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6285c61662e8159e495ffd3ae8cc9c8eff3d0d12
jak-project
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game
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graphics
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History
ManDude
884f0ef6e3
[glow] potentially fix bad glow texture (
#3071
)
...
Might
fix
#3065
fixes
#3070
2023-10-09 14:16:13 +01:00
..
opengl_renderer
[glow] potentially fix bad glow texture (
#3071
)
2023-10-09 14:16:13 +01:00
pipelines
[jak2] fully implement collide mesh renderer (
#3010
)
2023-09-22 15:50:16 +01:00
texture
[jak 2] Clouds V2, Clean up texture animator (
#2921
)
2023-08-19 12:50:59 -04:00
display.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (
#2397
)
2023-06-04 15:34:37 -04:00
display.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (
#2397
)
2023-06-04 15:34:37 -04:00
gfx_test.cpp
Make Jak1 playable on macOS (intel) (
#2811
)
2023-07-08 11:53:43 -04:00
gfx_test.h
game: Improve OpenGL version detection and make requirement errors more obvious to the user (
#2787
)
2023-06-30 21:05:58 -04:00
gfx.cpp
[jak2] fully implement collide mesh renderer (
#3010
)
2023-09-22 15:50:16 +01:00
gfx.h
[jak2] fully implement collide mesh renderer (
#3010
)
2023-09-22 15:50:16 +01:00
jak2_texture_remap.cpp
[jak2] Add static textures for the progress menu (
#2838
)
2023-07-23 12:35:59 -04:00
jak2_texture_remap.h
[jak 2] fix texture lookup problem (
#2373
)
2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (
#1752
)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (
#1139
)
2022-02-08 19:02:47 -05:00