mirror of
https://github.com/open-goal/jak-project
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953c1512db
* begin support for v2 * export game text * generate text files * working text load * fix windows * add test and clean up game tests a bit * load the right file * add separate program to launch the data compiler * add offline test script
43 lines
1.1 KiB
Common Lisp
43 lines
1.1 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: text-h.gc
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;; name in dgo: text-h
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;; dgos: GAME, ENGINE
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;; This file contains types related to game text.
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;; Each game string is assigned an ID number.
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;; This ID is used to lookup the string for the currently selected language.
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;; an individual string.
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(deftype game-text (structure)
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((id uint32 :offset-assert 0)
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(text string :offset-assert 4)
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)
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:pack-me
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:method-count-assert 9
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:size-assert #x8
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:flag-assert #x900000008
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)
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;; A table of all strings.
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(deftype game-text-info (basic)
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((length int32 :offset-assert 4)
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(language-id int32 :offset-assert 8)
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(group-name string :offset-assert 12)
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(data game-text :dynamic :inline :offset-assert 16)
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)
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:method-count-assert 10
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:size-assert #x10
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:flag-assert #xa00000010
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(:methods
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(dummy-9 () none 9)
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)
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)
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;; todo, need support for array
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;(define *text-group-names* #("common"))
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(define *common-text-heap* (new 'global 'kheap))
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;; probably some other type.
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(define *common-text* #f) |