mirror of
https://github.com/open-goal/jak-project
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119 lines
4.7 KiB
Common Lisp
119 lines
4.7 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: collide-hash-h.gc
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;; name in dgo: collide-hash-h
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;; dgos: ENGINE, GAME
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;; DECOMP BEGINS
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(define *collide-list-boxes* #f)
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(define *collide-hash-fragments* 0)
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(define *collide-hash-fragments-tfrag* 0)
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(define *collide-hash-fragments-instance* 0)
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(define *already-printed-exeeded-max-cache-tris* #f)
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(deftype collide-hash-scratch (structure)
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"Scratchpad memory layout for collide-hash. Bitmask of things that have already been checked"
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((collidable-bits uint128 128)
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(poly-bits uint64 2 :overlay-at (-> collidable-bits 0))
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(id-bits uint32 512 :overlay-at (-> collidable-bits 0))
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(tris uint32)
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)
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)
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(deftype collide-hash-bucket (structure)
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"A bucket is a reference to a list of items that intersect a grid cell.
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For the broadphase, the items are collide-hash-item (wrapper of collide-hash-fragment).
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For the narrowphase, the items are entries in the index list, which contains poly indices."
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((index int16)
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(count int16)
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)
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)
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(deftype collide-hash-item (structure)
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"Items that are 'hashed' in the broadphase. Contains unique ID for checking against already-visited-bitmask
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and a pointer to the actual collide-hash-fragment, or possibly a TIE."
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((id uint32)
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(collidable basic)
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)
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:pack-me
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)
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(deftype collide-hash-poly (structure)
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"A polygon in the narrow-phase data. This is just indices into the vertex and PAT tables."
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((data uint8 4)
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(vert-index0 uint8 :overlay-at (-> data 0))
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(vert-index1 uint8 :overlay-at (-> data 1))
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(vert-index2 uint8 :overlay-at (-> data 2))
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(pat-index uint8 :overlay-at (-> data 3))
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(word uint32 :overlay-at (-> data 0))
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)
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)
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(deftype collide-hash-fragment-stats (structure)
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((num-verts uint16)
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(num-polys uint8)
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(poly-count uint8)
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)
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:pack-me
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)
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(deftype collide-hash-fragment (drawable)
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"A mesh fragment for the Jak2/Jak3 collision system. This is a 'hash' of triangles into a grid
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where the 'hash' function is just identity."
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((num-buckets uint16 :overlay-at id)
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(num-indices uint16 :offset 6)
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(pat-array uint32 :offset 8)
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(bucket-array uint32 :offset 12)
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(grid-step vector :inline)
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(bbox bounding-box :inline)
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(bbox4w bounding-box4w :inline)
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(axis-scale vector :inline :overlay-at (-> bbox max))
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(avg-extents vector :inline :overlay-at (-> bbox4w min data 0))
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(dimension-array uint32 4 :overlay-at (-> grid-step data 3))
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(stats collide-hash-fragment-stats :inline :overlay-at (-> bbox min data 3))
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(num-verts uint16 :overlay-at (-> bbox min data 3))
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(num-polys uint8 :offset 62)
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(poly-count uint8 :offset 63)
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(poly-array uint32 :overlay-at (-> bbox max data 3))
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(vert-array uint32 :overlay-at (-> bbox4w min data 3))
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(index-array uint32 :overlay-at (-> bbox4w max data 3))
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)
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)
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(deftype collide-hash-fragment-array (array)
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"A collection of collide-hash-fragments. These are used by the instanced collision if a single instance
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needs more than 1 collide-hash-fragment worth of triangles."
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((fragments collide-hash-fragment :dynamic :offset 16)
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)
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)
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(deftype collide-hash (drawable)
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((num-ids uint16 :overlay-at id)
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(id-count uint16 :offset 6)
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(num-buckets uint32 :offset 8)
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(qwc-id-bits uint32 :offset 12)
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(grid-step vector :inline :overlay-at bsphere)
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(bbox bounding-box :inline :offset 32)
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(bbox4w bounding-box4w :inline :offset 64)
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(axis-scale vector :inline :offset 48)
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(avg-extents vector :inline :offset 64)
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(bucket-array uint32 :offset 44)
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(item-array (inline-array collide-hash-item) :overlay-at (-> axis-scale w))
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(dimension-array uint32 3 :overlay-at (-> avg-extents w))
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(num-items uint32 :offset 92)
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)
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)
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