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https://github.com/open-goal/jak-project
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cefb371681
for specific cutscene scenarios --------- Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
21 lines
783 B
C++
21 lines
783 B
C++
#pragma once
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#include <string>
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#include <vector>
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#include "common/log/log.h"
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#include "common/util/compress.h"
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#include "common/util/json_util.h"
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#include "common/util/string_util.h"
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#include "decompiler/level_extractor/extract_level.h"
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#include "goalc/build_actor/common/MercExtract.h"
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void save_pc_data(const std::string& nickname, tfrag3::Level& data, const fs::path& fr3_output_dir);
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std::vector<std::string> get_build_level_deps(const std::string& input_file);
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std::vector<decompiler::ObjectFileRecord> find_art_groups(
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std::vector<std::string>& processed_ags,
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const std::vector<std::string>& custom_level_ag,
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const std::vector<decompiler::ObjectFileRecord>& dgo_files);
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void add_model_to_level(GameVersion version, const std::string& name, tfrag3::Level& lvl);
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