Files
jak-project/goal_src/jak2/levels/drill/drillmid-obs.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

317 lines
12 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: drillmid-obs.gc
;; name in dgo: drillmid-obs
;; dgos: DMI
;; DECOMP BEGINS
(defskelgroup skel-drill-elevator-doors drill-elevator-doors drill-elevator-doors-lod0-jg drill-elevator-doors-idle-ja
((drill-elevator-doors-lod0-mg (meters 999999)))
:bounds (static-spherem 0 4 0 10.5)
)
(deftype drill-elevator-doors (com-airlock)
()
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this drill-elevator-doors) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
;; og:preserve-this added
(stack-size-set! (-> this main-thread) 1024)
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 16384.0 0.0 24576.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-8 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 4)
(set-vector! (-> v1-8 local-sphere) 0.0 16384.0 0.0 20480.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 5)
(set-vector! (-> v1-10 local-sphere) 0.0 16384.0 0.0 20480.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-13 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(initialize-skeleton
this
(the-as
skeleton-group
(art-group-get-by-name *level* "skel-drill-elevator-doors" (the-as (pointer uint32) #f))
)
(the-as pair 0)
)
(init-airlock! this)
(set! (-> this inner?) #t)
(set! (-> this sound-behind?) #t)
(set! (-> this sound-open-loop) (static-sound-spec "drl-elev-door-l"))
(set! (-> this sound-open-stop) (static-sound-spec "drl-elev-door-e"))
(set! (-> this sound-close-loop) (static-sound-spec "drl-elev-door-l"))
(set! (-> this sound-close-stop) (static-sound-spec "drl-elev-door-e"))
(go (method-of-object this close) #t)
(none)
)
(deftype drill-lift (elevator)
((sound-id sound-id)
)
(:methods
(set-collide-spec! (_type_ symbol) none)
)
)
(defskelgroup skel-drill-lift drill-lift drill-lift-lod0-jg drill-lift-idle-ja
((drill-lift-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 6 10)
)
(defmethod get-art-group ((this drill-lift))
"@returns The associated [[art-group]]"
(art-group-get-by-name *level* "skel-drill-lift" (the-as (pointer uint32) #f))
)
(defmethod move-between-points ((this drill-lift) (arg0 vector) (arg1 float) (arg2 float))
"Move between two points on the elevator's path
@param vec TODO not sure
@param point-a The first point fetched from the elevator's path
@param point-b The second point fetched from the path
@see [[path-control]] and [[elevator]]"
(let ((s4-0 (get-point-in-path! (-> this path) (new 'stack-no-clear 'vector) arg1 'interp))
(a0-3 (get-point-in-path! (-> this path) (new 'stack-no-clear 'vector) arg2 'interp))
(v1-3 (-> this root trans))
)
(when (and (< (-> a0-3 y) (-> s4-0 y)) (< (-> arg0 y) (+ -8192.0 (-> v1-3 y))))
(let ((s4-2 (vector-! (new 'stack-no-clear 'vector) arg0 v1-3)))
(vector-inv-orient-by-quat! s4-2 s4-2 (-> this root quat))
(and (< (fabs (-> s4-2 x)) 24576.0) (< 0.0 (-> s4-2 z)) (< (-> s4-2 z) 49152.0))
)
)
)
)
(defmethod commited-to-ride? ((this drill-lift))
"@returns if the target is considered within the elevator area enough to begin descending/ascending"
(let* ((gp-0 *target*)
(a0-2 (if (type? gp-0 process-focusable)
gp-0
)
)
)
(when a0-2
(let* ((v1-1 (get-trans a0-2 0))
(gp-2 (vector-! (new 'stack-no-clear 'vector) v1-1 (-> this root trans)))
)
(vector-inv-orient-by-quat! gp-2 gp-2 (-> this root quat))
(and (< (fabs (-> gp-2 x)) 20480.0) (< 0.0 (-> gp-2 z)) (< (-> gp-2 z) 40960.0))
)
)
)
)
(defmethod set-collide-spec! ((this drill-lift) (arg0 symbol))
(let ((v1-3 (-> (the-as collide-shape-prim-group (-> this root root-prim)) child 1)))
(cond
(arg0
(set! (-> v1-3 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> v1-3 prim-core collide-with) (collide-spec jak player-list))
)
(else
(set! (-> v1-3 prim-core collide-as) (collide-spec))
(set! (-> v1-3 prim-core collide-with) (collide-spec))
0
)
)
)
(none)
)
(defstate running (drill-lift)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type elevator running) enter)))
(if t9-0
(t9-0)
)
)
(set! (-> self sound-id) (sound-play "drl-elevator-lp"))
(when (logtest? (-> self elevator-status) (elevator-status waiting-to-descend))
(set-collide-spec! self #t)
(set-setting! 'jump #f 0.0 0)
)
)
:exit (behavior ()
(sound-stop (-> self sound-id))
(sound-play "drl-elev-stop")
(let ((t9-4 (-> (find-parent-state) exit)))
(if t9-4
(t9-4)
)
)
)
:post (behavior ()
(sound-play "drl-elevator-lp" :id (-> self sound-id) :position (-> self root trans))
(let ((t9-2 (-> (the-as state (find-parent-state)) post)))
(if t9-2
((the-as (function none) t9-2))
)
)
)
)
(defstate arrived (drill-lift)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type elevator arrived) enter)))
(if t9-0
(t9-0)
)
)
(when (logtest? (-> self elevator-status) (elevator-status waiting-to-descend))
(set-collide-spec! self #f)
(remove-setting! 'jump)
)
)
)
(defmethod init-plat-collision! ((this drill-lift))
"TODO - collision stuff for setting up the platform"
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle camera-blocker pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 22937.6 37683.2)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec obstacle camera-blocker pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 22937.6 37683.2)
)
(let ((v1-17 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-17 prim-core action) (collide-action solid))
(set! (-> v1-17 transform-index) 3)
(set-vector! (-> v1-17 local-sphere) 0.0 0.0 22937.6 39321.6)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-20 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-20 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-20 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(set-collide-spec! this #f)
(none)
)
(deftype drill-moving-staircase (conveyor)
()
)
(defskelgroup skel-drill-moving-staircase drill-moving-staircase drill-moving-staircase-lod0-jg drill-moving-staircase-idle-ja
((drill-moving-staircase-lod0-mg (meters 999999)))
:bounds (static-spherem 7 -2 -3.8 11)
)
(defmethod get-art-group ((this drill-moving-staircase))
"@returns The respective [[art-group]] for the [[conveyor]]"
(art-group-get-by-name *level* "skel-drill-moving-staircase" (the-as (pointer uint32) #f))
)
;; WARN: Return type mismatch float vs none.
(defmethod init! ((this drill-moving-staircase))
"Initializes defaults for things like the `speed` and `belt-radius`"
(set! (-> this speed) 38912.0)
(set! (-> this belt-radius) 11878.4)
(set! (-> this pull-y-threshold) 409.6)
(none)
)
;; WARN: Return type mismatch collide-shape-moving vs none.
(defmethod reset-root! ((this drill-moving-staircase))
"Re-initializes the `root` [[trsqv]]"
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 0)
(set-vector! (-> s4-0 local-sphere) 28672.0 -8192.0 -15564.8 45056.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-15 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-15 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-15 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(none)
)
(defstate idle (drill-moving-staircase)
:virtual #t
:code (behavior ()
(until #f
(ja-no-eval :group! drill-moving-staircase-idle-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
:post (behavior ()
(let ((t9-0 (-> (method-of-type conveyor idle) post)))
(if t9-0
((the-as (function none) t9-0))
)
)
(ja-post)
)
)