Files
jak-project/goalc/build_level/common/build_level.h
T
Aloqas cefb371681 [jak2] new subtitle speakers (#3536)
for specific cutscene scenarios

---------

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2024-05-30 22:02:44 -04:00

21 lines
783 B
C++

#pragma once
#include <string>
#include <vector>
#include "common/log/log.h"
#include "common/util/compress.h"
#include "common/util/json_util.h"
#include "common/util/string_util.h"
#include "decompiler/level_extractor/extract_level.h"
#include "goalc/build_actor/common/MercExtract.h"
void save_pc_data(const std::string& nickname, tfrag3::Level& data, const fs::path& fr3_output_dir);
std::vector<std::string> get_build_level_deps(const std::string& input_file);
std::vector<decompiler::ObjectFileRecord> find_art_groups(
std::vector<std::string>& processed_ags,
const std::vector<std::string>& custom_level_ag,
const std::vector<decompiler::ObjectFileRecord>& dgo_files);
void add_model_to_level(GameVersion version, const std::string& name, tfrag3::Level& lvl);