Files
jak-project/goalc/compiler/nrepl/ReplServer.cpp
T

61 lines
2.0 KiB
C++

#include "ReplServer.h"
#include "third-party/fmt/core.h"
// TODO - basically REPL to listen and inject commands into a running REPL
// - we will need a C++ side client as well which will let us communicate with the repl via for
// example, ImgUI
//
// TODO - The server also needs to eventually return the result of the evaluation
ReplSession::ReplSession(tcp::socket socket, Compiler* repl) : socket_(std::move(socket)) {
m_repl = repl;
}
void ReplSession::start() {
fmt::print("[nREPL]: Client Connected!\n\r");
do_read();
}
void ReplSession::do_read() {
auto self(shared_from_this());
socket_.async_read_some(asio::buffer(data_, max_length),
[this, self](std::error_code ec, std::size_t length) {
if (!ec) {
auto input = std::string(data_, length);
if (!input.empty()) {
m_repl->read_eval_print(input);
}
// TODO - i think this is kinda a hack, but its to keep the server
// cycling
do_write(0);
}
});
}
void ReplSession::do_write(std::size_t length) {
auto self(shared_from_this());
asio::async_write(socket_, asio::buffer(data_, length),
[this, self](std::error_code ec, std::size_t /*length*/) {
if (!ec) {
do_read();
}
});
}
ReplServer::ReplServer(asio::io_context& io_context, Compiler* repl)
: acceptor_(io_context, tcp::endpoint(tcp::v4(), repl->m_nrepl_port)), socket_(io_context) {
m_repl = repl;
m_port = repl->m_nrepl_port;
do_accept();
}
void ReplServer::do_accept() {
acceptor_.async_accept(socket_, [this](std::error_code ec) {
if (!ec) {
std::make_shared<ReplSession>(std::move(socket_), this->m_repl)->start();
}
do_accept();
});
}