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mirror of https://github.com/open-goal/jak-project synced 2026-07-01 12:19:08 -04:00
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572e63f4a91adefe35ccb50a2dded11948e71293
jak-project/game/graphics
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ManDude 572e63f4a9 opengl: better handling of the draw region setting (#2746)
This fixes screenshots and a bunch of weird scissoring bugs. Fixes #2630
and fixes #2631
2023-06-19 04:15:33 +01:00
..
opengl_renderer
opengl: better handling of the draw region setting (#2746)
2023-06-19 04:15:33 +01:00
pipelines
opengl: better handling of the draw region setting (#2746)
2023-06-19 04:15:33 +01:00
texture
[jak 2] Fix possible stereo desync in overlord (#2663)
2023-05-19 21:17:11 -04:00
display.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
display.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
gfx.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
gfx.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
jak2_texture_remap.cpp
[jak2] fix flickering and depth writes (#2406)
2023-03-25 14:00:54 -04:00
jak2_texture_remap.h
[jak 2] fix texture lookup problem (#2373)
2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (#1752)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (#1139)
2022-02-08 19:02:47 -05:00
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