Files
jak-project/goal_src/jak2/levels/forest/forest-obs.gc
T

962 lines
37 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: forest-obs.gc
;; name in dgo: forest-obs
;; dgos: FOR
;; DECOMP BEGINS
(define *forest-protect-battle*
(new 'static 'boxed-array :type hover-enemy-battle-command
(new 'static 'hover-enemy-battle-command :command 'wait :time (seconds 20))
(new 'static 'hover-enemy-battle-command :command 'spawn :time (seconds 30))
(new 'static 'hover-enemy-battle-command :command 'spawn :wave #x2 :time (seconds 25))
(new 'static 'hover-enemy-battle-command :command 'spawn :time (seconds 20))
(new 'static 'hover-enemy-battle-command :command 'spawn :wave #x2 :time (seconds 20))
)
)
(deftype forest-hover-manager (hover-enemy-manager)
((transport-actor entity-actor 2)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this forest-hover-manager) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(set! (-> this entity) arg0)
(hover-enemy-manager-init! this *forest-protect-battle*)
(set! (-> this transport-actor 0) (entity-actor-lookup arg0 'alt-actor 0))
(set! (-> this transport-actor 1) (entity-actor-lookup arg0 'alt-actor 1))
(let ((t9-3 (method-of-type hover-formation-control new))
(a0-4 'process)
(a1-4 hover-formation-control)
(a2-2 this)
(t0-0 122880.0)
(t1-0 (new 'stack-no-clear 'vector))
)
(set! (-> t1-0 x) 0.0)
(set! (-> t1-0 y) 24576.0)
(set! (-> t1-0 z) 61440.0)
(set! (-> t1-0 w) 1.0)
(set! (-> this formation) (t9-3 a0-4 a1-4 a2-2 arg0 t0-0 t1-0 5461.3335 (the-as handle #f)))
)
(logior! (-> this formation flags) 4)
(go (method-of-object this spawning))
(none)
)
(deftype forest-youngsamos (process-focusable)
((root collide-shape-moving :override)
(init-quat quaternion :inline)
(desired-pos vector :inline)
(hit-dir vector :inline)
(hit-points float)
(incoming-attack-id uint32)
(falling? basic)
(focus-disable-timer uint64)
(hud handle)
(sound-id sound-id)
)
(:state-methods
idle
hit
die
dormant
)
)
(defskelgroup skel-forest-youngsamos youngsamos-highres youngsamos-highres-lod0-jg youngsamos-highres-idle-ja
((youngsamos-highres-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:shadow youngsamos-highres-shadow-mg
)
(defbehavior forest-youngsamos-post forest-youngsamos ()
(let ((a1-0 (new 'stack-no-clear 'collide-query)))
(find-ground (-> self root) a1-0 (collide-spec backgnd) 8192.0 81920.0 1024.0)
)
(let ((v1-3 (vector-! (new 'stack-no-clear 'vector) (-> self desired-pos) (-> self root trans))))
(let ((a0-3 (-> self root transv)))
(if (not (-> self falling?))
(vector+float*! a0-3 a0-3 v1-3 (* 3.0 (seconds-per-frame)))
)
)
(vector-float*! (-> self root transv) (-> self root transv) 0.975)
(let ((gp-1 (vector-float*! (new 'stack-no-clear 'vector) v1-3 0.000024414063))
(s4-0 (-> self init-quat))
(s5-0 (-> self root quat))
)
(vector-inv-orient-by-quat! gp-1 gp-1 s4-0)
(quaternion-rotate-local-z! s5-0 s4-0 (* 8192.0 (-> gp-1 x)))
(quaternion-rotate-local-x! s5-0 s5-0 (* -8192.0 (-> gp-1 z)))
)
)
(if (-> self falling?)
(vector-v++! (-> self root transv) (compute-acc-due-to-gravity (-> self root) (new-stack-vector0) 1.0))
(spawn
(-> self part)
(vector<-cspace! (new 'stack-no-clear 'vector) (joint-node youngsamos-highres-lod0-jg main))
)
)
(let ((gp-4 (-> self root)))
(let ((a2-7 (new 'stack-no-clear 'collide-query)))
(set! (-> a2-7 collide-with) (-> gp-4 root-prim prim-core collide-with))
(set! (-> a2-7 ignore-process0) self)
(set! (-> a2-7 ignore-process1) #f)
(set! (-> a2-7 ignore-pat) (-> gp-4 pat-ignore-mask))
(set! (-> a2-7 action-mask) (collide-action solid))
(fill-cache-integrate-and-collide gp-4 (-> gp-4 transv) a2-7 (meters 0))
)
(when (logtest? (-> gp-4 status) (collide-status touch-surface))
(let ((f0-9 (fmax 0.0 (+ 1.0 (* -11.999999 (seconds-per-frame))))))
(vector-float*! (-> gp-4 transv) (-> gp-4 transv) f0-9)
)
)
)
(when (and (nonzero? (-> self focus-disable-timer))
(< (the-as time-frame (-> self focus-disable-timer)) (current-time))
)
(logclear! (-> self focus-status) (focus-status disable))
(set! (-> self focus-disable-timer) (the-as uint 0))
0
)
(let ((a0-20 *target*))
(when (and a0-20 (< 614400.0 (vector-vector-distance (get-trans a0-20 0) (-> self root trans))))
(let ((a1-19 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-19 from) (process->ppointer self))
(set! (-> a1-19 num-params) 0)
(set! (-> a1-19 message) 'fail)
(let ((t9-11 send-event-function)
(v1-45 (-> *game-info* sub-task-list (game-task-node forest-protect-resolution)))
)
(t9-11
(handle->process (if (-> v1-45 info)
(-> v1-45 info manager)
(the-as handle #f)
)
)
a1-19
)
)
)
(go-virtual dormant)
)
)
(set! (-> *game-info* bot-health 0) (/ (-> self hit-points) 9))
(transform-post)
(none)
)
(defstate idle (forest-youngsamos)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('touched)
(send-event proc 'touch (-> block param 0))
)
(('attack)
(when (!= (as-type proc process-focusable) *target*)
(let ((s5-1 (the-as attack-info (-> block param 1))))
(case (-> s5-1 mode)
(('eco-red 'eco-yellow 'eco-blue 'eco-dark)
#f
)
(else
(when (!= (-> s5-1 id) (-> self incoming-attack-id))
(set! (-> self incoming-attack-id) (-> s5-1 id))
(let ((v1-10 (as-type proc process-focusable)))
(cond
(v1-10
(vector-! (-> self hit-dir) (-> self root trans) (-> v1-10 root trans))
(vector-normalize! (-> self hit-dir) 1.0)
)
((logtest? (attack-mask attacker-velocity) (-> s5-1 mask))
(vector-normalize-copy! (-> self hit-dir) (-> s5-1 attacker-velocity) 1.0)
)
(else
(vector-reset! (-> self hit-dir))
)
)
)
(+! (-> self hit-points) -1.0)
(if (>= 0.0 (-> self hit-points))
(go-virtual die)
(go-virtual hit)
)
)
)
)
)
)
)
(('die-fast)
(cleanup-for-death self)
(go empty-state)
)
)
)
:enter (behavior ()
(set! (-> self falling?) #f)
(send-event (handle->process (-> self hud)) 'force-show)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(until #f
(ja-no-eval :group! youngsamos-highres-idle-deep-meditate0-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
:post (behavior ()
(sound-play "samos-hover" :id (-> self sound-id))
(forest-youngsamos-post)
)
)
(defstate hit (forest-youngsamos)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('die-fast)
(cleanup-for-death self)
(go empty-state)
)
)
)
:enter (behavior ()
(sound-play "samos-impact")
(set! (-> self falling?) (the-as basic #t))
(logior! (-> self focus-status) (focus-status disable))
(set! (-> self focus-disable-timer) (the-as uint (+ (current-time) (seconds 3.5))))
)
:code (behavior ()
(set! (-> self root transv quad) (-> self hit-dir quad))
(let ((f30-0 (rand-vu-float-range 0.0 1.0))
(gp-0 (-> self root transv))
)
(vector-float*! gp-0 gp-0 (lerp 24576.0 65536.0 f30-0))
(set! (-> gp-0 y) (lerp 20480.0 40960.0 f30-0))
)
(ja-channel-push! 1 (seconds 0.2))
(let ((v1-5 (vector-inv-orient-by-quat! (new 'stack-no-clear 'vector) (-> self hit-dir) (-> self root quat))))
(cond
((< (-> v1-5 x) (-> v1-5 z))
(ja-no-eval :group! youngsamos-highres-hit-back0-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
((< (-> v1-5 x) 0.0)
(ja-no-eval :group! youngsamos-highres-hit-right0-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
(else
(ja-no-eval :group! youngsamos-highres-hit-left0-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
)
)
(go-virtual idle)
)
:post forest-youngsamos-post
)
(defstate die (forest-youngsamos)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('die-fast)
(cleanup-for-death self)
(go empty-state)
)
)
)
:enter (behavior ()
(set! (-> self falling?) (the-as basic #t))
)
:code (behavior ()
(speech-control-method-12 *speech-control* self (speech-type speech-type-10))
(send-event *camera* 'change-target self)
(set! (-> self root transv quad) (-> self hit-dir quad))
(let ((f30-0 (rand-vu-float-range 0.0 1.0))
(gp-0 (-> self root transv))
)
(vector-float*! gp-0 gp-0 (lerp 24576.0 65536.0 f30-0))
(set! (-> gp-0 y) (lerp 20480.0 40960.0 f30-0))
)
(ja-channel-push! 1 (seconds 0.2))
(ja-no-eval :group! youngsamos-highres-death-fall-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(ja-no-eval :group! youngsamos-highres-death-land-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(let ((a1-10 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-10 from) (process->ppointer self))
(set! (-> a1-10 num-params) 0)
(set! (-> a1-10 message) 'fail)
(let ((t9-12 send-event-function)
(v1-62 (-> *game-info* sub-task-list (game-task-node forest-protect-resolution)))
)
(t9-12
(handle->process (if (-> v1-62 info)
(-> v1-62 info manager)
(the-as handle #f)
)
)
a1-10
)
)
)
(suspend-for (seconds 2)
)
(send-event *camera* 'change-target #f)
(cleanup-for-death self)
)
:post forest-youngsamos-post
)
(defstate dormant (forest-youngsamos)
:virtual #t
:code sleep-code
)
(defun forest-youngsamos-bounce-reaction ((arg0 control-info) (arg1 collide-query) (arg2 vector) (arg3 vector))
(let ((s3-0 (new 'static 'array int32 4 0 0 0 0)))
;; og:preserve-this manually fixed this monstrosity. also added a fix so we don't go out of bounds
(let ((v1-3 (let ((samos-sounds (new 'stack-no-clear 'array 'sound-name 2)))
(set! (-> samos-sounds 0) (static-sound-name "samos-fall1"))
(set! (-> samos-sounds 1) (static-sound-name "samos-fall2"))
samos-sounds)))
(sound-play-by-name (-> v1-3 (mod (-> s3-0 0) 2)) (new-sound-id) 1024 0 0 (sound-group sfx) #t)
)
(+! (-> s3-0 0) 1)
)
(cshape-reaction-update-state arg0 arg1 arg3)
(let ((f30-0 (vector-dot arg3 (-> arg0 surface-normal)))
(s2-1 (new 'stack-no-clear 'vector))
)
(vector-float*! s2-1 (-> arg0 surface-normal) (* f30-0 (rand-vu-float-range 1.6 2.2)))
(vector-! arg2 arg3 s2-1)
)
(-> arg0 status)
)
(defmethod deactivate ((this forest-youngsamos))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (valid? (-> this hud) (the-as type #f) "" #t 0)
(send-event (handle->process (-> this hud)) 'hide-and-die)
)
(sound-stop (-> this sound-id))
(call-parent-method this)
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this forest-youngsamos) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
;; og:preserve-this
(stack-size-set! (-> this main-thread) 384)
(let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-others))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) forest-youngsamos-bounce-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s4-0 penetrated-by) (penetrate jak-yellow-shot jak-red-shot jak-blue-shot jak-dark-shot))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s4-0 total-prims) (the-as uint 4))
(set! (-> s3-0 prim-core collide-as) (collide-spec bot camera-blocker))
(set! (-> s3-0 prim-core collide-with) (collide-spec backgnd jak obstacle player-list))
(set! (-> s3-0 prim-core action) (collide-action solid no-standon))
(set-vector! (-> s3-0 local-sphere) 0.0 4505.6 0.0 5734.4)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec bot camera-blocker))
(set! (-> v1-13 prim-core collide-with) (collide-spec backgnd jak obstacle player-list))
(set! (-> v1-13 prim-core action) (collide-action solid))
(set-vector! (-> v1-13 local-sphere) 0.0 2457.6 0.0 2457.6)
)
(let ((v1-15 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec bot camera-blocker))
(set! (-> v1-15 prim-core collide-with) (collide-spec backgnd jak obstacle player-list))
(set! (-> v1-15 prim-core action) (collide-action solid))
(set-vector! (-> v1-15 local-sphere) 0.0 4505.6 0.0 2457.6)
)
(let ((v1-17 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-17 prim-core collide-as) (collide-spec bot camera-blocker))
(set! (-> v1-17 prim-core collide-with) (collide-spec backgnd jak obstacle player-list))
(set! (-> v1-17 prim-core action) (collide-action solid no-standon))
(set-vector! (-> v1-17 local-sphere) 0.0 6553.6 0.0 2457.6)
)
(set! (-> s4-0 nav-radius) 6144.0)
(let ((v1-19 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-19 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-19 prim-core collide-with))
)
(set! (-> s4-0 event-self) 'touched)
(set! (-> this root) s4-0)
)
(set! (-> this entity) arg0)
(process-drawable-from-entity! this (-> this entity))
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-forest-youngsamos" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(logclear! (-> this mask) (process-mask actor-pause))
(process-entity-status! this (entity-perm-status no-kill) #t)
(set! (-> this desired-pos quad) (-> this root trans quad))
(quaternion-copy! (-> this init-quat) (-> this root quat))
(+! (-> this desired-pos y) 8192.0)
(vector-reset! (-> this hit-dir))
(set! (-> this hit-points) 9.0)
(set! (-> this incoming-attack-id) (the-as uint -1))
(vector-reset! (-> this root transv))
(set! (-> this focus-disable-timer) (the-as uint 0))
(set! (-> this hud) (ppointer->handle (process-spawn hud-samos-young :init hud-init-by-other :to this)))
(set! (-> this sound-id) (new-sound-id))
(set! (-> this part) (create-launch-control group-youngsamos-float this))
(go (method-of-object this idle))
(none)
)
(set-subtask-hook!
*game-info*
(game-task-node forest-protect-resolution)
TASK_MANAGER_INIT_HOOK
(lambda :behavior task-manager
()
(set-setting! 'airlock #f 0.0 0)
(set-setting! 'sound-mode #f 0.0 1)
(set-setting! 'sound-excitement 'abs 0.8 0)
(set-setting! 'extra-bank '((forest2 forest4) (forest3 forest5)) 0.0 0)
(speech-table-set! *speech-control* (speech-type speech-type-6) (new 'static 'speech-type-info
:min-delay (seconds 4)
:max-delay (seconds 8)
:list (new 'static 'boxed-array :type string
"kg001"
"kg002"
"kg004"
"kg006"
"kg001a"
"kg013"
"kg016"
"kg018"
"kg019"
"kg023"
"kg024"
"kg002a"
"kg004a"
"kg078a"
"kg079a"
"kg080a"
"kg081a"
"kg004a"
"kg082a"
"kg083a"
"kg084a"
"kg085a"
"kg086a"
"kg087a"
"kg088a"
"kg091a"
"kg023a"
"kg006a"
"kg092a"
"kg093a"
"kg094a"
"kg095a"
"kg103a"
"kg104a"
"kg112a"
"kg024a"
"kg134"
"kg136"
"kg137"
"kg138"
"kg139"
"kg140"
"kg141"
"kg130"
"kg135"
"kg156"
"kg157"
)
)
)
(speech-table-set! *speech-control* (speech-type speech-type-9) (new 'static 'speech-type-info
:priority 9
:max-delay (seconds 1)
:list (new 'static 'boxed-array :type string
"kg133"
"kg137"
"kg142"
"kg144"
"kg145"
"kg146"
"kg147"
"kg148"
"kg149"
"kg150"
"kg138"
"kg151"
"kg152"
"kg153"
"kg154"
"kg155"
"kg159"
"kg163"
"kg164"
)
)
)
(speech-table-set! *speech-control* (speech-type speech-type-10) (new 'static 'speech-type-info
:priority 10
:max-delay (seconds 1)
:list (new 'static 'boxed-array :type string
"kg165"
"kg166"
"kg167"
"kg168"
"kg169"
"kg170"
"kg171"
"kg172"
"kg173"
"kg174"
"kg175"
"kg176"
)
)
)
(none)
)
)
(set-subtask-hook!
*game-info*
(game-task-node forest-protect-resolution)
TASK_MANAGER_UPDATE_HOOK
(lambda :behavior task-manager
()
(if (!= (level-status *level* 'forestb) 'active)
(go-virtual fail)
)
(none)
)
)
(set-subtask-hook!
*game-info*
(game-task-node forest-protect-resolution)
TASK_MANAGER_CODE_HOOK
(lambda :behavior task-manager
()
(set-time! (-> self start-time))
(suspend-for (seconds 0.5)
)
(let ((s5-0 (entity-by-name "transport-level-1"))
(gp-1 (entity-by-name "transport-level-2"))
)
(let ((s4-0 (entity-by-name "forest-hover-manager-1")))
(let ((a1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-0 from) (process->ppointer self))
(set! (-> a1-0 num-params) 1)
(set! (-> a1-0 message) 'spawn-time)
(set! (-> a1-0 param 0) (the-as uint 150))
(let ((t9-3 send-event-function)
(v1-11 s5-0)
)
(t9-3
(if v1-11
(-> v1-11 extra process)
)
a1-0
)
)
)
(let ((a1-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-1 from) (process->ppointer self))
(set! (-> a1-1 num-params) 1)
(set! (-> a1-1 message) 'spawn-time)
(set! (-> a1-1 param 0) (the-as uint 150))
(let ((t9-4 send-event-function)
(v1-18 gp-1)
)
(t9-4
(if v1-18
(-> v1-18 extra process)
)
a1-1
)
)
)
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) (process->ppointer self))
(set! (-> a1-2 num-params) 1)
(set! (-> a1-2 message) 'guards-alive)
(set! (-> a1-2 param 0) (the-as uint 0))
(let ((t9-5 send-event-function)
(v1-24 s5-0)
)
(t9-5
(if v1-24
(-> v1-24 extra process)
)
a1-2
)
)
)
(let ((a1-3 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-3 from) (process->ppointer self))
(set! (-> a1-3 num-params) 1)
(set! (-> a1-3 message) 'guards-alive)
(set! (-> a1-3 param 0) (the-as uint 3))
(let ((t9-6 send-event-function)
(v1-31 gp-1)
)
(t9-6
(if v1-31
(-> v1-31 extra process)
)
a1-3
)
)
)
(suspend-for (seconds 15)
)
(let ((a1-4 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-4 from) (process->ppointer self))
(set! (-> a1-4 num-params) 1)
(set! (-> a1-4 message) 'guards-alive)
(set! (-> a1-4 param 0) (the-as uint 3))
(let ((t9-7 send-event-function)
(v1-43 s5-0)
)
(t9-7
(if v1-43
(-> v1-43 extra process)
)
a1-4
)
)
)
(let ((a1-5 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-5 from) (process->ppointer self))
(set! (-> a1-5 num-params) 1)
(set! (-> a1-5 message) 'guards-alive)
(set! (-> a1-5 param 0) (the-as uint 0))
(let ((t9-8 send-event-function)
(v1-49 gp-1)
)
(t9-8
(if v1-49
(-> v1-49 extra process)
)
a1-5
)
)
)
(dotimes (s3-1 3)
(suspend-for (seconds 10)
)
(let ((a1-6 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-6 from) (process->ppointer self))
(set! (-> a1-6 num-params) 1)
(set! (-> a1-6 message) 'guards-alive)
(set! (-> a1-6 param 0) (the-as uint 0))
(let ((t9-9 send-event-function)
(v1-60 s5-0)
)
(t9-9
(if v1-60
(-> v1-60 extra process)
)
a1-6
)
)
)
(let ((a1-7 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-7 from) (process->ppointer self))
(set! (-> a1-7 num-params) 1)
(set! (-> a1-7 message) 'guards-alive)
(set! (-> a1-7 param 0) (the-as uint 4))
(let ((t9-10 send-event-function)
(v1-67 gp-1)
)
(t9-10
(if v1-67
(-> v1-67 extra process)
)
a1-7
)
)
)
(suspend-for (seconds 10)
)
(let ((a1-8 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-8 from) (process->ppointer self))
(set! (-> a1-8 num-params) 1)
(set! (-> a1-8 message) 'guards-alive)
(set! (-> a1-8 param 0) (the-as uint 4))
(let ((t9-11 send-event-function)
(v1-79 s5-0)
)
(t9-11
(if v1-79
(-> v1-79 extra process)
)
a1-8
)
)
)
(let ((a1-9 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-9 from) (process->ppointer self))
(set! (-> a1-9 num-params) 1)
(set! (-> a1-9 message) 'guards-alive)
(set! (-> a1-9 param 0) (the-as uint 0))
(let ((t9-12 send-event-function)
(v1-85 gp-1)
)
(t9-12
(if v1-85
(-> v1-85 extra process)
)
a1-9
)
)
)
)
(suspend-for (seconds 10)
)
(let ((a1-10 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-10 from) (process->ppointer self))
(set! (-> a1-10 num-params) 1)
(set! (-> a1-10 message) 'guards-alive)
(set! (-> a1-10 param 0) (the-as uint 2))
(let ((t9-13 send-event-function)
(v1-99 s5-0)
)
(t9-13
(if v1-99
(-> v1-99 extra process)
)
a1-10
)
)
)
(let ((a1-11 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-11 from) (process->ppointer self))
(set! (-> a1-11 num-params) 1)
(set! (-> a1-11 message) 'guards-alive)
(set! (-> a1-11 param 0) (the-as uint 2))
(let ((t9-14 send-event-function)
(v1-106 gp-1)
)
(t9-14
(if v1-106
(-> v1-106 extra process)
)
a1-11
)
)
)
(suspend-for (seconds 10)
)
(dotimes (s3-4 10)
(let ((v1-114 s4-0))
(if (not (if v1-114
(-> v1-114 extra process)
)
)
(goto cfg-74)
)
)
(suspend-for (seconds 1)
)
)
(label cfg-74)
(let ((a1-12 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-12 from) (process->ppointer self))
(set! (-> a1-12 num-params) 0)
(set! (-> a1-12 message) 'stop-spawning)
(let ((t9-15 send-event-function)
(v1-128 s5-0)
)
(t9-15
(if v1-128
(-> v1-128 extra process)
)
a1-12
)
)
)
(let ((a1-13 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-13 from) (process->ppointer self))
(set! (-> a1-13 num-params) 0)
(set! (-> a1-13 message) 'stop-spawning)
(let ((t9-16 send-event-function)
(v1-133 gp-1)
)
(t9-16
(if v1-133
(-> v1-133 extra process)
)
a1-13
)
)
)
(while (let ((v1-141 s4-0))
(or (if v1-141
(-> v1-141 extra process)
)
(let ((a1-14 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-14 from) (process->ppointer self))
(set! (-> a1-14 num-params) 0)
(set! (-> a1-14 message) 'guards-alive-count)
(let ((t9-17 send-event-function)
(v1-146 s5-0)
)
(> (the-as uint (t9-17
(if v1-146
(-> v1-146 extra process)
)
a1-14
)
)
0
)
)
)
(let ((a1-15 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-15 from) (process->ppointer self))
(set! (-> a1-15 num-params) 0)
(set! (-> a1-15 message) 'guards-alive-count)
(let ((t9-18 send-event-function)
(v1-151 gp-1)
)
(> (the-as uint (t9-18
(if v1-151
(-> v1-151 extra process)
)
a1-15
)
)
0
)
)
)
)
)
(suspend-for (seconds 1)
)
)
)
(suspend-for (seconds 0.5)
)
(set-setting! 'entity-name "camera-260" 0.0 0)
(set-setting! 'process-mask 'set 0.0 (process-mask movie enemy))
(process-grab? *target* #f)
(suspend-for (seconds 0.5)
)
(send-event
(if s5-0
(-> s5-0 extra process)
)
'leave
)
(suspend-for (seconds 0.2)
)
(send-event
(if gp-1
(-> gp-1 extra process)
)
'leave
)
)
(suspend-for (seconds 3)
)
(remove-setting! 'entity-name)
(remove-setting! 'process-mask)
(process-release? *target*)
(suspend-for (seconds 3)
)
(go-virtual complete)
(while *target*
(suspend)
)
(go-virtual fail)
(none)
)
)
(set-subtask-hook!
*game-info*
(game-task-node forest-protect-resolution)
TASK_MANAGER_CLEANUP_HOOK
(lambda :behavior task-manager
()
(let ((a0-1 (process-by-name "transport-level-1" *active-pool*)))
(if a0-1
(send-event a0-1 'leave)
)
)
(let ((a0-3 (process-by-name "transport-level-2" *active-pool*)))
(if a0-3
(send-event a0-3 'leave)
)
)
(speech-control-method-9 *speech-control*)
(none)
)
)
(defun forest-login ()
(set! *nav-network* (new 'loading-level 'nav-network))
(nav-network-method-9 *nav-network*)
0
(none)
)
(defun forest-deactivate ()
(set! *nav-network* (the-as nav-network 0))
0
(none)
)
(defun forest-activate ((arg0 level))
(nav-network-method-10 *nav-network* arg0 *forest-adjacency*)
0
(none)
)