Files
jak-project/decompiler/data/StrFileReader.h
T
Hat Kid 2969833b2d decomp3: more engine stuff, detect non-virtual state inheritance (#3377)
- `speech`
- `ambient`
- `water-h`
- `vol-h`
- `generic-obs`
- `carry-h`
- `pilot-h`
- `board-h`
- `gun-h`
- `flut-h`
- `indax-h`
- `lightjak-h`
- `darkjak-h`
- `target-util`
- `history`
- `collide-reaction-target`
- `logic-target`
- `sidekick`
- `projectile`
- `voicebox`
- `ragdoll-edit`
- most of `ragdoll` (not added to gsrc yet)
- `curves`
- `find-nearest`
- `lightjak-wings`
- `target-handler`
- `target-anim`
- `target`
- `target2`
- `target-swim`
- `target-lightjak`
- `target-invisible`
- `target-death`
- `target-gun`
- `gun-util`
- `board-util`
- `target-board`
- `board-states`
- `mech-h`
- `vol`
- `vent`
- `viewer`
- `gem-pool`
- `collectables`
- `crates`
- `secrets-menu`

Additionally:

- Detection of non-virtual state inheritance
- Added a config file that allows overriding the process stack size set
by `stack-size-set!` calls
- Fix for integer multiplication with `r0`
- Fixed detection for the following macros:
	- `static-attack-info`
- `defpart` and `defpartgroup` (probably still needs adjustments, uses
Jak 2 implementation at the moment)
- `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a
`sound-group` of 0, so the macro has been temporarily defaulted to use
that)

One somewhat significant change made here that should be noted is that
the return type of `process::init-from-entity!` was changed to `object`.
I've been thinking about this for a while, since it looks a bit nicer
without the `(none)` at the end and I have recently encountered init
methods that early return `0`.
2024-03-03 15:15:27 -05:00

58 lines
1.5 KiB
C++

#pragma once
/*!
* @file StrFileReader.h
* Utility class to read a .STR file and extract the full file name.
*/
#include <string>
#include <vector>
#include "common/common_types.h"
#include "common/util/Assert.h"
#include "common/util/FileUtil.h"
#include "common/versions/versions.h"
namespace decompiler {
class StrFileReader {
public:
explicit StrFileReader(const fs::path& file_path, GameVersion version);
int chunk_count() const;
const std::vector<u8>& get_chunk(int idx) const;
std::string get_full_name(const std::string& short_name) const;
std::string get_texture_name() const;
private:
void init_jak1(const fs::path& file_path);
void init_jak2(const fs::path& file_path);
GameVersion m_version;
std::string get_art_group_file_info_string() const {
switch (m_version) {
case GameVersion::Jak1:
return "/src/next/data/art-group6/";
case GameVersion::Jak2:
return "/src/jak2/final/art-group7/";
case GameVersion::Jak3:
return "/src/jak3/final/art-group8/";
default:
ASSERT_MSG(false, "NYI get_file_info_string version");
break;
}
}
std::string get_texture_page_file_info_string() const {
switch (m_version) {
case GameVersion::Jak2:
case GameVersion::Jak3:
return "/src/jak2/final/texture-page8/";
default:
ASSERT_MSG(false, "NYI get_file_info_string version");
break;
}
}
std::vector<std::vector<u8>> m_chunks;
};
} // namespace decompiler