mirror of
https://github.com/open-goal/jak-project
synced 2026-08-07 18:23:13 -04:00
48cb9bb787
Add support for `as-type` macro, and detecting inline font methods. This works in all three games but I've only updated jak 3's goal_src for now. Eventually I will go back and work through the others, but I want to get more decompiler features in first.  --------- Co-authored-by: water111 <awaterford1111445@gmail.com>
1315 lines
54 KiB
Common Lisp
Vendored
Generated
1315 lines
54 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type roboguard-level
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(deftype roboguard-level (nav-enemy)
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((unknown-n12kjh3n123 int32 5)
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(flags uint16)
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(roll-timer time-frame)
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(roll-dir vector :inline)
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(incoming-attack-id uint32)
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(turning-acc float)
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(speed float)
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(roll-attack-count uint32)
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(roll-sound sound-id)
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)
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(:state-methods
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roboguard-level-state-178
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roboguard-level-state-179
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roll-enter
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roll-hostile
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roll-to-walk
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idle-dizzy
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explode
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)
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(:methods
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(roboguard-level-method-185 (_type_ symbol) none)
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(roboguard-level-method-186 (_type_) none)
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(roboguard-level-method-187 (_type_) none)
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(roboguard-level-method-188 (_type_) none)
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)
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)
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;; definition for method 3 of type roboguard-level
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(defmethod inspect ((this roboguard-level))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type nav-enemy inspect)))
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(t9-0 this)
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)
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(format #t "~2Tmove-dest: #<vector @ #x~X>~%" (-> this move-dest))
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(format #t "~2Tflags: ~D~%" (-> this flags))
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(format #t "~2Troll-timer: ~D~%" (-> this roll-timer))
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(format #t "~2Troll-dir: #<vector @ #x~X>~%" (-> this roll-dir))
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(format #t "~2Tincoming-attack-id: ~D~%" (-> this incoming-attack-id))
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(format #t "~2Tturning-acc: ~f~%" (-> this turning-acc))
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(format #t "~2Tspeed: ~f~%" (-> this speed))
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(format #t "~2Troll-attack-count: ~D~%" (-> this roll-attack-count))
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(format #t "~2Troll-sound: ~D~%" (-> this roll-sound))
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(label cfg-4)
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this
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)
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;; failed to figure out what this is:
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(defskelgroup skel-roboguard-level roboguard roboguard-lod0-jg roboguard-idle0-ja
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((roboguard-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 3)
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:shadow roboguard-shadow-mg
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:origin-joint-index 3
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)
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;; failed to figure out what this is:
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(defskelgroup skel-roboguard-level-explode roboguard roboguard-explode-lod0-jg roboguard-explode-idle-ja
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((roboguard-explode-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 80)
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)
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;; definition for symbol *roboguard-level-exploder-params*, type joint-exploder-static-params
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(define *roboguard-level-exploder-params*
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(new 'static 'joint-exploder-static-params
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:joints (new 'static 'boxed-array :type joint-exploder-static-joint-params
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(new 'static 'joint-exploder-static-joint-params :joint-index 8 :parent-joint-index 15)
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(new 'static 'joint-exploder-static-joint-params :joint-index 9 :parent-joint-index 11)
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(new 'static 'joint-exploder-static-joint-params :joint-index 10 :parent-joint-index 14)
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(new 'static 'joint-exploder-static-joint-params :joint-index 11 :parent-joint-index 10)
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(new 'static 'joint-exploder-static-joint-params :joint-index 17 :parent-joint-index 9)
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(new 'static 'joint-exploder-static-joint-params :joint-index 18 :parent-joint-index 13)
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(new 'static 'joint-exploder-static-joint-params :joint-index 4 :parent-joint-index 24)
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(new 'static 'joint-exploder-static-joint-params :joint-index 5 :parent-joint-index 27)
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(new 'static 'joint-exploder-static-joint-params :joint-index 6 :parent-joint-index 18)
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(new 'static 'joint-exploder-static-joint-params :joint-index 7 :parent-joint-index 21)
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(new 'static 'joint-exploder-static-joint-params :joint-index 12 :parent-joint-index 12)
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(new 'static 'joint-exploder-static-joint-params :joint-index 13 :parent-joint-index 8)
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(new 'static 'joint-exploder-static-joint-params :joint-index 14 :parent-joint-index 6)
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(new 'static 'joint-exploder-static-joint-params :joint-index 15 :parent-joint-index 17)
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(new 'static 'joint-exploder-static-joint-params :joint-index 16 :parent-joint-index 4)
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)
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:collide-spec #x1
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)
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)
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;; failed to figure out what this is:
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(set! (-> *lightning-spec-id-table* 26) (new 'static 'lightning-spec
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:name "lightning-roboguard-shock"
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:flags (lightning-spec-flags lsf0)
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:start-color (new 'static 'rgba :r #xff :g #xff :b #xff :a #x80)
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:end-color (new 'static 'rgba :r #xff :g #xff :b #xff :a #x80)
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:fade-to-color (new 'static 'rgba :r #xbf :b #x8f :a #x5)
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:fade-start-factor 0.2
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:texture (new 'static 'texture-id :index #x83 :page #xc)
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:reduction 0.42
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:num-points 6
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:box-size 6144.0
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:merge-factor 0.5
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:merge-count 2
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:radius 2048.0
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:duration 30.0
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:sound #f
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)
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)
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;; definition for symbol *roboguard-level-nav-enemy-info*, type nav-enemy-info
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(define *roboguard-level-nav-enemy-info* (new 'static 'nav-enemy-info
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:use-die-falling #f
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:use-victory #f
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:use-jump-blocked #f
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:debug-draw-neck #f
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:jump-debug-draw #f
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:move-to-ground #t
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:hover-if-no-ground #f
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:idle-anim-script #f
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:idle-anim 5
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:notice-anim 6
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:hostile-anim 8
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:hit-anim 5
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:knocked-anim 21
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:knocked-land-anim 22
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:die-anim 12
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:die-falling-anim 23
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:victory-anim 5
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:jump-wind-up-anim 5
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:jump-in-air-anim 5
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:jump-land-anim 5
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:neck-joint 5
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:look-at-joint 4
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:bullseye-joint 4
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:notice-distance (meters 50)
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:notice-distance-delta (meters 20)
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:proximity-notice-distance (meters 30)
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:default-hit-points 8
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:gnd-collide-with (collide-spec backgnd)
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:overlaps-others-collide-with-filter (collide-spec jak bot enemy hit-by-others-list player-list)
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:penetrate-knocked (penetrate
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touch
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generic-attack
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lunge
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flop
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punch
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spin
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roll
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uppercut
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bonk
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tube
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vehicle
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flut-attack
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board
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mech
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mech-punch
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mech-bonk
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dark-skin
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dark-punch
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dark-bomb
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dark-giant
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shield
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explode
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jak-yellow-shot
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jak-red-shot
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jak-blue-shot
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jak-dark-shot
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enemy-yellow-shot
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enemy-dark-shot
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eco-yellow
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eco-red
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eco-blue
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eco-green
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knocked
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penetrate-33
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penetrate-34
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penetrate-35
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penetrate-36
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penetrate-37
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penetrate-38
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penetrate-39
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penetrate-40
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penetrate-41
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penetrate-42
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penetrate-43
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penetrate-44
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penetrate-45
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penetrate-46
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penetrate-47
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penetrate-48
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penetrate-49
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penetrate-50
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penetrate-51
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penetrate-52
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penetrate-53
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penetrate-54
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penetrate-55
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penetrate-56
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penetrate-57
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penetrate-58
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penetrate-59
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penetrate-60
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penetrate-61
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penetrate-62
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penetrate-63
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)
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:movement-gravity (meters -100)
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:friction 0.5
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:attack-shove-back (meters 5)
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:attack-shove-up (meters 3)
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:attack-mode 'generic
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:attack-damage 2
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:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
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:jump-height-min (meters 0.5)
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:jump-height-factor 0.1
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:knocked-seek-ry-clamp 6371.5557
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:knocked-soft-vxz-lo 20480.0
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:knocked-soft-vxz-hi 28672.0
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:knocked-soft-vy-lo 36864.0
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:knocked-soft-vy-hi 45056.0
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:knocked-medium-vxz-lo 147456.0
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:knocked-medium-vxz-hi 196608.0
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:knocked-medium-vy-lo 135168.0
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:knocked-medium-vy-hi 151552.0
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:knocked-hard-vxz-lo 49152.0
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:knocked-hard-vxz-hi 57344.0
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:knocked-hard-vy-lo 49152.0
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:knocked-hard-vy-hi 57344.0
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:knocked-huge-vxz-lo 164659.2
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:knocked-huge-vxz-hi 249036.8
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:knocked-huge-vy-lo 183500.8
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:knocked-huge-vy-hi 217907.2
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:knocked-yellow-vxz-lo 20480.0
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:knocked-yellow-vxz-hi 28672.0
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:knocked-yellow-vy-lo 36864.0
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:knocked-yellow-vy-hi 4096.0
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:knocked-red-vxz-lo 24576.0
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:knocked-red-vxz-hi 196608.0
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:knocked-red-vy-lo 94208.0
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:knocked-red-vy-hi 151552.0
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:knocked-blue-vxz-lo 16384.0
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:knocked-blue-vxz-hi 20480.0
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:knocked-blue-vy-lo 16384.0
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:knocked-blue-vy-hi 32768.0
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:shadow-size (meters 2)
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:shadow-max-y (meters 1)
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:shadow-min-y (meters -1)
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:shadow-locus-dist (meters 150)
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:gem-joint -1
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:gem-offset (new 'static 'sphere :r 163840.0)
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:callback-info #f
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:use-momentum #f
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:use-frustration #t
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:use-stop-chase #f
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:use-circling #f
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:use-pacing #f
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:walk-anim 7
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:turn-anim 4
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:run-anim 8
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:taunt-anim -1
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:run-travel-speed (meters 8)
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:run-acceleration (meters 2)
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:run-turning-acceleration (meters 30)
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:walk-travel-speed (meters 3)
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:walk-acceleration (meters 1)
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:walk-turning-acceleration (meters 8)
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:maximum-rotation-rate (degrees 720)
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:notice-nav-radius (meters 10)
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:frustration-distance (meters 8)
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:frustration-time (seconds 4)
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:blocked-time (seconds 0.3)
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:circle-dist-lo 20480.0
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:circle-dist-hi 61440.0
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:nav-mesh #f
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)
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)
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;; failed to figure out what this is:
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(set! (-> *roboguard-level-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
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;; failed to figure out what this is:
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(defpart 5116
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:init-specs ((:texture (pal-lightning effects))
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(:birth-func 'birth-func-set-quat)
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(:num 1.0)
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(:scale-x (meters 1))
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(:scale-y (meters 40))
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(:r 128.0 64.0)
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(:g 128.0 64.0)
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(:b 128.0 64.0)
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(:a 128.0)
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(:timer (seconds 0.017))
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(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14 left-multiply-quat))
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)
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)
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;; failed to figure out what this is:
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(defpart 5117
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:init-specs ((:texture (glow-hotdot effects))
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(:num 1.0)
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(:scale-x (meters 1))
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(:scale-y :copy scale-x)
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(:r 128.0 64.0)
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(:g 128.0 64.0)
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(:b 128.0 64.0)
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(:a 128.0)
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(:rotvel-z (degrees 0.3))
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(:fade-g -1.0666667)
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(:fade-b -1.0666667)
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(:fade-a -8.533334)
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(:timer (seconds 0.017))
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(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14))
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)
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)
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;; failed to figure out what this is:
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(defpart 5118
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:init-specs ((:texture (glow-hotdot effects))
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(:num 1.0)
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(:scale-x (meters 1))
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(:scale-y :copy scale-x)
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(:r 128.0 64.0)
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(:g 128.0 64.0)
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(:b 128.0 64.0)
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(:a 128.0)
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(:rotvel-z (degrees 0.3))
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(:fade-g -1.0666667)
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(:fade-b -1.0666667)
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(:fade-a -8.533334)
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(:timer (seconds 0.017))
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(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14))
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)
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)
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;; definition for function roboguard-roll-travel-post
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;; INFO: Used lq/sq
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(defbehavior roboguard-roll-travel-post roboguard-level ()
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(let ((a1-0 (new 'stack-no-clear 'collide-query))
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(gp-0 (-> self root))
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)
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(if (find-ground gp-0 a1-0 (-> self enemy-info gnd-collide-with) 8192.0 81920.0 1024.0)
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(set! (-> gp-0 trans y) (-> gp-0 gspot-pos y))
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)
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)
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(let ((a0-1 (-> self nav state))
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(v1-6 (-> self roll-dir))
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)
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(logior! (-> a0-1 flags) (nav-state-flag directional-mode))
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(set! (-> a0-1 travel quad) (-> v1-6 quad))
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)
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0
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(nav-enemy-travel-post)
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(none)
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)
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;; failed to figure out what this is:
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(defstate ambush (roboguard-level)
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:virtual #t
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:enter (behavior ()
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(call-parent-state-handler enter)
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(logand! (-> self flags) -9)
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(logior! (-> self flags) 4)
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(logior! (-> self nav flags) (nav-control-flag output-sphere-hash))
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(let ((a1-1 (new 'stack-no-clear 'collide-query)))
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(ground-pat-set! self a1-1 (collide-spec backgnd) 8192.0 81920.0 1024.0)
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)
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(let* ((v1-11 (-> self nav))
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(a1-2 (-> self root gspot-pos))
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(f0-0 (-> v1-11 extra-nav-sphere w))
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)
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(set! (-> v1-11 extra-nav-sphere quad) (-> a1-2 quad))
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(set! (-> v1-11 extra-nav-sphere w) f0-0)
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)
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0
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(let ((v1-14 (-> self nav)))
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(set! (-> v1-14 extra-nav-sphere w) (-> self nav-radius-backup))
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)
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0
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(let ((v1-16 (-> self nav)))
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(logior! (-> v1-16 shape nav-flags) (nav-flags has-extra-sphere))
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)
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0
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(enemy-method-129 self)
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(let ((a0-11 (handle->process (-> self focus handle))))
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(if a0-11
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(point-toward-point! (-> self root) (get-trans (the-as process-focusable a0-11) 0))
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)
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)
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)
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:exit (behavior ()
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(logclear! (-> self nav flags) (nav-control-flag output-sphere-hash))
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(let ((v1-2 (-> self nav)))
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(logclear! (-> v1-2 shape nav-flags) (nav-flags has-extra-sphere))
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)
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0
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)
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:code (behavior ()
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(ja-no-eval :group! roboguard-idle-to-ball-ja :num! (identity 3.0))
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(until (logtest? (-> self root status) (collide-status on-surface))
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(nav-enemy-falling-post)
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(suspend)
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)
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(sound-play "robo-bounce")
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(go-virtual roll-hostile)
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)
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:post (behavior ()
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(let ((a1-0 (new 'stack-no-clear 'vector)))
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(set! (-> a1-0 quad) (-> self root gspot-pos quad))
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(set! (-> a1-0 w) (-> self nav-radius-backup))
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(if (not (add-root-sphere-to-hash! (-> self nav) a1-0 32))
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(nav-enemy-falling-post)
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)
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)
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)
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)
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;; failed to figure out what this is:
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(defstate idle (roboguard-level)
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:virtual #t
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:enter (behavior ()
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(call-parent-state-handler enter)
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(roboguard-level-method-185 self (the-as symbol 0))
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)
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:code (behavior ()
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(ja-channel-push! 1 (seconds 0.1))
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(until #f
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(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 2.0 (rand-vu-float-range 0.1 0.15)) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! 2.0 (rand-vu-float-range 0.1 0.15)))
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)
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(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 3.0 (rand-vu-float-range 0.1 0.15)) :frame-num 2.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! 3.0 (rand-vu-float-range 0.1 0.15)))
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)
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(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 4.0 (rand-vu-float-range 0.1 0.15)) :frame-num 3.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! 4.0 (rand-vu-float-range 0.1 0.15)))
|
|
)
|
|
(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 5.0 (rand-vu-float-range 0.1 0.15)) :frame-num 4.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! 5.0 (rand-vu-float-range 0.1 0.15)))
|
|
)
|
|
(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 6.0 (rand-vu-float-range 0.1 0.15)) :frame-num 5.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! 6.0 (rand-vu-float-range 0.1 0.15)))
|
|
)
|
|
(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 7.0 0.07) :frame-num 6.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! 7.0 0.07))
|
|
)
|
|
(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 8.0 0.07) :frame-num 7.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! 8.0 0.07))
|
|
)
|
|
(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 9.0 0.07) :frame-num 8.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! 9.0 0.07))
|
|
)
|
|
(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 10.0 (rand-vu-float-range 0.02 0.05)) :frame-num 9.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! 10.0 (rand-vu-float-range 0.02 0.05)))
|
|
)
|
|
)
|
|
#f
|
|
)
|
|
:post (behavior ()
|
|
(if (and (nonzero? (-> self draw)) (logtest? (-> self draw status) (draw-control-status on-screen)))
|
|
(set-time! (-> self last-draw-time))
|
|
)
|
|
(enemy-method-129 self)
|
|
(ja-post)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate stare (roboguard-level)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(call-parent-state-handler enter)
|
|
(roboguard-level-method-185 self (the-as symbol 0))
|
|
)
|
|
:code (behavior ()
|
|
(ja-channel-push! 1 (seconds 0.2))
|
|
(let ((f30-0 (rnd-float-range self 0.9 1.1)))
|
|
(until #f
|
|
(ja-no-eval :group! roboguard-idle0-ja :num! (seek! 10.0 (/ f30-0 10)) :frame-num 9.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! 10.0 (/ f30-0 10)))
|
|
)
|
|
)
|
|
)
|
|
#f
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate roll-enter (roboguard-level)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(logior! (-> self flags) 4)
|
|
(roboguard-level-method-185 self (the-as symbol 1))
|
|
(logand! (-> self flags) -9)
|
|
)
|
|
:code (behavior ()
|
|
(ja-no-eval :group! roboguard-idle-to-ball-ja :num! (seek!) :frame-num 0.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek!))
|
|
)
|
|
(go-virtual roll-hostile)
|
|
)
|
|
:post (behavior ()
|
|
(let ((a1-0 (new 'stack-no-clear 'collide-query))
|
|
(gp-0 (-> self root))
|
|
)
|
|
(if (find-ground gp-0 a1-0 (-> self enemy-info gnd-collide-with) 8192.0 81920.0 1024.0)
|
|
(set! (-> gp-0 trans y) (-> gp-0 gspot-pos y))
|
|
)
|
|
)
|
|
(nav-enemy-simple-post)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate roll-hostile (roboguard-level)
|
|
:virtual #t
|
|
:event enemy-event-handler
|
|
:enter (behavior ()
|
|
(logior! (-> self enemy-flags) (enemy-flag cam-attack-mode))
|
|
(logior! (-> self flags) 4)
|
|
(logclear! (-> self enemy-flags) (enemy-flag chase-startup))
|
|
(logclear! (-> self mask) (process-mask actor-pause))
|
|
(when (logtest? (-> self enemy-flags) (enemy-flag enable-on-hostile))
|
|
(logclear! (-> self enemy-flags) (enemy-flag enable-on-hostile))
|
|
(let ((gp-0 (-> self on-hostile)))
|
|
(if gp-0
|
|
(script-eval gp-0 :vector (-> self root trans))
|
|
)
|
|
)
|
|
)
|
|
(set! (-> self speed) 81920.0)
|
|
(let ((v1-20 (-> self nav)))
|
|
(set! (-> v1-20 acceleration) 16384.0)
|
|
)
|
|
0
|
|
(set! (-> self turning-acc) 122880.0)
|
|
(let ((v1-23 self))
|
|
(if (not (logtest? (enemy-flag enemy-flag36) (-> v1-23 enemy-flags)))
|
|
(set! (-> v1-23 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag38) (-> v1-23 enemy-flags))))
|
|
)
|
|
(set! (-> v1-23 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag36) (-> v1-23 enemy-flags))))
|
|
(set! (-> v1-23 nav callback-info) (-> v1-23 enemy-info callback-info))
|
|
)
|
|
0
|
|
(let ((v1-26 self))
|
|
(set! (-> v1-26 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag37) (-> v1-26 enemy-flags))))
|
|
)
|
|
0
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(set-time! (-> self state-time))
|
|
(roboguard-level-method-185 self (the-as symbol 1))
|
|
(vector-z-quaternion! (-> self roll-dir) (-> self root quat))
|
|
(set! (-> self roll-timer) 0)
|
|
(set! (-> self roll-attack-count) (the-as uint 0))
|
|
0
|
|
)
|
|
:exit (behavior ()
|
|
(sound-stop (-> self roll-sound))
|
|
(if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup))
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(logclear! (-> self focus-status) (focus-status dangerous))
|
|
)
|
|
)
|
|
:trans (behavior ()
|
|
(let ((a0-0 (static-sound-spec "robo-roll")))
|
|
(sound-play-by-spec a0-0 (-> self roll-sound) (-> self root trans))
|
|
)
|
|
(cond
|
|
((logtest? (-> self flags) 64)
|
|
(if (not (logtest? (-> self flags) 32))
|
|
(sound-play "robo-ball-hit")
|
|
)
|
|
(logior! (-> self flags) 32)
|
|
)
|
|
(else
|
|
(logand! (-> self flags) -33)
|
|
)
|
|
)
|
|
(logand! (-> self flags) -65)
|
|
(seek! (-> self speed) 81920.0 (* 1228800.0 (seconds-per-frame)))
|
|
(seek! (-> self turning-acc) 4096.0 (* 1228800.0 (seconds-per-frame)))
|
|
(let ((v1-20 (-> self nav)))
|
|
(set! (-> v1-20 target-speed) (-> self speed))
|
|
)
|
|
0
|
|
(let ((v1-22 (-> self nav)))
|
|
(set! (-> v1-22 turning-acceleration) (-> self turning-acc))
|
|
)
|
|
0
|
|
(nav-enemy-method-160 self)
|
|
(when (< (-> self roll-timer) (current-time))
|
|
(set! (-> self roll-timer) (+ (current-time) (the int (* 300.0 (rnd-float-range self 3.0 5.0)))))
|
|
(let ((gp-2 (handle->process (-> self focus handle))))
|
|
(when (and gp-2
|
|
(and gp-2
|
|
(not (logtest? (-> (the-as process-focusable gp-2) focus-status) (focus-status disable dead ignore grabbed)))
|
|
)
|
|
(< 2 (the-as int (-> self focus aware)))
|
|
)
|
|
(let ((s5-2
|
|
(vector-! (new 'stack-no-clear 'vector) (get-trans (the-as process-focusable gp-2) 0) (-> self root trans))
|
|
)
|
|
(s4-0 (new 'stack-no-clear 'vector))
|
|
)
|
|
(set! (-> s5-2 y) 0.0)
|
|
(vector-xz-normalize! s5-2 (if (logtest? (-> self pid) 1)
|
|
10240.0
|
|
-10240.0
|
|
)
|
|
)
|
|
(vector-rotate-around-y! s5-2 s5-2 16384.0)
|
|
(vector+! s4-0 (get-trans (the-as process-focusable gp-2) 0) s5-2)
|
|
(vector-! (-> self roll-dir) s4-0 (-> self root trans))
|
|
)
|
|
(set! (-> self roll-dir y) 0.0)
|
|
(vector-normalize! (-> self roll-dir) 1.0)
|
|
)
|
|
)
|
|
)
|
|
(let ((gp-3 (new 'stack-no-clear 'vector)))
|
|
(vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self root quat))
|
|
(new 'stack-no-clear 'vector)
|
|
(set! (-> gp-3 quad) (-> self roll-dir quad))
|
|
(let ((s3-2 (new 'stack-no-clear 'vector))
|
|
(s4-1 (new 'stack-no-clear 'vector))
|
|
(s5-3 (new 'stack 'clamp-travel-vector-to-mesh-return-info))
|
|
)
|
|
(let ((s2-0 (-> self nav state current-poly)))
|
|
(vector-xz-normalize-copy! s3-2 gp-3 20480.0)
|
|
(set! (-> s4-1 quad) (-> s3-2 quad))
|
|
(clamp-vector-to-mesh-no-gaps (-> self nav) (-> self root trans) s2-0 s4-1 s5-3)
|
|
)
|
|
(when (-> s5-3 found-boundary)
|
|
(let ((f30-1 (vector-length gp-3)))
|
|
(vector-flatten! gp-3 gp-3 (-> s5-3 boundary-normal))
|
|
(vector-rotate-around-y! gp-3 (-> s5-3 boundary-normal) (if (logtest? (-> self pid) 1)
|
|
17294.223
|
|
-17294.223
|
|
)
|
|
)
|
|
(vector-normalize! gp-3 f30-1)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> self roll-dir quad) (-> gp-3 quad))
|
|
)
|
|
(if (>= (-> self roll-attack-count) (the-as uint 3))
|
|
(go-virtual roll-to-walk)
|
|
)
|
|
)
|
|
:code (behavior ()
|
|
(ja :group! roboguard-ball-ja)
|
|
(until #f
|
|
(let ((a0-3 (-> self skel root-channel 0)))
|
|
(let ((f0-0 0.000024414063)
|
|
(a2-0 (-> self nav state))
|
|
(v1-7 (new 'stack-no-clear 'vector))
|
|
)
|
|
(set! (-> v1-7 quad) (-> a2-0 velocity quad))
|
|
(set! (-> a0-3 param 0) (* f0-0 (sqrtf (+ (* (-> v1-7 x) (-> v1-7 x)) (* (-> v1-7 z) (-> v1-7 z))))))
|
|
)
|
|
(joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-loop!)
|
|
)
|
|
(suspend)
|
|
)
|
|
#f
|
|
)
|
|
:post roboguard-roll-travel-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate roll-to-walk (roboguard-level)
|
|
:virtual #t
|
|
:event enemy-event-handler
|
|
:enter (behavior ()
|
|
'()
|
|
)
|
|
:code (behavior ()
|
|
(ja-no-eval :group! roboguard-ball-to-dizzy-ja :num! (seek!) :frame-num 0.0)
|
|
(until (ja-done? 0)
|
|
(when (< 17.0 (ja-aframe-num 0))
|
|
(logand! (-> self flags) -5)
|
|
(roboguard-level-method-185 self (the-as symbol 0))
|
|
)
|
|
(suspend)
|
|
(ja :num! (seek!))
|
|
)
|
|
(go-virtual idle-dizzy)
|
|
)
|
|
:post (behavior ()
|
|
(let ((a1-0 (new 'stack-no-clear 'collide-query))
|
|
(gp-0 (-> self root))
|
|
)
|
|
(if (find-ground gp-0 a1-0 (-> self enemy-info gnd-collide-with) 8192.0 81920.0 1024.0)
|
|
(set! (-> gp-0 trans y) (-> gp-0 gspot-pos y))
|
|
)
|
|
)
|
|
(nav-enemy-face-focus-post)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate idle-dizzy (roboguard-level)
|
|
:virtual #t
|
|
:event enemy-event-handler
|
|
:enter (behavior ()
|
|
(logand! (-> self flags) -5)
|
|
(roboguard-level-method-185 self (the-as symbol 0))
|
|
)
|
|
:code (behavior ()
|
|
(ja-channel-push! 1 (seconds 0.1))
|
|
(ja-no-eval :group! roboguard-dizzy-ja :num! (seek!) :frame-num 0.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek!))
|
|
)
|
|
(go-virtual roll-enter)
|
|
)
|
|
:post (behavior ()
|
|
(nav-enemy-simple-post)
|
|
)
|
|
)
|
|
|
|
;; definition for method 70 of type roboguard-level
|
|
(defmethod go-hostile ((this roboguard-level))
|
|
(go (method-of-object this roll-enter))
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate die (roboguard-level)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(call-parent-state-handler enter)
|
|
(roboguard-level-method-185 self (the-as symbol 0))
|
|
)
|
|
:code (behavior ()
|
|
(ja-channel-push! 1 (seconds 0.075))
|
|
(ja-no-eval :group! roboguard-death-standing-ja
|
|
:num! (seek! (ja-aframe 20.0 0))
|
|
:frame-num (ja-aframe 13.0 0)
|
|
)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! (ja-aframe 20.0 0)))
|
|
)
|
|
(ja-no-eval :group! roboguard-death-standing-ja
|
|
:num! (seek! (ja-aframe 25.0 0) 0.5)
|
|
:frame-num (ja-aframe 20.0 0)
|
|
)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! (ja-aframe 25.0 0) 0.5))
|
|
)
|
|
(ja-no-eval :group! roboguard-death-standing-ja
|
|
:num! (seek! (ja-aframe 26.0 0))
|
|
:frame-num (ja-aframe 25.0 0)
|
|
)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek! (ja-aframe 26.0 0)))
|
|
)
|
|
(let ((gp-6 (new 'stack 'joint-exploder-tuning (the-as uint 0))))
|
|
(set-vector! (-> gp-6 fountain-rand-transv-lo) -163840.0 0.0 -163840.0 1.0)
|
|
(set-vector! (-> gp-6 fountain-rand-transv-hi) 163840.0 409.6 163840.0 1.0)
|
|
(set! (-> gp-6 gravity) -40960.0)
|
|
(process-spawn
|
|
joint-exploder
|
|
(art-group-get-by-name *level* "skel-roboguard-level-explode" (the-as (pointer uint32) #f))
|
|
31
|
|
gp-6
|
|
*roboguard-level-exploder-params*
|
|
:to self
|
|
)
|
|
)
|
|
(go-virtual explode)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate explode (roboguard-level)
|
|
:virtual #t
|
|
:enter #f
|
|
:exit #f
|
|
:trans #f
|
|
:code (behavior ()
|
|
(sound-play "robo-explode")
|
|
(let ((v1-2 (-> self root root-prim)))
|
|
(set! (-> v1-2 prim-core collide-as) (collide-spec))
|
|
(set! (-> v1-2 prim-core collide-with) (collide-spec))
|
|
)
|
|
0
|
|
(logior! (-> self draw status) (draw-control-status no-draw))
|
|
(while (-> self child)
|
|
(suspend)
|
|
)
|
|
(cleanup-for-death self)
|
|
)
|
|
:post #f
|
|
)
|
|
|
|
;; definition for method 185 of type roboguard-level
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod roboguard-level-method-185 ((this roboguard-level) (arg0 symbol))
|
|
(let ((v1-1 (-> this root root-prim))
|
|
(a0-1 arg0)
|
|
)
|
|
(cond
|
|
((zero? a0-1)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-with)
|
|
(collide-spec backgnd jak bot player-list)
|
|
)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-with)
|
|
(collide-spec backgnd jak bot player-list)
|
|
)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 2 prim-core collide-as) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 2 prim-core collide-with) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 3 prim-core collide-as) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 3 prim-core collide-with) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 4 prim-core collide-as) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 4 prim-core collide-with) (collide-spec))
|
|
(set-vector! (-> v1-1 local-sphere) 0.0 8192.0 0.0 12288.0)
|
|
)
|
|
((= a0-1 1)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-as) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-with) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-as) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-with) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 2 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 2 prim-core collide-with)
|
|
(collide-spec jak bot enemy player-list)
|
|
)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 3 prim-core collide-as) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 3 prim-core collide-with) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 4 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 4 prim-core collide-with)
|
|
(collide-spec jak bot player-list)
|
|
)
|
|
(set-vector! (-> v1-1 local-sphere) 0.0 5734.4 0.0 7372.8)
|
|
)
|
|
((= a0-1 2)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 0 prim-core collide-with)
|
|
(collide-spec backgnd jak bot player-list)
|
|
)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 1 prim-core collide-with)
|
|
(collide-spec backgnd jak bot player-list)
|
|
)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 2 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 2 prim-core collide-with)
|
|
(collide-spec jak bot player-list)
|
|
)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 3 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 3 prim-core collide-with)
|
|
(collide-spec jak bot player-list)
|
|
)
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 4 prim-core collide-as) (collide-spec))
|
|
(set! (-> (the-as collide-shape-prim-group v1-1) child 4 prim-core collide-with) (collide-spec))
|
|
(set-vector! (-> v1-1 local-sphere) 0.0 8192.0 0.0 24576.0)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 77 of type roboguard-level
|
|
(defmethod enemy-method-77 ((this roboguard-level) (arg0 enemy-knocked-info))
|
|
(ja-channel-push! 1 0)
|
|
(case (-> this incoming knocked-type)
|
|
(((knocked-type knocked-type-0)
|
|
(knocked-type knocked-type-1)
|
|
(knocked-type knocked-type-4)
|
|
(knocked-type knocked-type-6)
|
|
)
|
|
(let ((a0-5 (-> this skel root-channel 0)))
|
|
(set! (-> a0-5 frame-group) (the-as art-joint-anim (-> this draw art-group data 21)))
|
|
(set! (-> a0-5 param 0)
|
|
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 21)) frames num-frames) -1))
|
|
)
|
|
(set! (-> a0-5 param 1) (-> arg0 anim-speed))
|
|
(set! (-> a0-5 frame-num) 0.0)
|
|
(joint-control-channel-group! a0-5 (the-as art-joint-anim (-> this draw art-group data 21)) num-func-seek!)
|
|
)
|
|
)
|
|
(else
|
|
(let ((a0-6 (-> this skel root-channel 0)))
|
|
(set! (-> a0-6 frame-group) (the-as art-joint-anim (-> this draw art-group data 23)))
|
|
(set! (-> a0-6 param 0)
|
|
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 23)) frames num-frames) -1))
|
|
)
|
|
(set! (-> a0-6 param 1) (-> arg0 anim-speed))
|
|
(set! (-> a0-6 frame-num) 0.0)
|
|
(joint-control-channel-group! a0-6 (the-as art-joint-anim (-> this draw art-group data 23)) num-func-seek!)
|
|
)
|
|
)
|
|
)
|
|
#t
|
|
)
|
|
|
|
;; definition for method 78 of type roboguard-level
|
|
(defmethod enemy-method-78 ((this roboguard-level) (arg0 enemy-knocked-info))
|
|
(case (-> this incoming knocked-type)
|
|
(((knocked-type knocked-type-0)
|
|
(knocked-type knocked-type-1)
|
|
(knocked-type knocked-type-4)
|
|
(knocked-type knocked-type-6)
|
|
)
|
|
(let ((v1-4 (-> this skel root-channel 0)))
|
|
(set! (-> v1-4 frame-group) (the-as art-joint-anim (-> this draw art-group data 22)))
|
|
(set! (-> v1-4 param 0)
|
|
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 22)) frames num-frames) -1))
|
|
)
|
|
(set! (-> v1-4 param 1) (-> arg0 anim-speed))
|
|
(set! (-> v1-4 frame-num) 0.0)
|
|
(joint-control-channel-group! v1-4 (the-as art-joint-anim (-> this draw art-group data 22)) num-func-seek!)
|
|
)
|
|
)
|
|
(else
|
|
(let ((v1-8 (-> this skel root-channel 0)))
|
|
(set! (-> v1-8 frame-group) (the-as art-joint-anim (-> this draw art-group data 24)))
|
|
(set! (-> v1-8 param 0)
|
|
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 24)) frames num-frames) -1))
|
|
)
|
|
(set! (-> v1-8 param 1) (-> arg0 anim-speed))
|
|
(set! (-> v1-8 frame-num) 0.0)
|
|
(joint-control-channel-group! v1-8 (the-as art-joint-anim (-> this draw art-group data 24)) num-func-seek!)
|
|
)
|
|
)
|
|
)
|
|
#t
|
|
)
|
|
|
|
;; definition for method 74 of type roboguard-level
|
|
;; INFO: Used lq/sq
|
|
(defmethod general-event-handler ((this roboguard-level) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
|
|
"Handles various events for the enemy
|
|
@TODO - unsure if there is a pattern for the events and this should have a more specific name"
|
|
(case arg2
|
|
(('attack)
|
|
(cond
|
|
((logtest? (-> this flags) 4)
|
|
(let ((v1-3 (the-as object (-> arg3 param 1)))
|
|
(a0-2 arg0)
|
|
)
|
|
(cond
|
|
((!= (-> (the-as attack-info v1-3) id) (-> this incoming-attack-id))
|
|
(set! (-> this incoming-attack-id) (-> (the-as attack-info v1-3) id))
|
|
(when (and a0-2 (not (logtest? (process-mask enemy) (-> a0-2 mask))))
|
|
(let ((s5-0 (find-offending-process-focusable a0-2 (the-as attack-info v1-3))))
|
|
(when s5-0
|
|
(new 'stack-no-clear 'vector)
|
|
(set! (-> (new 'stack-no-clear 'vector) quad) (-> s5-0 root trans quad))
|
|
(if (< (-> this roll-attack-count) (the-as uint 3))
|
|
(+! (-> this roll-attack-count) 1)
|
|
)
|
|
(vector-! (-> this roll-dir) (-> this root trans) (-> s5-0 root trans))
|
|
(set! (-> this roll-dir y) 0.0)
|
|
(vector-xz-normalize! (-> this roll-dir) 1.0)
|
|
(set! (-> this speed) (+ 245760.0 (vector-length (-> s5-0 root transv))))
|
|
(let ((a0-9 (-> this nav state))
|
|
(v1-19 (vector-float*! (new 'stack-no-clear 'vector) (-> this roll-dir) (-> this speed)))
|
|
)
|
|
(set! (-> a0-9 velocity quad) (-> v1-19 quad))
|
|
)
|
|
0
|
|
(let ((v1-23 (-> this nav state)))
|
|
(set! (-> v1-23 speed) (-> this speed))
|
|
)
|
|
0
|
|
(let ((v1-25 (-> this nav)))
|
|
(set! (-> v1-25 target-speed) (-> this speed))
|
|
)
|
|
0
|
|
(sound-play "robo-ball-kick")
|
|
)
|
|
)
|
|
)
|
|
#t
|
|
)
|
|
(else
|
|
#f
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(else
|
|
((method-of-type nav-enemy general-event-handler) this arg0 arg1 arg2 arg3)
|
|
)
|
|
)
|
|
)
|
|
(('hit 'hit-knocked 'hit-flinch)
|
|
(when (not (logtest? (-> this flags) 4))
|
|
(let ((s5-2 (new 'stack 'joint-exploder-tuning (the-as uint 1))))
|
|
(set! (-> s5-2 fountain-rand-transv-lo quad) (-> this incoming attacker-pos quad))
|
|
(set! (-> s5-2 fountain-rand-transv-hi x) 4096.0)
|
|
(set! (-> s5-2 fountain-rand-transv-hi y) 122880.0)
|
|
(process-spawn
|
|
joint-exploder
|
|
(art-group-get-by-name *level* "skel-roboguard-level-explode" (the-as (pointer uint32) #f))
|
|
31
|
|
s5-2
|
|
*roboguard-level-exploder-params*
|
|
:to this
|
|
)
|
|
)
|
|
(dying this)
|
|
(go (method-of-object this explode))
|
|
)
|
|
)
|
|
(else
|
|
((method-of-type nav-enemy general-event-handler) this arg0 arg1 arg2 arg3)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; definition for method 76 of type roboguard-level
|
|
;; INFO: Used lq/sq
|
|
;; WARN: Return type mismatch object vs symbol.
|
|
(defmethod enemy-method-76 ((this roboguard-level) (arg0 process) (arg1 event-message-block))
|
|
(rlet ((acc :class vf)
|
|
(vf0 :class vf)
|
|
(vf4 :class vf)
|
|
(vf5 :class vf)
|
|
(vf6 :class vf)
|
|
(vf7 :class vf)
|
|
)
|
|
(init-vf0-vector)
|
|
(the-as
|
|
symbol
|
|
(cond
|
|
((or (= (-> arg0 type) target) (not (logtest? (-> this flags) 4)))
|
|
((method-of-type nav-enemy enemy-method-76) this arg0 arg1)
|
|
)
|
|
(else
|
|
(when (!= (-> arg0 type) target)
|
|
(-> arg1 param 0)
|
|
(let ((s1-0 (the-as process (as-type arg0 process-focusable))))
|
|
(when (and s1-0 (logtest? (process-mask enemy) (-> s1-0 mask)))
|
|
(let ((s2-1
|
|
(vector-! (new 'stack-no-clear 'vector) (-> this root trans) (-> (the-as process-drawable s1-0) root trans))
|
|
)
|
|
)
|
|
(new 'stack-no-clear 'vector)
|
|
0.0
|
|
(let ((s3-1 (new 'stack-no-clear 'vector)))
|
|
(vector-normalize! s2-1 1.0)
|
|
(let ((f0-3
|
|
(- (vector-dot (-> this root transv) s2-1) (vector-dot (-> (the-as process-drawable s1-0) root transv) s2-1))
|
|
)
|
|
)
|
|
(let ((a1-5 (-> this nav state)))
|
|
(set! (-> s3-1 quad) (-> a1-5 velocity quad))
|
|
)
|
|
(let ((a0-16 s3-1))
|
|
(let ((v1-20 s3-1))
|
|
(let ((a1-9 (* -1.0 f0-3)))
|
|
(.mov vf7 a1-9)
|
|
)
|
|
(.lvf vf5 (&-> s2-1 quad))
|
|
(.lvf vf4 (&-> v1-20 quad))
|
|
)
|
|
(.add.x.vf.w vf6 vf0 vf0)
|
|
(.mul.x.vf.xyz acc vf5 vf7)
|
|
(.add.mul.w.vf.xyz vf6 vf4 vf0 acc)
|
|
(.svf (&-> a0-16 quad) vf6)
|
|
)
|
|
)
|
|
(let ((a0-17 (-> this nav state))
|
|
(v1-22 s3-1)
|
|
)
|
|
(set! (-> a0-17 velocity quad) (-> v1-22 quad))
|
|
)
|
|
0
|
|
(set! (-> this speed) (vector-length s3-1))
|
|
(let ((v1-28 (-> this nav state)))
|
|
(set! (-> v1-28 speed) (-> this speed))
|
|
)
|
|
0
|
|
(let ((v1-30 (-> this nav)))
|
|
(set! (-> v1-30 target-speed) (-> this speed))
|
|
)
|
|
0
|
|
(set! (-> this roll-timer) (+ (current-time) (the int (* 300.0 (rnd-float-range this 3.0 5.0)))))
|
|
(set! (-> this roll-dir quad) (-> s3-1 quad))
|
|
)
|
|
)
|
|
(set! (-> this roll-dir y) 0.0)
|
|
(vector-xz-normalize! (-> this roll-dir) 1.0)
|
|
(let ((a0-22 (-> this nav state))
|
|
(v1-40 (-> this roll-dir))
|
|
)
|
|
(set! (-> a0-22 heading quad) (-> v1-40 quad))
|
|
)
|
|
0
|
|
(logior! (-> this flags) 64)
|
|
)
|
|
)
|
|
(send-event arg0 'touch (-> arg1 param 0))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; definition for method 142 of type roboguard-level
|
|
;; INFO: Used lq/sq
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod nav-enemy-method-142 ((this roboguard-level) (arg0 nav-control))
|
|
(let ((s3-0 (new 'stack-no-clear 'vector)))
|
|
(let ((a1-1 (-> arg0 state)))
|
|
(set! (-> s3-0 quad) (-> a1-1 heading quad))
|
|
)
|
|
(set! (-> s3-0 y) 0.0)
|
|
(vector-normalize! s3-0 1.0)
|
|
(let ((gp-0 (new 'stack-no-clear 'quaternion))
|
|
(s5-1 (-> this root quat))
|
|
)
|
|
(quaternion-set! gp-0 0.0 (-> s3-0 x) 0.0 (+ 1.0 (-> s3-0 z)))
|
|
(quaternion-normalize! gp-0)
|
|
(quaternion-pseudo-seek
|
|
s5-1
|
|
s5-1
|
|
gp-0
|
|
(* (fmax 0.5 (/ (-> arg0 state speed) METER_LENGTH)) (seconds-per-frame))
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 176 of type roboguard-level
|
|
;; INFO: Used lq/sq
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod nav-enemy-method-176 ((this roboguard-level))
|
|
(nav-enemy-method-177 this)
|
|
(let ((a0-2 this))
|
|
(when (logtest? (enemy-flag enemy-flag36) (-> a0-2 enemy-flags))
|
|
(cond
|
|
((logtest? (enemy-flag enemy-flag38) (-> this enemy-flags))
|
|
(set! (-> this enemy-flags) (the-as enemy-flag (logclear (-> this enemy-flags) (enemy-flag enemy-flag38))))
|
|
(set! (-> this root gspot-pos quad) (-> this root trans quad))
|
|
)
|
|
(else
|
|
(nav-enemy-method-142 this (-> this nav))
|
|
(nav-enemy-method-143 this (-> this nav))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(common-post this)
|
|
(update-transforms (-> this root))
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 132 of type roboguard-level
|
|
(defmethod dying ((this roboguard-level))
|
|
"Cleans-up the enemy and any associated resources. Potentially spawns skull gems"
|
|
(when (not (logtest? (enemy-flag called-dying) (-> this enemy-flags)))
|
|
(send-event (ppointer->process (-> this parent)) 'roboguard-die)
|
|
((method-of-type nav-enemy dying) this)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 10 of type roboguard-level
|
|
(defmethod deactivate ((this roboguard-level))
|
|
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
|
|
(sound-stop (-> this roll-sound))
|
|
(call-parent-method this)
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 7 of type roboguard-level
|
|
(defmethod relocate ((this roboguard-level) (offset int))
|
|
(call-parent-method this offset)
|
|
)
|
|
|
|
;; definition for method 114 of type roboguard-level
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod init-enemy-collision! ((this roboguard-level))
|
|
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
|
|
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
|
|
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s5-0 reaction) cshape-reaction-default)
|
|
(set! (-> s5-0 no-reaction)
|
|
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
|
|
)
|
|
(set! (-> s5-0 penetrated-by) (penetrate))
|
|
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 5) 0)))
|
|
(set! (-> s5-0 total-prims) (the-as uint 6))
|
|
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> s4-0 prim-core collide-with) (collide-spec backgnd jak bot enemy hit-by-others-list player-list))
|
|
(set! (-> s4-0 prim-core action) (collide-action solid deadly no-standon))
|
|
(set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 20480.0)
|
|
(set! (-> s5-0 root-prim) s4-0)
|
|
)
|
|
(let ((v1-12 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-12 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-12 prim-core collide-with) (collide-spec backgnd jak bot player-list))
|
|
(set! (-> v1-12 prim-core action) (collide-action solid deadly))
|
|
(set-vector! (-> v1-12 local-sphere) 0.0 6144.0 0.0 6144.0)
|
|
)
|
|
(let ((v1-14 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-14 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-14 prim-core collide-with) (collide-spec backgnd jak bot player-list))
|
|
(set! (-> v1-14 prim-core action) (collide-action solid deadly no-standon))
|
|
(set-vector! (-> v1-14 local-sphere) 0.0 9830.4 0.0 6144.0)
|
|
)
|
|
(let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-16 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-16 prim-core collide-with) (collide-spec backgnd enemy hit-by-others-list))
|
|
(set! (-> v1-16 prim-core action) (collide-action solid no-standon))
|
|
(set-vector! (-> v1-16 local-sphere) 0.0 5734.4 0.0 5734.4)
|
|
)
|
|
(let ((v1-18 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-18 prim-core action) (collide-action))
|
|
(set! (-> v1-18 transform-index) 11)
|
|
(set-vector! (-> v1-18 local-sphere) 0.0 0.0 0.0 4096.0)
|
|
)
|
|
(let ((v1-20 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-20 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-20 prim-core collide-with) (collide-spec jak bot player-list))
|
|
(set! (-> v1-20 prim-core action) (collide-action deadly))
|
|
(set-vector! (-> v1-20 local-sphere) 0.0 5734.4 0.0 7372.8)
|
|
)
|
|
(set! (-> s5-0 nav-radius) 8192.0)
|
|
(let ((v1-22 (-> s5-0 root-prim)))
|
|
(set! (-> s5-0 backup-collide-as) (-> v1-22 prim-core collide-as))
|
|
(set! (-> s5-0 backup-collide-with) (-> v1-22 prim-core collide-with))
|
|
)
|
|
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
|
|
(set! (-> this root) s5-0)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 115 of type roboguard-level
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod init-enemy! ((this roboguard-level))
|
|
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
|
|
(initialize-skeleton
|
|
this
|
|
(the-as skeleton-group (art-group-get-by-name *level* "skel-roboguard-level" (the-as (pointer uint32) #f)))
|
|
(the-as pair 0)
|
|
)
|
|
(set! (-> this enemy-flags)
|
|
(the-as enemy-flag (logior (enemy-flag no-initial-move-to-ground) (-> this enemy-flags)))
|
|
)
|
|
(init-enemy-behaviour-and-stats! this *roboguard-level-nav-enemy-info*)
|
|
(let ((v1-8 (-> this nav)))
|
|
(set! (-> v1-8 nav-cull-radius) 81920.0)
|
|
)
|
|
0
|
|
(set! (-> this fact cam-horz) 98304.0)
|
|
(set! (-> this fact cam-vert) 24576.0)
|
|
(set! (-> this fact cam-notice-dist) 122880.0)
|
|
(let ((v1-16 (-> this nav)))
|
|
(logclear! (-> v1-16 flags) (nav-control-flag limit-rotation-rate output-sphere-hash))
|
|
(logclear! (-> this nav flags) (nav-control-flag update-heading-from-facing))
|
|
(set! (-> this enemy-flags) (the-as enemy-flag (logclear (-> this enemy-flags) (enemy-flag enemy-flag43))))
|
|
(let ((a0-13 v1-16))
|
|
(set! (-> a0-13 sphere-mask) (the-as uint #x800fe))
|
|
)
|
|
0
|
|
(let ((a0-15 v1-16))
|
|
(set! (-> a0-15 nav-cull-radius) 12288.0)
|
|
)
|
|
0
|
|
(logclear! (-> v1-16 flags) (nav-control-flag output-sphere-hash))
|
|
)
|
|
(set! (-> this enemy-info callback-info) *nav-enemy-physics-callback-info*)
|
|
(let ((v1-18 this))
|
|
(if (not (logtest? (enemy-flag enemy-flag36) (-> v1-18 enemy-flags)))
|
|
(set! (-> v1-18 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag38) (-> v1-18 enemy-flags))))
|
|
)
|
|
(set! (-> v1-18 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag36) (-> v1-18 enemy-flags))))
|
|
(set! (-> v1-18 nav callback-info) (-> v1-18 enemy-info callback-info))
|
|
)
|
|
0
|
|
(set! (-> this roll-sound) (new-sound-id))
|
|
(set! (-> this flags) (the-as uint 0))
|
|
0
|
|
(none)
|
|
)
|