconds 7.335)
:linger-duration (seconds 4)
:flags (use-local-clock)
:bounds (static-bspherem 0 3 0 8)
:parts ((sp-item 645 :fade-after (meters 100) :falloff-to (meters 100) :period (seconds 7.335) :length (seconds 0.835) :binding 643)
(sp-item 645 :fade-after (meters 100) :falloff-to (meters 100) :period (seconds 7.335) :length (seconds 0.667) :binding 643)
(sp-item 645 :fade-after (meters 100) :falloff-to (meters 100) :period (seconds 7.335) :length (seconds 0.5) :binding 643)
(sp-item 645 :fade-after (meters 100) :falloff-to (meters 100) :period (seconds 7.335) :length (seconds 0.335) :binding 643)
(sp-item 646 :fade-after (meters 100) :falloff-to (meters 100) :period (seconds 7.335) :length (seconds 0.4) :binding 644)
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 644 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 643 :flags (bit1 start-dead))
(sp-item 647 :fade-after (meters 100) :falloff-to (meters 100) :period (seconds 7.335) :length (seconds 1.067))
)
)
(defpart 647
:init-specs ((:texture (bigpuff effects))
(:num 1.0 1.0)
(:scale-x (meters 1) (meters 0.5))
(:scale-y (meters 1) (meters 0.5))
(:r 160.0 16.0)
(:g 130.0 32.0)
(:b 110.0 16.0)
(:a 16.0 48.0)
(:vel-y (meters 0.026666667) (meters 0.026666667))
(:scalevel-x (meters 0.006666667) (meters 0.0016666667))
(:scalevel-y (meters 0.0033333334) (meters 0.0016666667))
(:fade-a -0.053333335 -0.053333335)
(:accel-y (meters 0) (meters 0.00033333333))
(:friction 0.85 0.05)
(:timer (seconds 8))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-12))
(:conerot-x (degrees 0) (degrees 90))
(:conerot-y (degrees 0) (degrees 360))
(:conerot-radius (meters 0) (meters 0.5))
)
)
(defun check-drop-level-flitter-dirt-rubble ((arg0 sparticle-system) (arg1 sparticle-cpuinfo) (arg2 vector))
(let ((f30-0 (-> arg1 key origin trans y)))
(when (< (-> arg2 y) f30-0)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(sp-kill-particle arg0 arg1)
(set-vector! gp-0 (-> arg2 x) f30-0 (-> arg2 z) 1.0)
(launch-particles (-> *part-id-table* 648) gp-0)
(launch-particles (-> *part-id-table* 649) gp-0)
(launch-particles (-> *part-id-table* 650) gp-0)
)
)
)
(none)
)
(defpart 644
:init-specs ((:texture (bigpuff effects))
(:num 0.0 0.2)
(:sound (static-sound-spec "debris-fall" :num 0.01 :volume 100.0))
(:scale-x (meters 0.3) (meters 0.1))
(:scale-y (meters 1) (meters 0.2))
(:r 160.0 16.0)
(:g 130.0 32.0)
(:b 110.0 16.0)
(:a 16.0 16.0)
(:vel-y (meters 0) (meters -0.0033333334))
(:scalevel-x (meters 0.0033333334) (meters 0.0016666667))
(:scalevel-y (meters 0) (meters 0.00033333333))
(:fade-a -0.042666666 -0.064)
(:accel-y (meters -0.00033333333) (meters -0.00033333333))
(:timer (seconds 0.835))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-12))
(:func 'check-drop-group-center)
(:rotate-y (degrees 0) (degrees 360))
)
)
(defpart 643
:init-specs ((:texture (bigpuff effects))
(:num 0.0 0.2)
(:scale-x (meters 0.3) (meters 0.1))
(:scale-y (meters 1) (meters 0.2))
(:r 160.0 16.0)
(:g 130.0 32.0)
(:b 110.0 16.0)
(:a 16.0 16.0)
(:vel-y (meters 0) (meters -0.0033333334))
(:scalevel-x (meters 0.0033333334) (meters 0.0016666667))
(:scalevel-y (meters 0) (meters 0.00033333333))
(:fade-a -0.042666666 -0.064)
(:accel-y (meters -0.00033333333) (meters -0.00033333333))
(:timer (seconds 2.5))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-12))
(:func 'check-drop-group-center)
(:rotate-y (degrees 0) (degrees 360))
)
)
(defpart 646
:init-specs ((:texture (pebble1-ruins ruins-sprite))
(:birth-func 'birth-func-texture-group)
(:num 0.5 0.5)
(:x (meters 0) (meters 1))
(:scale-x (meters 0.1) (meters 0.1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y (meters 0.1) (meters 0.1))
(:r 200.0 55.0)
(:g :copy r)
(:b :copy g)
(:a 128.0)
(:vel-y (meters 0.033333335) (meters 0.033333335))
(:rotvel-z (degrees -1.2) (degrees 2.4))
(:accel-y (meters -0.002) (meters -0.002))
(:friction 0.98)
(:timer (seconds 1.167))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-12))
(:userdata
:data (new 'static 'boxed-array :type int32 40 1 0 #x3e800700 #x3e800800 #x3e800900 #x3e800a00 #x3e800b00)
)
(:func 'check-drop-level-flitter-dirt-rubble)
(:conerot-x (degrees 0) (degrees 45))
(:conerot-y (degrees 0) (degrees 360))
(:rotate-y (degrees 0) (degrees 360))
(:conerot-radius (meters 0.5))
)
)
(defpart 645
:init-specs ((:texture (pebble1-ruins ruins-sprite))
(:birth-func 'birth-func-texture-group)
(:num 0.1 0.5)
(:x (meters 0) (meters 1))
(:scale-x (meters 0.1) (meters 0.1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y (meters 0.1) (meters 0.1))
(:r 200.0 55.0)
(:g :copy r)
(:b :copy g)
(:a 128.0)
(:vel-y (meters 0.06666667) (meters 0.033333335))
(:rotvel-z (degrees -1.2) (degrees 2.4))
(:accel-y (meters -0.002) (meters -0.002))
(:friction 0.98)
(:timer (seconds 1.167))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-12))
(:userdata
:data (new 'static 'boxed-array :type int32 40 1 0 #x3e800700 #x3e800800 #x3e800900 #x3e800a00 #x3e800b00)
)
(:func 'check-drop-level-flitter-dirt-rubble-ruins)
(:conerot-x (degrees 0) (degrees 15))
(:conerot-y (degrees 0) (degrees 360))
(:rotate-y (degrees 0) (degrees 360))
(:conerot-radius (meters 0.1))
)
)
(defpart 648
:init-specs ((:texture (pebble1-ruins ruins-sprite))
(:birth-func 'birth-func-texture-group)
(:num 1.0 2.0)
(:scale-x (meters 0.05) (meters 0.15))
(:rot-z (degrees 0) (degrees 360))
(:scale-y (meters 0.05) (meters 0.15))
(:r 200.0 55.0)
(:g :copy r)
(:b :copy g)
(:a 128.0)
(:vel-y (meters 0.006666667) (meters 0.026666667))
(:rotvel-z (degrees -1.2) (degrees 2.4))
(:fade-a -0.42666668 -0.85333335)
(:accel-y (meters -0.00066666666))
(:timer (seconds 2))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-12))
(:userdata
:data (new 'static 'boxed-array :type int32 40 1 0 #x3e800700 #x3e800800 #x3e800900 #x3e800a00 #x3e800b00)
)
(:conerot-x (degrees 10) (degrees 60))
(:conerot-y (degrees 0) (degrees 360))
)
)
(defpart 649
:init-specs ((:texture (pebble1-ruins ruins-sprite))
(:birth-func 'birth-func-texture-group)
(:num 1.0 1.0)
(:scale-x (meters 0.05) (meters 0.15))
(:rot-z (degrees 0) (degrees 360))
(:scale-y (meters 0.05) (meters 0.15))
(:r 200.0 55.0)
(:g :copy r)
(:b :copy g)
(:a 128.0)
(:vel-y (meters 0) (meters 0.04))
(:rotvel-z (degrees -1.2) (degrees 2.4))
(:friction 0.94 0.02)
(:timer (seconds 8))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-12))
(:userdata
:data (new 'static 'boxed-array :type int32 40 1 0 #x3e800700 #x3e800800 #x3e800900 #x3e800a00 #x3e800b00)
)
(:next-time (seconds 1.5) (seconds 0.497))
(:next-launcher 651)
(:conerot-x (degrees 90))
(:conerot-y (degrees 0) (degrees 360))
)
)
(defpart 651
:init-specs ((:rotvel-z (degrees 0)) (:fade-a -0.10666667 -0.10666667))
)
(defpart 650
:init-specs ((:texture (bigpuff effects))
(:num 1.0)
(:sound (static-sound-spec "debris-ground" :num 0.01 :volume 100.0))
(:scale-x (meters 1) (meters 0.5))
(:scale-y (meters 0.5) (meters 0.5))
(:r 160.0 16.0)
(:g 130.0 32.0)
(:b 110.0 16.0)
(:a 16.0 32.0)
(:vel-y (meters 0.013333334) (meters 0.026666667))
(:scalevel-x (meters 0.0033333334) (meters 0.0016666667))
(:scalevel-y (meters 0.0033333334) (meters 0.0016666667))
(:fade-a -0.026666667 -0.026666667)
(:accel-y (meters 0) (meters 0.00033333333))
(:friction 0.9 0.05)
(:timer (seconds 8))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-12))
(:conerot-x (degrees 70) (degrees 20))
(:conerot-y (degrees 0) (degrees 360))
)
)
(deftype flitter (nav-enemy)
((move-angle float)
(heading basic)
(change-dir-time time-frame)
(last-change-dir uint64)
(off-screen-timer uint64)
(amb-sound-timer uint64)
(attack-time time-frame)
(target-pos vector :inline)
(attack-pos vector :inline)
(base-height float)
(minimap connection-minimap)
)
(:state-methods
attack
ambush-jumping
)
(:methods
(flitter-method-180 (_type_) none)
(flitter-method-181 (_type_) none)
(flitter-method-182 (_type_ process-focusable) symbol)
(flitter-method-183 (_type_) float)
)
)
(defskelgroup skel-flitter flitter flitter-lod0-jg -1
((flitter-lod0-mg (meters 20)) (flitter-lod1-mg (meters 40)) (flitter-lod2-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5.5)
:shadow flitter-shadow-mg
:origin-joint-index 3
)
(define *flitter-nav-enemy-info*
(new 'static 'nav-enemy-info
:use-die-falling #t
:use-victory #f
:use-jump-blocked #f
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #t
:hover-if-no-ground #f
:idle-anim-script (new 'static 'array idle-control-frame 16
(new 'static 'idle-control-frame :command (ic-cmd push) :param0 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x5 :param0 #x3 :param1 #x6)
(new 'static 'idle-control-frame :command (ic-cmd push) :param0 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x6 :param0 #x1 :param1 #x1)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x7 :param0 #xf :param1 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd push) :param0 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x5 :param0 #x2 :param1 #x4)
(new 'static 'idle-control-frame :command (ic-cmd push) :param0 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x8 :param0 #x1 :param1 #x1)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x9 :param0 #xa :param1 #x14)
(new 'static 'idle-control-frame :command (ic-cmd push) :param0 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x5 :param0 #x1 :param1 #x2)
(new 'static 'idle-control-frame :command (ic-cmd push) :param0 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x8 :param0 #x1 :param1 #x1)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x9 :param0 #xf :param1 #x1e)
(new 'static 'idle-control-frame)
)
:idle-anim 5
:notice-anim 12
:hostile-anim 14
:hit-anim 5
:knocked-anim 20
:knocked-land-anim 21
:die-anim 19
:die-falling-anim 18
:victory-anim 5
:jump-wind-up-anim 5
:jump-in-air-anim 5
:jump-land-anim 5
:neck-joint -1
:look-at-joint 28
:bullseye-joint 3
:sound-hit (static-sound-name "flitter-hit")
:sound-die (static-sound-name "flitter-die")
:notice-distance (meters 40)
:notice-distance-delta (meters 10)
:proximity-notice-distance (meters 20)
:default-hit-points 1
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
:penetrate-knocked (penetrate
generic-attack
flop
punch
spin
roll
uppercut
bonk
tube
vehicle
flut-attack
board
mech-punch
mech-bonk
dark-skin
dark-punch
dark-bomb
dark-giant
shield
explode
jak-yellow-shot
jak-red-shot
jak-blue-shot
jak-dark-shot
enemy-yellow-shot
enemy-dark-shot
eco-yellow
knocked
)
:movement-gravity (meters -100)
:friction 0.8
:attack-shove-back (meters 6)
:attack-shove-up (meters 3)
:attack-mode 'generic
:attack-damage 1
:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
:jump-height-min (meters 3)
:jump-height-factor 0.5
:knocked-seek-ry-clamp 2730.6667
:knocked-soft-vxz-lo 72089.6
:knocked-soft-vxz-hi 108134.4
:knocked-soft-vy-lo 81920.0
:knocked-soft-vy-hi 122880.0
:knocked-medium-vxz-lo 147456.0
:knocked-medium-vxz-hi 196608.0
:knocked-medium-vy-lo 135168.0
:knocked-medium-vy-hi 151552.0
:knocked-hard-vxz-lo 78643.2
:knocked-hard-vxz-hi 117964.8
:knocked-hard-vy-lo 183500.8
:knocked-hard-vy-hi 275251.2
:knocked-huge-vxz-lo 164659.2
:knocked-huge-vxz-hi 249036.8
:knocked-huge-vy-lo 183500.8
:knocked-huge-vy-hi 217907.2
:knocked-yellow-vxz-lo 40960.0
:knocked-yellow-vxz-hi 49152.0
:knocked-yellow-vy-lo 57344.0
:knocked-yellow-vy-hi 81920.0
:knocked-red-vxz-lo 24576.0
:knocked-red-vxz-hi 196608.0
:knocked-red-vy-lo 94208.0
:knocked-red-vy-hi 151552.0
:knocked-blue-vxz-lo 40960.0
:knocked-blue-vxz-hi 49152.0
:knocked-blue-vy-lo 24576.0
:knocked-blue-vy-hi 81920.0
:shadow-size (meters 2)
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:gem-joint 28
:gem-seg #x2
:gem-no-seg #x4
:gem-offset (new 'static 'sphere :y 696.32 :z 1843.2 :r 163840.0)
:callback-info #f
:use-momentum #f
:use-frustration #t
:use-stop-chase #f
:use-circling #t
:use-pacing #t
:walk-anim 13
:turn-anim 15
:run-anim 14
:taunt-anim -1
:run-travel-speed (meters 12)
:run-acceleration (meters 8)
:run-turning-acceleration (meters 120)
:walk-travel-speed (meters 4)
:walk-acceleration (meters 1)
:walk-turning-acceleration (meters 5)
:maximum-rotation-rate (degrees 720)
:notice-nav-radius (meters 5)
:frustration-distance (meters 12)
:frustration-time (seconds 4)
:blocked-time (seconds 0.3)
:circle-dist-lo 20480.0
:circle-dist-hi 61440.0
:nav-mesh #f
)
)
(set! (-> *flitter-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
(defmethod flitter-method-182 ((this flitter) (arg0 process-focusable))
(and (logtest? (-> this draw status) (draw-control-status on-screen))
(let ((s4-0 (camera-matrix)))
(camera-pos)
(let* ((s3-0 (get-trans arg0 0))
(s5-1 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> s4-0 vector 2) 1.0))
(v1-7 (vector-normalize! (vector-! (new 'stack-no-clear 'vector) (-> this root trans) s3-0) 1.0))
)
(< 0.0 (vector-dot s5-1 v1-7))
)
)
)
)
(defmethod enemy-method-77 ((this flitter) (arg0 enemy-knocked-info))
(case (-> this incoming knocked-type)
(((knocked-type knocked-type-4))
(let ((a0-2 (-> this skel root-channel 0)))
(set! (-> a0-2 frame-group) (the-as art-joint-anim (-> this draw art-group data 20)))
(set! (-> a0-2 param 0)
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 20)) frames num-frames) -1))
)
(set! (-> a0-2 param 1) (-> arg0 anim-speed))
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group! a0-2 (the-as art-joint-anim (-> this draw art-group data 20)) num-func-seek!)
)
#t
)
(((knocked-type knocked-type-6))
(let ((v1-17 (if (> (-> this skel active-channels) 0)
(-> this skel root-channel 0 frame-group)
)
)
)
(if (and v1-17 (= v1-17 (-> this draw art-group data 21)))
(ja-channel-push! 1 (seconds 0.17))
(ja-channel-push! 1 (seconds 0.02))
)
)
(let ((a0-10 (-> this skel root-channel 0)))
(set! (-> a0-10 frame-group) (the-as art-joint-anim (-> this draw art-group data 23)))
(set! (-> a0-10 param 0)
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 23)) frames num-frames) -1))
)
(set! (-> a0-10 param 1) 1.0)
(set! (-> a0-10 frame-num) 0.0)
(joint-control-channel-group! a0-10 (the-as art-joint-anim (-> this draw art-group data 23)) num-func-seek!)
)
#t
)
(else
((method-of-type nav-enemy enemy-method-77) this arg0)
)
)
)
(defmethod enemy-method-78 ((this flitter) (arg0 enemy-knocked-info))
(case (-> this incoming knocked-type)
(((knocked-type knocked-type-6))
(when (>= (-> this incoming blue-juggle-count) (the-as uint 2))
(let ((v1-4 (-> this skel root-channel 0)))
(set! (-> v1-4 frame-group) (the-as art-joint-anim (-> this draw art-group data 22)))
(set! (-> v1-4 param 0)
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 22)) frames num-frames) -1))
)
(set! (-> v1-4 param 1) 1.0)
(set! (-> v1-4 frame-num) 0.0)
(joint-control-channel-group! v1-4 (the-as art-joint-anim (-> this draw art-group data 22)) num-func-seek!)
)
#t
)
)
(else
((method-of-type nav-enemy enemy-method-78) this arg0)
)
)
)
(defmethod go-stare2 ((this flitter))
(if (and (= (-> this focus aware) (enemy-aware enemy-aware-2))
(not (nav-enemy-method-163 this))
(not (and (-> this next-state) (= (-> this next-state name) 'pacing)))
)
(go (method-of-object this pacing))
(go (method-of-object this stare))
)
)
(defstate ambush (flitter)
:virtual #t
:enter (behavior ()
(when (logtest? (-> self enemy-flags) (enemy-flag enable-on-notice))
(logclear! (-> self enemy-flags) (enemy-flag enable-on-notice))
(let ((gp-0 (-> self on-notice)))
(if gp-0
(script-eval gp-0 :vector (-> self root trans))
)
)
)
(set! (-> self base-height) (-> self root trans y))
(let ((v1-13 (-> self root root-prim)))
(set! (-> v1-13 prim-core collide-as) (collide-spec))
(set! (-> v1-13 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
)
:code (behavior ()
(part-tracker-spawn :to *entity-pool* :group group-flitter-birth :mat-joint (-> self root trans))
(suspend-for (seconds 0.6)
)
(+! (-> self root trans y) -8192.0)
(enemy-method-129 self)
(let ((a0-5 (handle->process (-> self focus handle))))
(when a0-5
(let* ((gp-2 (-> self root))
(s3-0
(vector-normalize!
(vector-! (new 'stack-no-clear 'vector) (get-trans (the-as process-focusable a0-5) 0) (-> gp-2 trans))
1.0
)
)
(f0-2 (deg-diff (quaternion-y-angle (-> gp-2 quat)) (vector-y-angle s3-0)))
)
(quaternion-rotate-y! (-> gp-2 quat) (-> gp-2 quat) f0-2)
)
)
)
(suspend-for (the int (* 300.0 (rnd-float-range self 0.0 0.6)))
)
(logclear! (-> self draw status) (draw-control-status no-draw))
(go-virtual ambush-jumping)
)
)
(defstate ambush-jumping (flitter)
:virtual #t
:event enemy-event-handler
:enter (behavior ()
(let ((v1-0 self))
(if (not (logtest? (enemy-flag enemy-flag36) (-> v1-0 enemy-flags)))
(set! (-> v1-0 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag38) (-> v1-0 enemy-flags))))
)
(set! (-> v1-0 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag36) (-> v1-0 enemy-flags))))
(set! (-> v1-0 nav callback-info) (-> v1-0 enemy-info callback-info))
)
0
(let ((v1-3 self))
(set! (-> v1-3 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag37) (-> v1-3 enemy-flags))))
)
0
(look-at-target! self (enemy-flag look-at-focus))
(set-time! (-> self state-time))
(let ((gp-0 (-> self root)))
(vector-reset! (-> gp-0 transv))
(set! (-> gp-0 transv y) (* 4096.0 (rnd-float-range self 34.0 38.0)))
)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! flitter-ambush-jump-ja :num! (seek!))
(until #f
(when (< (-> self base-height) (-> self root trans y))
(part-tracker-spawn :to *entity-pool* :group group-flitter-dust-puff :mat-joint (-> self root trans))
(goto cfg-10)
)
(suspend)
(ja :num! (seek!))
)
#f
(until #f
(when (< (+ 204.8 (-> self base-height)) (-> self root trans y))
(let ((v1-40 (-> self root root-prim)))
(set! (-> v1-40 prim-core collide-as) (-> self root backup-collide-as))
(set! (-> v1-40 prim-core collide-with) (-> self root backup-collide-with))
)
(goto cfg-11)
)
(label cfg-10)
(suspend)
(ja :num! (seek!))
)
#f
(until #f
(label cfg-11)
(if (or (and (>= 0.0 (-> self root transv y)) (>= (+ 1638.4 (-> self base-height)) (-> self root trans y)))
(logtest? (-> self root status) (collide-status on-ground))
)
(goto cfg-26)
)
(suspend)
(if (not (ja-done? 0))
(ja :num! (seek!))
)
)
#f
(label cfg-26)
(ja-no-eval :group! flitter-ambush-land-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(until #f
(if (logtest? (-> self root status) (collide-status on-ground))
(goto cfg-33)
)
(suspend)
)
#f
(label cfg-33)
(go-virtual hostile)
)
:post nav-enemy-falling-post
)
(defmethod enemy-method-99 ((this flitter) (arg0 process-focusable))
(focus-test? arg0 mech)
)
(defmethod flitter-method-180 ((this flitter))
(let ((s3-0 (as-type (handle->process (-> this focus handle)) process-focusable)))
(when s3-0
(let* ((s5-1 (get-trans s3-0 0))
(s4-1 (vector-! (new 'stack-no-clear 'vector) s5-1 (-> this root trans)))
(f30-0 (vector-length s4-1))
)
(cond
((enemy-method-99 this s3-0)
(go-flee this)
)
((and (< f30-0 32768.0) (not (flitter-method-182 this s3-0)))
(go (method-of-object this circling))
)
((< f30-0 (-> this enemy-info notice-nav-radius))
(set! (-> this target-pos quad) (-> s5-1 quad))
(let ((s3-1 (new 'stack-no-clear 'vector)))
(set! (-> s3-1 quad) (-> s4-1 quad))
(let ((s5-2 (new 'stack-no-clear 'vector)))
(set! (-> s5-2 quad) (-> this root transv quad))
(vector-normalize! s5-2 f30-0)
(if (>= (vector-dot s3-1 s5-2) 0.98)
(go (method-of-object this attack))
)
)
)
)
((< f30-0 32768.0)
(set! (-> this target-pos quad) (-> s5-1 quad))
)
((or (time-elapsed? (the-as int (-> this last-change-dir)) (-> this change-dir-time))
(< (vector-vector-distance-squared (-> this root trans) (-> this target-pos)) 0.1)
)
(set! (-> this last-change-dir) (the-as uint (current-time)))
(set! (-> this change-dir-time) (rand-vu-int-range (seconds 0.5) (seconds 0.7)))
(let ((s3-2 (new 'stack-no-clear 'vector))
(f0-9 (* (/ f30-0 2) (tan (-> this move-angle))))
(s2-0 (new 'stack-no-clear 'vector))
)
(if (-> this heading)
(set-vector! s3-2 (-> s4-1 z) (-> s4-1 y) (- (-> s4-1 x)) 1.0)
(set-vector! s3-2 (- (-> s4-1 z)) (-> s4-1 y) (-> s4-1 x) 1.0)
)
(set! (-> this heading) (the-as basic (not (-> this heading))))
(let ((f28-1 (rand-vu-float-range (* 0.75 f0-9) f0-9))
(s4-2 (vector-normalize-copy! (new 'stack-no-clear 'vector) s4-1 (* -0.6 f30-0)))
)
(vector-normalize! s3-2 f28-1)
(vector+! s3-2 s3-2 s4-2)
)
(clamp-vector-to-mesh-cross-gaps (-> this nav state) s3-2)
(vector+! s2-0 s5-1 s3-2)
(set! (-> this target-pos quad) (-> s2-0 quad))
)
)
)
)
0
)
)
0
(none)
)
;; WARN: Return type mismatch time-frame vs none.
(defmethod flitter-method-181 ((this flitter))
(when (time-elapsed? (the-as int (-> this amb-sound-timer)) (the int (* 300.0 (rand-vu-float-range 1.5 3.0))))
(sound-play "flitter-amb" :position (-> this root trans))
(set! (-> this amb-sound-timer) (the-as uint (current-time)))
)
(none)
)
(defbehavior flitter-fall-and-play-death-anim flitter ((arg0 art-joint-anim) (arg1 float) (arg2 time-frame))
(local-vars (v1-29 symbol))
(stop-looking-at-target! self)
(set! (-> self skel root-channel 0 frame-group) arg0)
(let ((s4-1 (enemy-method-50 self (new 'stack-no-clear 'vector))))
(when (as-type (-> self root) collide-shape-moving)
(set! (-> self root transv y) 33775.48)
(ja :num-func num-func-identity :frame-num 0.0)
(set-time! (-> self state-time))
(logclear! (-> self root status) (collide-status on-surface on-ground touch-surface))
(until v1-29
(let ((f0-2 102400.0))
(set! (-> self root transv x) (* (-> s4-1 x) f0-2))
(set! (-> self root transv z) (* (-> s4-1 z) f0-2))
)
(suspend)
(ja :num! (seek! max arg1))
(set! v1-29 (or (ja-done? 0) (time-elapsed? (-> self state-time) arg2)))
)
)
)
0
(none)
)
(defstate active (flitter)
:virtual #t
:post (behavior ()
(flitter-method-181 self)
(let ((t9-1 (-> (method-of-type nav-enemy active) post)))
(if t9-1
((the-as (function none) t9-1))
)
)
)
)
(defstate stare (flitter)
:virtual #t
:code (behavior ()
(ja-channel-push! 1 (seconds 0.1))
(let ((f30-0 (rnd-float-range self 0.8 1.2)))
(until #f
(when (not (enemy-method-96 self 2730.6667 #t))
(let ((v1-5 self))
(set! (-> v1-5 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag37) (-> v1-5 enemy-flags))))
)
0
(ja-no-eval :num! (loop!))
(ja-channel-push! 1 (seconds 0.2))
(ja :group! flitter-turn-ja)
(ja :num-func num-func-identity :frame-num 0.0)
(until (enemy-method-96 self 1820.4445 #t)
(ja-blend-eval)
(suspend)
(ja :num! (loop! 0.75))
)
(let ((v1-25 self))
(set! (-> v1-25 enemy-flags) (the-as enemy-flag (logclear (-> v1-25 enemy-flags) (enemy-flag enemy-flag37))))
)
0
)
(let ((v1-29 (ja-group)))
(if (not (and v1-29 (= v1-29 (-> self draw art-group data (-> self enemy-info idle-anim)))))
(ja-channel-push! 1 (seconds 0.2))
)
)
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info idle-anim))
:num! (seek! max f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
)
#f
)
:post (behavior ()
(flitter-method-181 self)
(let ((t9-1 (-> (method-of-type nav-enemy stare) post)))
(if t9-1
((the-as (function none) t9-1))
)
)
)
)
(defstate circling (flitter)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy circling) enter)))
(if t9-0
(t9-0)
)
)
(set! (-> self off-screen-timer) (the-as uint (current-time)))
)
:trans (behavior ()
(let ((gp-0 (handle->process (-> self focus handle))))
(if gp-0
(set! (-> self focus-pos quad) (-> (get-trans (the-as process-focusable gp-0) 0) quad))
)
(when (time-elapsed? (-> self state-time) (seconds 0.1))
(let ((v1-11 (-> self focus aware)))
(cond
((= v1-11 (enemy-aware enemy-aware-3))
(cond
((if gp-0
(flitter-method-182
self
(the-as
process-focusable
(the-as process (as-type (handle->process (-> self focus handle)) process-focusable))
)
)
)
(if (and (get-enemy-target self) (time-elapsed? (the-as int (-> self off-screen-timer)) (seconds 0.3)))
(go-hostile self)
)
)
(else
(set! (-> self off-screen-timer) (the-as uint (current-time)))
)
)
)
((= v1-11 (enemy-aware enemy-aware-2))
(go-stare self)
)
((>= 1 (the-as int v1-11))
(go-virtual active)
)
)
)
(if (or (nav-enemy-method-163 self) (logtest? (enemy-flag enemy-flag41) (-> self enemy-flags)))
(go-stare2 self)
)
)
)
)
:code (behavior ()
(nav-enemy-method-166 self)
(ja-channel-push! 1 (seconds 0.2))
(until #f
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info run-anim))
:num! (seek! max (rnd-float-range self 0.9 1.1))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max (rnd-float-range self 0.9 1.1)))
)
)
#f
)
)
(defstate hostile (flitter)
:virtual #t
:enter (behavior ()
(set! (-> self last-change-dir) (the-as uint (current-time)))
(set! (-> self change-dir-time) 0)
(set! (-> self attack-time) (+ (current-time) (seconds 0.35)))
(let ((t9-0 (-> (method-of-type nav-enemy hostile) enter)))
(if t9-0
(t9-0)
)
)
)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy hostile) trans)))
(if t9-0
(t9-0)
)
)
(flitter-method-180 self)
)
:post (behavior ()
(let ((a0-0 (-> self nav state))
(v1-1 (-> self target-pos))
)
(logclear! (-> a0-0 flags) (nav-state-flag directional-mode))
(logior! (-> a0-0 flags) (nav-state-flag target-poly-dirty))
(set! (-> a0-0 target-post quad) (-> v1-1 quad))
)
0
(nav-enemy-travel-post)
)
)
(defstate die (flitter)
:virtual #t
:enter (behavior ()
(sound-play "flitter-die")
(let ((t9-2 (-> (method-of-type nav-enemy die) enter)))
(if t9-2
(t9-2)
)
)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(flitter-fall-and-play-death-anim
(the-as art-joint-anim (-> self draw art-group data (-> self enemy-info die-anim)))
1.0
(seconds 2)
)
(send-event self 'death-end)
(cleanup-for-death self)
)
)
(defmethod flitter-method-183 ((this flitter))
(lerp-scale 0.0 1.0 (- (-> this attack-pos y) (-> this root trans y)) 13926.4 25600.0)
)
(defstate attack (flitter)
:virtual #t
:event enemy-event-handler
:enter (behavior ()
(set-time! (-> self state-time))
(let ((v1-2 self))
(if (not (logtest? (enemy-flag enemy-flag36) (-> v1-2 enemy-flags)))
(set! (-> v1-2 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag38) (-> v1-2 enemy-flags))))
)
(set! (-> v1-2 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag36) (-> v1-2 enemy-flags))))
(set! (-> v1-2 nav callback-info) (-> v1-2 enemy-info callback-info))
)
0
(sound-play "flitter-attack")
(set! (-> self amb-sound-timer) (the-as uint 0))
(logior! (-> self focus-status) (focus-status dangerous))
(let* ((v1-8 *game-info*)
(v0-2 (+ (-> v1-8 attack-id) 1))
)
(set! (-> v1-8 attack-id) v0-2)
(set! (-> self attack-id) v0-2)
)
)
:exit (behavior ()
(if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
)
:trans (behavior ()
(local-vars (s5-2 object))
(let ((gp-0 (as-type (handle->process (-> self focus handle)) process-focusable)))
(set! s5-2 (cond
((and gp-0
(not (time-elapsed? (-> self state-time) (seconds 1.5)))
gp-0
(not (logtest? (-> gp-0 focus-status) (focus-status disable dead ignore grabbed)))
)
(let ((s5-1 (-> self nav state))
(v1-10 (get-trans gp-0 0))
)
(logclear! (-> s5-1 flags) (nav-state-flag directional-mode))
(logior! (-> s5-1 flags) (nav-state-flag target-poly-dirty))
(set! (-> s5-1 target-post quad) (-> v1-10 quad))
)
0
(set! s5-2 (-> self attack-pos))
(set! (-> (the-as vector s5-2) quad) (-> (get-trans gp-0 3) quad))
s5-2
)
(else
(go-stare self)
)
)
)
)
)
:code (behavior ()
(ja-channel-push! 2 (seconds 0.1))
(let ((f30-0 (flitter-method-183 self)))
(ja-no-eval :group! flitter-attack-ja :num! (seek! max 0.8) :frame-num 0.0)
(ja-no-eval :chan 1
:group! flitter-attack-high-ja
:num! (chan 0)
:frame-interp0 f30-0
:frame-interp1 f30-0
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(set! f30-0 (seek f30-0 (flitter-method-183 self) (* 0.2 (seconds-per-frame))))
(ja :num! (seek! max 0.8))
(ja :chan 1 :num! (chan 0) :frame-interp0 f30-0 :frame-interp1 f30-0)
)
)
(let ((v1-40 self))
(set! (-> v1-40 enemy-flags) (the-as enemy-flag (logclear (-> v1-40 enemy-flags) (enemy-flag enemy-flag36))))
(set! (-> v1-40 nav callback-info) *nav-enemy-null-callback-info*)
)
0
(ja-channel-push! 1 (seconds 0.1))
(if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
(dotimes (gp-1 (rnd-int-count self 3))
(ja-no-eval :group! flitter-idle-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
(react-to-focus self)
)
:post nav-enemy-travel-post
)
(defstate victory (flitter)
:virtual #t
:post (behavior ()
(flitter-method-181 self)
(nav-enemy-simple-post)
)
)
(defmethod dying ((this flitter))
"Cleans-up the enemy and any associated resources. Potentially spawns skull gems"
(when (-> this minimap)
(logior! (-> this minimap flags) (minimap-flag fade-out))
(set! (-> this minimap) #f)
)
(call-parent-method this)
(none)
)
(defmethod init-enemy-collision! ((this flitter))
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
(set! (-> s5-0 total-prims) (the-as uint 4))
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
(set! (-> s4-0 prim-core collide-with)
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list)
)
(set! (-> s4-0 prim-core action) (collide-action solid can-ride deadly no-standon))
(set-vector! (-> s4-0 local-sphere) 0.0 10240.0 0.0 15360.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-12 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-12 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-12 prim-core collide-with)
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list)
)
(set! (-> v1-12 prim-core action) (collide-action solid can-ride deadly no-standon))
(set-vector! (-> v1-12 local-sphere) 0.0 5734.4 0.0 5734.4)
)
(let ((v1-14 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-14 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-14 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-14 prim-core action) (collide-action deadly))
(set! (-> v1-14 transform-index) 34)
(set-vector! (-> v1-14 local-sphere) 0.0 0.0 0.0 3481.6)
)
(let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-16 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-16 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-16 prim-core action) (collide-action deadly))
(set! (-> v1-16 transform-index) 35)
(set-vector! (-> v1-16 local-sphere) 0.0 0.0 0.0 3481.6)
)
(set! (-> s5-0 nav-radius) 3686.4)
(let ((v1-18 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-18 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-18 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
(set! (-> this root) s5-0)
)
0
(none)
)
;; WARN: Return type mismatch connection-minimap vs none.
(defmethod init-enemy! ((this flitter))
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-flitter" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(init-enemy-behaviour-and-stats! this *flitter-nav-enemy-info*)
(set! (-> this move-angle) 10922.667)
(set! (-> this heading) (the-as basic (if (= (rand-vu-int-range 0 1) 1)
#t
#f
)
)
)
(set! (-> this change-dir-time) 0)
(set! (-> this off-screen-timer) (the-as uint 0))
(set! (-> this amb-sound-timer) (the-as uint 0))
(add-connection
*part-engine*
this
28
this
318
(new 'static 'vector :x 942.08 :y -860.16 :z 1269.76 :w 163840.0)
)
(add-connection
*part-engine*
this
28
this
318
(new 'static 'vector :x -942.08 :y -860.16 :z 1269.76 :w 163840.0)
)
(set-gravity-length (-> this root dynam) 491520.0)
(let* ((s4-1 "pebble1-ruins")
(v1-15 (-> this level name))
(s5-2
(cond
((= v1-15 'strip)
(set! s4-1 "pebble1-strip")
(new 'static 'boxed-array :type int32 40 1 0 #x4f800500 #x4f800600 #x4f800700 #x4f800800 #x4f800900)
)
((= v1-15 'dig3a)
(set! s4-1 "pebble1-dig")
(new 'static 'boxed-array :type int32 40 1 0 -1377828352 -1377828096 -1377827840 -1377827584 -1377827328)
)
((= v1-15 'stadblmp)
(set! s4-1 "pebble1-dig")
(new 'static 'boxed-array :type int32 40 1 0 -670040064 -670039808 -670039552 -670039296 -670039040)
)
(else
(new 'static 'boxed-array :type int32 40 1 0 #x3e800700 #x3e800800 #x3e800900 #x3e800a00 #x3e800b00)
)
)
)
)
(setup-user-array (-> *part-id-table* 646) s4-1)
(setup-user-array (-> *part-id-table* 645) s4-1)
(setup-user-array (-> *part-id-table* 648) s4-1)
(setup-user-array (-> *part-id-table* 649) s4-1)
(set! (-> (get-field-spec-by-id (-> *part-id-table* 646) (sp-field-id spt-userdata)) initial-valuef)
(the-as float s5-2)
)
(set! (-> (get-field-spec-by-id (-> *part-id-table* 645) (sp-field-id spt-userdata)) initial-valuef)
(the-as float s5-2)
)
(set! (-> (get-field-spec-by-id (-> *part-id-table* 648) (sp-field-id spt-userdata)) initial-valuef)
(the-as float s5-2)
)
(set! (-> (get-field-spec-by-id (-> *part-id-table* 649) (sp-field-id spt-userdata)) initial-valuef)
(the-as float s5-2)
)
)
(set! (-> this minimap) (add-icon! *minimap* this (the-as uint 70) (the-as int #f) (the-as vector #t) 0))
(none)
)