Files
jak-project/goal_src/jakx/engine/spatial-hash/collide-hash-h.gc
T
2026-05-08 18:54:05 -04:00

119 lines
4.7 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: collide-hash-h.gc
;; name in dgo: collide-hash-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(define *collide-list-boxes* #f)
(define *collide-hash-fragments* 0)
(define *collide-hash-fragments-tfrag* 0)
(define *collide-hash-fragments-instance* 0)
(define *already-printed-exeeded-max-cache-tris* #f)
(deftype collide-hash-scratch (structure)
"Scratchpad memory layout for collide-hash. Bitmask of things that have already been checked"
((collidable-bits uint128 128)
(poly-bits uint64 2 :overlay-at (-> collidable-bits 0))
(id-bits uint32 512 :overlay-at (-> collidable-bits 0))
(tris uint32)
)
)
(deftype collide-hash-bucket (structure)
"A bucket is a reference to a list of items that intersect a grid cell.
For the broadphase, the items are collide-hash-item (wrapper of collide-hash-fragment).
For the narrowphase, the items are entries in the index list, which contains poly indices."
((index int16)
(count int16)
)
)
(deftype collide-hash-item (structure)
"Items that are 'hashed' in the broadphase. Contains unique ID for checking against already-visited-bitmask
and a pointer to the actual collide-hash-fragment, or possibly a TIE."
((id uint32)
(collidable basic)
)
:pack-me
)
(deftype collide-hash-poly (structure)
"A polygon in the narrow-phase data. This is just indices into the vertex and PAT tables."
((data uint8 4)
(vert-index0 uint8 :overlay-at (-> data 0))
(vert-index1 uint8 :overlay-at (-> data 1))
(vert-index2 uint8 :overlay-at (-> data 2))
(pat-index uint8 :overlay-at (-> data 3))
(word uint32 :overlay-at (-> data 0))
)
)
(deftype collide-hash-fragment-stats (structure)
((num-verts uint16)
(num-polys uint8)
(poly-count uint8)
)
:pack-me
)
(deftype collide-hash-fragment (drawable)
"A mesh fragment for the Jak2/Jak3 collision system. This is a 'hash' of triangles into a grid
where the 'hash' function is just identity."
((num-buckets uint16 :overlay-at id)
(num-indices uint16 :offset 6)
(pat-array uint32 :offset 8)
(bucket-array uint32 :offset 12)
(grid-step vector :inline)
(bbox bounding-box :inline)
(bbox4w bounding-box4w :inline)
(axis-scale vector :inline :overlay-at (-> bbox max))
(avg-extents vector :inline :overlay-at (-> bbox4w min data 0))
(dimension-array uint32 4 :overlay-at (-> grid-step data 3))
(stats collide-hash-fragment-stats :inline :overlay-at (-> bbox min data 3))
(num-verts uint16 :overlay-at (-> bbox min data 3))
(num-polys uint8 :offset 62)
(poly-count uint8 :offset 63)
(poly-array uint32 :overlay-at (-> bbox max data 3))
(vert-array uint32 :overlay-at (-> bbox4w min data 3))
(index-array uint32 :overlay-at (-> bbox4w max data 3))
)
)
(deftype collide-hash-fragment-array (array)
"A collection of collide-hash-fragments. These are used by the instanced collision if a single instance
needs more than 1 collide-hash-fragment worth of triangles."
((fragments collide-hash-fragment :dynamic :offset 16)
)
)
(deftype collide-hash (drawable)
((num-ids uint16 :overlay-at id)
(id-count uint16 :offset 6)
(num-buckets uint32 :offset 8)
(qwc-id-bits uint32 :offset 12)
(grid-step vector :inline :overlay-at bsphere)
(bbox bounding-box :inline :offset 32)
(bbox4w bounding-box4w :inline :offset 64)
(axis-scale vector :inline :offset 48)
(avg-extents vector :inline :offset 64)
(bucket-array uint32 :offset 44)
(item-array (inline-array collide-hash-item) :overlay-at (-> axis-scale w))
(dimension-array uint32 3 :overlay-at (-> avg-extents w))
(num-items uint32 :offset 92)
)
)