mirror of
https://github.com/open-goal/jak-project
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637990314b
Closes #736 --------- Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
927 lines
31 KiB
Common Lisp
Vendored
Generated
927 lines
31 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type torus
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(deftype torus (structure)
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((origin vector :inline)
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(axis vector :inline)
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(radius-primary float)
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(radius-secondary float)
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)
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(:methods
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(torus-method-9 (_type_ vector) none)
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(torus-method-10 (_type_ collide-prim-core vector) symbol)
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(torus-method-11 (_type_ vector) symbol)
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(torus-method-12 (_type_ vector) vector)
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)
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)
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;; definition for method 3 of type torus
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(defmethod inspect ((this torus))
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(format #t "[~8x] ~A~%" this 'torus)
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(format #t "~Torigin: #<vector @ #x~X>~%" (-> this origin))
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(format #t "~Taxis: #<vector @ #x~X>~%" (-> this axis))
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(format #t "~Tradius-primary: ~f~%" (-> this radius-primary))
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(format #t "~Tradius-secondary: ~f~%" (-> this radius-secondary))
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this
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)
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;; definition for method 10 of type torus
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(defmethod torus-method-10 ((this torus) (arg0 collide-prim-core) (arg1 vector))
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(let ((gp-0 (new 'stack-no-clear 'vector))
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(s5-0 (new 'stack-no-clear 'vector))
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(f30-0 (+ (-> this radius-secondary) (-> arg0 world-sphere w)))
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)
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(vector-! gp-0 (-> arg0 world-sphere) (-> this origin))
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(vector-flatten! s5-0 gp-0 (-> this axis))
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(vector-normalize! s5-0 (-> this radius-primary))
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(vector-! arg1 gp-0 s5-0)
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(< (vector-length-squared arg1) (square f30-0))
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)
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)
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;; definition for method 11 of type torus
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(defmethod torus-method-11 ((this torus) (arg0 vector))
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(let ((s4-0 (the-as collide-shape-prim-group (-> *target* control root-prim))))
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(when (and (logtest? (-> s4-0 prim-core collide-as) (collide-kind target))
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(torus-method-10 this (-> s4-0 prim-core) arg0)
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)
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(countdown (s3-0 (-> s4-0 num-prims))
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(let ((v1-9 (-> s4-0 prims s3-0)))
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(if (and (logtest? (-> v1-9 prim-core action) (collide-action solid))
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(logtest? (-> v1-9 prim-core collide-as) (collide-kind target))
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(torus-method-10 this (-> v1-9 prim-core) arg0)
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)
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(return #t)
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)
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)
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)
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)
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)
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#f
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)
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;; definition of type torus-verts
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(deftype torus-verts (structure)
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((vert vector 8 :inline)
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)
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)
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;; definition for method 3 of type torus-verts
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(defmethod inspect ((this torus-verts))
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(format #t "[~8x] ~A~%" this 'torus-verts)
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(format #t "~Tvert[8] @ #x~X~%" (-> this vert))
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this
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)
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;; definition for method 9 of type torus
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;; INFO: Used lq/sq
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;; INFO: Return type mismatch int vs none.
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(defmethod torus-method-9 ((this torus) (arg0 vector))
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(let ((s0-0 (new 'stack-no-clear 'vector))
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(s4-0 (new 'stack-no-clear 'vector))
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(s3-0 (new 'stack-no-clear 'vector))
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(s2-0 (new 'stack-no-clear 'matrix))
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(s1-0 (new 'stack-no-clear 'inline-array 'vector 8))
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)
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(set-vector! s0-0 0.0 0.0 1.0 1.0)
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(vector-flatten! s0-0 s0-0 (-> this axis))
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(if (= (vector-normalize-ret-len! s0-0 1.0) 0.0)
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(set-vector! s0-0 0.0 1.0 0.0 1.0)
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)
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(vector-cross! s4-0 s0-0 (-> this axis))
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(matrix-axis-angle! s2-0 s4-0 8192.0)
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(vector-float*! (-> s1-0 0) s0-0 (-> this radius-secondary))
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(let ((sv-256 0))
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(while (< sv-256 7)
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(vector-matrix*! (-> s1-0 (+ sv-256 1)) (-> s1-0 sv-256) s2-0)
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(+! sv-256 1)
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)
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)
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(vector-float*! s0-0 s0-0 (-> this radius-primary))
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(dotimes (v1-21 8)
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(vector+! (-> s1-0 v1-21) (-> s1-0 v1-21) s0-0)
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)
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(matrix-axis-angle! s2-0 (-> this axis) 4096.0)
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(dotimes (s0-1 16)
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(let ((sv-272 0))
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(while (< sv-272 7)
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(vector+! s4-0 (-> s1-0 sv-272) (-> this origin))
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(vector+! s3-0 (-> s1-0 (+ sv-272 1)) (-> this origin))
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(camera-line s4-0 s3-0 (the-as vector4w arg0))
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(+! sv-272 1)
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)
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)
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(vector+! s4-0 (-> s1-0 0) (-> this origin))
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(camera-line s4-0 s3-0 (the-as vector4w arg0))
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(let ((sv-288 0))
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(while (< sv-288 8)
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(vector+! s4-0 (-> s1-0 sv-288) (-> this origin))
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(vector-matrix*! (-> s1-0 sv-288) (-> s1-0 sv-288) s2-0)
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(vector+! s3-0 (-> s1-0 sv-288) (-> this origin))
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(camera-line s4-0 s3-0 (the-as vector4w arg0))
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(+! sv-288 1)
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)
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)
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)
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)
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0
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(none)
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)
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;; definition for method 12 of type torus
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(defmethod torus-method-12 ((this torus) (arg0 vector))
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(let* ((f30-0 65536.0)
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(v1-1 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
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(v1-2 (the-as number (logior #x3f800000 v1-1)))
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(f30-1 (* f30-0 (+ -1.0 (the-as float v1-2))))
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)
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(set! (-> arg0 x) 0.0)
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(set! (-> arg0 y) (* (-> this radius-secondary) (sin f30-1)))
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(set! (-> arg0 z) (* (-> this radius-secondary) (cos f30-1)))
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)
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(+! (-> arg0 z) (-> this radius-primary))
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(set! (-> arg0 w) 0.0)
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(let ((s2-0 (new 'stack-no-clear 'matrix)))
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(let* ((s4-0 matrix-rotate-y!)
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(s3-0 s2-0)
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(f30-2 65536.0)
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(v1-6 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
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(v1-7 (the-as number (logior #x3f800000 v1-6)))
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)
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(s4-0 s3-0 (* f30-2 (+ -1.0 (the-as float v1-7))))
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)
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(vector-matrix*! arg0 arg0 s2-0)
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(matrix-from-two-vectors! s2-0 (new 'static 'vector :y 1.0 :w 1.0) (-> this axis))
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(vector-matrix*! arg0 arg0 s2-0)
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)
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(vector+! arg0 arg0 (-> this origin))
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arg0
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)
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;; definition of type arcing-shot
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(deftype arcing-shot (process-drawable)
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((root collide-shape-moving :override)
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(y-vel float)
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(grav float)
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(from vector :inline)
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(to vector :inline)
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)
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(:states
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arcing-shot-debug-trajectory
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)
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)
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;; definition for method 3 of type arcing-shot
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(defmethod inspect ((this arcing-shot))
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 this)
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)
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(format #t "~T~Ty-vel: ~f~%" (-> this y-vel))
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(format #t "~T~Tgrav: ~f~%" (-> this grav))
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(format #t "~T~Tfrom: #<vector @ #x~X>~%" (-> this from))
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(format #t "~T~Tto: #<vector @ #x~X>~%" (-> this to))
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this
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)
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;; definition for function arcing-shot-setup
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;; INFO: Used lq/sq
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(defbehavior arcing-shot-setup arcing-shot ((arg0 vector) (arg1 vector) (arg2 float))
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(set! (-> self from quad) (-> arg0 quad))
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(set! (-> self to quad) (-> arg1 quad))
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(let ((v1-2 (fmax 1.0 arg2)))
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(if (< (-> arg0 y) (-> arg1 y))
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(set! v1-2 (+ v1-2 (- (-> arg1 y) (-> arg0 y))))
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)
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(let ((f0-6 (* -4.0 v1-2))
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(f3-1 (* 4.0 v1-2 (- (-> arg1 y) (-> arg0 y))))
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)
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(set! (-> self y-vel) (* 0.5 (- (sqrtf (- (square f0-6) (* 4.0 f3-1))) f0-6)))
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)
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(set! (-> self grav) (/ (- (* (-> self y-vel) (-> self y-vel))) (* 2.0 v1-2)))
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)
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)
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;; definition for function arcing-shot-calculate
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(defbehavior arcing-shot-calculate arcing-shot ((arg0 vector) (arg1 float))
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(let ((s5-0 (fmin 1.0 (fmax 0.0 arg1))))
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(vector-lerp! arg0 (-> self from) (-> self to) s5-0)
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(set! (-> arg0 y) (-> self from y))
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(+! (-> arg0 y) (* (-> self y-vel) s5-0))
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(set! (-> arg0 y) (+ (-> arg0 y) (* (/ s5-0 2) s5-0 (-> self grav))))
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)
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)
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;; definition for function arcing-shot-draw
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;; INFO: Used lq/sq
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(defbehavior arcing-shot-draw arcing-shot ()
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(let ((gp-0 (new 'stack-no-clear 'vector))
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(s5-0 (new 'stack-no-clear 'vector))
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)
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(set! (-> s5-0 quad) (-> self from quad))
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(dotimes (s4-0 30)
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(arcing-shot-calculate gp-0 (* 0.033333335 (the float (+ s4-0 1))))
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(camera-line gp-0 s5-0 (new 'static 'vector4w :x #xff :y #xff :w #x80))
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(set! (-> s5-0 quad) (-> gp-0 quad))
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)
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)
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#f
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)
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;; failed to figure out what this is:
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(defstate arcing-shot-debug-trajectory (arcing-shot)
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:trans (behavior ()
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(arcing-shot-setup (camera-pos) (-> self entity extra trans) 40960.0)
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(arcing-shot-draw)
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)
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:code (behavior ()
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(loop
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(format *stdcon* "debug trajectory~%")
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(suspend)
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)
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)
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)
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;; definition of type darkecobomb
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(deftype darkecobomb (arcing-shot)
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((flight-time time-frame)
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(countdown-time float)
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(anim-speed float)
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(next-tick float)
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)
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(:states
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darkecobomb-countdown
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(darkecobomb-explode symbol)
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darkecobomb-idle
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darkecobomb-land
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)
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)
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;; definition for method 3 of type darkecobomb
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(defmethod inspect ((this darkecobomb))
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(let ((t9-0 (method-of-type arcing-shot inspect)))
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(t9-0 this)
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)
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(format #t "~T~Tflight-time: ~D~%" (-> this flight-time))
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(format #t "~T~Tcountdown-time: ~f~%" (-> this countdown-time))
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(format #t "~T~Tanim-speed: ~f~%" (-> this anim-speed))
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(format #t "~T~Tnext-tick: ~f~%" (-> this next-tick))
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this
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)
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;; failed to figure out what this is:
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(defskelgroup *darkecobomb-sg* darkecobomb darkecobomb-lod0-jg darkecobomb-idle-ja
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((darkecobomb-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 3.5 0 6)
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)
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;; failed to figure out what this is:
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(defstate darkecobomb-explode (darkecobomb)
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:code (behavior ((arg0 symbol))
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(send-event *target* 'reset-pickup 'eco)
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(sound-play "explod-bomb" :position #f)
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(activate! *camera-smush-control* 819.2 37 600 1.0 0.995)
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(send-event (ppointer->process (-> self parent)) 'flash 255.0)
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(process-spawn
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part-tracker
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:init part-tracker-init
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group-final-boss-mine-explosion
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900
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#f
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#f
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#f
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(-> self root trans)
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:to *entity-pool*
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)
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(logior! (-> self draw status) (draw-status hidden))
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(cond
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((or arg0 (and *target* (< (-> (target-pos 0) y) (+ 40960.0 (-> self entity extra trans y)))))
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(if *target*
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(logior! (-> *target* mask) (process-mask sleep))
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)
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(send-event (ppointer->process (-> self parent)) 'bomb-going)
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(send-event *camera* 'change-to-entity-by-name "camera-402")
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(set-time! (-> self state-time))
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(until (time-elapsed? (-> self state-time) (seconds 2))
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(suspend)
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)
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(send-event *camera* 'force-blend 0)
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(send-event *camera* 'change-state *camera-base-mode*)
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(send-event *camera* 'clear-entity)
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(if *target*
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(logclear! (-> *target* mask) (process-mask sleep))
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)
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(send-event *target* 'attack-invinc #f (static-attack-info ((mode 'instant-death))))
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)
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(else
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(send-event (ppointer->process (-> self parent)) 'bomb-done)
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)
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)
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(deactivate self)
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)
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:post ja-post
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)
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;; definition for function darkecobomb-handler
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(defbehavior darkecobomb-handler darkecobomb ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(case arg2
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(('touch 'attack)
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(go darkecobomb-explode #t)
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)
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)
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)
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;; definition for function darkecobomb-explode-if-player-high-enough
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;; INFO: Return type mismatch object vs none.
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(defbehavior darkecobomb-explode-if-player-high-enough darkecobomb ()
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(if (and (not (movie?)) *target* (< (+ 409600.0 (-> self entity extra trans y)) (-> (target-pos 0) y)))
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(go darkecobomb-explode #f)
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)
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(none)
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)
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;; failed to figure out what this is:
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(defstate darkecobomb-countdown (darkecobomb)
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:event darkecobomb-handler
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:enter (behavior ()
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(set! (-> self state-time) (-> *display* game-frame-counter))
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(set! (-> self next-tick) 0.9)
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)
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:exit (behavior ()
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(stop! (-> self sound))
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)
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:trans (behavior ()
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(darkecobomb-explode-if-player-high-enough)
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(let ((f0-1
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(fmax
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0.0
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(/ (- (-> self countdown-time) (the float (- (-> *display* game-frame-counter) (-> self state-time))))
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(-> self countdown-time)
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)
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)
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)
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)
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(let ((f1-5 (* (- 1.0 f0-1) (- 1.0 f0-1))))
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(set! (-> self anim-speed) (+ 1.0 f1-5))
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)
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(when (< (cos (* 16384.0 (- 1.0 f0-1))) (-> self next-tick))
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(process-spawn
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part-tracker
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:init part-tracker-init
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group-robotboss-darkecobomb-tick
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150
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#f
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#f
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#f
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(-> self root trans)
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:to *entity-pool*
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)
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(+! (-> self next-tick) -0.06)
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(sound-play "robo-warning")
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)
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)
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(if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (the int (-> self countdown-time)))
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(go darkecobomb-explode #f)
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)
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(when (ja-group? darkecobomb-spin-cycle-ja)
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(let ((gp-2 (new 'stack-no-clear 'vector)))
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(vector<-cspace! gp-2 (joint-node darkecobomb-lod0-jg particles))
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(spawn (-> self part) gp-2)
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)
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)
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)
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:code (behavior ()
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(sound-play "bomb-open")
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(ja-no-eval :group! darkecobomb-open-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(loop
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(ja-no-eval :group! darkecobomb-spin-cycle-ja :num! (seek! max (-> self anim-speed)) :frame-num 0.0)
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(until (ja-done? 0)
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(update! (-> self sound))
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(suspend)
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(ja :num! (seek! max (-> self anim-speed)))
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)
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)
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)
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:post transform-post
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)
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;; failed to figure out what this is:
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(defstate darkecobomb-land (darkecobomb)
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:event darkecobomb-handler
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:enter (behavior ()
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(set! (-> self state-time) (-> *display* game-frame-counter))
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0
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)
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:trans (behavior ()
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(darkecobomb-explode-if-player-high-enough)
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(if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 0.5))
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(go darkecobomb-countdown)
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)
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)
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:code (behavior ()
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(ja-no-eval :num! (seek!))
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(while (not (ja-done? 0))
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(suspend)
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(ja-eval)
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)
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(loop
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(ja-no-eval :group! darkecobomb-idle-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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)
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:post transform-post
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)
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;; failed to figure out what this is:
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(defstate darkecobomb-idle (darkecobomb)
|
|
:enter (behavior ()
|
|
(set! (-> self state-time) (-> *display* game-frame-counter))
|
|
)
|
|
:trans (behavior ()
|
|
(arcing-shot-calculate
|
|
(-> self root trans)
|
|
(/ (the float (- (-> *display* game-frame-counter) (-> self state-time))) (the float (-> self flight-time)))
|
|
)
|
|
(if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self flight-time))
|
|
(go darkecobomb-land)
|
|
)
|
|
)
|
|
:code (behavior ()
|
|
(ja-no-eval :group! darkecobomb-blast-ja :num! (seek!) :frame-num 0.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek!))
|
|
)
|
|
(loop
|
|
(ja-no-eval :group! darkecobomb-idle-ja :num! (seek!) :frame-num 0.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek!))
|
|
)
|
|
)
|
|
)
|
|
:post transform-post
|
|
)
|
|
|
|
;; definition for function darkecobomb-init-by-other
|
|
;; INFO: Used lq/sq
|
|
;; INFO: Return type mismatch object vs none.
|
|
(defbehavior darkecobomb-init-by-other darkecobomb ((arg0 vector) (arg1 vector) (arg2 float) (arg3 time-frame) (arg4 float))
|
|
(let ((s1-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player))))
|
|
(set! (-> s1-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s1-0 reaction) default-collision-reaction)
|
|
(set! (-> s1-0 no-reaction)
|
|
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
|
|
)
|
|
(let ((s0-0 (new 'process 'collide-shape-prim-sphere s1-0 (the-as uint 0))))
|
|
(set! (-> s0-0 prim-core collide-as) (collide-kind wall-object))
|
|
(set! (-> s0-0 collide-with) (collide-kind target))
|
|
(set! (-> s0-0 prim-core action) (collide-action solid))
|
|
(set! (-> s0-0 prim-core offense) (collide-offense indestructible))
|
|
(set! (-> s0-0 transform-index) 3)
|
|
(set-vector! (-> s0-0 local-sphere) 0.0 0.0 0.0 16384.0)
|
|
(set-root-prim! s1-0 s0-0)
|
|
)
|
|
(set! (-> s1-0 nav-radius) (* 0.75 (-> s1-0 root-prim local-sphere w)))
|
|
(backup-collide-with-as s1-0)
|
|
(set! (-> self root) s1-0)
|
|
)
|
|
(set! (-> self root trans quad) (-> arg0 quad))
|
|
(initialize-skeleton self *darkecobomb-sg* '())
|
|
(logclear! (-> self mask) (process-mask actor-pause))
|
|
(set! (-> self part) (create-launch-control group-robotboss-darkecobomb-glow self))
|
|
(arcing-shot-setup arg0 arg1 arg2)
|
|
(set! (-> self countdown-time) arg4)
|
|
(set! (-> self flight-time) arg3)
|
|
(set! (-> self sound) (new 'process 'ambient-sound (static-sound-spec "bomb-spin" :fo-max 80) (-> self to)))
|
|
(go darkecobomb-idle)
|
|
(none)
|
|
)
|
|
|
|
;; definition of type greenshot
|
|
(deftype greenshot (arcing-shot)
|
|
((flight-time time-frame)
|
|
)
|
|
(:states
|
|
greenshot-idle
|
|
)
|
|
)
|
|
|
|
;; definition for method 3 of type greenshot
|
|
(defmethod inspect ((this greenshot))
|
|
(let ((t9-0 (method-of-type arcing-shot inspect)))
|
|
(t9-0 this)
|
|
)
|
|
(format #t "~T~Tflight-time: ~D~%" (-> this flight-time))
|
|
this
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defskelgroup *greenshot-sg* greenshot greenshot-lod0-jg greenshot-idle-ja
|
|
((greenshot-lod0-mg (meters 999999)))
|
|
:bounds (static-spherem 0 0 0 4)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate greenshot-idle (greenshot)
|
|
:enter (behavior ()
|
|
(set! (-> self state-time) (-> *display* game-frame-counter))
|
|
)
|
|
:trans (behavior ()
|
|
(arcing-shot-calculate
|
|
(-> self root trans)
|
|
(/ (the float (- (-> *display* game-frame-counter) (-> self state-time))) (the float (-> self flight-time)))
|
|
)
|
|
(if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self flight-time))
|
|
(deactivate self)
|
|
)
|
|
(spawn (-> self part) (-> self root trans))
|
|
)
|
|
:code (behavior ()
|
|
(loop
|
|
(ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek!))
|
|
)
|
|
)
|
|
)
|
|
:post transform-post
|
|
)
|
|
|
|
;; definition for function greenshot-init-by-other
|
|
;; INFO: Used lq/sq
|
|
;; INFO: Return type mismatch object vs none.
|
|
(defbehavior greenshot-init-by-other greenshot ((arg0 vector) (arg1 vector) (arg2 float) (arg3 time-frame))
|
|
(let ((s2-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player))))
|
|
(set! (-> s2-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s2-0 reaction) default-collision-reaction)
|
|
(set! (-> s2-0 no-reaction)
|
|
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
|
|
)
|
|
(let ((s1-0 (new 'process 'collide-shape-prim-sphere s2-0 (the-as uint 0))))
|
|
(set! (-> s1-0 prim-core collide-as) (collide-kind enemy))
|
|
(set! (-> s1-0 collide-with) (collide-kind target))
|
|
(set! (-> s1-0 prim-core offense) (collide-offense indestructible))
|
|
(set-vector! (-> s1-0 local-sphere) 0.0 8192.0 0.0 8192.0)
|
|
(set-root-prim! s2-0 s1-0)
|
|
)
|
|
(set! (-> s2-0 nav-radius) (* 0.75 (-> s2-0 root-prim local-sphere w)))
|
|
(backup-collide-with-as s2-0)
|
|
(set! (-> self root) s2-0)
|
|
)
|
|
(set! (-> self root trans quad) (-> arg0 quad))
|
|
(initialize-skeleton self *greenshot-sg* '())
|
|
(logclear! (-> self mask) (process-mask actor-pause))
|
|
(arcing-shot-setup arg0 arg1 arg2)
|
|
(set! (-> self flight-time) arg3)
|
|
(set! (-> self part) (create-launch-control group-robotboss-greenshot self))
|
|
(logior! (-> self draw status) (draw-status hidden))
|
|
(go greenshot-idle)
|
|
(none)
|
|
)
|
|
|
|
;; definition of type redshot
|
|
(deftype redshot (arcing-shot)
|
|
((flight-time time-frame)
|
|
(stall-time time-frame)
|
|
(ring torus :inline)
|
|
(rotation-offset int64)
|
|
(part-track handle)
|
|
(shot-particle sparticle-launch-control)
|
|
(test-particle sparticle-launch-control)
|
|
)
|
|
(:states
|
|
redshot-explode
|
|
redshot-idle
|
|
redshot-wait
|
|
)
|
|
)
|
|
|
|
;; definition for method 3 of type redshot
|
|
(defmethod inspect ((this redshot))
|
|
(let ((t9-0 (method-of-type arcing-shot inspect)))
|
|
(t9-0 this)
|
|
)
|
|
(format #t "~T~Tflight-time: ~D~%" (-> this flight-time))
|
|
(format #t "~T~Tstall-time: ~D~%" (-> this stall-time))
|
|
(format #t "~T~Tring: #<torus @ #x~X>~%" (-> this ring))
|
|
(format #t "~T~Trotation-offset: ~D~%" (-> this rotation-offset))
|
|
(format #t "~T~Tpart-track: ~D~%" (-> this part-track))
|
|
(format #t "~T~Tshot-particle: ~A~%" (-> this shot-particle))
|
|
(format #t "~T~Ttest-particle: ~A~%" (-> this test-particle))
|
|
this
|
|
)
|
|
|
|
;; definition for method 7 of type redshot
|
|
;; INFO: Return type mismatch arcing-shot vs redshot.
|
|
(defmethod relocate ((this redshot) (offset int))
|
|
(if (nonzero? (-> this shot-particle))
|
|
(&+! (-> this shot-particle) offset)
|
|
)
|
|
(if (nonzero? (-> this test-particle))
|
|
(&+! (-> this test-particle) offset)
|
|
)
|
|
(the-as redshot ((method-of-type arcing-shot relocate) this offset))
|
|
)
|
|
|
|
;; definition for method 10 of type redshot
|
|
(defmethod deactivate ((this redshot))
|
|
(if (nonzero? (-> this shot-particle))
|
|
(kill-and-free-particles (-> this shot-particle))
|
|
)
|
|
(if (nonzero? (-> this test-particle))
|
|
(kill-and-free-particles (-> this test-particle))
|
|
)
|
|
((method-of-type arcing-shot deactivate) this)
|
|
(none)
|
|
)
|
|
|
|
;; definition for function redshot-particle-callback
|
|
;; INFO: Return type mismatch int vs none.
|
|
(defun redshot-particle-callback ((arg0 part-tracker))
|
|
(let ((v1-0 (the-as object (-> arg0 userdata))))
|
|
(set! (-> *part-id-table* 2626 init-specs 2 initial-valuef)
|
|
(* 2.25 (-> (the-as (pointer redshot) v1-0) 0 ring radius-primary))
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defskelgroup *redring-sg* redring redring-lod0-jg redring-idle-ja
|
|
((redring-lod0-mg (meters 999999)))
|
|
:bounds (static-spherem 0 0 0 40)
|
|
)
|
|
|
|
;; definition for function redshot-trans
|
|
;; INFO: Return type mismatch object vs none.
|
|
(defbehavior redshot-trans redshot ((arg0 time-frame))
|
|
(let ((s5-0 (new 'stack-no-clear 'matrix)))
|
|
0.0
|
|
(matrix-rotate-yx!
|
|
s5-0
|
|
(* 436.90668 (the float (+ (-> self rotation-offset) (-> *display* game-frame-counter))))
|
|
(* 291.27112 (the float (+ (-> self rotation-offset) (-> *display* game-frame-counter))))
|
|
)
|
|
(matrix->quaternion (-> self root quat) s5-0)
|
|
)
|
|
(if (< (* 0.006666667 (the float (min 150 arg0))) 1.0)
|
|
(spawn (-> self part) (-> self root trans))
|
|
)
|
|
(none)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate redshot-explode (redshot)
|
|
:enter (behavior ()
|
|
(set! (-> self state-time) (-> *display* game-frame-counter))
|
|
(sound-play "red-explode")
|
|
(logclear! (-> self draw status) (draw-status hidden))
|
|
(quaternion-identity! (-> self root quat))
|
|
(set! (-> self ring radius-secondary) 3072.0)
|
|
(set! (-> self ring origin quad) (-> self root trans quad))
|
|
(+! (-> self ring origin y) (-> self ring radius-secondary))
|
|
(set-vector! (-> self ring axis) 0.0 1.0 0.0 1.0)
|
|
(set! (-> self part-track) (ppointer->handle (process-spawn
|
|
part-tracker
|
|
:init part-tracker-init
|
|
group-robotboss-redshot
|
|
-1
|
|
redshot-particle-callback
|
|
(-> self ppointer)
|
|
#f
|
|
(-> self root trans)
|
|
:to self
|
|
)
|
|
)
|
|
)
|
|
)
|
|
:trans (behavior ()
|
|
(set! (-> self ring radius-primary)
|
|
(* 204.8 (the float (- (-> *display* game-frame-counter) (-> self state-time))))
|
|
)
|
|
(let ((gp-0 (new 'stack-no-clear 'vector)))
|
|
(when (torus-method-11 (-> self ring) gp-0)
|
|
(vector-normalize! gp-0 16384.0)
|
|
(send-event *target* 'attack #f (static-attack-info ((vector gp-0))))
|
|
(send-event (ppointer->process (-> self parent)) 'hit-jak)
|
|
)
|
|
)
|
|
(dotimes (gp-1 5)
|
|
(let ((s5-0 (new 'stack-no-clear 'vector)))
|
|
(torus-method-12 (-> self ring) s5-0)
|
|
(spawn (-> self test-particle) s5-0)
|
|
)
|
|
)
|
|
(let ((f0-3
|
|
(fmin
|
|
1.0
|
|
(* 0.006666667 (the float (- (seconds 2) (- (-> *display* game-frame-counter) (-> self state-time)))))
|
|
)
|
|
)
|
|
)
|
|
(set-vector! (-> self draw color-mult) f0-3 f0-3 f0-3 0.75)
|
|
)
|
|
(when (>= (- (-> *display* game-frame-counter) (-> self state-time)) (seconds 2))
|
|
(send-event (ppointer->process (-> self parent)) 'missed-jak)
|
|
(deactivate self)
|
|
)
|
|
)
|
|
:code (behavior ()
|
|
(loop
|
|
(ja :num-func num-func-identity :frame-num (/ (-> self ring radius-primary) (meters 15)))
|
|
(suspend)
|
|
)
|
|
)
|
|
:post transform-post
|
|
)
|
|
|
|
;; definition for function redshot-handler
|
|
(defbehavior redshot-handler redshot ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
|
|
(case arg2
|
|
(('attack 'touch)
|
|
(go redshot-explode)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate redshot-wait (redshot)
|
|
:event redshot-handler
|
|
:enter (behavior ()
|
|
(set! (-> self state-time) (-> *display* game-frame-counter))
|
|
)
|
|
:trans (behavior ()
|
|
(redshot-trans (- (-> self stall-time) (- (-> *display* game-frame-counter) (-> self state-time))))
|
|
(if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self stall-time))
|
|
(go redshot-explode)
|
|
)
|
|
(spawn (-> self shot-particle) (-> self root trans))
|
|
)
|
|
:code (behavior ()
|
|
(loop
|
|
(suspend)
|
|
)
|
|
)
|
|
:post transform-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate redshot-idle (redshot)
|
|
:event redshot-handler
|
|
:enter (behavior ()
|
|
(set! (-> self state-time) (-> *display* game-frame-counter))
|
|
)
|
|
:trans (behavior ()
|
|
(redshot-trans (seconds 5))
|
|
(arcing-shot-calculate
|
|
(-> self root trans)
|
|
(/ (the float (- (-> *display* game-frame-counter) (-> self state-time))) (the float (-> self flight-time)))
|
|
)
|
|
(if (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self flight-time))
|
|
(go redshot-wait)
|
|
)
|
|
(spawn (-> self shot-particle) (-> self root trans))
|
|
)
|
|
:code (behavior ()
|
|
(loop
|
|
(suspend)
|
|
)
|
|
)
|
|
:post transform-post
|
|
)
|
|
|
|
;; definition for function redshot-init-by-other
|
|
;; INFO: Used lq/sq
|
|
;; INFO: Return type mismatch object vs none.
|
|
(defbehavior redshot-init-by-other redshot ((arg0 vector) (arg1 vector) (arg2 float) (arg3 time-frame) (arg4 time-frame) (arg5 int))
|
|
(let ((s0-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player))))
|
|
(set! (-> s0-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s0-0 reaction) default-collision-reaction)
|
|
(set! (-> s0-0 no-reaction)
|
|
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
|
|
)
|
|
(let ((sv-16 (new 'process 'collide-shape-prim-sphere s0-0 (the-as uint 0))))
|
|
(set! (-> sv-16 prim-core collide-as) (collide-kind wall-object))
|
|
(set! (-> sv-16 collide-with) (collide-kind target))
|
|
(set! (-> sv-16 prim-core action) (collide-action solid))
|
|
(set! (-> sv-16 prim-core offense) (collide-offense indestructible))
|
|
(set! (-> sv-16 transform-index) 4)
|
|
(set-vector! (-> sv-16 local-sphere) 0.0 0.0 0.0 12288.0)
|
|
(set-root-prim! s0-0 sv-16)
|
|
)
|
|
(set! (-> s0-0 nav-radius) (* 0.75 (-> s0-0 root-prim local-sphere w)))
|
|
(backup-collide-with-as s0-0)
|
|
(set! (-> self root) s0-0)
|
|
)
|
|
(set! (-> self root trans quad) (-> arg0 quad))
|
|
(initialize-skeleton self *redring-sg* '())
|
|
(logclear! (-> self mask) (process-mask actor-pause))
|
|
(arcing-shot-setup arg0 arg1 arg2)
|
|
(set! (-> self flight-time) arg3)
|
|
(set! (-> self stall-time) arg4)
|
|
(set! (-> self rotation-offset) arg5)
|
|
(set! (-> self part) (create-launch-control group-robotboss-redshot-warning self))
|
|
(set! (-> self shot-particle) (create-launch-control group-robotboss-redshot-body self))
|
|
(set! (-> self test-particle) (create-launch-control group-robotboss-redshot-test self))
|
|
(logior! (-> self draw status) (draw-status hidden))
|
|
(set! (-> self sound)
|
|
(new 'process 'ambient-sound (static-sound-spec "red-fireball" :fo-max 80) (-> self root trans))
|
|
)
|
|
(go redshot-idle)
|
|
(none)
|
|
)
|
|
|
|
;; definition of type yellowshot
|
|
(deftype yellowshot (arcing-shot)
|
|
((flight-time time-frame)
|
|
)
|
|
(:states
|
|
yellowshot-idle
|
|
)
|
|
)
|
|
|
|
;; definition for method 3 of type yellowshot
|
|
(defmethod inspect ((this yellowshot))
|
|
(let ((t9-0 (method-of-type arcing-shot inspect)))
|
|
(t9-0 this)
|
|
)
|
|
(format #t "~T~Tflight-time: ~D~%" (-> this flight-time))
|
|
this
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate yellowshot-idle (yellowshot)
|
|
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
|
|
(case message
|
|
(('touch 'attack)
|
|
(when (= (-> proc type) target)
|
|
(send-event *target* 'attack (-> block param 0) (static-attack-info ((mode 'generic))))
|
|
(send-event (ppointer->process (-> self parent)) 'hit-jak)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
:enter (behavior ()
|
|
(set! (-> self state-time) (-> *display* game-frame-counter))
|
|
)
|
|
:trans (behavior ()
|
|
(arcing-shot-calculate
|
|
(-> self root trans)
|
|
(/ (the float (- (-> *display* game-frame-counter) (-> self state-time))) (the float (-> self flight-time)))
|
|
)
|
|
(spawn (-> self part) (-> self root trans))
|
|
(when (>= (- (-> *display* game-frame-counter) (-> self state-time)) (-> self flight-time))
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|
(send-event (ppointer->process (-> self parent)) 'missed-jak)
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|
(deactivate self)
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|
)
|
|
)
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|
:code (behavior ()
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|
(loop
|
|
(suspend)
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|
)
|
|
)
|
|
:post transform-post
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|
)
|
|
|
|
;; definition for function yellowshot-init-by-other
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|
;; INFO: Used lq/sq
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|
;; INFO: Return type mismatch object vs none.
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|
(defbehavior yellowshot-init-by-other yellowshot ((arg0 vector) (arg1 vector) (arg2 float) (arg3 time-frame))
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|
(let ((s2-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player))))
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|
(set! (-> s2-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s2-0 reaction) default-collision-reaction)
|
|
(set! (-> s2-0 no-reaction)
|
|
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
|
|
)
|
|
(let ((s1-0 (new 'process 'collide-shape-prim-sphere s2-0 (the-as uint 0))))
|
|
(set! (-> s1-0 prim-core collide-as) (collide-kind wall-object))
|
|
(set! (-> s1-0 collide-with) (collide-kind target))
|
|
(set! (-> s1-0 prim-core action) (collide-action solid))
|
|
(set! (-> s1-0 prim-core offense) (collide-offense indestructible))
|
|
(set-vector! (-> s1-0 local-sphere) 0.0 0.0 0.0 12288.0)
|
|
(set-root-prim! s2-0 s1-0)
|
|
)
|
|
(set! (-> s2-0 nav-radius) (* 0.75 (-> s2-0 root-prim local-sphere w)))
|
|
(backup-collide-with-as s2-0)
|
|
(set! (-> self root) s2-0)
|
|
)
|
|
(set! (-> self root trans quad) (-> arg0 quad))
|
|
(initialize-skeleton self *redring-sg* '())
|
|
(logior! (-> self draw status) (draw-status hidden))
|
|
(arcing-shot-setup arg0 arg1 arg2)
|
|
(set! (-> self flight-time) arg3)
|
|
(set! (-> self part) (create-launch-control group-robotboss-yellowshot self))
|
|
(go yellowshot-idle)
|
|
(none)
|
|
)
|