mirror of
https://github.com/open-goal/jak-project
synced 2026-08-10 11:14:50 -04:00
48cb9bb787
Add support for `as-type` macro, and detecting inline font methods. This works in all three games but I've only updated jak 3's goal_src for now. Eventually I will go back and work through the others, but I want to get more decompiler features in first.  --------- Co-authored-by: water111 <awaterford1111445@gmail.com>
575 lines
19 KiB
Common Lisp
Vendored
Generated
575 lines
19 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type des-jump-bridge
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(deftype des-jump-bridge (process-drawable)
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()
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(:state-methods
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idle
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raise
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up
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)
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)
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;; definition for method 3 of type des-jump-bridge
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(defmethod inspect ((this des-jump-bridge))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 this)
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)
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(label cfg-4)
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this
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)
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;; failed to figure out what this is:
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(defskelgroup skel-des-jump-bridge des-jump-bridge des-jump-bridge-lod0-jg des-jump-bridge-idle-ja
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((des-jump-bridge-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 40 60)
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:origin-joint-index 4
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)
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;; failed to figure out what this is:
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(defstate idle (des-jump-bridge)
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:virtual #t
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:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
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(case message
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(('raise)
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(logclear! (-> self mask) (process-mask actor-pause))
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(go-virtual raise)
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)
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)
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)
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:code (behavior ()
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(ja :group! (ja-group) :num! min)
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(transform-post)
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(sleep-code)
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)
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)
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;; failed to figure out what this is:
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(defstate raise (des-jump-bridge)
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:virtual #t
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:code (behavior ()
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(cond
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((string-suffix= (-> self name) "-1")
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(ja-no-eval :group! des-jump-bridge-80meterup-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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(else
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(ja-no-eval :group! des-jump-bridge-60meterup-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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)
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(go-virtual up)
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)
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:post transform-post
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)
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;; failed to figure out what this is:
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(defstate up (des-jump-bridge)
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:virtual #t
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:code (behavior ()
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(process-entity-status! self (entity-perm-status subtask-complete) #t)
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(if (string-suffix= (-> self name) "-1")
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(ja :group! des-jump-bridge-80meterup-ja :num! max)
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(ja :group! des-jump-bridge-60meterup-ja :num! max)
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)
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(transform-post)
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(logior! (-> self mask) (process-mask actor-pause))
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(sleep-code)
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)
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)
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;; definition for method 11 of type des-jump-bridge
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(defmethod init-from-entity! ((this des-jump-bridge) (arg0 entity-actor))
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"Set up a newly created process from the entity that created it."
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(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
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(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
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(set! (-> s4-0 total-prims) (the-as uint 4))
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(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle camera-blocker))
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(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list))
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(set! (-> s3-0 prim-core action) (collide-action solid rideable))
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(set! (-> s3-0 transform-index) 4)
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(set-vector! (-> s3-0 local-sphere) 0.0 0.0 163840.0 286720.0)
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(set! (-> s4-0 root-prim) s3-0)
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)
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(let ((v1-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> v1-9 prim-core collide-as) (collide-spec obstacle camera-blocker))
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(set! (-> v1-9 prim-core collide-with) (collide-spec jak player-list))
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(set! (-> v1-9 prim-core action) (collide-action solid rideable))
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(set! (-> v1-9 transform-index) 3)
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(set-vector! (-> v1-9 local-sphere) 0.0 -81920.0 0.0 163840.0)
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)
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(let ((v1-11 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
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(set! (-> v1-11 prim-core collide-as) (collide-spec obstacle camera-blocker))
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(set! (-> v1-11 prim-core collide-with) (collide-spec jak player-list))
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(set! (-> v1-11 prim-core action) (collide-action solid rideable))
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(set! (-> v1-11 transform-index) 4)
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(set-vector! (-> v1-11 local-sphere) 0.0 0.0 122880.0 204800.0)
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)
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(let ((v1-13 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
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(set! (-> v1-13 prim-core collide-as) (collide-spec obstacle camera-blocker))
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(set! (-> v1-13 prim-core collide-with) (collide-spec jak player-list))
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(set! (-> v1-13 prim-core action) (collide-action solid rideable))
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(set! (-> v1-13 transform-index) 5)
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(set-vector! (-> v1-13 local-sphere) 0.0 0.0 40960.0 163840.0)
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)
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(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
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(let ((v1-16 (-> s4-0 root-prim)))
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(set! (-> s4-0 backup-collide-as) (-> v1-16 prim-core collide-as))
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(set! (-> s4-0 backup-collide-with) (-> v1-16 prim-core collide-with))
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)
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(set! (-> this root) s4-0)
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)
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(process-drawable-from-entity! this arg0)
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(initialize-skeleton
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this
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(the-as skeleton-group (art-group-get-by-name *level* "skel-des-jump-bridge" (the-as (pointer level) #f)))
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(the-as pair 0)
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)
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(if (or (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
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(task-node-closed? (game-task-node desert-chase-marauders-ambush))
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)
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(go (method-of-object this up))
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(go (method-of-object this idle))
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)
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)
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;; definition of type des-draw-bridge
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(deftype des-draw-bridge (process-drawable)
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((plane vector :inline)
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)
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(:state-methods
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idle
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dormant
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lower
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down
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raise
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)
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(:methods
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(des-draw-bridge-method-25 (_type_) none)
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)
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)
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;; definition for method 3 of type des-draw-bridge
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(defmethod inspect ((this des-draw-bridge))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 this)
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)
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(format #t "~2Tplane: #<vector @ #x~X>~%" (-> this plane))
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(label cfg-4)
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this
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)
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;; failed to figure out what this is:
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(defskelgroup skel-des-draw-bridge des-draw-bridge des-draw-bridge-lod0-jg des-draw-bridge-idle-ja
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((des-draw-bridge-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 10 25)
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:shadow des-draw-bridge-shadow-mg
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:origin-joint-index 3
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:shadow-joint-index 3
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)
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;; failed to figure out what this is:
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(defstate idle (des-draw-bridge)
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:virtual #t
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:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
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(case message
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(('lower)
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(logclear! (-> self mask) (process-mask actor-pause))
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(go-virtual lower)
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)
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)
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)
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:trans (behavior ()
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(des-draw-bridge-method-25 self)
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(when (and *target*
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(focus-test? *target* pilot-riding)
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(and (as-type (handle->process (-> *target* pilot vehicle)) v-toad)
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(< (vector-vector-distance (-> self root trans) (target-pos 0)) 327680.0)
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(< 0.0 (vector4-dot (-> self plane) (target-pos 0)))
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)
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)
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(if (and *target* (not (logtest? (-> *target* focus-status) (focus-status grabbed))))
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(process-grab? *target* #f)
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)
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(when (and *target* (focus-test? *target* grabbed) (< (vector-length (-> *target* control transv)) 2048.0))
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(let ((s5-1 (new 'static 'inline-array vector 2 (new 'static 'vector) (new 'static 'vector))))
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(let ((s3-0 (-> s5-1 0))
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(gp-3 (-> s5-1 1))
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(s2-0 (new 'stack-no-clear 'vector))
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(s4-0 (new 'stack-no-clear 'vector))
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)
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(vector-normalize! (vector-z-quaternion! s2-0 (-> self root quat)) 102400.0)
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(vector-x-quaternion! s4-0 (-> self root quat))
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(vector+! s2-0 s2-0 (-> self root trans))
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(vector-copy! s3-0 s2-0)
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(vector-copy! gp-3 s2-0)
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(vector+! s3-0 s3-0 (vector-normalize! s4-0 143360.0))
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(vector+! gp-3 gp-3 (vector-normalize! s4-0 -102400.0))
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)
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(blocking-plane-spawn (the-as curve-control #f) s5-1 122880.0)
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)
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(set-setting! 'letterbox 'abs 1.0 0)
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(set-setting! 'letterbox-speed 'abs 4.0 0)
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(set-setting! 'pilot-exit #f 0.0 0)
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(set-setting! 'jump #f 0.0 0)
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(go-virtual lower)
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)
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)
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(if (and *target*
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(focus-test? *target* pilot-riding)
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(< (if *target*
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(vector-vector-xz-distance (-> self root trans) (-> *target* control trans))
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4096000.0
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)
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512000.0
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)
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)
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(set-setting! 'jump #f 0.0 0)
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(set-setting! 'jump #t 0.0 0)
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)
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(when (task-node-closed? (game-task-node desert-chase-marauders-ambush))
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(remove-setting! 'pilot-exit)
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(go-virtual lower)
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)
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)
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:code (behavior ()
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(process-entity-status! self (entity-perm-status subtask-complete) #f)
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(ja :group! (ja-group) :num! min)
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(transform-post)
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(logior! (-> self mask) (process-mask actor-pause))
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(sleep-code)
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)
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)
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;; failed to figure out what this is:
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(defstate dormant (des-draw-bridge)
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:virtual #t
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:parent (des-draw-bridge idle)
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:event #f
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:trans (behavior ()
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(des-draw-bridge-method-25 self)
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(if (and (task-node-closed? (game-task-node desert-chase-marauders-introduction))
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(not (task-node-closed? (game-task-node desert-chase-marauders-resolution)))
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)
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(go-virtual idle)
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)
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)
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)
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;; failed to figure out what this is:
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(defstate lower (des-draw-bridge)
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:virtual #t
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:trans (behavior ()
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(des-draw-bridge-method-25 self)
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)
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:code (behavior ()
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(sound-play "drawbridge")
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(ja-no-eval :group! des-draw-bridge-down-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(sound-play "drawbridge-end")
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(go-virtual down)
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)
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:post transform-post
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)
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;; failed to figure out what this is:
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(defstate down (des-draw-bridge)
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:virtual #t
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:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
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(case message
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(('down?)
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#t
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)
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(('raise)
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(logclear! (-> self mask) (process-mask actor-pause))
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(go-virtual raise)
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)
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)
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)
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:trans (behavior ()
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(des-draw-bridge-method-25 self)
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(when (and *target* (focus-test? *target* grabbed))
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(process-release? *target*)
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(blocking-plane-destroy)
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(remove-setting! 'letterbox)
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)
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(when (and *target*
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(< (vector4-dot (-> self plane) (target-pos 0)) -40960.0)
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(not (task-node-closed? (game-task-node desert-chase-marauders-ambush)))
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)
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(remove-setting! 'letterbox-speed)
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(go-virtual raise)
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)
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(if (and *target*
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(focus-test? *target* pilot-riding)
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(< (if *target*
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(vector-vector-xz-distance (-> self root trans) (-> *target* control trans))
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4096000.0
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)
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512000.0
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)
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)
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(set-setting! 'jump #f 0.0 0)
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(set-setting! 'jump #t 0.0 0)
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)
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)
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:code (behavior ()
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(process-entity-status! self (entity-perm-status subtask-complete) #t)
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(ja :group! des-draw-bridge-down-ja :num! max)
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(transform-post)
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(logior! (-> self mask) (process-mask actor-pause))
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(sleep-code)
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)
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)
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;; failed to figure out what this is:
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(defstate raise (des-draw-bridge)
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:virtual #t
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:trans (behavior ()
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(des-draw-bridge-method-25 self)
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)
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:code (behavior ()
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(ja-no-eval :group! des-draw-bridge-down-ja :num! (seek! 0.0) :frame-num max)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! 0.0))
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)
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(go-virtual idle)
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)
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:post transform-post
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)
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;; failed to figure out what this is:
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(method-set! des-draw-bridge 25 (if *debug-segment*
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(lambda () 0 (none))
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nothing
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)
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)
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;; definition for method 11 of type des-draw-bridge
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(defmethod init-from-entity! ((this des-draw-bridge) (arg0 entity-actor))
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"Set up a newly created process from the entity that created it."
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(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
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(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 2) 0)))
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(set! (-> s4-0 total-prims) (the-as uint 3))
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(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle camera-blocker))
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(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list))
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(set! (-> s3-0 prim-core action) (collide-action solid rideable))
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(set! (-> s3-0 transform-index) 3)
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(set-vector! (-> s3-0 local-sphere) 0.0 0.0 40960.0 122880.0)
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(set! (-> s4-0 root-prim) s3-0)
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)
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(let ((v1-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> v1-9 prim-core collide-as) (collide-spec obstacle camera-blocker))
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(set! (-> v1-9 prim-core collide-with) (collide-spec jak player-list))
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(set! (-> v1-9 prim-core action) (collide-action solid rideable))
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(set! (-> v1-9 transform-index) 4)
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(set-vector! (-> v1-9 local-sphere) 0.0 0.0 20480.0 61440.0)
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)
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(let ((v1-11 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
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(set! (-> v1-11 prim-core collide-as) (collide-spec obstacle camera-blocker))
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(set! (-> v1-11 prim-core collide-with) (collide-spec jak player-list))
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(set! (-> v1-11 prim-core action) (collide-action solid rideable))
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(set! (-> v1-11 transform-index) 3)
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(set-vector! (-> v1-11 local-sphere) 0.0 0.0 20480.0 73728.0)
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)
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(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
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(let ((v1-14 (-> s4-0 root-prim)))
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(set! (-> s4-0 backup-collide-as) (-> v1-14 prim-core collide-as))
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(set! (-> s4-0 backup-collide-with) (-> v1-14 prim-core collide-with))
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)
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(set! (-> this root) s4-0)
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)
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(process-drawable-from-entity! this arg0)
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(initialize-skeleton
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this
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(the-as skeleton-group (art-group-get-by-name *level* "skel-des-draw-bridge" (the-as (pointer level) #f)))
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(the-as pair 0)
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)
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(set! (-> this root pause-adjust-distance) 409600.0)
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(vector-z-quaternion! (-> this plane) (-> arg0 quat))
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(set! (-> this plane w) (- (vector-dot (-> this plane) (-> this root trans))))
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(cond
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((and (task-node-closed? (game-task-node desert-chase-marauders-introduction))
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(not (task-node-closed? (game-task-node desert-chase-marauders-resolution)))
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)
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(if (or (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
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(task-node-closed? (game-task-node desert-chase-marauders-ambush))
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)
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(go (method-of-object this down))
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(go (method-of-object this idle))
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)
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)
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(else
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(go (method-of-object this dormant))
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)
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)
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)
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;; definition of type des-garage-door
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(deftype des-garage-door (process-drawable)
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()
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(:state-methods
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idle
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open
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opening
|
|
closing
|
|
)
|
|
)
|
|
|
|
;; definition for method 3 of type des-garage-door
|
|
(defmethod inspect ((this des-garage-door))
|
|
(when (not this)
|
|
(set! this this)
|
|
(goto cfg-4)
|
|
)
|
|
(let ((t9-0 (method-of-type process-drawable inspect)))
|
|
(t9-0 this)
|
|
)
|
|
(label cfg-4)
|
|
this
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defskelgroup skel-des-garage-door des-garage-door des-garage-door-lod0-jg des-garage-door-idle-ja
|
|
((des-garage-door-lod0-mg (meters 999999)))
|
|
:bounds (static-spherem 0 5 0 10)
|
|
:origin-joint-index 3
|
|
)
|
|
|
|
;; definition for function des-garage-door-handler
|
|
(defbehavior des-garage-door-handler des-garage-door ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
|
|
(case arg2
|
|
(('open)
|
|
(logclear! (-> self mask) (process-mask actor-pause))
|
|
(go-virtual opening)
|
|
)
|
|
(('close)
|
|
(logclear! (-> self mask) (process-mask actor-pause))
|
|
(go-virtual closing)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate idle (des-garage-door)
|
|
:virtual #t
|
|
:event des-garage-door-handler
|
|
:code (behavior ()
|
|
(ja :num-func num-func-identity :frame-num 0.0)
|
|
(transform-post)
|
|
(logior! (-> self mask) (process-mask actor-pause))
|
|
(sleep-code)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate open (des-garage-door)
|
|
:virtual #t
|
|
:event des-garage-door-handler
|
|
:code (behavior ()
|
|
(process-entity-status! self (entity-perm-status subtask-complete) #t)
|
|
(ja :num-func num-func-identity :frame-num max)
|
|
(transform-post)
|
|
(logior! (-> self mask) (process-mask actor-pause))
|
|
(sleep-code)
|
|
)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate opening (des-garage-door)
|
|
:virtual #t
|
|
:event des-garage-door-handler
|
|
:code (behavior ()
|
|
(sound-play "gate-raise")
|
|
(until #f
|
|
(ja :num! (seek!))
|
|
(suspend)
|
|
(if (ja-done? 0)
|
|
(goto cfg-5)
|
|
)
|
|
)
|
|
#f
|
|
(label cfg-5)
|
|
(go-virtual open)
|
|
)
|
|
:post transform-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate closing (des-garage-door)
|
|
:virtual #t
|
|
:event des-garage-door-handler
|
|
:code (behavior ()
|
|
(sound-play "gate-lower")
|
|
(until #f
|
|
(ja :num! (seek! 0.0))
|
|
(suspend)
|
|
(if (ja-done? 0)
|
|
(goto cfg-5)
|
|
)
|
|
)
|
|
#f
|
|
(label cfg-5)
|
|
(go-virtual idle)
|
|
)
|
|
:post transform-post
|
|
)
|
|
|
|
;; definition for method 11 of type des-garage-door
|
|
(defmethod init-from-entity! ((this des-garage-door) (arg0 entity-actor))
|
|
"Set up a newly created process from the entity that created it."
|
|
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
|
|
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 1) 0)))
|
|
(set! (-> s4-0 total-prims) (the-as uint 2))
|
|
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle camera-blocker))
|
|
(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list))
|
|
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
|
|
(set! (-> s3-0 transform-index) 3)
|
|
(set-vector! (-> s3-0 local-sphere) 0.0 20480.0 0.0 40960.0)
|
|
(set! (-> s4-0 root-prim) s3-0)
|
|
)
|
|
(let ((v1-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
|
|
(set! (-> v1-9 prim-core collide-as) (collide-spec obstacle camera-blocker))
|
|
(set! (-> v1-9 prim-core collide-with) (collide-spec jak player-list))
|
|
(set! (-> v1-9 prim-core action) (collide-action solid rideable))
|
|
(set! (-> v1-9 transform-index) 3)
|
|
(set-vector! (-> v1-9 local-sphere) 0.0 20480.0 0.0 40960.0)
|
|
)
|
|
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
|
|
(let ((v1-12 (-> s4-0 root-prim)))
|
|
(set! (-> s4-0 backup-collide-as) (-> v1-12 prim-core collide-as))
|
|
(set! (-> s4-0 backup-collide-with) (-> v1-12 prim-core collide-with))
|
|
)
|
|
(set! (-> this root) s4-0)
|
|
)
|
|
(process-drawable-from-entity! this arg0)
|
|
(initialize-skeleton
|
|
this
|
|
(the-as skeleton-group (art-group-get-by-name *level* "skel-des-garage-door" (the-as (pointer level) #f)))
|
|
(the-as pair 0)
|
|
)
|
|
(let ((v1-19 (-> this skel root-channel 0)))
|
|
(set! (-> v1-19 frame-group) (the-as art-joint-anim (-> this draw art-group data 3)))
|
|
)
|
|
(go (method-of-object this idle))
|
|
)
|