Files
jak-project/game/system/vm/vm.h
T
ManDude 8cc63ff35c Add a debug PS2 VM to the runtime (#401)
* update VS launch target params

* remove redundant VS launch option

* Add a debug PS2 VM to the runtime, currently only for the DMAC

* Formatting

* remove broken assert

* Avoid weird buffer overflow bug

* Test on `VIF0_DMA_BANK`!

* Add a docstring

* patch pointers for the other dma channels

* patch DMAC pointer

* remove dead leftover code

* Change default return value for `get_vm_ptr`
2021-05-01 00:32:19 -04:00

38 lines
570 B
C++

#pragma once
/*!
* @file vm.h
* Base "PS2 virtual machine" code.
* Simulates the existence of select PS2 components, for inspection & debugging.
* Not an emulator!
*/
#ifndef VM_H
#define VM_H
#include "common/common_types.h"
namespace VM {
extern bool use;
enum class Status { Disabled, Uninited, Inited, Kill, Dead };
void wait_vm_init();
void wait_vm_dead();
bool vm_want_exit();
void vm_prepare();
void vm_init();
void vm_kill();
void subscribe_component();
void unsubscribe_component();
u64 get_vm_ptr(u32 ptr);
} // namespace VM
#endif // VM_H